Gildor's Forums

English Forum => Other games => Topic started by: Ace-Angel on June 07, 2009, 13:08



Title: Star Wars - Republic Commando
Post by: Ace-Angel on June 07, 2009, 13:08
Hey Gildor,

Sorry for disturbing, but I found another UT engine base game. I'm not sure what version it is, but I think it's UT2.0

Here is the line I get when I try to open it:

Code:
******** C:\Game Files\LucasArts\Star Wars Republic Commando\GameData\Animations\vehicles.ukx ********

ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=1852788229 <- FArray::Empty <- FString<< <- ReadNameTable <- UnPackage::UnPackage:C:\Game Files\LucasArts\Star Wars Republic Commando\GameData\Animations\vehicles.ukx <- Main

Anything else you need for finding out the format? And thanks in advance if you look into it.


Title: Re: Star Wars - Republic Commando
Post by: esr911 on June 07, 2009, 18:36
Read the tested support: http://www.gildor.org/smf/index.php?topic=126.0
this package is currently not supported, and has been know for some time.

..:: ESR911 ::..


Title: Re: Star Wars - Republic Commando
Post by: Ace-Angel on June 07, 2009, 19:28
Oh ok, thanks.

It doesn't say that it will 'not be supported' so there is still hope ;D


Title: Re: Star Wars - Republic Commando
Post by: esr911 on June 08, 2009, 00:20
Oh ok, thanks.

It doesn't say that it will 'not be supported' so there is still hope ;D

Gildor is working on other implementations that are more top priority. I can tell you that the only way he will implement support for this game would be if some one donates for it. MK vs. DC was only implemented because I donated for it. Also Blacksite: Area 51 was implemented because of a donation. Donations work  ;)



..:: ESR911 ::..


Title: Re: Star Wars - Republic Commando
Post by: NexusElite on June 08, 2009, 01:44
Aren't donation just a sign of good will? Or do you mean to donating the game, as in sending him the game?


Title: Re: Star Wars - Republic Commando
Post by: esr911 on June 08, 2009, 04:00
Aren't donation just a sign of good will? Or do you mean to donating the game, as in sending him the game?
Donating is a sign of good will, there is no guarantee that implementation will be possible due to technical issues like "Paraiah". Yet currently their is no intention to support this package unless there is interest and or donations, because implemtations take time that could be spent on more important things. Also It helps if Gildor really likes the game. Supporting UT2 games take less priority generally than UT3 games.

To see if Gildor is willing to work on this package PM him.
I hope this helps.

...:: ESR911 ::...


Title: Re: Star Wars - Republic Commando
Post by: NexusElite on June 08, 2009, 08:58
Aren't donation just a sign of good will? Or do you mean to donating the game, as in sending him the game?
Donating is a sign of good will, there is no guarantee that implementation will be possible due to technical issues like "Paraiah". Yet currently their is no intention to support this package unless there is interest and or donations, because implemtations take time that could be spent on more important things. Also It helps if Gildor really likes the game. Supporting UT2 games take less priority generally than UT3 games.

To see if Gildor is willing to work on this package PM him.
I hope this helps.

...:: ESR911 ::...
Ah alright. When i can, i'll see when i can donate something for his work to help him.

Also for Paraiah, there is a way to get the models out but no rig or animation however. It's the same method how dany25 explained about how to get the KF models from the kf editor map and exporting them into OBJ from static mesh.


Title: Re: Star Wars - Republic Commando
Post by: Ace-Angel on June 08, 2009, 11:54
Well, then...if anyone could get the UnrealEd of SWRC running that would be great too. I wouldn't have posted here unless the Editor was working.


Title: Re: Star Wars - Republic Commando
Post by: Gildor on June 08, 2009, 12:30
Also for Paraiah, there is a way to get the models out but without rig or animation data however. It's the same method how dany25 explained about how to get the KF models from the kf editor map and exporting them into OBJ from static mesh.
There is no way to get data from Pariah. But of course, you can use one of the 3D rippers.
Pariah programmers have swizzled most (or all) game data structures without improving engine quality or adding any new functionality. To support this game I'll require to rewrite almost all umodel parts (ugly code).

A few words about donations. Sorry, my English is not perfect, and it's hard for me to speak about non-technical themes.
Umodel development takes all my free time for more than a year (almost 1.5 years). I have my own plans about its development. Also I have other projects too, which were suspended because of Umodel.

Of course, donations are a sign of good will. But when donating, you'll force me to change my current plans. For example, SLI_Fallen has donated to me for Blacksite: Area 51 support. He didn't asked me - whether support of that game is possible at all. But I was forced to suspend my own plans and spend some time to support that game. As you may know, it was successful :)
In other words, donations forced me to perform work in out-of-order place, or even perform work, which will never would have be performed.

I can't support all games - it's simply impossible, because most UE-developers modifies engines :(


Title: Re: Star Wars - Republic Commando
Post by: pixellegolas on June 08, 2009, 18:55
I don't think anyone wants you to abandon the true purpose of umodel. The donations should be general and not for specific games, not if it forces you to abandon your project. It is good that you write it here so we know that it happened


Title: Re: Star Wars - Republic Commando
Post by: NexusElite on June 08, 2009, 22:40
Also for Paraiah, there is a way to get the models out but without rig or animation data however. It's the same method how dany25 explained about how to get the KF models from the kf editor map and exporting them into OBJ from static mesh.
There is no way to get data from Pariah. But of course, you can use one of the 3D rippers.
Pariah programmers have swizzled most (or all) game data structures without improving engine quality or adding any new functionality. To support this game I'll require to rewrite almost all umodel parts (ugly code).

A few words about donations. Sorry, my English is not perfect, and it's hard for me to speak about non-technical themes.
Umodel development takes all my free time for more than a year (almost 1.5 years). I have my own plans about its development. Also I have other projects too, which were suspended because of Umodel.

Of course, donations are a sign of good will. But when donating, you'll force me to change my current plans. For example, SLI_Fallen has donated to me for Blacksite: Area 51 support. He didn't asked me - whether support of that game is possible at all. But I was forced to suspend my own plans and spend some time to support that game. As you may know, it was successful :)
In other words, donations forced me to perform work in out-of-order place, or even perform work, which will never would have be performed.

I can't support all games - it's simply impossible, because most UE-developers modifies engines :(

Well like i said before though, if you use the method dany25 explain for kf static mesh trick you can do just the same with Paraish, with the paraish editor.

(http://www.cubeupload.com/files/711a00fadsf.jpg)
Work just fine, no animation or rig as i've said before. As for Dxripper goes, it doesn't work at all for paraish and even enjecting it doesn't work either.


As for donations, I just hope people only donate to help your work and not the idea of only donating for their own needs. You can do your other work if you may, hopefully some people here would understand that. You should do your other stuff if you really need to, if umodel hold you up too much from our request. If and when i donate, it would be just for the thanks that you've done for working hard on this program that helped a lot of people, such as myself in porting.


Title: Re: Star Wars - Republic Commando
Post by: esr911 on June 08, 2009, 23:43
I remember some time ago when I extracted models from Pariah. I was successful in using the bones for UT2004 on them for skinning.

Good Luck.

..:: ESR911 ::..


Title: Re: Star Wars - Republic Commando
Post by: Teoma on June 09, 2009, 03:44
(http://www.cubeupload.com/files/711a00fadsf.jpg)

Who is this  :o


Title: Re: Star Wars - Republic Commando
Post by: Gildor on June 09, 2009, 12:15
Hey, guys!
Pariah has it's own thread on the forum ;)


Title: Re: Star Wars - Republic Commando
Post by: Ace-Angel on June 09, 2009, 18:10
Problem is, I cannot even startup the Unrealed of the game (SW:RC).

Since most of the community is dead, this the only active site I know of that 'deals' with the UT engine.

Also, no, I don't own UT2K4 anymore.


Title: Re: Star Wars - Republic Commando
Post by: NexusElite on June 09, 2009, 22:55
Hey, guys!
Pariah has it's own thread on the forum ;)
Yes this has gotten off topic :p but just wanted to let ya know there was a way to do it but umodel in term it can't still.


Title: Re: Star Wars - Republic Commando
Post by: Gildor on November 20, 2009, 17:11
I've made support for SW:RC packages (no resource support).
I have a few ukx files, but I need some utx files too (possibly - skins for meshes). Also I need a core.u and engine.u.
I'll not promise a support for this game, but at least I'll check it.


Title: Re: Star Wars - Republic Commando
Post by: esr911 on November 20, 2009, 19:38
I've made support for SW:RC packages (no resource support).
I have a few ukx files, but I need some utx files too (possibly - skins for meshes). Also I need a core.u and engine.u.
I'll not promise a support for this game, but at least I'll check it.

Republic Commando Files
http://www.sendspace.com/file/zt7btd

..:: ESR911 ::..


Title: Re: Star Wars - Republic Commando
Post by: Gildor on November 20, 2009, 21:53
Well ...
I've spent some time in disassembler. Textures are working (have some problems with bumpmap textures - I don't understand what format is used).
Meshes and animations possibly will not be supported - too much changes in engine for just a one game title. Sorry.


Title: Re: Star Wars - Republic Commando
Post by: seanthelawn on December 25, 2009, 03:28
Sorry for posting in an old thread, but were you ever able to make umodel compatible with the models and animations for this game? I keep getting an error when trying to extract them, and I can't find an alternative method anywhere.


Title: Re: Star Wars - Republic Commando
Post by: Ace-Angel on December 27, 2009, 17:02
Aw, c'mon mate. Look at the post right above the one you posted! He said he's not going to implement them very likely due to major structural changes.

Besides, if he did, he would have written it in the Readme that comes with Umodel.


Title: Re: Star Wars - Republic Commando
Post by: seanthelawn on December 28, 2009, 06:09
Well he said it wasn't likely; he didn't say it was impossible.  I was just double-checking.


Title: Re: Star Wars - Republic Commando
Post by: Ace-Angel on December 28, 2009, 12:19
Besides, if he did, he would have written it in the Readme that comes with Umodel.


Title: Re: Star Wars - Republic Commando
Post by: seanthelawn on December 28, 2009, 12:37
I was just double-checking.


Title: Re: Star Wars - Republic Commando
Post by: Gildor on March 08, 2010, 04:28
I have made support for Star Wars: Republic Commando (/node/101). Animations are not supported.


Title: Re: Star Wars - Republic Commando
Post by: Gildor on March 23, 2010, 14:27
Update: animations are supported now. Check the screenshots page (/gallery/umodel?page=0,2#swrc).