Title: X-COM Enemy Unknown Post by: rmezatang on October 05, 2012, 11:37 Are there plans for the UE Viewer to support X-com Enemy Unknown by Firaxis Games ?
Title: Re: X-COM Enemy Unknown Post by: Gildor on October 05, 2012, 11:42 As I know, at least demo version is already working with umodel. Check the compatibility table ;)
http://www.facebook.com/media/set/?set=a.453472921363180.101281.176350295742112&type=1 Title: Re: X-COM Enemy Unknown Post by: rmezatang on October 05, 2012, 13:39 no facebook here :'( I tried it with the Demo, most .upk files will not extract
Title: Re: X-COM Enemy Unknown Post by: Gildor on October 05, 2012, 13:44 No worries, there was a link to screenshots gallery :)
Title: Re: X-COM Enemy Unknown Post by: rmezatang on October 05, 2012, 15:46 I will post the exe and some files after the release 10/9 for your kind review and verification of support...
Title: Re: X-COM Enemy Unknown Post by: rmezatang on October 08, 2012, 17:49 360 version is out, those files work ok with UE Viewer (.xxx), will update when I have the PC files...
Title: Re: X-COM Enemy Unknown Post by: Gildor on October 08, 2012, 19:52 Great :)
Title: Re: X-COM Enemy Unknown Post by: rmezatang on October 09, 2012, 21:24 http://qtyfiles.com/iulqdy98wv2f/XC.rar.html (http://qtyfiles.com/iulqdy98wv2f/XC.rar.html)
x360 files seem ok (.xxx), BUT, some PC files (.upk) will not open properly (some will) when you have the time, much appreciated... Title: Re: X-COM Enemy Unknown Post by: Gildor on October 09, 2012, 21:33 It would be helpful if you'll post error message here.
Title: Re: X-COM Enemy Unknown Post by: rmezatang on October 09, 2012, 22:26 ERROR: zlib uncompress() returned -3
appDecompress:CompSize=43285 UncompSize=131072 Flags=0x1 <- DecompressBlock:block=1E8+A915 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.upk, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:Weapon_PlasmaRifle_SF.upk:122 <- UnPackage::SerializeUObject <- TArray::Serialize:0/2 <- SerializeFMaterialResource <- LoadObject:Material3'Weapon_PlasmaRifle_SF.M_Thruster', pos=2F93F5, ver=845/59, game=8000 <- UObject::EndLoad <- LoadWholePackage:Weapon_PlasmaRifle_SF <- Main Title: Re: X-COM Enemy Unknown Post by: Gildor on October 10, 2012, 08:35 Try adding -lzo option.
Title: Re: X-COM Enemy Unknown Post by: rmezatang on October 11, 2012, 13:36 thanks, will try that
Title: Re: X-COM Enemy Unknown Post by: TroyMcClure on October 17, 2012, 15:19 Yeah, adding the -lzo option works:
(http://i.imgur.com/rtxNC.jpg) (http://i.imgur.com/neGIO.jpg) Title: Re: X-COM Enemy Unknown Post by: Huzzel on October 18, 2012, 20:20 Works marvelously, but most of the animations seem to be broken. Is it a problem with the ActorX importer?
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