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Author Topic: Real Boxing pc Version  (Read 1996 times)
swordsaint
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« on: April 08, 2015, 23:11 »

  The games meshes and skeletal models can be viewed in Umodel, but i was wondering if animation data can be supported as well?
I've included the Realboxing exe, coreU, engineU as well as the animations_sf file.

https://docs.google.com/file/d/0B77mMIkzkkTjMDVzeUpidjc5UkE/edit
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Gildor
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« Reply #1 on: April 08, 2015, 23:30 »

You should allow anonymous access to files.
And that'd be nice if you could post some screenshots from UModel Smiley

Also - what error do you have when UModel attempts to load animation?
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swordsaint
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« Reply #2 on: April 09, 2015, 02:37 »

Ok, I changed the Google link to open, lemme know if it still doesnt work.

https://drive.google.com/file/d/0B77mMIkzkkTjMDVzeUpidjc5UkE/view?usp=sharing

when I try to open animations_sf.upk in umodel it says no visual objects loaded

Class statistics:
  147 AnimationCompressionAlgorithm_BitwiseCompressOnly
  119 AnimationCompressionAlgorithm_RemoveLinearKeys
  235 AnimNotify_Script
  168 AnimNotify_Sound
  266 AnimSequence
    2 AnimSet
    1 ObjectReferencer
    6 Package
    5 SoundCue
    3 SoundNodeAttenuation
    2 SoundNodeDelay
    3 SoundNodeMixer
    4 SoundNodeModulator
    8 SoundNodeRandom
   43 SoundNodeWave

Here are some screen shots




« Last Edit: April 09, 2015, 02:40 by swordsaint » Logged
Gildor
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« Reply #3 on: April 09, 2015, 12:02 »

You should load both packages - one with mesh and another one with animation. Currently when you're loading animation package, mesh package is unloaded. So - in UI, select two (or more) packages with mouse and press open button. Then select a mesh, and press Ctrl+A key to cycle through animations. Everything should work, unless you'll try to attach chair animation to a man Smiley
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swordsaint
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« Reply #4 on: April 10, 2015, 08:30 »

Cool it works, thanks alot.
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