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Author Topic: XIII  (Read 7439 times)
Gildor
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« on: April 06, 2011, 18:52 »

Implemented XIII support. Animations and static meshes are not supported. Beta version of the game is not supported.
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Gildor
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« Reply #1 on: April 06, 2011, 21:16 »

This game is not auto-detected by umodel, so you will need to specify "-game=xiii" option. "-noanim" and "-nostat" are also required.
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« Reply #2 on: April 06, 2011, 21:20 »

This game is not auto-detected by umodel, so you will need to specify "-game=xiii" option. "-noanim" and "-nostat" are also required.

Animations extracted from Beta Build are working fine using retail meshes  Smiley

So for anyone who wants Animations, get the beta version and use -nostat -nomesh on the Packages.





Uploaded with ImageShack.us

also thanks again Gildor  Wink for supporting this old game.  Cheesy
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iservealot
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« Reply #3 on: April 11, 2011, 02:34 »

Gildor, if I remember correctly this game uses very similar (if not exactly the same) engine build as Splinter Cell Versus (the multiplayer mode).
In fact, it is even developed by the same studio and came out around the same time.

Does this engine also make use of the "$" character string? hex=07 24
If so, it might possibly be really easy for you to make support for Versus mode that was included in Splinter Cell Chaos Theory, Pandora Tomorrow and Double Agent Versus.

Just a thought. I can send you those packages if you wish Wink
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Gildor
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« Reply #4 on: April 11, 2011, 11:31 »

Gildor, if I remember correctly this game uses very similar (if not exactly the same) engine build as Splinter Cell Versus (the multiplayer mode).
In fact, it is even developed by the same studio and came out around the same time.
no idea
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Does this engine also make use of the "$" character string? hex=07 24
I don't know what you are talking about
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If so, it might possibly be really easy for you to make support for Versus mode that was included in Splinter Cell Chaos Theory, Pandora Tomorrow and Double Agent Versus.
I don't think so - every supported Ubisoft's title were required a lot of work
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breakfast
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« Reply #5 on: September 12, 2011, 19:02 »

Hi,

im new but i rly need that meshes =/ isnt there a way to export them ? why its not supported ?
plz replie
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Gildor
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« Reply #6 on: September 12, 2011, 19:33 »

Are you talking about static meshes?
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breakfast
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« Reply #7 on: September 12, 2011, 19:35 »

yeah =/ tried to export ... textures work very well but statics failed =/

edit : wow epic fast replie
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Gildor
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« Reply #8 on: September 12, 2011, 19:40 »

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why its not supported ?
I don't remember why. Most probably that's because XIII used too early UE2 build which has too different version of the static mesh data format.
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breakfast
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« Reply #9 on: September 12, 2011, 19:42 »

so there wont be ever an way to get them ?  Cry
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Gildor
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« Reply #10 on: September 12, 2011, 19:45 »

I have no desire to waste so much time to get just a few meshes of poor quality, sorry.
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breakfast
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« Reply #11 on: September 12, 2011, 19:47 »

yea, its understandable ...
but for me its very disappointing to hear that there isnt a way to get them =/
but thanks anyway
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Gildor
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« Reply #12 on: September 12, 2011, 19:49 »

Sorry, there are many games with partial support, it's not possible to support everything. There are a lot of games, and only one me.
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breakfast
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« Reply #13 on: September 12, 2011, 19:50 »

fully understandable ...
but i dont get why there isnt any other way O.o
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Gildor
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« Reply #14 on: September 12, 2011, 19:54 »

Other way - 3d Ripper DX.
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