Title: Spec Ops the Line: Demo Post by: wraithcat on June 14, 2012, 05:05 Just tested it. As far as I can tell it works fine. Still haven't found the characters but some skeletal meshes importer as well as textures and static meshes.
Title: Re: Spec Ops the Line: Demo Post by: simkas on June 27, 2012, 13:10 The full game is now out. Most packages work, but SRGame.upk, which seems to contain most character models just gives me this error:
(http://gyazo.com/504024c7f1297c78e9950fed8bfbbb7e.png?1340787494) Title: Re: Spec Ops the Line: Demo Post by: Gildor on June 27, 2012, 13:38 Use "-noanim" option.
Title: Re: Spec Ops the Line: Demo Post by: simkas on June 27, 2012, 15:53 Use "-noanim" option. Oh, that worked, weird, I could've sworn I tried that, oh well. Sadly it turns out the skeletalmeshes in that are just the weapons, still have no idea where the character models are.Title: Re: Spec Ops the Line: Demo Post by: Churchie on July 26, 2012, 09:52 CharTextures.tfc
Title: Re: Spec Ops the Line: Demo Post by: Gildor on July 26, 2012, 10:16 tfc files has no models inside.
Title: Re: Spec Ops the Line: Demo Post by: The_M on April 23, 2013, 21:52 Hey guys! I don´t know if anyone still cares about Spec Ops or is reading this, but I´m looking for the sound files, voices/speech to be specific, but I had no luck finding them by now. Does anyone know where they are stored? All the files are way too small to contain them, I think. I´m really desperate. Please help.
Title: Re: Spec Ops the Line: Demo Post by: moviemaker100 on May 14, 2013, 13:08 Did you try the -sounds option..?
This should export sounds, too. Normally sounds are just not exported. Else sound files are very, very small. So they could be everywhere... |