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English Forum => Other games => Topic started by: dragbody on September 17, 2012, 04:55



Title: Borderlands 2
Post by: dragbody on September 17, 2012, 04:55
Are there plans for Borderlands 2 support? What sample files are needed?


Title: Re: Borderlands 2
Post by: Gildor on September 17, 2012, 08:10
Are there plans for Borderlands 2 support?
Yes, when it will be released. But
1. first of all I have to finish with Transformers
2. Borderlands 2 is not released yet
3. I'm too busy now and I can't work on umodel at all
Quote
What sample files are needed?
Probably somebody would be kind to purchase that game for me on Steam ;)


Title: Re: Borderlands 2
Post by: dragbody on September 17, 2012, 09:01
I was lucky enough to get an advance copy so I can get sample files for you if you want them. I can't buy it for you since I've just purchased my own copy, but maybe in a few weeks if you don't have it yet then I could spare the money.


Title: Re: Borderlands 2
Post by: Gildor on September 17, 2012, 09:04
For some reasons I'm not researching games before they're going to public. And I'm working with official release files only.


Title: Re: Borderlands 2
Post by: pixellegolas on September 18, 2012, 11:54
I will donate 10 dollars for a borderlands 2 gamebuy later today mate :)


Title: Re: Borderlands 2
Post by: Gildor on September 18, 2012, 16:25
I've uploaded work-in-progress version of umodel. It has SkeletalMesh and Texture2D support. I've done this with reversing of the XBox360 executable. For more resource types I still need PC executable.


Title: Re: Borderlands 2
Post by: sn00p on September 18, 2012, 22:46
Try this one http://www.sendspace.com/file/2tjfx7


Title: Re: Borderlands 2
Post by: Gildor on September 19, 2012, 08:24
The exe looks good, thanks.


Title: Re: Borderlands 2
Post by: Gildor on September 20, 2012, 09:11
Is there anybody who can upload any package with player meshes and animations? I have only startup.upk which holds a few weapon meshes only (it's not enough for testing).


Title: Re: Borderlands 2
Post by: oveja on September 20, 2012, 15:56
Is there anybody who can upload any package with player meshes and animations? I have only startup.upk which holds a few weapon meshes only (it's not enough for testing).

http://www.mediafire.com/?cad75kljhvzw289

here!
I'm asking decompressor update.


Title: Re: Borderlands 2
Post by: Gildor on September 20, 2012, 15:58
I'm asking decompressor update.
Decompressor and extractor are already working. You'll probably need "-lzo" option.


Title: Re: Borderlands 2
Post by: oveja on September 20, 2012, 16:23
I'm asking decompressor update.
Decompressor and extractor are already working. You'll probably need "-lzo" option.

oh! thank you.


Title: Re: Borderlands 2
Post by: rmezatang on September 20, 2012, 22:22

upk file for testing

http://depositfiles.com/files/d02iws6g4 (http://depositfiles.com/files/d02iws6g4)

should be the runner vehicle

pw: gildor


Title: Re: Borderlands 2
Post by: Gildor on September 21, 2012, 10:16
Borderlands 2 is fully supported by umodel now.

Notes:
- if startup.upk file will be available for umodel, use -lzo switch (otherwise umodel will crash with zlib error)
- a few animation sequences from whole game probably would not work (there would be a messages in notify.log about "found a hole in animation")


Title: Re: Borderlands 2
Post by: pixellegolas on September 21, 2012, 20:23
nice!


Title: Re: Borderlands 2
Post by: Nobby76 on September 28, 2012, 07:44
This is awesome new, thanks Gildor..

Just a quick question... I havent actually got around to attempting to unpack this game yet. So i thought id ask before i start..

Any idea how the exporter handles the cell shading ? is it done as a gfx post process during the game or is it part of the object itself,  a good example of this is Batman arkham city with the "animated" characters. the cell shading on that was actually an extra skin over the entire model. while some games do it as a post process within the engine itself..  Doesnt really matter either way, but it would be handy to know before i start...



Title: Re: Borderlands 2
Post by: Gildor on September 28, 2012, 10:22
I don't know how celshading is made in Borderlands. Most probably it's made with mesh shader. Making celshading with additional hull around the mesh is obsolete - it was used before hardware shader epoch. And I don't know how to make this effect with postprocessing (in a screen-space).
Anyway, umodel does nothing for celshading, you must do it by yourself in a program when you plan to use exported content.


Title: Re: Borderlands 2
Post by: wairk on October 02, 2012, 21:17
hi all, i've got a problem, I've extracted files from Borderlands 2 (one of the .upk files) using extract.exe, modified some files and now I want to import the changed files into the same or different .upk file and I don't know how am I supposed to do that... Is there any way to do this?

Basically I want to "convert" the folder into another .upk file.

btw
AWESOME job, gildor!


Title: Re: Borderlands 2
Post by: pixellegolas on October 02, 2012, 21:35
I dont think  there is so much cel-shading in borderlands. They have really good textures with alot of lines and then they have a black outline, that is it I think. Unity has a "team fortress" shader that maybe could be used together with outline to create this effect, but it all comes down to some really good details in textures also


Title: Re: Borderlands 2
Post by: dynath on October 03, 2012, 11:22
I'm curious, I haven't been able to find any weapon models in the borderlands 2 upks.  I'm assuming  they are the massive number of static/skelletal mesh components. is there anyway to actually SEE these if not export them?


Title: Re: Borderlands 2
Post by: Nobby76 on October 06, 2012, 02:23
I don't know how celshading is made in Borderlands. Most probably it's made with mesh shader. Making celshading with additional hull around the mesh is obsolete - it was used before hardware shader epoch. And I don't know how to make this effect with postprocessing (in a screen-space).
Anyway, umodel does nothing for celshading, you must do it by yourself in a program when you plan to use exported content.

Hehe you miss understood slightly but still managed to answer the question ;D I wasn't interested in recreating the cell shading, i wanted to make sure it wouldnt cause issues during export. And it turned out fine anyway, looks like cel shading is handled by the engine itself not by the models.. Probably done by detecting hard edges.

Although you are slightly wrong about addition hulls being obsolete. As i said in my original post, that is how they handled the "animated series" characters in Batman Arkham city.. You get a model of batman and all around him is an inverted black mesh which produced a black outline around him.

Anyway, as i said it all exported fine in the end, so im happy  :)

@Wairk.. Go grab yourself some unreal engine 3 tutorials and learn how to make characters.  THAT is what you need to do. the only way to " convert " these characters is to go through the process of reinserting them back into the engine.. Unreal viewer may extract stuff, but it wont repack it for you if thats what you was thinking/expecting.. You need to do it the same way you would if you was making a character from scratch ( just in this case you have the model already made)


Title: Re: Borderlands 2
Post by: logansan25 on December 06, 2012, 02:21
I cant extract .iso this from this game with backup creator, what program i can extract this?


Title: Re: Borderlands 2
Post by: Griever on March 11, 2013, 02:56
Hi, thanks for this tool.

I want to export the 3D models of certain weapons (I don't care about colours or texture, just a plain model, but if they come with textures that's fine too), but I'm unable to find the upk files which contain such weapons. On Borderlands 1 they are available on "Steam\steamapps\common\borderlands\WillowGame\Cook edPC\Packages\GameData\Weapons" (more info here (http://forums.gearboxsoftware.com/showthread.php?t=88307)) but Borderlands 2 hasn't such folder. I've navigated multiple upk files using the Umodel GUI for convenience and I cannot find any mesh for weapon models.

Some google and forum search wasn't of help, so I ask here if anyone knows how to get (the upk location of) the weapon models.

PD for more details: From using "Gibbed's Borderlands 2 Save Editor" or Borderlands 2 Gear Calculator (http://thegearcalculator.appspot.com/) I know that the weapons have the folowing name parts, for example, the following weapon (Picture (http://images3.wikia.nocookie.net/__cb20121227104660/borderlands/images/0/0d/Jakobs_Cobra.jpg)):

Tumtum Cobra
Jakobs
Damage: 25242
Accuracy: 96.7%
Fire Rate: 0.6
Reload Speed: 4.0
Magazine Size: 8
  • Found out about this I was like DAAAMN, I'm bringing that gun BACK!
  • +120%  Critical Hit Damage
  • 1.0x Weapon Zoom
  • Deals bonus explosive damage
Have this parts on Gibbed's Save Editor:

Quote
Type Definition   GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper
Balance Definition   GD_Iris_Weapons.SniperRifles.Sniper_Jakobs_3_Cobra
Manufacturer   GD_Manufacturers.Manufacturers.Jakobs
Body   GD_Weap_SniperRifles.Body.SR_Body_Jakobs_4
Barrel   GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra
Grip   GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs
Sight   GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion
Accessory   GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical
Stock   GD_Weap_SniperRifles.Stock.SR_Stock_Dahl
Material   GD_Iris_Weapons.ManufacturerMaterials.Material_Jakobs_2_Cobra
Prefix   GD_Weap_SniperRifles.Name.Prefix_Jakobs.Prefix_Bipod2_Critical
Title   GD_Iris_Weapons.Name.Title.Title_Unique_Cobra

If I want to get the model of such weapon, how could I get it?


Title: Re: Borderlands 2
Post by: digitom on April 09, 2013, 18:31
Thanks Gildor for this amazing tool.

quick question...has anyone found a way to extract full characters similar to borderlands 1?
I have only been able to extract Heads.

also...is there a lilith .upk file for borderlands 2? can't seem to find it anywhere.


Title: Re: Borderlands 2
Post by: digitom on April 09, 2013, 19:18
nvm found lilith in borderlands 2... IceCanyon_Combat.upk

the wiki says shes in frostburn canyon so that messed me up.


Title: Re: Borderlands 2
Post by: Umutkrdgg on April 30, 2020, 18:16
Ver old thread i know but is anybody can find gun parts?  :huh:


Title: Re: Borderlands 2
Post by: mark2580 on April 30, 2020, 19:17
There are only 2 or 3 files in which all parts are contained in a bunch in one model, no one wants to mess around with it and disassemble them.


Title: Re: Borderlands 2
Post by: Umutkrdgg on April 30, 2020, 21:46
i found part files but they are .mat and .props format like

Mati_Maliwan_Legendary_Hellfire.prop

Edit1:
Also if anyone interested i found some parts for jakobs and vladof gun parts but i cant find any others.
https://www.dosya.tc/server28/m6940c/SkeletalMesh3.rar.html

Edit2:
Ok i found guns in Startup file


Title: Re: Borderlands 2
Post by: mark2580 on May 01, 2020, 00:02
i found part files but they are .mat and .props format like

Mati_Maliwan_Legendary_Hellfire.prop

Edit1:
Also if anyone interested i found some parts for jakobs and vladof gun parts but i cant find any others.
https://www.dosya.tc/server28/m6940c/SkeletalMesh3.rar.html

Edit2:
Ok i found guns in Startup file

I haven’t installed this game right now, I can’t say for sure, but yes, it seems that these 3 “packs of weapons” were in Startup.


Title: Re: Borderlands 2
Post by: 1ninja on December 06, 2022, 20:04
Hello, I've been trying to get the HD textures from the texture pack dlc, but whenever i try to open it, Umodel says that it has the wrong package tag. every other upk in the dlc can be opened, its just Mancana_Textures and Mancana_Meta that cant be. Its uploaded here https://www.mediafire.com/folder/q3cyzqv3v3fff/Mancana (https://www.mediafire.com/folder/q3cyzqv3v3fff/Mancana) and the textures are in Mancana\Lic\Content\Remaster


Title: Re: Borderlands 2
Post by: 1ninja on December 07, 2022, 08:21
opened in a hex editor and all the working ones start with C1832A9E40(and have a lot less plain text), while the broken ones start with 4D and 1A, and dont have the same package tag anywhere in them.


Title: Re: Borderlands 2
Post by: spiritovod on December 07, 2022, 19:37
@1ninja: I remember looking into that issue before. They're using non-standard upk format (kind of proxy) for hd textures, and because of that such packages are not supported. It's bothersome to implement proper support for them in umodel, but you can extract those textures with attached quickbms script - it should be used on "_Meta.upk", while "_Data.upk" and all tfc (TexturesX_mancana/Startup_Patch) present in the same folder.