Title: Brothers in Arms - Hell's Highway Post by: esr911 on May 08, 2009, 09:39 PC Version : 512.35
This is to let everyone know that the latest Umodel works with Brothers in Arms - Hell's Highway. Umodel has limited support for this game. "Umodel -notex -noanim" is needed to view and/or extract meshes. Only mesh support currently. (http://www.beyondunreal.com/staff/hal/brothersinarmsh/biashlogo.jpg) (http://img156.imageshack.us/img156/2358/hellshighway.jpg) ..:: ESR ::.. Title: Re: Brothers in Arms - Hell's Highway Post by: hriswana on February 27, 2011, 20:02 I try to test Brother in Arms - Hell's Highway with latest UE viewer (release date 24.02.2011). I still got error with animation but a least now i can extract mesh and texture from .upx file. Good progress so far.
(http://img231.imageshack.us/img231/5025/charbaker.jpg) Title: Re: Brothers in Arms - Hell's Highway Post by: Gildor on February 27, 2011, 20:21 Thank you for the report, I've updated the compatibility table.
Title: Re: Brothers in Arms - Hell's Highway Post by: Basic on March 03, 2011, 20:38 Would love to see support for the animations.
Title: Re: Brothers in Arms - Hell's Highway Post by: moty4 on March 31, 2011, 15:45 hello gildor
i can't open a new subject for that but for the other games on unreal engine 2.5 Brothers in Arms: Earned in Blood '2005) Brothers in Arms: Road to Hill 30( after i can't see anything about in Compatibility Table and i try to extract, i am this error message ******** s_map_skr_church ******** *** ERROR: Serialized FString is not null-terminated FString<< <- Name:0 <- ReadNameTable <- UnPackage::UnPackage:StaticMesh/s_map_sk r_church.usx, game=2000 <- UnPackage::LoadPackage:s_map_skr_church <- Main (the 2 game have editeurs,but not work on w7 and problemes with textures) thanks for your light Title: Re: Brothers in Arms - Hell's Highway Post by: Gildor on March 31, 2011, 15:48 Definitely umodel is not compatible with these games - it is crashed on loading of the base package structures.
Title: Re: Brothers in Arms - Hell's Highway Post by: moty4 on March 31, 2011, 15:54 :) ok
thanks for your answer Title: Re: Brothers in Arms - Hell's Highway Post by: moty4 on March 31, 2011, 19:19 ???
i can extract all the packtage with game extractor, virtually because , i am the demo of two games?'(map , anim , statik and tex) perhaps this help you? ::) cheers Title: Re: Brothers in Arms - Hell's Highway Post by: Gildor on March 31, 2011, 19:22 This will not help.
If umodel crashed in ReadNameTable, extractor should crash there too. Title: Re: Brothers in Arms - Hell's Highway Post by: moty4 on March 31, 2011, 19:41 hello
:)i changed my post a lot just simple question if i have a x.StaticMesh of an unreal game it's possible to convert that file in other format by myself? (i try with decompress and extract) another prog alive ? ::) cheers Title: Re: Brothers in Arms - Hell's Highway Post by: Gildor on May 15, 2011, 13:07 You should extract meshes using umodel, "extract" or "decompress" will not give you any usable result.
Title: Re: Brothers in Arms - Hell's Highway Post by: moty4 on May 15, 2011, 16:15 thanks very much
Title: Re: Brothers in Arms - Hell's Highway Post by: Gildor on January 25, 2012, 08:37 Umodel now has support for Brothers in Arms: Hell's Highway animations (really, this game using early version of the Borderlands version of UE3, so I've just made umodel to think of this game as Borderlands :))
Title: Re: Brothers in Arms - Hell's Highway Post by: Tosyk on January 25, 2012, 09:07 Umodel now has support for Brothers in Arms: Hell's Highway animations (really, this game using early version of the Borderlands version of UE3, so I've just made umodel to think of this game as Borderlands :)) oh wow, great news :DTitle: Re: Brothers in Arms - Hell's Highway Post by: freemanpro on February 21, 2012, 13:15 I have some problem extract meshes and textures for game.. Last used Umodel..
D:\! Brothers in Arms - Hell's Highway Engine\Packages\Character>umodel.exe -export -game=border "char_garnett.upk" Found 60 game files (82 skipped) Loading package: char_garnett.upk Ver: 512/35 Engine: 5246487 Names: 223 Exports: 11 Imports: 39 Game: 8013 Loading MaterialInstanceConstant mati_garnett_eyes from package char_garnett.upk check for mat_ref_eye in char_garnett WARNING: Import(p_effect.mat_ref_eye) was not found Loading MaterialInstanceConstant mati_garnett_hair from package char_garnett.upk check for mat_ref_hair in char_garnett WARNING: Import(p_effect.mat_ref_hair) was not found Loading MaterialInstanceConstant mati_garnett_head from package char_garnett.upk check for mat_ref_head in char_garnett WARNING: Import(p_effect.mat_ref_head) was not found Loading Texture2D tex_garnett_diffuse from package char_garnett.upk ******** char_garnett.upk ******** *** ERROR: assertion failed: BulkDataOffsetInFile == Ar.Tell() FByteBulkData::Serialize <- TArray::Serialize:5/947397 <- UTexture2D::Serialize <- LoadObject:Texture2D'char_garnett.tex_garnett_diffuse', pos=E754D, ver=512/35 , game=8013 <- UObject::EndLoad <- UnPackage::CreateExport:char_garnett.upk:2 <- LoadWholePackage:char_garnett <- Main D:\! Brothers in Arms - Hell's Highway Engine\Packages\Character>Pause Для продолжения нажмите любую клавишу . . . Animation is normal for some reason extract and everything else there not. :( Title: Re: Brothers in Arms - Hell's Highway Post by: Gildor on February 22, 2012, 08:20 D:\! Brothers in Arms - Hell's Highway Engine\Packages\Character>umodel.exe -export -game=border "char_garnett.upk" "-game=border" is not needed for this game anymore, it should be detected automaticallyGive me char_garnett.upk file, please. Title: Re: Brothers in Arms - Hell's Highway Post by: freemanpro on February 23, 2012, 11:49 I tried it and without it ( - game=border ) .. By the way this applies to all files of the character: (..
Give me char_garnett.upk file, please. http://www.mediafire.com/?7xpzbnx37ny68ua - char_garnett.upk Title: Re: Brothers in Arms - Hell's Highway Post by: Gildor on February 23, 2012, 12:35 Thanks for the file, I'll check it later.
Title: Re: Brothers in Arms - Hell's Highway Post by: Gildor on February 24, 2012, 10:35 Brothers in Arms support were fixed.
Title: Re: Brothers in Arms - Hell's Highway Post by: freemanpro on February 24, 2012, 12:13 Big thx ...
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