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Author Topic: Destroy All Humans - Path of the Furon  (Read 1008 times)
zardalu
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« on: May 30, 2010, 03:33 »

Hi Gildor,

Here is a file from Destroy All Humans - Path of the Furon:

http://www.sendspace.com/file/owsadl

If I use -nomesh option then I can view textures with no issue. Otherwise, I get the error below:
Code:
Found 989 game files (5 skipped)
...
*** ERROR: Serializing behind stopper
FUE3ArchiveReader::Serialize <- TArray::SerializeSimple <- TRawArray<< <- FStaticLODModel3<< <- TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'IS_Los_Angeles_NexoWalkerBoss.CH_NexoWalker', pos=272780, ver=455/90, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:IS_Los_Angeles_NexoWalkerBoss.xxx:1562 <- LoadWholePackage <- Main
« Last Edit: May 30, 2010, 18:40 by gildor » Logged
esr911
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« Reply #1 on: May 30, 2010, 04:21 »

This game is a real shame that it's not supported, because Textures, Animation IS supported just not MESHES. Maybe if Gildor has time to look at it, it would be great.

..:: ESR911 ::..
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zardalu
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« Reply #2 on: June 15, 2010, 04:07 »

This is from an xbox game iso, so forgive the noob question, but where in an xbox iso is the exe that would be required to add support for this game?  Is it the default.xex file that is needed?
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gildor
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« Reply #3 on: June 15, 2010, 11:41 »

I'm already have default.xex from this game.
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gildor
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« Reply #4 on: November 30, 2010, 02:06 »

This game is now fully supported.
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esr911
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« Reply #5 on: November 30, 2010, 03:11 »

This game is now fully supported.

Bro, we're a good team.. Thanks for supporting this oldie but funny.

..:: ESR911 ::..
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logansan25
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« Reply #6 on: November 30, 2010, 13:58 »

Pc or Xbox?
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esr911
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« Reply #7 on: November 30, 2010, 20:01 »

Pc or Xbox?

PS3 & Xbox360 Only

http://en.wikipedia.org/wiki/Destroy_All_Humans!_Path_of_the_Furon

..:: ESR911 ::..
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SLI_Fallen
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« Reply #8 on: January 19, 2011, 16:09 »

EDIT: This problem has been resolved! Thanks to you-know-who-you-are!!
« Last Edit: January 23, 2011, 16:16 by SLI_Fallen » Logged
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