April 23, 2018, 15:36
bigger smaller reset 800px Wide width Full width Reset * *

Gildor's Forums

  Homepage Facebook Donate
Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length
« previous next »
Pages: [1] 2 3 ... 23 Print
Author Topic: Fortnite  (Read 19583 times)
san
Sponsor
Jr. Member
*
Posts: 45


View Profile
« on: July 22, 2017, 02:50 »

Note from Gildor: this post will be updated with current state of Fortnite support

Please don't ask any questions which are answered here (and it would be even better if you'll read the full thread before posting).


So ...

Generic information.
  • Fortnite is under heavy development, and Epic Games constantly updates the engine. Sometimes UModel can't support it if engine is in some "middle" state - for example, it may have some features from 4.18 and some from 4.19 when it is on development 4.19 build.
  • In order to work with animations, you should follow this tutorial video - https://youtu.be/KSZaX0YQ2qg?list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym. Trying to export animation tracks uassets separately will give you a result which you probably won't like.
  • If you'll see a message saying that some animation track is dropped, or if UModel will crash when loading some animation - this is a common issue with recent UE4 versions. Such tracks contains garbage in data which causes UModel to crash. Currently there's no workaround for this issue - UModel tries to avoid them by analyzing data and "dropping tracks", but sometimes it still crashes. Simply skip such animation tracks from processing.
  • Fortnite uses encrypted pak files. Encryption key changes quite often, so it is possible that at some point the key provided in this thread will stop working.


Current state of Fortnite support (updated 19.04.2018)
  • Fortnite is fully supported. You should select UE4 version 4.19
  • Fortnite uses pre-release version of UE4, but current builds of UModel works with released engine version. So you should use older UModel in order to open Fortnite files. You may download it here - https://github.com/gildor2/UModel/blob/3de23a61bd36df563a3ab14d7e88d893baa7ba38/umodel.exe (build 693)
  • With Fortnite update 11.04.2018 AES key has been changed, the new key in link below
  • Fortnite uses AES encryption. The recent key was provided in this post. For older UModel (pre-700 build) Make sure that you will not include any spaces or other wrong characters when copying the key into UModel - it will crash. Newer UModel builds has protection against it, but as was mentioned before - this UModel supports newer UE4 version than Fortnite uses, i.e. it won't work.
  • Sound export works well. It seems all sounds are located in /FortniteGame/Content/Sounds folder. Don't forget to enable sound asset loading at UModel startup (check "Sounds" options in UI, or add "-sounds" option to the command line).

Sorry san, I have to modify your message because you started the thread - I can't remove the very first thread post in thread in this forum engine, so I have to edit your post.
« Last Edit: April 19, 2018, 11:36 by Gildor » Logged
san
Sponsor
Jr. Member
*
Posts: 45


View Profile
« Reply #1 on: July 25, 2017, 15:38 »

Thanks Gildor. That makes sense as they probably have internal builds for their own games...Will wait for a stable version. Hopefully when they move out of 'early access' we will get a version that Umodel can open.
Cheers
It is not guaranteed that Epic's games uses standard engine. Also, UT4 and PARAGON uses non-release version of UE4, so UModel sometimes can't open files. For example, currently UModel can open PARAGON, but can't open UT4.
Logged
san
Sponsor
Jr. Member
*
Posts: 45


View Profile
« Reply #2 on: August 06, 2017, 03:10 »

By the way I can extract textures but no luck with meshes
Logged
fefifochizzle
Newbie
*
Posts: 6


View Profile
« Reply #3 on: August 13, 2017, 12:33 »

Hey, san, I created an account here JUST to figure this exact thing out. I am able to extract the game assets using QuickBMS, but they are in uasset files. I only care about getting the audio from this. How were you able to extract the textures?
Logged
san
Sponsor
Jr. Member
*
Posts: 45


View Profile
« Reply #4 on: August 14, 2017, 02:03 »

Hi mate, with Umodel usually you don't need to extract the assets as Umodel internally can browse the assets and you can export from there. However in some case till the game is fully supported not all kind of assets can be exported. Hopefully we will get support for mesh export soon as the game has some awesome stuff.



Hey, san, I created an account here JUST to figure this exact thing out. I am able to extract the game assets using QuickBMS, but they are in uasset files. I only care about getting the audio from this. How were you able to extract the textures?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 6434



View Profile WWW
« Reply #5 on: August 14, 2017, 02:18 »

Hi guys.

Fortnite is under heavy development, like Paragon. So, I suppose its engine is updated from time to time (I don't have access to the game to say anything particular). Adding support for unstable version is very heavy - if I'll support it, everything will stop working after Fortnite's engine update, and I'll need to repeat my work again to make it working.

If at some point Fortnite's engine will be in sync with current UE4 state (or with Paragon), you'll get meshes supported. If at some point later sync will be lost, game will become unsupported. And this could be repeated many times.

I think the game will be supported later, because this is Epic's game title. Just be patient and wait.
Logged
san
Sponsor
Jr. Member
*
Posts: 45


View Profile
« Reply #6 on: August 14, 2017, 11:57 »

Thanks Gildor, I am fully aware of that and sorry if I came across as impatient. Was just trying to explain to 'fefifochizzle' the current situation.
I have been playing the game regularly (fun game) and the game is updated pretty much on a weekly or sometimes even on a daily basis! I absolutely love the way they have done the base building with lots of modular meshes and it is great fun to jump in with a few random ppl to do the missions :-)
If you would like to try out the game let me know and I will try to get this one for you. Will message you.
Cheers

Hi guys.

Fortnite is under heavy development, like Paragon. So, I suppose its engine is updated from time to time (I don't have access to the game to say anything particular). Adding support for unstable version is very heavy - if I'll support it, everything will stop working after Fortnite's engine update, and I'll need to repeat my work again to make it working.

If at some point Fortnite's engine will be in sync with current UE4 state (or with Paragon), you'll get meshes supported. If at some point later sync will be lost, game will become unsupported. And this could be repeated many times.

I think the game will be supported later, because this is Epic's game title. Just be patient and wait.
Logged
san
Sponsor
Jr. Member
*
Posts: 45


View Profile
« Reply #7 on: August 14, 2017, 11:58 »

someone can upload file games
alote of fake in google download
Godskin, are you looking for any specific files or the whole thing? The content is in a single pak file of around 12 gig....Will be tough to upload that. Even if uploaded it is not yet supported by the tool
Logged
gorodork
Newbie
*
Posts: 3


View Profile
« Reply #8 on: September 28, 2017, 17:13 »

someone can upload file games
alote of fake in google download

You can download the Battle Royale version for free now. I've tried to extract some models but it didn't work either at least you can extract some textures.

Logged
Gildor
Administrator
Hero Member
*****
Posts: 6434



View Profile WWW
« Reply #9 on: October 02, 2017, 19:31 »

Now Fortnite is supported. Hurry if you really need its models - when the support will be lost due to update, most likely I won't spend any time updating it!

Note 1: you should set game to "Fortnite", because this game uses mid-air version again. Something between 4.15 and 4.16.
Note 2: the animation support state for this game is the same as for PARAGON - I'm getting same kind of errors in both games. I have no idea if there's any animation which will work. Please don't post any error reports about "animation crashed umodel".


« Last Edit: October 03, 2017, 16:09 by Gildor » Logged
gorodork
Newbie
*
Posts: 3


View Profile
« Reply #10 on: October 03, 2017, 16:05 »

This is awesome! Thanks!
Logged
san
Sponsor
Jr. Member
*
Posts: 45


View Profile
« Reply #11 on: October 03, 2017, 17:56 »

wow! Thanks a lot mate :-) This is awesome. Going to backup the game files before they do another update Smiley
Logged
Ditto
Newbie
*
Posts: 9


View Profile
« Reply #12 on: October 03, 2017, 19:09 »

There is a problem, the sound files won't export correctly as I get an error like this and it's not just one its multiple mainly loop files and it forces Umodel to close after encountering them.

https://i.imgur.com/Uh61EGm.png

File

https://www.mediafire.com/file/5ymhez9e955cyzd/Wind_UmbrellaClosed_Loop_01.uasset
https://www.mediafire.com/file/q1u4ldpui9du6k2/new_atlas_power_beam_L.uasset
Logged
Gildor
Administrator
Hero Member
*****
Posts: 6434



View Profile WWW
« Reply #13 on: October 03, 2017, 21:02 »

I've checked these files. Sounds are in some "OPUS" format, I don't know this one. Sorry, but it seems it won't be supported for this game.
Logged
Ditto
Newbie
*
Posts: 9


View Profile
« Reply #14 on: October 04, 2017, 00:18 »

Gotcha, any way to skip over them? I noticed that the sounds that aren't in that format extract normally.
Logged
Pages: [1] 2 3 ... 23 Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS