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Author Topic: Sword Art Online Fatal Bullet  (Read 5037 times)
highattack
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« on: February 24, 2018, 03:20 »

someone know the AES Key of SAO Fatal Bullet?
« Last Edit: March 25, 2018, 20:55 by Gildor » Logged
Gildor
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« Reply #1 on: February 24, 2018, 09:15 »

If you're posting a thread about some new game, you should provide some reference links etc. At the moment, your thread is very bad.
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Pox911
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« Reply #2 on: February 24, 2018, 10:06 »

If i have the correct key, it should be h67GrjX2aGMgrAQeNwf9VmCYbt50ylJFeP3rIhbxh4e9bZXnqm8sbvEjWGOi6rgs

Using this key i can see the contents of the pak file no problem but i havent found the right settings yet to extract anything
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Kuroyasviel
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« Reply #3 on: February 25, 2018, 01:45 »

I get an error when trying to rip textures. "Error opening file" I tried all UE4 override options and it still doesnt work
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highattack
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« Reply #4 on: February 25, 2018, 02:40 »

If i have the correct key, it should be h67GrjX2aGMgrAQeNwf9VmCYbt50ylJFeP3rIhbxh4e9bZXnqm8sbvEjWGOi6rgs

Using this key i can see the contents of the pak file no problem but i havent found the right settings yet to extract anything

need to understand the engine version, you have any idea?
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Kuroyasviel
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« Reply #5 on: February 25, 2018, 04:15 »

UE4.17
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venturion
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« Reply #6 on: February 25, 2018, 17:57 »

Using provided AES-Key Pox911 provided and toggle umodel override for UE4.17






Static meshes are extractable as well


Animations need to be extracted manually as they're a separate uassets, and they're located in SAOFB/Product/AnimSequence
« Last Edit: February 25, 2018, 18:03 by venturion » Logged
Darko
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« Reply #7 on: February 26, 2018, 07:10 »

Has someone found shinon body and face??
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Pox911
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« Reply #8 on: February 26, 2018, 09:20 »

Funny thing is that i must be missing something because trying to extract anything still crashes umodel for me, even when set manually to 4.17

Edit: I'm stupid. I forgot to update my umodel Tongue

Shinon's body should be Human/Common/Model/Female/Body/AF_Body_03_100

Hair is also hair_3 so i would assume the face is also face 3
« Last Edit: February 26, 2018, 09:50 by Pox911 » Logged
Exozze2
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« Reply #9 on: March 25, 2018, 18:42 »

Who can send me Death Gun model?
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X3D
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« Reply #10 on: March 31, 2018, 12:16 »

Does anyone have a quick fix for importing Head, Body and Hair without the hair ending up on the ground plane?

Much like sunnydavis wrote a maxscript for TERA to align head and hair to body.

The textures can be coloured by splitting the mask texture _CV

PHOTOSHOP: Channels tab / Drop down menu, right side / Split Channels / Save all images separately.

Gimp doesn't seem to be able to decompose all the channels in the same way.
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X3D
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« Reply #11 on: April 01, 2018, 13:47 »

Here is an example after splitting and using the _CV mask textures.

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Gildor
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« Reply #12 on: April 01, 2018, 13:59 »

Nice screenshot! Is this a 3ds Max?
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X3D
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« Reply #13 on: April 01, 2018, 14:26 »

I used C4D with a cel shader and sketch & toon for the line work, still trying to tweak the overall look.

Difficult getting the right kind of render style with these anime/manga models.
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StreetMode
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« Reply #14 on: April 19, 2018, 21:35 »

Death Gun with outfit Texture Black and Whitte




Texture ::



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