Title: Renaissance heroes Post by: pixellegolas on February 21, 2013, 16:00 Everything seems to work with this game that just go released. Umodel is showing textures weird and I dont have time to look at it but static meshes shows fine and also animations :)
http://www.gamefuse.com/renaissance-heroes/download (http://www.gamefuse.com/renaissance-heroes/download) (http://team-tactics.net/images/gamedatabase/shooter/144/screenshots/screenshot_07.jpg) Title: Re: Renaissance heroes Post by: Gildor on February 21, 2013, 16:32 Nice news :) By the way, a few umodel's screens would be nice.
Title: Re: Renaissance heroes Post by: pixellegolas on February 21, 2013, 20:56 I can fix some screens later but skeletal mesh shows textures wrong and 100% transparent in some places. Statics I can fix though :)
Title: Re: Renaissance heroes Post by: Gildor on February 21, 2013, 20:58 You may use Ctrl+G key to switch to different renderer (it has no transparency support :))
Title: Re: Renaissance heroes Post by: pixellegolas on February 21, 2013, 21:52 (http://i.imagebanana.com/img/yp4b3aop/thumb/Capture.PNG) (http://www.imagebanana.com/view/yp4b3aop/Capture.PNG)
(http://i.imagebanana.com/img/myah5a05/thumb/Capture2.PNG) (http://www.imagebanana.com/view/myah5a05/Capture2.PNG) (http://i.imagebanana.com/img/fk7n570c/thumb/Capture3.PNG) (http://www.imagebanana.com/view/fk7n570c/Capture3.PNG) Title: Re: Renaissance heroes Post by: Gildor on February 21, 2013, 22:01 Thanks!
I've updated the compatibility table now. Title: Re: Renaissance heroes Post by: rroobboo on January 24, 2014, 17:24 Does anybody know, what are .dvm files located in :\Renaissance Heroes\Maps folder? Umodel cannot recognize them. Changing extension to .upk doesn't work.
Here's a sample: http://yadi.sk/d/I6LQeP1RGeUJv Title: Re: Renaissance heroes Post by: Gildor on January 26, 2014, 11:30 Changing to upk works well. But it looks like this file is a map, so it contains lightmaps only. Nothing interesting.
Title: Re: Renaissance heroes Post by: rroobboo on January 27, 2014, 16:25 thanks gildor, I was using it with -nolightmap command, that's why umodel was't extracting anything
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