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Author Topic: Unreal Engine 4 support  (Read 46078 times)
Gildor
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« Reply #105 on: January 23, 2018, 16:50 »

Added possibility to load encrypted UE4 pak files. For more information please check readme file.

Therefore, custom software like QuickBMS should no longer be needed for opening encrypted games (however you should know AES key to open a game).
« Last Edit: January 23, 2018, 16:52 by Gildor » Logged
Gildor
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« Reply #106 on: February 08, 2018, 00:33 »

Added support for UE4.19 (currently based on preview-3 version of the engine).
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Gildor
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« Reply #107 on: February 24, 2018, 11:13 »

AES encryption key could be provided in hexadecimal format now. The string format is: 0xAABBCCDD (case-insensitive).

For the bytes

  00 11 22 33 EE FF

key should look like

  0x00112233EEFF

Hex keys are accepted from both command line and UI.
« Last Edit: February 24, 2018, 11:17 by Gildor » Logged
Gildor
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« Reply #108 on: April 01, 2018, 19:14 »

Added support for HDR image formats (FloatRGB and BC6H). Thanks to m0xf for initial implementation.
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Gildor
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« Reply #109 on: April 11, 2018, 12:25 »

Fixed long standing crash and dropping animation track issue with many UE4 animations.
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Blenux
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« Reply #110 on: April 11, 2018, 12:42 »

Your awesome man!
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Computer/Game Dev Wannabe Enthusiast.
Gildor
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« Reply #111 on: May 17, 2018, 02:07 »

Added new feature: automatic finding and loading of animations for a mesh. For more details, look at demonstration video:

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Gildor
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« Reply #112 on: May 19, 2018, 21:33 »

Implemented support for loading PNG-compressed non-cooked textures.
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Thiagokyo
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« Reply #113 on: June 05, 2018, 18:59 »

Added new feature: automatic finding and loading of animations for a mesh. For more details, look at demonstration video:



Perfect Gildor, Thank you very much!  Smiley
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Gildor
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« Reply #114 on: June 19, 2018, 13:43 »

Added support for PS4 games. Previously, textures didn't work.
You should specify -ps4 command line option, or select "PS4" platform in UI.


Texture decoding code has been provided by m0xf, Russian discussion thread is here.
« Last Edit: June 19, 2018, 13:45 by Gildor » Logged
Gildor
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« Reply #115 on: June 24, 2018, 17:55 »

Fixed loading of .umap files, umodel shouldn't crash with them anymore.
Also added initial support for UE4.20 - it has .uptnl files in addition to .ubulk and .uexp.
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Gildor
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« Reply #116 on: July 20, 2018, 13:52 »

UE4.20 is now fully supported. UModel can load cooked and editor assets.

Also I've updated the first post with new information and videos.
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Gildor
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« Reply #117 on: October 07, 2018, 21:07 »

Yesterday I've added support of exporting UE4 OPUS sounds to "UE4OPUS" format. It is not openable with standard sound software, however there's something what can open it.

For details please see the following github issues:
https://github.com/gildor2/UModel/issues/43
https://github.com/gildor2/UModel/issues/102
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Gildor
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« Reply #118 on: October 21, 2018, 12:20 »

New umodel now should properly work with scaled skeletons.
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« Reply #119 on: January 04, 2019, 22:29 »

Added support for UE4.21.
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