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Author Topic: Stranglehold and Shadow Complex Xbox-360 .XXX  (Read 12140 times)
pietastesgood
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« on: September 11, 2009, 18:58 »

The Unreal Package Extractor does not work for the game Stranglehold for the Xbox 360, which runs on a modified Unreal Engine 3. Sample .XXX's can be provided if necessary. It does not work for the game Shadow Complex for the Xbox 360 either, which runs on the Unreal Engine 3. I suspect that both use the same .XXX variation, which cannot be extracted using the UPE.

May I please request Unreal Package Extractor support for these two games? Thank you very much in advance!
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Gildor
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« Reply #1 on: September 11, 2009, 20:21 »

Supporting the game with "package extractor" is almost the same as supporting with umodel Smiley
Please explain to me: why do you need support by "extractor" (which will create files in internal engine format, not supported by any program), but not by "model viewer" ?
« Last Edit: September 12, 2009, 00:47 by esr911 » Logged
pietastesgood
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« Reply #2 on: September 12, 2009, 02:27 »

I'm not interested in the graphics, I'm interested in the music. Wink And I have the skills needed to convert the music files.
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Andersen
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« Reply #3 on: September 13, 2009, 01:17 »

Can you make umodel support stranglehold? Cause if you could you'd be my god!
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esr911
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« Reply #4 on: September 13, 2009, 06:53 »

Can you make umodel support stranglehold? Cause if you could you'd be my god!

You can request Gildor by sending him a PM. I would suggest also considering making a donation.

..:: ESR911 ::..
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Gildor
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« Reply #5 on: September 14, 2009, 13:22 »

Midway's game again ...
Send me a files from Stranglehold (default.xex, core.xxx, engine.xxx and a few files with models).
Most probably animations will not be supported.
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Gildor
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« Reply #6 on: September 15, 2009, 13:29 »

I've implemented Stranglehold package loading in umodel. Umodel and extractor tools are both updated.
Textures are supported, animations will not be supported (this game uses havok animation system), meshes cannot be tested - I have no package with them. I need some packages with skeletal meshes to continue reversing. To find such packages you may use
Code:
umodel -list <package_name>
and check for log lines containing "SkeletalMesh" text.
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pietastesgood
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« Reply #7 on: September 15, 2009, 18:44 »

Thanks! I'll get those files for you as soon as I get home.
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OrangeC
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« Reply #8 on: September 16, 2009, 02:08 »

Thanks for the support.

However files with these headers dont seem to extract.

http://www.megaupload.com/?d=055RXLDW
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pietastesgood
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« Reply #9 on: September 16, 2009, 07:47 »

http://www.megaupload.com/?d=695FKYZR

Here they are, for some reason Stranglehold didn't have a default.xxx.
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Gildor
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« Reply #10 on: September 16, 2009, 12:02 »

Thanks for the support.

However files with these headers dont seem to extract.

http://www.megaupload.com/?d=055RXLDW
StrangleholdGame.xxx contains scripts, basic game meshes (weapons) and animations (which will not be supported for this game).
This package uses special UE3 package compression scheme which do not allow me to detect compression algorithm. Usually such files uses LZX for XBox360 and ZLib for PC, but Midway's games uses LZO. I've decompressed this package with a special version of umodel, but this version will not be compatible with other UE3 games Sad
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Gildor
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« Reply #11 on: September 16, 2009, 12:04 »

I need another packages with SkeletalMesh objects to continue development.
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Gildor
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« Reply #12 on: September 17, 2009, 15:40 »

Stranglehold skeletal mesh support is done. Animations are not supported, so use "-noanim" switch.
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Gildor
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« Reply #13 on: September 18, 2009, 11:34 »

Stranglehold music discussion was moved here:
http://www.gildor.org/smf/index.php/topic,224.0.html
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Andersen
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« Reply #14 on: September 18, 2009, 22:07 »

Cool Thanks.

Is it possible for you to support wheelman xxx ?
Ill donate a fair amount if this is possible:)
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