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Author Topic: Fractured Space  (Read 1496 times)
FusionSticc
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« on: May 08, 2017, 09:43 »

Hello all. I'm relatively new here, and I have encountered a small but major problem with the game Fractured Space, a F2P game. While extracting the ships (They're in folders M00-02)
There are several errors with the materials/textures. 90% of the assets are perfectly fine, however, these textures are sometimes ship textures and will cause the ship to look relatively weird (looks green, gray textures). In the console it gives me this error

Loading Material3 M_WindowLights from package /spacegame/Content/Materials/Ships/M_WindowLights.uasset
WARNING: StructProperty "UMaterial3::BaseColor" was not found
WARNING: StructProperty "UMaterial3::Specular" was not found
WARNING: ByteProperty "UMaterial3::ShadingModel" was not found
WARNING: BoolProperty "UMaterial3::bCanMaskedBeAssumedOpaque" was not found
WARNING: StructProperty "UMaterial3::StateId" was not found

(This is an example of one of the other material with these errors)

I was thinking that it's mainly because UE4 support is still being improved on, however I just wanted to make sure if this is a normal bug/error right now.
Game engine version is 4.14.3
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Gildor
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« Reply #1 on: May 08, 2017, 10:14 »

Hi. Welcome here.

Materials could appear weird in UModel. Unreal materials could be very complex, and UModel can't handle them correctly. You may see some red-green-blue mask used to map different material layers into a single material. UModel can show more or less correctly only very simple materials.
Regarding "errors" listed in your post - they are not errors at all. These are information messages which are useful (for me) only in some particular cases.

I see the game is not in "early access", so I'll add it to the compatibility table.
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FusionSticc
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« Reply #2 on: May 09, 2017, 02:31 »

Ah! I see! Thanks!
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masterzh7
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« Reply #3 on: February 19, 2018, 22:20 »

Greatly apologize for necro-post Sad i would really love to know how above person extracted the ships/assets as all of the content is AES encrypted.I assume they added the protection some time after ? Or is there any workaround ?

thanks in advance for any clues and apologize for necropost
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masterzh7
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« Reply #4 on: February 24, 2018, 18:43 »

Just a small example... already got ships and textures but ripper UVs mapping dont make much sense to me. Sad I tried all the suggested (usual UV pairs) without any luck.
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