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Author Topic: Tera: wrong vertex influences  (Read 12406 times)
sunnydavis
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« on: June 01, 2012, 02:49 »

I found that when importing body from psk, the vertex influences are wrong. I've tried several psk with the same result. Does anybody have the same issue?



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Gildor
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« Reply #1 on: June 01, 2012, 07:56 »

Are you using Max 2013?
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sunnydavis
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« Reply #2 on: June 01, 2012, 08:38 »

Are you using Max 2013?

Yes... Is that bad?
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Gildor
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« Reply #3 on: June 01, 2012, 08:40 »

http://www.gildor.org/smf/index.php/topic,1340.0.html
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sunnydavis
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« Reply #4 on: June 01, 2012, 08:54 »

Okay, I will try to dump the vert/infs array from both 2012 and 2013 and compare them to see if there's any difference.
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sunnydavis
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« Reply #5 on: June 01, 2012, 23:02 »

I have found out what went wrong. Before Max 2013 when using skinOps.addBone to add a new bone it was simply append at the end, so the ID of the bone in the SkinModifier is the same as the order it was added. In Max 2013, the bone is sorted by name internally when added, i.e. the SkinModifier use a SortedList to store the bones. This of course made all the verts bind to the wrong bones.

I have made a modified ActorXImporter.ms to address this problem. It is still compatible with the older Max.

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Gildor
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« Reply #6 on: June 01, 2012, 23:48 »

Cool, I will update importer on the site soon. Thank you for the help, you're first who made something instead of asking for it.
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sunnydavis
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« Reply #7 on: June 02, 2012, 00:18 »

Cool, I will update importer on the site soon. Thank you for the help, you're first who made something instead of asking for it.

Glad to be able to contribute.  Cheesy
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RAKSHASRAJA
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« Reply #8 on: June 02, 2012, 02:31 »

Sunnydavis... u definitely saved my life!!!  Cheesy Now I can finally safely buy my life-long license of the Autodesk Entertainment Creation Suite 2013, to go working further on my Mass Effect project; without the watermarks and file restrictions there r in the 2012 suite!!! Say it again: GREAT WORK, MAN!!!
Oh, and gildor... i would have loved to make something instead of asking for it, but I simply don't have the knowledge!!!  Cry Wink
« Last Edit: June 02, 2012, 02:42 by RAKSHASRAJA » Logged
Gildor
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« Reply #9 on: June 02, 2012, 10:59 »

Oh, and gildor... i would have loved to make something instead of asking for it, but I simply don't have the knowledge!!!  Cry Wink
I did not mean exactly you, I told in general. Sorry for confuse ...
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RAKSHASRAJA
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« Reply #10 on: June 02, 2012, 11:12 »

No, no, no gildor... i was just joking!  Wink don't take it serious!!! I think the tools u provide and maintain and ur fast replies on posts can only b appreciated!!! u're a hero too!!!
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