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Author Topic: Bioshock Remastered support  (Read 1866 times)
theoneman
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« on: September 16, 2016, 11:09 »

I looked at the files, it looks like they updated the engine a bit but other than that, it doesn't look like they used the Bioshock Infinite engine.

Will Umodel support B1 remastered/B2 remastered?

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Gildor
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« Reply #1 on: September 16, 2016, 13:08 »

Downloading Bioshock 2 Remastered from Steam now. It seems the game uses the same engine as before, most likely with modifications.
Regarding the game support - yes, it will be supported, however no idea when. I'm too busy now, and support for old Bioshock engine is very complicated compared to UE3 games.
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Gildor
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« Reply #2 on: December 27, 2016, 17:05 »

Hi guys. A little progress with Bioshock Collection (remastered games). UModel can read textures and static meshes from both games.
« Last Edit: December 28, 2016, 00:45 by Gildor » Logged
Steve the Pocket
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« Reply #3 on: February 16, 2017, 02:31 »

Cool. So does that mean it can read them but can't actually do anything with them yet? Because I'm still getting nothing but errors.
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Gildor
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« Reply #4 on: February 16, 2017, 08:12 »

Which errors?
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Steve the Pocket
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« Reply #5 on: February 17, 2017, 08:29 »

Mostly WARNING: IntProperty "BlahBlahBlah" not found type stuff, which I suspect isn't important. It finally gets to this:

Code:
******** Loading object Texture'4-Recreation.MistingMachine_Control_Emissive' ********
*** ERROR: Unknown Havok class: AnimationPackageRoot
USkeletalMesh::PostLoadBioshockMesh <- PostLoad:Agg_Toasty_Mesh <- UObject::EndLoad <- Main:umodel_version=550

And then it just quits to the prompt, so I'm guessing that's where the real problems happen. This happens for both -meshes and -export modes.
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Gildor
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« Reply #6 on: February 17, 2017, 09:09 »

It crashes with skeletal mesh (check the red message above - only statics and textures are supported!) You should disable skeletal mesh loading.
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