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English Forum => Other games => Topic started by: pepsiguy_2 on June 22, 2013, 08:54



Title: Deadpool Support
Post by: pepsiguy_2 on June 22, 2013, 08:54
Seems like meshes are unsupported on the 360 version. Textures show/export just fine, but models are foresakenly difficult to find unless I'm just being a dumbass and don't know how to get them properly.

Here are the necessary files needed, I think.

http://www.sendspace.com/file/fpxki7

pkgtool:
Quote
Found 1793 Game files (20 skippeD)
VErsion Summary
Ver: 846 <34E> LicVery: 181 < B5> Count  1793


Title: Re: Deadpool Support
Post by: JOHNMCLAY on June 23, 2013, 05:11
Awesome dude!  Looking forward to some Deadpool support! :D



Title: Re: Deadpool Support
Post by: JohnHudeski on June 25, 2013, 09:51
Deadpool on pc seemed to be fully supported i used the trans tag since highmoon made transformers and the  cooked folder is called transgame.
 I could not find any animation to work with the domino and psylocke


Title: Re: Deadpool Support
Post by: sn00p on June 25, 2013, 18:14
Where the heck are models located lulz, found only Deadpoll in all_shared...

Edit: God, I hate the build structure...


Title: Re: Deadpool Support
Post by: logansan25 on June 25, 2013, 19:58
Deadpool on pc seemed to be fully supported i used the trans tag since highmoon made transformers and the  cooked folder is called transgame.
 I could not find any animation to work with the domino and psylocke


I did tried now, with version PC, and only supported textures, nothing more.


Title: Re: Deadpool Support
Post by: JohnHudeski on June 25, 2013, 21:58
Use the "trans" tag


Title: Re: Deadpool Support
Post by: dragbody on June 25, 2013, 22:01
I tried both xbox and PC. Xbox has only textures extracting, but if you do as suggested by avok and use the "-game=trans" switch, models will extract from the PC version too.


Title: Re: Deadpool Support
Post by: logansan25 on June 26, 2013, 00:26
I tried both xbox and PC. Xbox has only textures extracting, but if you do as suggested by avok and use the "-game=trans" switch, models will extract from the PC version too.

How i can put this code? where?


Title: Re: Deadpool Support
Post by: Raxer Crx on June 26, 2013, 14:33
I tried both xbox and PC. Xbox has only textures extracting, but if you do as suggested by avok and use the "-game=trans" switch, models will extract from the PC version too.

How i can put this code? where?
Example: umodel -game=trans pkg_deadpool.upk or umodel -game=trans -meshes pkg_deadpool.upk to only view models.


Title: Re: Deadpool Support
Post by: logansan25 on June 26, 2013, 19:05
I tried both xbox and PC. Xbox has only textures extracting, but if you do as suggested by avok and use the "-game=trans" switch, models will extract from the PC version too.

How i can put this code? where?
Example: umodel -game=trans pkg_deadpool.upk or umodel -game=trans -meshes pkg_deadpool.upk to only view models.

Very thanks! But this i only view? Can extract meshes and animations with this code?


Title: Re: Deadpool Support
Post by: Darton on June 26, 2013, 19:59
The texture system is pretty f*ed up... You can find the textures in DCHR_***** files, but when you extract them, they even messed up more.

The diffuse map stores the red (x) channel from normal map, and the green (y) is in the masks file, so you have to photoshop it. I think theres no way to show textures right in umodel.


Title: Re: Deadpool Support
Post by: logansan25 on June 26, 2013, 23:29
Quote
Very thanks! But this i only view? Can extract meshes and animations with this code?
man, you had to watch tutorials before, but here's the easy way to extract. Make a text file and put that code inside: .\CookedPC\umodel.exe -export -all Your_File_name.xxx(upk and so)
pause

Save it with .bat extension and put it in the folder with CookedPC (not inside !!!)
Then just put filenames you want, save it and run that .bat file

See attached file below


Thanks!

I did can extract textures but cant extract meshes.....


Title: Re: Deadpool Support
Post by: pepsiguy_2 on June 27, 2013, 12:55
yeah, been messing with the PC version.

Found tons of model's using Gildor's "BatchExport" tool with all the zlib lzo crap on and -export -uncook.

Textures aren't mapped, so you'll have to do that yourself. Not everyone is is extracting, such as Wolverine.


The texture system is pretty f*ed up... You can find the textures in DCHR_***** files, but when you extract them, they even messed up more.

The diffuse map stores the red (x) channel from normal map, and the green (y) is in the masks file, so you have to photoshop it. I think theres no way to show textures right in umodel.

Diffuse maps look fine to me...regardless, you can use Texmod to rip proper maps/textures if it's of a cover or something that you can easily get access to like a gun.


After some 3DSMax magic...

(http://i.imgur.com/eddS9Eu.png)
(http://i.imgur.com/y4bxy1Q.png)

custom hair texture. Couldnt find the legit one.

Also, Rogue's missing something in her eye. Like, mascara or something. CAn't find those textures.


My final conclusion? There's some sort of file, or files, that store the models and animations seperately to the character files with the textures, so once you -export -uncook, the file structure is resorted in a proper way. This game seems to be supported by umodel, but you'll need to use Gildor's BatchExport tool to get any relevant files and wait like, up to an hour for it to complete to have all the files and structures in full, which is my assumtion. I'll report back later


Title: Re: Deadpool Support
Post by: Gildor on June 27, 2013, 13:40
In some games hair and eye textures are shared between models and placed into startup.upk or <GameName>Game.upk (like UDKGame.upk, GearGame.upk etc).


Title: Re: Deadpool Support
Post by: apk656 on June 28, 2013, 01:54
did you extract weapons models?? if you did can you send me the files? How did you extrac the characters models, i could only ectract enviroments models.


Title: Re: Deadpool Support
Post by: pepsiguy_2 on June 28, 2013, 05:50
did you extract weapons models?? if you did can you send me the files? How did you extrac the characters models, i could only ectract enviroments models.

Did you use the BatchExport? because that's the only way I got the models.

I'm still sifting through them trying to find proper hair textures, teeth are shared too.


Title: Re: Deadpool Support
Post by: apk656 on June 28, 2013, 11:53
Yeah i used the batch extractor, but i cant find the character's folder..if you extracted the weapons models could you send me them?


Title: Re: Deadpool Support
Post by: logansan25 on June 28, 2013, 16:01
Yeah i used the batch extractor, but i cant find the character's folder..if you extracted the weapons models could you send me them?

Where are find batch extractor?


Title: Re: Deadpool Support
Post by: apk656 on June 28, 2013, 17:31
i used gildor's batch extractor and i placed it on the cookedpc folder


Title: Re: Deadpool Support
Post by: logansan25 on June 28, 2013, 20:58
i used gildor's batch extractor and i placed it on the cookedpc folder

Ok, very thanks!

I did extract all, models animations and textures....

Thanks a lot!


Title: Re: Deadpool Support
Post by: JohnHudeski on June 30, 2013, 06:32
Only interested in animations but no luck


Title: Re: Deadpool Support
Post by: pepsiguy_2 on June 30, 2013, 11:48
Only interested in animations but no luck

What do you mean? I've been able to get all the animations (well, a huge chunk) and they all work fine in 3DS Max and I've been able to port them to Source Filmmaker too, even animations from the cinematics.

You need to use the BatchExport tool and place it in the CookedPC folder. Open it up, enable all compression methods and set the game to trans. That worked for me and it all extracted. A select few animations won't work, but yeah, it's all fine.


Title: Re: Deadpool Support
Post by: JohnHudeski on July 03, 2013, 18:57
Can you kindly paste your batch file here?


Title: Re: Deadpool Support
Post by: Gildor on July 13, 2013, 00:00
Seems like meshes are unsupported on the 360 version. Textures show/export just fine, but models are foresakenly difficult to find unless I'm just being a dumbass and don't know how to get them properly.

Here are the necessary files needed, I think.

http://www.sendspace.com/file/fpxki7

pkgtool:
Quote
Found 1793 Game files (20 skippeD)
VErsion Summary
Ver: 846 <34E> LicVery: 181 < B5> Count  1793
Is this message contains correct pkgtool report? If so, -game=trans option was not required to start umodel.


Title: Re: Deadpool Support
Post by: OstermanA on August 04, 2013, 11:53
To whom it may concern:

After a lot of making things harder than necessary I've found the dialogue and music files.
Dialog is in the DL_DX_<NAME>.xxx files
Music is in the WL_MX<NAME>.xxx files

Have yet to find the end credits music, though. That's probably embedded in a bnk or something, though.

Using the Unreal Package Extractor, the following seems to get the job done:
Code:
@echo off
for %%a in (*.xxx) do extract %%a -filter=SoundNodeWaveEx -out=%%a
for /r %%a in (*.SoundNodeWaveEx) do rename "%%a" %%~na.mp3


Title: Re: Deadpool Support
Post by: CirqueDuMerc on July 04, 2014, 06:05
I know this topic is dead but can someone tell me or link a video on how to texture these models without having to remap them. I can't seem to find an easy way to map the textures.


Title: Re: Deadpool Support
Post by: GearedGeek on February 06, 2016, 12:39
Has anyone used the new umodel gui to open Deadpool? I'm not able to view the models. I can only see the textures.


Title: Re: Deadpool Support
Post by: Gildor on February 06, 2016, 12:57
1. Perhaps you're opening packages which doesn't contain any models. Try to use "Tools | Scan content" option in package dialog.
2. Enable browsing of meshes only - either command line option "-meshes" or in menu, "Navigate | Include meshes".
3. I suppose that you know how to switch objects with PgUp/PgDown keys, but just in case I mention it.


Title: Re: Deadpool Support
Post by: GearedGeek on February 06, 2016, 13:24
I'm using the basic options with the startup options. I'm opening the correct package because I see the character models texture but when I use page up to browse through the package and I'm only seeing the textures. Here's one of the packages I'm opening; DCHR_Deadpool_p.xxx


Title: Re: Deadpool Support
Post by: Gildor on February 06, 2016, 16:13
Occasionally I have this package. It contains only a few textures, and nothing more. This is a case #1 from my previous message (did you read it at all?).


Title: Re: Deadpool Support
Post by: Tosyk on November 29, 2017, 23:54
Sorry for resurection this one,

is possible to get something out of xbox360:

Code:
D:\_r\to_con\deadpool_xb360\_ex\TransGame\CookedXenon>D:\_r\to_con\deadpool_xb36
0\_ex\TransGame\CookedXenon\DPCH_Plaza_Base_m.xxx
Detected game root D:/_r/to_con/deadpool_xb360/_ex/TransGame/CookedXenon; platfo
rm XBox360
Found 1637 game files (0 skipped)
Overrided version 846/181 -> 566/181
Loading package: DPCH_Plaza_Base_m.xxx Ver: 566/181 Engine: 3428 Names: 17612 Ex
ports: 27922 Imports: 7064 Game: 80001E
******** D:\_r\to_con\deadpool_xb360\_ex\TransGame\CookedXenon\DPCH_Plaza_Base_m
.xxx ********
*** ERROR: appDecompress: unknown compression flags: 16
appDecompress:CompSize=26042 UncompSize=131072 Flags=0x10 <- DecompressBlock:blo
ck=7D1+65BA <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize
<- FArchive::ByteOrderSerialize <- Name:0 <- UnPackage::LoadNameTable <- UnPacka
ge::UnPackage:DPCH_Plaza_Base_m.xxx, ver=566/181, game=trans <- UnPackage::LoadP
ackage:DPCH_Plaza_Base_m.xxx <- Main:umodel_version=637


Title: Re: Deadpool Support
Post by: Gildor on November 30, 2017, 00:26
Sorry, it seems XBox360 version uses different compression algorithm. However I think PC version is supported.


Title: Re: Deadpool Support
Post by: Tosyk on November 30, 2017, 00:53
Thank you! Seems like only textures from few packages of xbox360 are supported.