Gildor's Forums

English Forum => Other games => Topic started by: sn00p on June 04, 2013, 18:52



Title: Remember Me
Post by: sn00p on June 04, 2013, 18:52
New game, nice to see that it use UE, gildor could you take a look over these files? I've included the .exe/engine/core and some upk, need anything else, lemme know.

http://www.sendspace.com/file/i6pkse


Title: Re: Remember Me
Post by: Gildor on June 04, 2013, 19:04
Does umodel supports anything for this game? What about crash report?


Title: Re: Remember Me
Post by: sn00p on June 04, 2013, 20:34
The 'generic' error I get for most of the upk's I've tried. Tried combinations of -noanim/meshes/tex, still same, and for CH_Ni_Nilin_Cornice_SF.upk got a no support error. Here's the file, just in case http://www.sendspace.com/file/dtouxf

Quote

******** e2_canopy_sc ********

ERROR: Unknown ItemSize 0
FSkelIndexBuffer3<< <- FStaticLODModel3<< <- TArray::Serialize:0/3 <- USkeletalMesh3::Serialize <- LoadObject:SkeletalMesh3'E2_Canopy_SC.CH_Cm_CIT_Fourgue_C', pos=148E357, ver=832/21, game=8000 <- UObject::EndLoad <- LoadWholePackage:E2_Canopy_SC <- Main


******** mr_04_sc ********

ERROR: Unknown ItemSize 1
FSkelIndexBuffer3<< <- FStaticLODModel3<< <- TArray::Serialize:0/1 <- USkeletalMesh3::Serialize <- LoadObject:SkeletalMesh3'MR_04_SC.CH_Mn_NPC_Charles_2064', pos=182C7E2, ver=832/21, game=8000 <- UObject::EndLoad <- LoadWholePackage:MR_04_SC <- Main



Title: Re: Remember Me
Post by: Gildor on June 05, 2013, 02:22
Thank you for files.
After some tests I can say that textures are supported, but meshes are not. Cannot say anything about animations - provided files does not have any.
Also I need engine.upk.


Title: Re: Remember Me
Post by: Skykila on June 05, 2013, 08:40
Animations is morpheme  :(


Title: Re: Remember Me
Post by: sn00p on June 05, 2013, 12:51
There we go, the engine.upk http://www.sendspace.com/file/qavqgx


Title: Re: Remember Me
Post by: JohnHudeski on June 05, 2013, 14:18
guys i dont think Morpheme is a reason for animations not to work. Remember "Enslaved: Odyssey to the West"?
That game also used morpheme. It was even on the natural motion front page for years. The naimations are readily available with umodel.


Title: Re: Remember Me
Post by: Skykila on June 05, 2013, 14:24
umodel DONT support Enslaved: Odyssey to the West animations, Umodel support only cam animations from Enslaved


Title: Re: Remember Me
Post by: JohnHudeski on June 05, 2013, 14:52
Erm it did. The version of umodel released at that time worked. Thank heaven i save it all.


Title: Re: Remember Me
Post by: JohnHudeski on June 05, 2013, 15:20
I am thinking of getting the xbox version just to test


Title: Re: Remember Me
Post by: JohnHudeski on June 06, 2013, 20:34
http://www.gamasutra.com/view/news/193764/Heres_the_first_list_of_Unreal_Engine_4_integrated_middleware.php

OMG no more animations in the future


Title: Re: Remember Me
Post by: Gildor on June 07, 2013, 13:08
It's just an option for developers - to use some external middleware. They're always can use internal systems with no extra cost for them.


Title: Re: Remember Me
Post by: Serena on June 07, 2013, 17:25
Erm it did. The version of umodel released at that time worked. Thank heaven i save it all.

Which version do you mean?


Title: Re: Remember Me
Post by: Gildor on June 07, 2013, 17:37
As Skylila mentioned, some animations in Enslaved was stored in standard UE3 format. That animations was extracted without problems. But most interesting/useful animations are stored in Morpheme format, these animations are not accessible.
"Remember me" also has 2 animation systems inside - the standard one and Morpheme. So, if game has partial use of AnimSet/AnimSequence objects, you'll extract them.


Title: Re: Remember Me
Post by: Nikky on June 08, 2013, 00:21
Oh glad this game uses UE too! I didn't know :D I very like the models' design!


Title: Re: Remember Me
Post by: deepshit on June 08, 2013, 23:07
The package structure is very similar to dmc but using dmc tag wouldn't work.


Title: Re: Remember Me
Post by: wraithcat on June 11, 2013, 17:44
I took a quick look myself, and I can't even seem to get the materials to load sadly.


Title: Re: Remember Me
Post by: Nikky on June 11, 2013, 19:28
Only the textures load...
Is there any chance to add support to meshes too? Or is this game too hard to support?


Title: Re: Remember Me
Post by: Gildor on June 11, 2013, 21:28
It will be supported in nearest future.


Title: Re: Remember Me
Post by: wraithcat on June 11, 2013, 21:44
That's nice to hear :)


Title: Re: Remember Me
Post by: Nikky on June 11, 2013, 23:47
Very nice! :)


Title: Re: Remember Me
Post by: sn00p on June 12, 2013, 10:42
Came here for updates, was not disappointed. Thanks Gildor :D


Title: Re: Remember Me
Post by: rroobboo on June 13, 2013, 13:57
thank you very much gildor, this game worth to spend time


Title: Re: Remember Me
Post by: Gildor on June 15, 2013, 00:43
This game is supported now.


Title: Re: Remember Me
Post by: Nikky on June 15, 2013, 01:44
You're the best, thank you!!


Title: Re: Remember Me
Post by: yafei007 on June 16, 2013, 04:40
Thank you very much


Title: Re: Remember Me
Post by: erik945 on June 16, 2013, 19:44
Thank you, Gildor!


Title: Re: Remember Me
Post by: JohnHudeski on June 18, 2013, 18:24
Thanks Gildor. You are a star. I wonder what exactly they change that makes it incompatible in the first place. Has anyone tried using this tag for Enslaved or DmC?


Title: Re: Remember Me
Post by: JohnHudeski on June 18, 2013, 20:33
Anyone actually find any of the parkour animations?


Title: Re: Remember Me
Post by: JohnHudeski on July 03, 2013, 18:56
I think something is wrong with my batch file. How did you guys get animation with yours?