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Author Topic: Dauntless  (Read 580 times)
WollieWoltaz
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« on: May 24, 2018, 21:33 »

Hello,

This is a new Unreal Engine 4 game released today.
https://playdauntless.com/

Fully supported with latest Umodel build: skeletal mesh/animations/textures. (Specify engine 4.17)

Preview (Fulgar Monster)
https://giphy.com/gifs/82ujRxiYhvMuIbrxkD/html5

Have Fun,
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Gildor
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« Reply #1 on: May 25, 2018, 00:26 »

Thanks, added it to the compatibility table.
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xiao_qu
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« Reply #2 on: May 26, 2018, 20:30 »

Hi, is there any chance to upload files (or client) from the Dauntless ? Smiley
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Blenux
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« Reply #3 on: May 26, 2018, 20:42 »

Hi, is there any chance to upload files (or client) from the Dauntless ? Smiley
It's free to play, download it from their own website.
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WollieWoltaz
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« Reply #4 on: May 26, 2018, 21:10 »

Like Blenux said. It's free to play. Download link in the OP.
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san
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« Reply #5 on: May 28, 2018, 00:16 »


Are you sure the static mesh is supported?

******** Loading object StaticMesh4'core_3plug_00_bot.core_3plug_00_bot' ********

ERROR: Memory: bad allocation size -1161471576 bytes
appMalloc:size=-1161471576 (total=68 Mbytes) <- FArray::Empty:-1993227986 x 76 <- TArray::Serialize:0/0 <- SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'core_3plug_00_bot.core_3plug_00_bot', pos=9E1F, ver=513/0 (unversioned), game=ue4.17 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=758

Hello,

This is a new Unreal Engine 4 game released today.
https://playdauntless.com/

Fully supported with latest Umodel build: skeletal mesh/animations/textures. (Specify engine 4.17)

Preview (Fulgar Monster)
https://giphy.com/gifs/82ujRxiYhvMuIbrxkD/html5

Have Fun,

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Gildor
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« Reply #6 on: May 28, 2018, 00:24 »

Give me the problematic file, please. I've changed something for UE4.20 (Fortnite) StaticMesh today, and I see that you're using recent version, so I'd like to verify that my recent changes didn't break anything else.
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san
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« Reply #7 on: May 28, 2018, 14:55 »

Thanks for looking into the issue ! Bit of a problem getting the file as I cannot extract the static files using program using UModel. Tried opening the .pak files with a few programs no luck. Will check if I can get some QuickBMS scrit to open them. Any other way extracting files from .pak?

Cheers
Give me the problematic file, please. I've changed something for UE4.20 (Fortnite) StaticMesh today, and I see that you're using recent version, so I'd like to verify that my recent changes didn't break anything else.
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Gildor
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« Reply #8 on: May 28, 2018, 15:44 »

Sorry, I didn't understand. Does UModel crash when you're trying to access StaticMesh, or you even can't get to mesh assets at all - it crashes before showing the package list dialog window?

Update If you can see uasset list in umodel, then you can navigate to the problematic asset and use "Tools | Save packages", then send me files from "UmodelSaved" directory.
« Last Edit: May 28, 2018, 16:00 by Gildor » Logged
san
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« Reply #9 on: May 28, 2018, 20:03 »

Sorry, I didn't understand. Does UModel crash when you're trying to access StaticMesh, or you even can't get to mesh assets at all - it crashes before showing the package list dialog window?

Update If you can see uasset list in umodel, then you can navigate to the problematic asset and use "Tools | Save packages", then send me files from "UmodelSaved" directory.

Sorry, should have been a bit more specific... I can see the assets. I can scan and sort in flat view. But beyond that I can't do anything. 'Export' option crashes UModel. The 'SavePackages' Option is not active...



« Last Edit: May 28, 2018, 20:42 by Blenux » Logged
Blenux
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« Reply #10 on: May 28, 2018, 20:49 »

Test with latest uModel 758, just did a check and uModel 751 couldn't save selected packages.
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Gildor
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« Reply #11 on: May 28, 2018, 22:14 »

Fixed "save packages" menu item, build 760.
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san
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« Reply #12 on: May 28, 2018, 23:07 »

Thanks. Able to save now. Sample package containing static mes:
https://drive.google.com/open?id=1jbq_9vDKohf6jH4hNIpIl340BL4FkgW8


Fixed "save packages" menu item, build 760.
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venturion
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« Reply #13 on: May 29, 2018, 09:38 »

Face bones of the head (both male and female) do nothing when imported.


Must be some kind of morph target generated mesh unless I'm missing something here. And yeah I used build 760 (Latest one).
« Last Edit: May 29, 2018, 09:40 by venturion » Logged
Gildor
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« Reply #14 on: May 29, 2018, 16:33 »

Fixed static mesh support in new UModel (build 761). You should select "Dauntless" from the game list. Static mesh support wasn't broken because of UE4.20 code, it has something custom inside.
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