Title: Legendary: Pandora's Box Post by: jcarl904 on May 07, 2009, 19:51 Gildor, I can't thank you enough! Your program rocks and I am having a blast using it, today I reinstalled Legendary because I wanted to extract some werewolves and minotaur models since it uses .upk files.
http://www.legendarythegame.com/#/home/ I did the basic extraction command. "umodel -export -md5 CHA_cre_werewolf_damage.upk" but got this error message. ******** CHA_cre_werewolf_damage.upk ******** ERROR: appDecompress: Zlib compression is not supported appDecompress <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize <- UTexture2D::Serialize <- LoadObject:newWWD_mask, pos=ADB1 <- UObject::EndLoad <- UnPackage::CreateExport:CHA_cre_werewolf_damage.upk:0 <- LoadWholePackage <- Main I also tried the model viewing command just to see if it would work. "umodel -meshes CHA_cre_werewolf_damage.upk pause" but got the same error. This game also has .ppk files, I don't know if it has something to do with the errors, PM me if you need file samples. I'm putting this up in hopes that it could be something you can easily resolve. Title: Re: Legendary: Pandora's Box Post by: Gildor on May 07, 2009, 21:18 "Legendary" is not supported. But this error message is very interesting to me. Can you remind me later (in about month) about this game - I'm almost have no time now :(
Title: Re: Legendary: Pandora's Box Post by: jcarl904 on May 07, 2009, 21:31 Sure thing!
Title: Re: Legendary: Pandora's Box Post by: Gildor on May 15, 2009, 14:19 I have implemented support for ZLib-compressed packages. Check new umodel - there should be another error (or no error at all ;)).
Title: Re: Legendary: Pandora's Box Post by: Ace-Angel on May 15, 2009, 15:58 Textures show up fine, all of them.
Of course, no models...yet ;) Title: Re: Legendary: Pandora's Box Post by: jcarl904 on May 15, 2009, 16:18 Awesome gildor! I was able to extract textures beautifully, but like ace-angel said no models yet. :(
I think they are within the .ppk files. Title: Re: Legendary: Pandora's Box Post by: Gildor on February 23, 2010, 01:45 I have made support for Legendary: Pandora's Box skeletal meshes (other resources were already supported for a long time).
Title: Re: Legendary: Pandora's Box Post by: sn00p on February 23, 2010, 16:09 Thanks :D
Title: Re: Legendary: Pandora's Box Post by: Moo on February 23, 2010, 18:00 Strange.. The site says PRE-ORDER NOW but the game is old? Perhaps they should update the site.. ::)
Title: Re: Legendary: Pandora's Box Post by: jcarl904 on February 25, 2010, 20:14 Hope I can get some help here.
Has anybody had any luck locating the characters meshes? I found 2 of Deckard's (main character), an Order Soldier, a riffle and some fx meshes in the PandoraGame.u inside the CookedPC folder. I've also searched the obvious Character folder containing .upk and .ppk files inside the Packages folder, but all I see and find are the characters textures. I noticed that the top of the command line says... Found 37 game files (99 skipped) Is it skipping the meshes? The only package I found to contain skeletal meshes is the PandoraGame.u file. Thank you fellow umodelers. ;) Title: Re: Legendary: Pandora's Box Post by: Gildor on February 25, 2010, 23:30 Check for file extensions used in that game. Upk, u, ppk ... What esle?
Title: Re: Legendary: Pandora's Box Post by: jcarl904 on February 26, 2010, 00:50 Oh yeah... and .pda files. :)
Title: Re: Legendary: Pandora's Box Post by: Gildor on February 26, 2010, 01:34 Try to rename any .pda file to upk and open it with umodel (I need to know whether this file an unreal package or not)
Title: Re: Legendary: Pandora's Box Post by: jcarl904 on February 26, 2010, 04:52 Yes, I renamed the pda files to upk files and it worked. I still can't figure out the pattern to the mesh containing packages, but I'll keep on systematically checking the files.
Oh... Where animations supported for this game yet or no? Title: Re: Legendary: Pandora's Box Post by: esr911 on February 26, 2010, 09:07 Yes, I renamed the pda files to upk files and it worked. I still can't figure out the pattern to the mesh containing packages, but I'll keep on systematically checking the files. Oh... Where animations supported for this game yet or no? yes, just extract every package, then copy all the PSA's and PSK's to one folder and do the same with textures, there are thousands of them. That is the easiest way. ..:: ESR911 ::.. Title: Re: Legendary: Pandora's Box Post by: Ace-Angel on February 28, 2010, 14:59 Hey, could anyone tell me if they're getting to see the Mesh's or not, and if yes, how did you get it?
I tried with all the files, one by one viewing, one by one extracting and even a batch extraction. All I get are textures. I tried converting the end from PPK to UPK and all, but still no avail. Title: Re: Legendary: Pandora's Box Post by: jcarl904 on February 28, 2010, 23:24 Most of the meshes are located in the Singleplayer folder inside the Maps folder.
Try this Ace... Find, rename pda to upk and extract these. Maps - Singleplayer - EP06 - L201 - L201_PreBase_D01.pda maps - Singleplayer - EP08 - EP08_shell - ep08_werewolves.pda If anyone finds the Kraken, please let me know which folder he is in (I only found his tentacle). Title: Re: Legendary: Pandora's Box Post by: Ace-Angel on March 01, 2010, 15:33 Ah, bloody pickles. Thanks, didn't know that.
As for the Kraken, can't help you there since I was unable to play the whole game (kept glitching on me everywhere). |