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Author Topic: Tron Evolution PC  (Read 14564 times)
sn00p
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« on: December 04, 2010, 23:28 »

Well looks like uModel already supports TRON Evolution, export all things perfectly, animations too yes  Smiley



Edit:

Just tested more, static meshes are also working without problems and just found the HQ models, used in-game Extras menu

« Last Edit: December 04, 2010, 23:51 by sn00p » Logged
logansan25
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« Reply #1 on: December 05, 2010, 00:51 »

OK! i will try too.
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Tosyk
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« Reply #2 on: December 05, 2010, 11:19 »

confirm, everything work fine with PC version!
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Коллекционирую игровые модели.
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Gildor
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« Reply #3 on: March 28, 2011, 00:54 »

I have significantly improved umodel's renderer for better TRON rendering. There are some screenshots.
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Gildor
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« Reply #4 on: November 09, 2011, 23:16 »

TRON animations will work correctly now.
More details here: http://www.gildor.org/smf/index.php/topic,5.msg8731.html#msg8731
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Traza
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« Reply #5 on: December 06, 2011, 06:26 »

hi all! anyone who extracted 3d models from tron knows how to apply the various maps in 3dsmax 2011 to make them looks shiny as in preview? ty!

I forgot one thing too! can't find the bones for apply weapons Smiley

I know all of this are newbye questions but I'm learning! plz help me
« Last Edit: December 06, 2011, 06:54 by Traza » Logged
Traza
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« Reply #6 on: December 07, 2011, 00:23 »

plz someone can help? :/
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sn00p
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« Reply #7 on: December 08, 2011, 01:06 »

Well can't help you much, I don't use 3DMax only for Importing/Exporting. Weapons joints should be there, as far I remember they were, can't check since I don't have any TRON related files anymore.
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Traza
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« Reply #8 on: December 08, 2011, 04:48 »

ty very much for the reply...I'll chek weapon bone soon...no one can help about textures? they look so cool in shiny version :/
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CriticalError
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« Reply #9 on: December 09, 2011, 12:09 »

just press M and you get material editor, there begin slecting place per place for join all parts.
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Traza
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« Reply #10 on: December 09, 2011, 20:00 »

is exact what I did but can't apply the texture in the right way...can help if I upload the model with the texture?
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CriticalError
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« Reply #11 on: December 09, 2011, 22:00 »

ok try upload it and I try help you.
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Traza
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« Reply #12 on: December 09, 2011, 22:45 »

Ty very much, so this is how the model looks like:



and this is the folder with all files u need

TRforMAX.rar - 566.6 KB

Ty again...I really hope u can help me
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CriticalError
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« Reply #13 on: December 09, 2011, 23:51 »

ok good I look at the files and I really do not think they are all the textures, if you look closely, the whole body appears as the mask, and looks all green mask when the texture is black with yellow rays, look UModel model and look at what are the names of the textures that are assigned to it.
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Traza
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« Reply #14 on: December 10, 2011, 00:56 »

can u explain better? I think the files are all cuz is what umodel exported with the mesh...how can I see what u're talking about?
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