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English Forum => Other games => Topic started by: rmezatang on October 05, 2012, 11:37



Title: X-COM Enemy Unknown
Post by: rmezatang on October 05, 2012, 11:37
Are there plans for the UE Viewer to support X-com Enemy Unknown by Firaxis Games ?


Title: Re: X-COM Enemy Unknown
Post by: Gildor on October 05, 2012, 11:42
As I know, at least demo version is already working with umodel. Check the compatibility table ;)
http://www.facebook.com/media/set/?set=a.453472921363180.101281.176350295742112&type=1


Title: Re: X-COM Enemy Unknown
Post by: rmezatang on October 05, 2012, 13:39
no facebook here  :'(   I tried it with the Demo, most .upk files will not extract


Title: Re: X-COM Enemy Unknown
Post by: Gildor on October 05, 2012, 13:44
No worries, there was a link to screenshots gallery :)


Title: Re: X-COM Enemy Unknown
Post by: rmezatang on October 05, 2012, 15:46
I will post the exe and some files after the release 10/9 for your kind review and verification of support...


Title: Re: X-COM Enemy Unknown
Post by: rmezatang on October 08, 2012, 17:49
360  version is out, those files work ok with UE Viewer (.xxx), will update when I have the PC files...


Title: Re: X-COM Enemy Unknown
Post by: Gildor on October 08, 2012, 19:52
Great :)


Title: Re: X-COM Enemy Unknown
Post by: rmezatang on October 09, 2012, 21:24
http://qtyfiles.com/iulqdy98wv2f/XC.rar.html (http://qtyfiles.com/iulqdy98wv2f/XC.rar.html)

x360 files seem ok (.xxx), BUT, some PC files (.upk) will not open properly (some will)

when you have the time, much appreciated...


Title: Re: X-COM Enemy Unknown
Post by: Gildor on October 09, 2012, 21:33
It would be helpful if you'll post error message here.


Title: Re: X-COM Enemy Unknown
Post by: rmezatang on October 09, 2012, 22:26
ERROR: zlib uncompress() returned -3
appDecompress:CompSize=43285 UncompSize=131072 Flags=0x1 <- DecompressBlock:block=1E8+A915 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.upk, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:Weapon_PlasmaRifle_SF.upk:122 <- UnPackage::SerializeUObject <- TArray::Serialize:0/2 <- SerializeFMaterialResource <- LoadObject:Material3'Weapon_PlasmaRifle_SF.M_Thruster', pos=2F93F5, ver=845/59, game=8000 <- UObject::EndLoad <- LoadWholePackage:Weapon_PlasmaRifle_SF <- Main


Title: Re: X-COM Enemy Unknown
Post by: Gildor on October 10, 2012, 08:35
Try adding -lzo option.


Title: Re: X-COM Enemy Unknown
Post by: rmezatang on October 11, 2012, 13:36
thanks, will try that


Title: Re: X-COM Enemy Unknown
Post by: TroyMcClure on October 17, 2012, 15:19
Yeah, adding the -lzo option works:

(http://i.imgur.com/rtxNC.jpg) (http://i.imgur.com/neGIO.jpg)


Title: Re: X-COM Enemy Unknown
Post by: Huzzel on October 18, 2012, 20:20
Works marvelously, but most of the animations seem to be broken. Is it a problem with the ActorX importer?