Gildor's Forums

English Forum => Other games => Topic started by: wraithcat on June 14, 2012, 05:05



Title: Spec Ops the Line: Demo
Post by: wraithcat on June 14, 2012, 05:05
Just tested it. As far as I can tell it works fine. Still haven't found the characters but some skeletal meshes importer as well as textures and static meshes.


Title: Re: Spec Ops the Line: Demo
Post by: simkas on June 27, 2012, 13:10
The full game is now out. Most packages work, but SRGame.upk, which seems to contain most character models just gives me this error:
(http://gyazo.com/504024c7f1297c78e9950fed8bfbbb7e.png?1340787494)


Title: Re: Spec Ops the Line: Demo
Post by: Gildor on June 27, 2012, 13:38
Use "-noanim" option.


Title: Re: Spec Ops the Line: Demo
Post by: simkas on June 27, 2012, 15:53
Use "-noanim" option.
Oh, that worked, weird, I could've sworn I tried that, oh well. Sadly it turns out the skeletalmeshes in that are just the weapons, still have no idea where the character models are.


Title: Re: Spec Ops the Line: Demo
Post by: Churchie on July 26, 2012, 09:52
CharTextures.tfc


Title: Re: Spec Ops the Line: Demo
Post by: Gildor on July 26, 2012, 10:16
tfc files has no models inside.


Title: Re: Spec Ops the Line: Demo
Post by: The_M on April 23, 2013, 21:52
Hey guys! I don´t know if anyone still cares about Spec Ops or is reading this, but I´m looking for the sound files, voices/speech to be specific, but I had no luck finding them by now. Does anyone know where they are stored? All the files are way too small to contain them, I think. I´m really desperate. Please help.


Title: Re: Spec Ops the Line: Demo
Post by: moviemaker100 on May 14, 2013, 13:08
Did you try the -sounds option..?
This should export sounds, too. Normally sounds are just not exported.
Else sound files are very, very small.
So they could be everywhere...