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Author Topic: [UE4] Heroes of Incredible Tales (HIT)  (Read 8840 times)
godskin
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« on: July 08, 2016, 08:32 »



Download 2.4 GB : https://drive.google.com/file/d/1S0vuiMDHn82Bc7KF8SQxwHUgfBcG5-nC/view?usp=drivesdk
« Last Edit: August 27, 2018, 06:38 by godskin » Logged
blackfoxeye
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« Reply #1 on: November 24, 2016, 21:33 »

How to extract content from this .hrs file ?
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Drawing
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« Reply #2 on: November 28, 2016, 23:46 »

any news about this game? does someone succeded in getting models and ani?
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godskin
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« Reply #3 on: December 16, 2016, 14:15 »

yes
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Ravendm
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« Reply #4 on: January 03, 2017, 07:19 »

I get this game from ios. Now I am looking for the way to extract the pak files
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lolwat
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« Reply #5 on: January 03, 2017, 08:59 »

Try using this QuickBMS script:

http://aluigi.altervista.org/bms/unreal_tournament_4.bms
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Gildor
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« Reply #6 on: January 03, 2017, 10:02 »

pak files are openable by umodel directly. No other tools like quickbms are required.
It's really nice when I'm writing stuff, MAKING A VIDEO showing how to use it, but people says - "hey, use quickbms".
« Last Edit: January 03, 2017, 10:06 by Gildor » Logged
Ravendm
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« Reply #7 on: January 03, 2017, 11:11 »

HI. gildor,  I try to open it  by umodel, but in this game, it's not  worked.

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Ravendm
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« Reply #8 on: January 03, 2017, 11:11 »

to lolwat: thank for your message
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Gildor
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« Reply #9 on: January 03, 2017, 11:27 »

HI. gildor,  I try to open it  by umodel, but in this game, it's not  worked.
As you probably know, I can't test every game. Your message "not worked" doesn't tell me anything. However in 99% of cases, this means that user does something wrong.
If you want to get any help, you should provide me more information about what you're doing.
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Ravendm
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« Reply #10 on: January 03, 2017, 13:53 »

Hi,gildor, I make some pictures to show the problbem
1 the setting of umodel
2 the result
3 the file list in pak folde


* 1.jpg (36 KB, 557x348 - viewed 546 times.)

* 2.jpg (33.35 KB, 760x597 - viewed 499 times.)

* 3.jpg (36.63 KB, 606x294 - viewed 525 times.)

* 4.jpg (19.59 KB, 678x432 - viewed 440 times.)
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Gildor
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« Reply #11 on: January 03, 2017, 14:51 »

UModel doesn't support Unicode. Your path contains non-ASCII characters, this is why UModel can't open the game directory. You should copy or move files to the directory which contains only English characters.
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lolwat
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« Reply #12 on: January 03, 2017, 19:00 »

pak files are openable by umodel directly. No other tools like quickbms are required.
It's really nice when I'm writing stuff, MAKING A VIDEO showing how to use it, but people says - "hey, use quickbms".

I don't even have the game.
I read on xentax it was not working directly on UModel and it needed a QuickBMS script, so I wrote it here. Grin

http://forum.xentax.com/viewtopic.php?f=10&t=15538#Keezie
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Gildor
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« Reply #13 on: January 03, 2017, 19:07 »

Smiley

It is strange when people are discussing UModel on Xentax. Anyway, I've recorded several videos recently, and all these videos are showing UModel working with pak files. Pak files are supported from very beginning of UE4 support.

The problem mentioned a few posts above in this thread is missing Unicode support in UModel. If people will extract pak files using other software, but files will remains in some directory with Unicode characters, UModel still will not be able to open them, so third-party software is not a solution.
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Ravendm
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« Reply #14 on: January 04, 2017, 12:38 »

Hi,gildor,  I meet a new problem when I export this game's  psa files.
1 the animation file list in the umodel  show
2 the export file list, all the psa files use the same name.


* 1.jpg (36.04 KB, 492x475 - viewed 493 times.)

* 2.jpg (52.89 KB, 486x453 - viewed 470 times.)
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