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Author Topic: Destroy All Humans - Path of the Furon  (Read 6211 times)
zardalu
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« on: May 30, 2010, 03:33 »

Hi Gildor,

Here is a file from Destroy All Humans - Path of the Furon:

http://www.sendspace.com/file/owsadl

If I use -nomesh option then I can view textures with no issue. Otherwise, I get the error below:
Code:
Found 989 game files (5 skipped)
...
*** ERROR: Serializing behind stopper
FUE3ArchiveReader::Serialize <- TArray::SerializeSimple <- TRawArray<< <- FStaticLODModel3<< <- TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'IS_Los_Angeles_NexoWalkerBoss.CH_NexoWalker', pos=272780, ver=455/90, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:IS_Los_Angeles_NexoWalkerBoss.xxx:1562 <- LoadWholePackage <- Main
« Last Edit: May 30, 2010, 18:40 by gildor » Logged
esr911
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« Reply #1 on: May 30, 2010, 04:21 »

This game is a real shame that it's not supported, because Textures, Animation IS supported just not MESHES. Maybe if Gildor has time to look at it, it would be great.

..:: ESR911 ::..
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zardalu
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« Reply #2 on: June 15, 2010, 04:07 »

This is from an xbox game iso, so forgive the noob question, but where in an xbox iso is the exe that would be required to add support for this game?  Is it the default.xex file that is needed?
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Gildor
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« Reply #3 on: June 15, 2010, 11:41 »

I'm already have default.xex from this game.
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Gildor
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« Reply #4 on: November 30, 2010, 02:06 »

This game is now fully supported.
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esr911
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« Reply #5 on: November 30, 2010, 03:11 »

This game is now fully supported.

Bro, we're a good team.. Thanks for supporting this oldie but funny.

..:: ESR911 ::..
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logansan25
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« Reply #6 on: November 30, 2010, 13:58 »

Pc or Xbox?
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esr911
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« Reply #7 on: November 30, 2010, 20:01 »

Pc or Xbox?

PS3 & Xbox360 Only

http://en.wikipedia.org/wiki/Destroy_All_Humans!_Path_of_the_Furon

..:: ESR911 ::..
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SLI_Fallen
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« Reply #8 on: January 19, 2011, 16:09 »

EDIT: This problem has been resolved! Thanks to you-know-who-you-are!!
« Last Edit: January 23, 2011, 16:16 by SLI_Fallen » Logged
Grendor
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« Reply #9 on: March 25, 2017, 07:19 »

Hey uh, I'm having a fatal error with some of the packages, and typically the most important ones. KronosGame.xxx and Engine.xxx crash umodel immediately upon loading. Here is the error for KronosGame.xxx

lzxd_decompress(48239,131072) returned 11
appDecompressLZX <- appDecompress:CompSize=48239 UncompSize=131072 Flags=0x4 <- DecompressBlock:block=F20+BC6F <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:KronosGame.xxx, ver=100000/0, game=0 <- UnPackage::LoadPackage:KronosGame.xxx <- CUmodelApp::ShowPackageUI <- Main:umodel_version=469
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Gildor
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« Reply #10 on: March 25, 2017, 10:12 »

Are you opening XBox360 or PS3 version of the game?
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Grendor
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« Reply #11 on: March 26, 2017, 04:00 »

Xbox360, I don't have the PS3 version.
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Gildor
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« Reply #12 on: March 26, 2017, 09:40 »

Try to override compression to LZO or ZLIB.
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