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Author Topic: xcom declassified - the bureau  (Read 6998 times)
dragbody
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« on: August 21, 2013, 17:17 »

The game does not appear to be supported currently. Here is one of the error messages I get:

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Gildor
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« Reply #1 on: August 21, 2013, 17:23 »

There's no error on screenshot Wink
By the way I know that this game is not supported.
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dragbody
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« Reply #2 on: August 21, 2013, 17:58 »

Haha, sorry for that then  Tongue

No worries then. I look forward to support, but I know you are busy. Take your time and know we appreciate all you do!
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erik945
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« Reply #3 on: October 11, 2013, 18:54 »

What news?
Did you will planed to support this game?
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Gildor
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« Reply #4 on: October 11, 2013, 19:17 »

Nobody posted any file from this game yet.
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artisticVibe
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« Reply #5 on: October 12, 2013, 10:24 »

Sorry for hijacking the thread but I'm just curious how much time is consumed adding support for these games after files are posted for study? I was wondering if files for xcom are posted would it take as long as Marvel Heroes which had files posted way back and is still not supported.
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Gildor
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« Reply #6 on: October 12, 2013, 11:16 »

Hi,

Marvel Heroes is a special case - unlike other games, this game has modified TFC system. Usually I'm finding changes in executable (in disassembly) and making similar changes in umodel. With TFC it's completely different - I can't find the code in executable. It's like looking for piece of code which I don't know how it looks like, inside 30-40Mb of binary data. It's extremely difficult. I've spent for Marvel Heroes much more time than for all other games in this year together, and I'm still having difficulties in supposing and understanding their changes. Perhaps they have layered compression in TFC file, and I don't know which layer is pointed by Texture2D object.

Most likely XCOM would require 1-2 hours of work, in comparison to a few full working days I already spent to Marvel Heroes. Who can decide - should I support a few more games, or I must work on texture support for single game instead?

As probably you know, I left Ubisoft in August. After that I didn't work for a month. That was terrible financial time for my family. Right now I'm working on a job with per-hour payment basis. I'm trying to recover from my family situation as fast as I can - I'm working 10-12 hours per day, and spending remaining time with my family. There's no time for umodel left for the moment. May be I could find 1-2 hours per week to support some nice game. I'm planning to relax my work a bit after November, so perhaps I'll have more time for hobby projects then.

Konstantin
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erik945
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« Reply #7 on: October 12, 2013, 19:01 »

Ok, thank you for your soft and good luck to you.
If interesting, here is game's files (engine.upk and some others)
http://yadi.sk/d/MNFcRItHAoqZr
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Gildor
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« Reply #8 on: October 12, 2013, 19:29 »

Thanks, but you forgot to include game executable and core.upk.
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erik945
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« Reply #9 on: October 12, 2013, 20:21 »

Ops, sorry  Roll Eyes
Here is core.upk & directory win32 (exe, dll, etc)
http://yadi.sk/d/EUj7hZnJAp4hg
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Gildor
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« Reply #10 on: October 13, 2013, 00:21 »

The Bureau: XCOM Declassified is now fully supported.
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erik945
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« Reply #11 on: October 13, 2013, 00:45 »

Wow, how quickly!
Thank you very much!
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wraithcat
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« Reply #12 on: October 23, 2013, 08:29 »

I've got to ask since I'm stumped.

Does anyone know in what package the alien heads are? I found the humans, I found the sectoids but for the love of me I can't find the standard outsider heads anywhere.

The weird part is that the textures seem to be there, just no meshes.
« Last Edit: October 23, 2013, 08:42 by wraithcat » Logged
wraithcat
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« Reply #13 on: October 27, 2013, 19:32 »

Eh, is it possible that the alien heads use some completely weird format? Since I can't even seem to be able to rip them out.
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rroobboo
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« Reply #14 on: September 08, 2015, 11:59 »

I've got to ask since I'm stumped.

...I found the humans...

I can't find even humans heads. Does anybody know which packages are containing them?
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