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Author Topic: XCOM 2  (Read 4707 times)
TheMask
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« on: February 05, 2016, 17:24 »

hello,

i really appreciate your hard work in supporting so many games. thank you for that!
and now XCOM 2 is out. if you don't mind having a look, it would be great. as far as i can tell,
Staticmesh files aren't supported yet. sekeltelmesh and texture files seem to work partially at least.

XCOM2_Samples.7z
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Chrono
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« Reply #1 on: February 06, 2016, 01:45 »

I think he'll want some more info and files? The game has a 32 bit binary with nothing in it and the 64 bit binary which shows the "USkeletalMeshComponentexecAttachComponent" in it, etc. The game ver is shown as 845 (34D).

Error:
******** Loading object AnimSequence'GameUnit_Sectoid_SF.AnimSequence_149' ********

ERROR: Serializing behind stopper (2CC1B5+4 > 2CC1B5)
FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- TArray::SerializeSimple <- UAnimSequence::Serialize <- LoadObject:AnimSequence'GameUnit_Sectoid_SF.AnimSequence_149', pos=2CC1B5, ver=845/107, game=8000 <- UObject::EndLoad <- LoadWholePackage:GameUnit_Sectoid_SF <- CUmodelApp::ShowPackageUI <- Main:umodel_version=423

Sample Files: https://www.mediafire.com/?2p3vlp15vl7hz1l [34/64x Binaries, Core.upk, Engine.upk, Startup_Loc, and sample .upk's]
« Last Edit: February 06, 2016, 01:47 by Chrono » Logged
Gildor
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« Reply #2 on: February 06, 2016, 04:05 »

Hi guys. I've added StaticMesh support. Animation is complex, so most likely I will not support it.
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HSAR
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« Reply #3 on: March 10, 2016, 22:59 »

Replying to an old thread rather than creating a new one. As referenced by the same comment on GitHub, I have the following failure on any model file from the current Steam version (10 March 2016 update) of XCOM 2.

Code:
******** Loading object StaticMesh3'ConvShotgun.ConvShotgun' ********
*** ERROR: RawArray item size mismatch: expected 3167, serialized 12

SerializeBulkArray <- FStaticMeshVertexStream3<< <- FStaticMeshLODModel3<< <- TA
rray::Serialize:0/1 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'ConvSho
tgun.ConvShotgun', pos=358390, ver=845/104, game=8000 <- UObject::EndLoad <- Loa
dWholePackage:ConvShotgun <- Main:umodel_version=423

Further details - attempting to force the game to XCOM 2 using -game=xcom2 (just guessing there) results in just the textures being dumped out - not very useful.

Version report of the same file:
Code:
845 (34D)  101 ( 65)     3    Conv...
845 (34D)  104 ( 68)     3    Conv...
845 (34D)  105 ( 69)     4    Conv...

Unable to attach any suitable files that are under the size limit.
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Gildor
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« Reply #4 on: March 10, 2016, 23:17 »

Further details - attempting to force the game to XCOM 2 using -game=xcom2 (just guessing there) results in just the textures being dumped out - not very useful.
What did you mean with "textures dumped out"?
Quote
Unable to attach any suitable files that are under the size limit.
Yes, packages are too large for forum attachments, people are using file sharing services.
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HSAR
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« Reply #5 on: March 10, 2016, 23:36 »

When I flag with -game=xcom2, I get the textures extracted but not the static meshes.

I'll upload some example stuff momentarily, then.

https://dl.dropboxusercontent.com/u/1788922/Stuff/Conventional.7z
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Gildor
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« Reply #6 on: March 11, 2016, 00:10 »

Everything from these 2 packages could be viewed and exported well.
Meanwhile I've just uploaded newer UModel with updated XCOM 2 detection code.
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HSAR
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« Reply #7 on: March 11, 2016, 02:43 »

Seems to have mostly fixed it. Thanks.
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X3D
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« Reply #8 on: March 30, 2017, 10:55 »

Has anyone managed to find working face morphs for the characters?

I noticed some animations do actually extract e.g CIN Facility, so I wondered if the facial .psa animations had been found.

Thanks Graeme
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