Title: Magna Carta 2 Post by: chrrox on August 05, 2009, 04:06 Here are some files from this great looking game for the 360 Magna Carta 2.
These models look great in the game and I hope we can view them in umodel soon :) (http://img3.raidpic.com/62magnacarta2_provv_x360.jpg)(http://img33.imageshack.us/img33/8283/magnacarta2xbox360scree.th.jpg) (http://img33.imageshack.us/img33/8283/magnacarta2xbox360scree.jpg) here are some sample files. this is the error I get Code: D:\umodel>umodel.exe E:\magnacarta2\Content\0000000000000000000\4E4D8810\0008000 0\CookedXenon\wp_Juto_sub_0_SteelPauldron.xxx Detected game root E:/magnacarta2/Content/0000000000000000000/4E4D8810/00080000/ CookedXenon Found 500 game files (1 skipped) Loading package: E:\magnacarta2\Content\0000000000000000000\4E4D8810\00080000\Co okedXenon\wp_Juto_sub_0_SteelPauldron.xxx Ver: 446/25 Engine: 3004 Names: 381 Ex ports: 135 Imports: 35 Forced export: Material'chr_main_juto.mat_juto_body' Loading Material3 mat_juto_body from package E:\magnacarta2\Content\000000000000 0000000\4E4D8810\00080000\CookedXenon\wp_Juto_sub_0_SteelPauldron.xxx Forced export: Texture2D'chr_main_juto.juto_body_tex_nor' Loading package: EF_Public_New_a.xxx Ver: 446/25 Engine: 3004 Names: 142 Exports : 121 Imports: 4 Forced export: Texture2D'EF_Public_New_a.Geo_cloud_a' Forced export: Texture2D'chr_main_juto.juto_body_tex_df' Forced export: Texture2D'chr_main_juto.juto_body_tex_df_tran' Forced export: Texture2D'chr_main_juto.tran_tran' Forced export: Texture2D'chr_main_juto.juto_body_tex_sp_color' Forced export: Texture2D'chr_main_juto.juto_body_tex_sp_color_tran' Forced export: Texture2D'chr_main_juto.juto_body_tex_ch' Forced export: Texture2D'chr_main_juto.juto_body_tex_op' Loading Texture2D juto_body_tex_nor from package E:\magnacarta2\Content\00000000 00000000000\4E4D8810\00080000\CookedXenon\wp_Juto_sub_0_SteelPauldron.xxx Loading Texture2D geometry_ccc from package EF_Public_New_a.xxx ******** E:\magnacarta2\Content\0000000000000000000\4E4D8810\00080000\CookedXeno n\wp_Juto_sub_0_SteelPauldron.xxx ******** *** ERROR: assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tel l() FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize < - UTexture2D::Serialize <- LoadObject:Texture2D'EF_Public_New_a.geometry_ccc', p os=49CB92, ver=446/25 <- UObject::EndLoad <- UnPackage::CreateExport:E:\magnacar ta2\Content\0000000000000000000\4E4D8810\00080000\CookedXenon\wp_Juto_sub_0_Stee lPauldron.xxx:0 <- LoadWholePackage <- Main http://rapidshare.com/files/263811485/CookedXenon.rar website http://xbox360.ign.com/objects/773/773918.html if you need any files just let me know and ill upload them right away. Title: Re: Magna Carta 2 Post by: Gildor on August 05, 2009, 11:58 I need a game executable and core.xxx/engine.xxx files.
Title: Re: Magna Carta 2 Post by: chrrox on August 05, 2009, 14:07 Are these the files you needed gildor?
if I missed any just let me know. http://www.MegaShare.com/1307387 Thank you again :) Title: Re: Magna Carta 2 Post by: Ace-Angel on August 05, 2009, 16:50 Wow, I didn't know MG2 used the Unreal Engine...
Title: Re: Magna Carta 2 Post by: chrrox on September 08, 2009, 04:23 here are the core files on a faster server.
http://www.sendspace.com/file/9dqr93 Title: Re: Magna Carta 2 Post by: chrrox on September 17, 2009, 07:12 Ok I did some testing with the latest umodel.
Animations are fully supported and export. listing packages works fine using -nomesh -notex lets me export animations. some packages that contain static meshes load the textures no problem. Here is an example of just using -notex Quote Forced export: AnimSet'ani_woman_01.ani_woman_animset_01' -notex -nomesh works fine.Loading AnimSet ani_woman_animset_01 from package K:\Downloads\ERA.MEJ.ROMA_up_b y_Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\abazet_NPC02_01_mkt.xxx Forced export: SkeletalMesh'chr_npc_AbazetBoy_01.ms_01' Loading SkeletalMesh ms_01 from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_f or_IFS_by_VPS\Content\MC2Game\CookedXenon\abazet_NPC02_01_mkt.xxx ******** K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_for_IFS_by_VPS\Content\MC2Game\C ookedXenon\abazet_NPC02_01_mkt.xxx ******** *** WARNING: ArrayProperty "FSkeletalMeshLODInfo::LODMaterialDrawOrder" was not found *** WARNING: ArrayProperty "FSkeletalMeshLODInfo::LODMaterialDrawOrder" was not found *** WARNING: ArrayProperty "FSkeletalMeshLODInfo::LODMaterialDrawOrder" was not found WARNING: Unknown class "Material" for object "Material" *** ERROR: Serializing behind stopper FUE3ArchiveReader::Serialize <- TArray::SerializeSimple <- FStaticLODModel3<< <- TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serial ize <- LoadObject:SkeletalMesh'abazet_NPC02_01_mkt.ms_01', pos=89A8C1, ver=446/2 5 <- UObject::EndLoad <- UnPackage::CreateExport:K:\Downloads\ERA.MEJ.ROMA_up_by _Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\abazet_NPC02_01_mkt.xxx:736 < - LoadWholePackage <- Main It must support most of the textures but has problems with one kind. Quote Forced export: Texture2D'FX_TileMap.45_Tile02' Here are some sample skeletal mesh files.Forced export: Texture2D'FX_TileMap.45_Tile' Forced export: Texture2D'FX_Impact.width_impact_B' Loading Texture2D 45_Tile02 from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_ for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx Loading Texture2D 45_Tile from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_fo r_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx Loading Texture2D width_impact_B from package K:\Downloads\ERA.MEJ.ROMA_up_by_Sp eedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx Forced export: Material'FX_Wind.wind_L04_mt_Ms' Loading Material3 wind_L04_mt_Ms from package K:\Downloads\ERA.MEJ.ROMA_up_by_Sp eedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx Forced export: Texture2D'FX_TileMap.wind_45tile' Loading Texture2D wind_45tile from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speed y_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx Forced export: Material'FX_Wind.wind_L04_No_Edge' Loading Material3 wind_L04_No_Edge from package K:\Downloads\ERA.MEJ.ROMA_up_by_ Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx Forced export: Texture2D'FX_Impact.width_impact_B02' Loading Texture2D width_impact_B02 from package K:\Downloads\ERA.MEJ.ROMA_up_by_ Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx Forced export: Material'MC2EngineResources.CSMBBack' Loading Material3 CSMBBack from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_f or_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx Loading package: EngineResources.xxx Ver: 446/25 Engine: 3004 Names: 220 Exports : 192 Imports: 5 Loading Texture2D Black from package EngineResources.xxx ******** K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_for_IFS_by_VPS\Content\MC2Game\C ookedXenon\MC2Game.xxx ******** *** ERROR: assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tel l() FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize < - UTexture2D::Serialize <- LoadObject:Texture2D'EngineResources.Black', pos=10D3 C, ver=446/25 <- UObject::EndLoad <- UnPackage::CreateExport:K:\Downloads\ERA.ME J.ROMA_up_by_Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx:34718 <- LoadWholePackage <- Main http://www.sendspace.com/file/r37u65 Title: Re: Magna Carta 2 Post by: Gildor on September 17, 2009, 12:06 Got it. Thanks. I will check it later.
Title: Re: Magna Carta 2 Post by: Gildor on November 12, 2009, 03:30 As I promised, I've made support for this game in Unreal Model Viewer. Check it.
Title: Re: Magna Carta 2 Post by: pixellegolas on November 12, 2009, 22:17 holy macaroni! just look at the front of the package, has to be a good game ;)
Thanks for this, now i just need to get my hands on the game :) Title: Re: Magna Carta 2 Post by: chrrox on November 13, 2009, 00:30 I get an error
******** F:\Magna_Carta_2_JAP_XBOX360_Disc2\kfc-mc2b\MC2Game\CookedXenon\Data_Char_Zephi.xxx: Material3'mt_01' ******** *** ERROR: Unable to serialize 4278500 bytes at pos=4 FFileReader::Serialize:File=chr_main_zephie.xxx <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<< <- appReadCompressedChunk <- FByteBulkData ::SerializeChunk <- UTexture2D::Decompress <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial:mt_01 <- AppDrawFrame <- Visualiz erLoop <- MainLoop <- Main Here is the file. http://www.sendspace.com/file/qru6qv Title: Re: Magna Carta 2 Post by: pixellegolas on November 13, 2009, 00:49 actually thaat file worked for me so did you download the latest umodel?
I just used umodel -meshes data.... Title: Re: Magna Carta 2 Post by: chrrox on November 13, 2009, 01:16 there is definitely problems with it. I can load some meshes but it has errors
Title: Re: Magna Carta 2 Post by: chrrox on November 13, 2009, 01:36 The problem only happens when the drive letter is not c
Title: Re: Magna Carta 2 Post by: Gildor on November 13, 2009, 01:45 Possibly you have problems with .bat file, PATH environment variable etc.
Umodel has no bindings to drive letters. Also, Magna Carta code is not differs from other games in logic of accessing files. Title: Re: Magna Carta 2 Post by: Gildor on November 13, 2009, 01:51 I need the following files:
Code: chr_main_zephie.xxx FX_Aura.xxx EF_Public_New_a.xxx Title: Re: Magna Carta 2 Post by: chrrox on November 13, 2009, 02:06 here are those packages
http://www.sendspace.com/file/9wzc92 Title: Re: Magna Carta 2 Post by: Gildor on November 13, 2009, 02:42 chr_main_zephie.xxx is missing here ...
Title: Re: Magna Carta 2 Post by: chrrox on November 13, 2009, 03:00 sorry here it is
http://www.sendspace.com/file/r7926y Title: Re: Magna Carta 2 Post by: Gildor on November 13, 2009, 03:42 Fixed. There was a problem with forced exports. Possibly some other games crashed in the same place are fixed too.
Title: Re: Magna Carta 2 Post by: chrrox on November 14, 2009, 01:50 Thanks for the quick fix :)
it works great now. Title: Re: Magna Carta 2 Post by: Gildor on November 14, 2009, 16:51 Thanks for the quick fix :) Thank you for donation :)it works great now. |