Gildor's Forums

English Forum => Other games => Topic started by: esr911 on May 08, 2009, 09:39



Title: Brothers in Arms - Hell's Highway
Post by: esr911 on May 08, 2009, 09:39
PC Version : 512.35

This is to let everyone know that the latest Umodel works with Brothers in Arms - Hell's Highway. Umodel has limited support for this game. "Umodel -notex -noanim" is needed to view and/or extract meshes. Only mesh support currently.

(http://www.beyondunreal.com/staff/hal/brothersinarmsh/biashlogo.jpg)


(http://img156.imageshack.us/img156/2358/hellshighway.jpg)

..:: ESR ::..


Title: Re: Brothers in Arms - Hell's Highway
Post by: hriswana on February 27, 2011, 20:02
I try to test Brother in Arms - Hell's Highway with latest UE viewer (release date 24.02.2011). I still got error with animation but a least now i can extract mesh and texture from .upx file. Good progress so far.

(http://img231.imageshack.us/img231/5025/charbaker.jpg)



Title: Re: Brothers in Arms - Hell's Highway
Post by: Gildor on February 27, 2011, 20:21
Thank you for the report, I've updated the compatibility table.


Title: Re: Brothers in Arms - Hell's Highway
Post by: Basic on March 03, 2011, 20:38
Would love to see support for the animations.


Title: Re: Brothers in Arms - Hell's Highway
Post by: moty4 on March 31, 2011, 15:45
hello gildor
i can't open a new subject for that but
for the other games  on unreal engine 2.5 
Brothers in Arms: Earned in Blood '2005)
Brothers in Arms: Road to Hill 30( after
i can't see anything about in  Compatibility Table and i try to extract, i am this error message

******** s_map_skr_church ********
*** ERROR: Serialized FString is not null-terminated
FString<< <- Name:0 <- ReadNameTable <- UnPackage::UnPackage:StaticMesh/s_map_sk
r_church.usx, game=2000 <- UnPackage::LoadPackage:s_map_skr_church <- Main

(the 2 game have editeurs,but not work on w7 and problemes with textures)

thanks for your light
                   


Title: Re: Brothers in Arms - Hell's Highway
Post by: Gildor on March 31, 2011, 15:48
Definitely umodel is not compatible with these games - it is crashed on loading of the base package structures.


Title: Re: Brothers in Arms - Hell's Highway
Post by: moty4 on March 31, 2011, 15:54
 :) ok
thanks for your answer


Title: Re: Brothers in Arms - Hell's Highway
Post by: moty4 on March 31, 2011, 19:19
 ???
i can extract all the packtage with game extractor, virtually because , i am the demo
of two games?'(map , anim , statik and tex)
perhaps this help you? ::)
cheers


Title: Re: Brothers in Arms - Hell's Highway
Post by: Gildor on March 31, 2011, 19:22
This will not help.
If umodel crashed in ReadNameTable, extractor should crash there too.


Title: Re: Brothers in Arms - Hell's Highway
Post by: moty4 on March 31, 2011, 19:41
hello
 :)i changed my post a lot
just simple question
if i have a x.StaticMesh of an unreal game
it's possible to convert that file in other format by myself?
(i try with decompress and extract)
another prog alive ? ::)
cheers


Title: Re: Brothers in Arms - Hell's Highway
Post by: Gildor on May 15, 2011, 13:07
You should extract meshes using umodel, "extract" or "decompress" will not give you any usable result.


Title: Re: Brothers in Arms - Hell's Highway
Post by: moty4 on May 15, 2011, 16:15
thanks very much


Title: Re: Brothers in Arms - Hell's Highway
Post by: Gildor on January 25, 2012, 08:37
Umodel now has support for Brothers in Arms: Hell's Highway animations (really, this game using early version of the Borderlands version of UE3, so I've just made umodel to think of this game as Borderlands :))


Title: Re: Brothers in Arms - Hell's Highway
Post by: Tosyk on January 25, 2012, 09:07
Umodel now has support for Brothers in Arms: Hell's Highway animations (really, this game using early version of the Borderlands version of UE3, so I've just made umodel to think of this game as Borderlands :))
oh wow, great news :D


Title: Re: Brothers in Arms - Hell's Highway
Post by: freemanpro on February 21, 2012, 13:15
I have some problem extract meshes and textures for game.. Last used Umodel..

D:\! Brothers in Arms - Hell's Highway Engine\Packages\Character>umodel.exe -export -game=border "char_garnett.upk"
Found 60 game files (82 skipped)
Loading package: char_garnett.upk Ver: 512/35 Engine: 5246487 Names: 223 Exports: 11 Imports: 39 Game: 8013
Loading MaterialInstanceConstant mati_garnett_eyes from package char_garnett.upk

check for mat_ref_eye in char_garnett
WARNING: Import(p_effect.mat_ref_eye) was not found
Loading MaterialInstanceConstant mati_garnett_hair from package char_garnett.upk

check for mat_ref_hair in char_garnett
WARNING: Import(p_effect.mat_ref_hair) was not found
Loading MaterialInstanceConstant mati_garnett_head from package char_garnett.upk

check for mat_ref_head in char_garnett
WARNING: Import(p_effect.mat_ref_head) was not found
Loading Texture2D tex_garnett_diffuse from package char_garnett.upk
******** char_garnett.upk ********
*** ERROR: assertion failed: BulkDataOffsetInFile == Ar.Tell()

FByteBulkData::Serialize <- TArray::Serialize:5/947397 <- UTexture2D::Serialize
<- LoadObject:Texture2D'char_garnett.tex_garnett_diffuse', pos=E754D, ver=512/35
, game=8013 <- UObject::EndLoad <- UnPackage::CreateExport:char_garnett.upk:2 <-
 LoadWholePackage:char_garnett <- Main


D:\! Brothers in Arms - Hell's Highway Engine\Packages\Character>Pause
Для продолжения нажмите любую клавишу . . .

Animation is normal for some reason extract and everything else there not.  :(


Title: Re: Brothers in Arms - Hell's Highway
Post by: Gildor on February 22, 2012, 08:20
D:\! Brothers in Arms - Hell's Highway Engine\Packages\Character>umodel.exe -export -game=border "char_garnett.upk"
"-game=border" is not needed for this game anymore, it should be detected automatically

Give me char_garnett.upk file, please.


Title: Re: Brothers in Arms - Hell's Highway
Post by: freemanpro on February 23, 2012, 11:49
I tried it and without it ( - game=border ) .. By the way this applies to all files of the character: (..

Give me char_garnett.upk file, please.

http://www.mediafire.com/?7xpzbnx37ny68ua   - char_garnett.upk


Title: Re: Brothers in Arms - Hell's Highway
Post by: Gildor on February 23, 2012, 12:35
Thanks for the file, I'll check it later.


Title: Re: Brothers in Arms - Hell's Highway
Post by: Gildor on February 24, 2012, 10:35
Brothers in Arms support were fixed.


Title: Re: Brothers in Arms - Hell's Highway
Post by: freemanpro on February 24, 2012, 12:13
Big thx ...