Gildor's Forums

English Forum => Asian games => Topic started by: chrrox on August 11, 2009, 14:34



Title: TERA: Exiled Realm of Arborea
Post by: chrrox on August 11, 2009, 14:34
This game goes online the 22nd and 23 I will do my best to get the client but help would not hurt.
a video
http://www.youtube.com/watch?v=Ukz9S_kv4sY
website
http://tera.hangame.com
ill keep this updated with any news I get.


Title: Re: Tera Online
Post by: chrrox on August 24, 2009, 04:44
Here is the link to the client download
http://www.onrpg.com/boards/139148-2/#post1898127
I will post the important files here as soon as I am done downloading this game over 12gb


Title: Re: Tera Online
Post by: chrrox on August 24, 2009, 07:12
Here are the files needed if you need anymore let me know and ill be happy to post them :).
i think this game will be good to add it almost completely reads the packages and just fails at the end.
http://www.filefront.com/14374153/S1Game.rar
Quote
C:\Documents and Settings\Chris>d:\umodel\umodel.exe -notex -noanim -nomesh K:\H
anPurple\TERA\S1Game\CookedPC\Art_Data\Packages\CH\Cinematic\Cnie_OBJ.gpk
Unregistered MeshAnimation
Unregistered Animation
Unregistered AnimSet
Unregistered AnimSequence
Unregistered AnimNotify
Unregistered AnimNotify_Script
Unregistered AnimNotify_Effect
Unregistered AnimNotify_DestroyEffect
Unregistered AnimNotify_Sound
Unregistered AnimNotify_Scripted
Unregistered AnimNotify_Trigger
Unregistered SkeletalMesh
Unregistered ConstantColor
Unregistered BitmapMaterial
Unregistered Shader
Unregistered Combiner
Unregistered Texture
Unregistered FinalBlend
Unregistered TexEnvMap
Unregistered TexOscillator
Unregistered TexPanner
Unregistered TexRotator
Unregistered TexScaler
Unregistered FacingShader
Unregistered Material
Unregistered Texture2D
Unregistered MaterialInstanceConstant
Detected game root K:/HanPurple/TERA/S1Game/CookedPC/Art_Data/Packages/CH/Cinema
tic (no recurse)
Found 0 game files (1 skipped)
Loading package: K:\HanPurple\TERA\S1Game\CookedPC\Art_Data\Packages\CH\Cinemati
c\Cnie_OBJ.gpk Ver: 568/10 Engine: 4206 Names: 746 Exports: 5014 Imports: 302
******** K:\HanPurple\TERA\S1Game\CookedPC\Art_Data\Packages\CH\Cinematic\Cnie_O
BJ.gpk ********
*** ERROR: Unable to serialize 15616315 bytes at pos=15597568
FFileReader::Serialize:File=Cnie_OBJ.gpk <- FString<< <- ReadNameTable <- UnPack
age::UnPackage:K:\HanPurple\TERA\S1Game\CookedPC\Art_Data\Packages\CH\Cinematic\
Cnie_OBJ.gpk <- Main

This game looks so great I hope Gildor is able to support it.


Title: Re: Tera Online
Post by: Gildor on August 24, 2009, 12:26
ProtectionID.v6.2.3 shows Themida on tera.exe :(


Title: Re: Tera Online
Post by: zardalu on August 24, 2009, 18:12
it's stramge because S1 is also a game if I remember correctly but more like FPS game. Hm.....could it be someone tricked us? But I don't think so because I downloaded the whole client before

Someone here: http://www.maxcheaters.com/forum/index.php?action=printpage;topic=33689.0 is saying that S1 is the codename for the project started by ex NCsoft employees. The models in the screenshots for L3 sure look exactly the same as the models in the Tera screenshots, especially the city surrounding the giant machine.


Title: Re: Tera Online
Post by: pixellegolas on August 24, 2009, 18:30
i tried 2 different themida unpackers buit none worked. Maybe we need to take this further to another forum to get it unlocked :)


Title: Re: Tera Online
Post by: pixellegolas on August 24, 2009, 23:10
it's worth the wait, here let me tell you why with some pics:

(http://farm4.static.flickr.com/3350/3516945990_453f508fa9.jpg)

(http://img172.imageshack.us/img172/5325/tera2cx7.jpg)

(http://img183.imageshack.us/img183/3843/tera7cm0.jpg)

(http://img84.imageshack.us/img84/8789/tera9tn3.jpg)


This game is so hot I am just running around in circles feeling frustration over this god damn protection :)


Title: Re: Tera Online
Post by: NexusElite on August 25, 2009, 07:11
Crazy design there.


Title: Re: Tera Online
Post by: Ace-Angel on August 25, 2009, 15:27
Hyung-Tae Kim's work has always been crazy...I'm surprised not many people know this...


Title: Re: Tera Online
Post by: pixellegolas on August 25, 2009, 17:16
did he do these too? Because the only game I know is magna carta and Blade and soul. I had no idea he was involved here too. Damn him for being cool


Title: Re: Tera Online
Post by: Ace-Angel on August 25, 2009, 20:31
I'm not sure if he was 'involved' in the traditional sense (making all the concept, quality checking, etc...) but he has done decent work in this game...

And yeah, he's cool.


Title: Re: Tera Online
Post by: chrrox on September 15, 2009, 08:32
I found an unpack script for this protection.
themida 2.0.5.0
I will attempt to use this script but I will also share it if anyone else knows how to use it.
http://www.sendspace.com/file/g1dtod


Title: Re: Tera Online
Post by: zardalu on September 15, 2009, 12:43
I found an unpack script for this protection.
themida 2.0.5.0
I will attempt to use this script but I will also share it if anyone else knows how to use it.
http://www.sendspace.com/file/g1dtod

It looks like it needs to be compiled into a dll for use as a plugin in OllyDbg. http://www.ollydbg.de/


Title: Re: Tera Online
Post by: fernicar on September 15, 2009, 20:59
if anyone else knows how to use it.
http://www.sendspace.com/file/g1dtod
ThereIsASignatureCollection"UpKPEiDSign"MadeBy"Fly"
At"www.unpack.cn"(chinesse)
AKA"www.cracktool.com·"(chinesse)

SomeMoreInfoHere(chinese)
===============================
http://www.unpack.cn/UpK/Tools/SCan/PEiD/UpKPEiDSign.V20090904.By.fly%5BCUG%5D.rAr
Password:UpK
===============================

ItComesWithTheScriptYouMentionAndMore.
Source:
http://www.unpack.cn/viewthread.php?tid=1333
And: http://xiazai.zol.com.cn/detail/38/377230.shtml

ToBeAbleToDownloadYouNeedToRegister
AndSomethingElseTillTheChinesseMessage:
附件: 您所在的用户组无法下载或查看附件
ChangeAndShowTheDownloadLink

HelplessInfo?Maybe :-X Cheers


Title: Re: Tera Online
Post by: Gildor on December 03, 2009, 12:24
You may also send me a dumped executable - somebody sent me such file for AVA Online, and I've successfully supported that game.
I cannot dump it by myself because:
1) I'll need to get a full game, otherwise game will not start and cannot be dumped
2) I don't want to spend my time for "hacking"

Also note: some MMO games are under active development (like Lineage a year ago). Their engines may be updated, which will cause incompatibility of umodel with updated game. It's hard to add support for one protected game, but when game is updated I'll need to do that work again.


Title: Re: Tera Online
Post by: pixellegolas on December 03, 2009, 12:56
yeah i am jsut rushing things because the models are the best i have seen in any game.

but we will wait of course. i just extracted the exe before all files where donwloaded.

Sometimes when game is updating they store a temporary zip or equal containing uncompressed exe. Sometimes we can fetch this before it is deleted. I dont know if it will be possible with tera though


Title: Re: Tera Online
Post by: pixellegolas on January 30, 2010, 16:18
http://www.filefront.com/15459429/NPC.rar

I just grasp for air here and hope that something has changed about the files to make them work without the exe ;)

I scanned it and still themida protected


Title: Re: Tera Online
Post by: Gildor on January 30, 2010, 17:02
I just grasp for air here and hope that something has changed about the files to make them work without the exe ;)
;)
Sorry, I will not work with this files without exe.
I like screens from this game, but it is not possible to add correct support for games of UE3 complexity without looking into executable ...


Title: Re: TERA: Exiled Realms of Arborea
Post by: Gildor on May 04, 2010, 12:52
I have made some experiments with Tera files. Made empiric changes in extractor and decompressor (but not in umodel), so these tools are now supports Tera at version posted here in August 2009.
To continue research I need unpacked executable (at least - dumped: it should be loaded into disassembler, I don't need to start the game).


Title: Re: TERA: Exiled Realms of Arborea
Post by: Onix on May 04, 2010, 17:38
To continue research I need unpacked executable (at least - dumped: it should be loaded into disassembler, I don't need to start the game).
Maybe it will work? though there does not seem able to recover import table :\
http://vip-file.com/download/2147.2c5cebd4bccd437cc4f287e08c744f65/TERA.exe_Dumped6.rar.html - dumped from European CBT3 Client


Title: Re: TERA: Exiled Realms of Arborea
Post by: Gildor on May 05, 2010, 12:45
Thank you, I've got this file. This file is exactly what I was talked many times before.
Tera packages has very simple obfuscation to prevent loading into third-party editors :) Plus customized data formats.

I have uploaded umodel with TERA texture support. Mesh support will follow.
It seems like animations are in standard format.


Title: Re: TERA: Exiled Realms of Arborea
Post by: Onix on May 05, 2010, 13:38
Very big tnx gildor, good work! :)


Title: Re: TERA: Exiled Realms of Arborea
Post by: Gildor on May 05, 2010, 15:05
Just checked SkeletalMeshes ... They are working! :)
So, only StaticMeshes are remaining to support.

(http://i056.radikal.ru/1005/7f/5d60ed0c8d35.jpg)


Title: Re: TERA: Exiled Realms of Arborea
Post by: Gildor on May 05, 2010, 15:24
I was too quick to post previous message :)
I have added StaticMesh support in 5 minutes  ::)
Now this game is fully supported.


Title: Re: TERA: Exiled Realms of Arborea
Post by: urPackage on May 05, 2010, 21:31
I was too quick to post previous message :)
I have added StaticMesh support in 5 minutes  ::)
Now this game is fully supported.

Awesome to see this game now supported...tested some packages and everything works great :)


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on May 05, 2010, 21:52
this is probably the best news in a LOOOOONG time. I will see if I can find the client now


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on May 05, 2010, 22:15
Client Download: INSTALLER (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer.exe)
                       TERA INSTALLER.BIN (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer-1.bin)
                       TERA INSTALLER 2.BIN (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer-2.bin)
                       TERA INSTALLER 3.BIN (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer-3.bin)
                       TERA INSTALLER 4.BIN (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer-4.bin)
                       TERA INSTALLER 5.BIN (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer-5.bin)
                       TERA INSTALLER 6.BIN (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer-6.bin)
                       TERA INSTALLER 7.BIN (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer-7.bin)
                       TERA INSTALLER 8.BIN (http://teradown-g1.hangame.com/pub/PUBTERA/Installer_1109_0223_1/TERA_Installer-8.bin)


Title: Re: TERA: Exiled Realm of Arborea
Post by: esr911 on May 08, 2010, 08:34
Gildor has fixed a texture problem that I discovered in umodel. Newer version has been posted.

..:: ESR911 ::..


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on May 08, 2010, 20:38
oh, what was the problem? I havent noticed anything yet :)


Title: Re: TERA: Exiled Realm of Arborea
Post by: noazett on May 10, 2010, 22:41
hello i have a strange issue when i try to load some animations in the psa file ¨Popori_F_Share_Anim.psa¨ which i extracted from Popori_F_ANI.gpk.
(that psa file contains all the emotes specific for the female Popori character)

when i load it with ¨the Actor X Import¨ script, it gives me a list of different emotes, some of them works correctly but others keep loading the ¨climbing up¨ animation instead of their respectives animations

for exemple : if i choose to load angry animation i get the climbing animation instead

any idea?

thanks in advance



Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on May 10, 2010, 22:58
Try to load animation directly from the bind pose (not from another animation).


Title: Re: TERA: Exiled Realm of Arborea
Post by: noazett on May 11, 2010, 00:01
Try to load animation directly from the bind pose (not from another animation).

thanks for the fast reply.
I tried that, but it doesn't work.
also in the actor x import window, the animations with issues gives exactly the same frame length as the climbup[33] (angry[33], applaud[33]...)

well client is still on beta, so maybe they didn't include these animations yet
thanks again


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on May 15, 2010, 01:28
what? I thought I had the latest version, my mistake then :) Sorry about that


Title: Re: TERA: Exiled Realm of Arborea
Post by: Kindred on May 23, 2010, 21:18
Anyone know how to get 3dsmax ActorX plugin to choose the right textures, or which textures you should use?

For example, with armor I believe there are Normal, Diffuse and Specular, and it wants a file named _MI.tga, but the MI file (MaterialInstanceConstant folder?) isn't a TGA file.

Thanks.


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on May 26, 2010, 20:27
to get "bumps" we use something called normal maps. They "push out" details from the model. The whiteness you see is from alpha maps. The textures has a hidden layer with black and white telling max/gameengine where on the texture something should be transparent or opaque.

Look up

- alpha map / alpha channel

- normal map / bump map

to learn more


Title: Re: TERA: Exiled Realm of Arborea
Post by: Kindred on May 27, 2010, 00:16
Ooh I think I get the bump map thing now - I didn't know it could be called a Normal map.  Applying that bitmap I can see what you mean now about "pushing out" :)

So I'm not confusing myself further, can you please list what each name is in 3dsmax?

norm = Bump (this value set to 0.3 by default - is that from the mesh or just a default and will need experimenting with?)
diff = Diffuse Color
spec = Specular Level (or is it Specular Color?)
cstm = ??
mask = ??
addon = ??
LOD2 = Presume this means level of detail, like when you want to render an object more/less precise, and probably not needed in this case.

The alpha map/channel you mentioned would make sense where I saw the white patches - so I must be missing which file it uses that from (like one of the above).

Thanks again.


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on May 27, 2010, 00:35
normal is not really bump either, but easier to call it that, it stores info from a high polygon model that you apply on a low polygon model

Specular is the....level i think but could also be color so put in both slots. It tells max where to place specular. Normally you have specularity all over but this for example says that metal has more spec than skin etc

mask could be the alpha i was talking about. sometimes it is not baked in a texture but is a separate black and white image. It shoule be placed in OPACITY slot, the rest you can skip


Title: Re: TERA: Exiled Realm of Arborea
Post by: Kindred on May 27, 2010, 01:13
You are a star :)  The _addon.tga is a black+white image, and when put in opacity it rendered perfectly.

It is a bit of a pain to have to do this manually, but the difference is pretty significant so worth doing.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Kindred on May 27, 2010, 15:33
Hmm maybe my 3dsmax skills aren't upto scratch (i.e. total noob), but even with normal/specular/diffuse applied I still can't seem to get them to look right - the umodel textures still look a lot better.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on May 27, 2010, 16:02
Actor X Importer should automatically map textures if you will correctly set up it.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Kindred on May 27, 2010, 17:18
Typical then I pick the one model it doesn't fully work with :D  It seems to be just that one model with the opacity, and I was thinking because that was broken the rest was (and thus tried doing it manually).


Title: Re: TERA: Exiled Realm of Arborea
Post by: Kindred on May 28, 2010, 01:19
As I've gone over more it isn't just 1 or 2 with issues, quite a lot of the textures render with white areas where it would seem to want opacity, but they don't have that _addon file with the black+white mask for opacity.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Kindred on June 02, 2010, 17:29
Edit: think I figured it out, if it works I'll post how, but seems a bit fiddly.


Title: Re: TERA: Exiled Realm of Arborea
Post by: cleodj on August 19, 2010, 08:28
1 - someone have the tera executable unpacked?
2 - someone can teach me how to open the client without the main tera.exe check for the luncher?
3 - i simply need to open the game, i dont need a seerver to play and i know there i no one availble.

please if someone can help in some of those 3 questions, please reply or pm me, i will be VERY grateful.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on August 19, 2010, 11:06
I've got a dumped executable - it can be analyzed but cannot be launched.


Title: Re: TERA: Exiled Realm of Arborea
Post by: cleodj on August 20, 2010, 03:11
I've got a dumped executable - it can be analyzed but cannot be launched.

thx for reply gildor, i need to lunch the game, but if can share the dumped exe maybe helps too.
you have my skype :)


Title: Re: TERA: Exiled Realm of Arborea
Post by: ?? killer on November 24, 2010, 18:59
TERA now Not supported


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on November 24, 2010, 19:01
What does this mean?


Title: Re: TERA: Exiled Realm of Arborea
Post by: ?? killer on November 24, 2010, 19:09
What does this mean?
C:\game\Tera>umodel Aman_boy.gpk
Found 2510 game files (1964 skipped)
Loading package: S1Game/CookedPC/Art_Data/Packages/CH/NPC/Aman_boy.gpk Ver: 610/
13 Engine: 2037342815 Names: 300 Exports: 11 Imports: 25 Game: 8000
******** Aman_boy.gpk ********
*** ERROR: assertion failed: H.Tag == PACKAGE_FILE_TAG

FCompressedChunkHeader<<:pos=25 <- FUE3ArchiveReader::PrepareBuffer <- FUE3Archi
veReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name:0 <- Re
adNameTable <- UnPackage::UnPackage:S1Game/CookedPC/Art_Data/Packages/CH/NPC/Ama
n_boy.gpk, game=8000 <- UnPackage::LoadPackage:Aman_boy.gpk <- Main


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on November 24, 2010, 19:23
TERA now Not supported
Umodel does support TERA, but older version.
Try to use "-game=tera" option. May be it will help.


Title: Re: TERA: Exiled Realm of Arborea
Post by: ?? killer on November 24, 2010, 19:36
TERA now Not supported
Umodel does support TERA, but older version.
Try to use "-game=tera" option. May be it will help.
will continue to be maintained or not. If the files are needed I can fill them.

How unfortunate, as many expected new customer panthers and that's a disappointing result


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on November 26, 2010, 19:42
Yeah, current version of TERA is sadly not supported. But this version is release version, and i don't think they will change their compress method anymore.
Gildor, if you can fix your model viewer to support current version of TERA, please do ) It's important...
And if you need any files from game client - i can provide them.
Thanks in advance.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Attack44 on November 26, 2010, 20:05
Code:
Found 179 game files (3 skipped)
******** S1UI_WorldMap2.gpk ********
*** ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=-1772640624 <- TArray::SerializeRaw <- FPackageFileSummary<<:Ver=
610/13 <- UnPackage::UnPackage:S1UI_WorldMap2.gpk, game=8000 <- UnPackage::LoadP
ackage:S1UI_WorldMap2.gpk <- Main

Files from the CBT4:
http://www.megaupload.com/?d=6411352N


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on November 26, 2010, 20:34
Does anybody tried this
Try to use "-game=tera" option.
??


Title: Re: TERA: Exiled Realm of Arborea
Post by: Attack44 on November 26, 2010, 20:40
Does anybody tried this
Try to use "-game=tera" option.
??
yes, same problem


Title: Re: TERA: Exiled Realm of Arborea
Post by: Attack44 on November 26, 2010, 23:36
Direct download (21GB):
http://teradown-g3.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer.exe
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-1.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-2.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-3.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-4.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-5.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-6.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-7.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-8.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-9.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-10.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-11.bin
http://teradown-g1.hangame.com/pub/PUBTERA/Installer_13.21/TERA_Installer-12.bin


Title: Re: TERA: Exiled Realm of Arborea
Post by: zardalu on November 27, 2010, 23:55
When I run

umodel Sheep.gpk -game=tera

I get:


******** Sheep.gpk ********

ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=1446455120 <- TArray::SerializeRaw <- FPackageFileSummary<<:Ver=610/13 <- UnPackage::UnPackage:Sheep.gpk, game=8000 <- UnPackage::LoadPackage:Sheep.gpk <- Main



Here is binaries folder and dumped exe, plus one new package.

There are hundreds of new packages, 4GB of new files, it would be cool if this new version could be supported :)

http://www.sendspace.com/file/7czrtd


Title: Re: TERA: Exiled Realm of Arborea
Post by: Attack44 on November 28, 2010, 07:17
...it would be cool if this new version could be supported :)

signed  ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on November 29, 2010, 16:00
yes, i downloaded the new beta client from korea too.
they are doing stress test now, before open beta start.
and i cant extract files anymore.
i tried adding the -game=tera thing, but i get same error as Zardalu.

(im pixels brother btw) i deleted the tera instal from long ago, so forgot how it worked. but pixel still has it.
so i sent him a new file, and it didnt work for him either.
he sent me an old file and i can view it in unrealGUI, but i cant extract the file with a bat file like i did before. so dunno about that :p

Female char creation preview from korean stress test client
http://www.youtube.com/watch?v=xYr0TYWbEQg

Male char creation.
http://www.youtube.com/watch?v=UbR-q4V6Hgs&feature=related

most are old, but some were new armors.
and there's like 10 new gpk files for weps, would be sweet to look at those ^^

but dont burn yourself out hehe, fix it when you feel like it. no stress.
cheers.


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on December 03, 2010, 01:22
any news?  :-*


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 03, 2010, 01:26
No. I have no free time.


Title: Re: TERA: Exiled Realm of Arborea
Post by: logansan25 on December 03, 2010, 01:52
 :'(


Title: Re: TERA: Exiled Realm of Arborea
Post by: zardalu on December 03, 2010, 01:55
No. I have no free time.

come on guys, maybe some donations (/en/donate) will help free up some of Gildor's time  ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on December 03, 2010, 02:20
donations only put stress on gildor I think, because then he has to make time that he does not have because we will say "hey man, I paid, gimme that sheet now!" ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: logansan25 on December 03, 2010, 03:02
 :D Donations..Donations for Gildor!!!!!!!!!!!! :D


Title: Re: TERA: Exiled Realm of Arborea
Post by: esr911 on December 03, 2010, 05:35
All the Gildor has provided more than anyone else for free.
I know donations would really help right now


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on December 03, 2010, 14:52
yes of course donations are good for anyone, I am just saying that it also puts stress on because suddenly he HAS to do something instead of WANT to do something. I am all up for donations but people has to understand that

donations is not equal to 100% focus and do something within 1 day

I talked to other people who has tools and they feel that donation systems is stressful sometime ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: zardalu on December 03, 2010, 19:33
I agree pixellelgolas, I have been in that situation before and it was irritating and stressful. People do have to understand that gildor doesn't owe them anything. We are not purchasing a product, we are supporting someone who is doing cool work. Still, everyone likes money, so I have put my money where my mouth is and made another donation.... I encourage everyone else to do so too.

now I can say:

"hey man, I paid, gimme that sheet now!"

just kidding ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 04, 2010, 10:00
I will find a time to support new TERA changes.
By the way ...
http://www.gildor.org/smf/index.php/topic,266.msg5678.html#msg5678
:)


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 10, 2010, 00:09
Can you give me a pkgtool report for the new TERA?


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 10, 2010, 00:30
I've uploaded the new umodel with updated TERA support. "-game=tera" switch is required (until I'll get a pkgtool report). Also, only SkeletalMesh and Texture2D objects has been tested - I have only one package for testing, which does not contains animations and StaticMesh objects.


Title: Re: TERA: Exiled Realm of Arborea
Post by: zardalu on December 10, 2010, 04:01
Hmm strange, when I try :

umodel Sheep.gpk -game=tera

I still get an error:

Found 554 game files (5 skipped)
******** Sheep.gpk ********
*** ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=1446455120 <- TArray::SerializeRaw <- FPackageFileSummary<<:Ver=610/13 <- UnPackage::UnPackage:Sheep.gpk, game=8000 <- UnPackage::LoadPackage:Sheep.gpk <- Main

I did confirm that I am using most recent umodel dated 10 December, 2010 - 00:50


Here are pkgtool results from C:\HanPurple\TERA\S1Game\CookedPC:

Found 2499 game files (1842 skipped)
Version summary:
Ver        LicVer     Count   Filename
610 (262)   13 (  D)  2499    


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 10, 2010, 09:11
Hmm strange, when I try :

umodel Sheep.gpk -game=tera

I still get an error:
Try umodel -game=tera Sheep.upk ;) Switches should go first, package name and object name - last.
If you'll get an error again - send this package to me.

Quote
Here are pkgtool results from C:\HanPurple\TERA\S1Game\CookedPC:
Thank you.


Title: Re: TERA: Exiled Realm of Arborea
Post by: LessThenThree on December 10, 2010, 10:06
C:\Users\Vyper\Downloads\umodel_win32>umodel.exe -game=tera LoadingImages.gpk
Found 1 game files (5 skipped)
******** LoadingImages.gpk ********
*** ERROR: Serialized FString is not null-terminated
FString<< <- FPackageFileSummary<<:Ver=610/13 <- UnPackage::UnPackage:LoadingIma
ges.gpk, game=14 <- UnPackage::LoadPackage:LoadingImages.gpk <- Main


Tested with a bunch of packages and happens with em all. You want a sample?

P.S. Thanks a lot for your work btw <3


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 10, 2010, 11:19
Yes, I need a sample package.


Title: Re: TERA: Exiled Realm of Arborea
Post by: LessThenThree on December 10, 2010, 11:31
hmmm, filesize limit here is really small, so I stuck it on some free file host.

here's one I tried.

http://www.filefactory.com/file/b4a0015/n/BG.gpk (http://www.filefactory.com/file/b4a0015/n/BG.gpk)


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 10, 2010, 11:45
Fixed.
Please update your umodel and check again.
"-game=tera" is no more required, it should be detected automatically now.


Title: Re: TERA: Exiled Realm of Arborea
Post by: LessThenThree on December 10, 2010, 11:56
Works! Thanks a lot! Now to learn all these flags and how to extract :D

Tyvm Gildor!


Title: Re: TERA: Exiled Realm of Arborea
Post by: Attack44 on December 10, 2010, 13:38
You are the best, thank you. ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 10, 2010, 18:09
Error: C:\Games\TERA>umodel.exe -export -game=tera Castanic_F_Hair_ANI
Found 2564 game files (3597 skipped)
Loading package: S1Game/CookedPC/Art_Data/Packages/CH/PC/Castanic_F_Hair_ANI.gpk
 Ver: 610/13 Engine: 4206 Names: 351 Exports: 456 Imports: 6 Game: 8014
Loading AnimSequence AnimSequence_0 from package S1Game/CookedPC/Art_Data/Packag
es/CH/PC/Castanic_F_Hair_ANI.gpk
******** Castanic_F_Hair_ANI ********
*** ERROR: AnimSequence::Serialize(AnimSequence_0): 5488 unread bytes
LoadObject:AnimSequence'Castanic_F_Hair_ANI.AnimSequence_0', pos=A6BB, ver=568/1
3, game=8014 <- UObject::EndLoad <- UnPackage::CreateExport:S1Game/CookedPC/Art_
Data/Packages/CH/PC/Castanic_F_Hair_ANI.gpk:0 <- LoadWholePackage <- Main

This package: http://www.sendspace.com/file/dcs8z4

All animation packages work this way, texture and mesh packages so far work great.


Title: Re: TERA: Exiled Realm of Arborea
Post by: zardalu on December 10, 2010, 18:17
you beat me to it mizerjai  ;)
Amazing work gildor!

I also am having issues with the animations, but the textures, skeletal meshes and static meshes are all working great!

http://www.sendspace.com/file/55pxm4  Here are a couple of more anim files.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 10, 2010, 18:59
For animations I need a core.u and engine.u.


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 10, 2010, 19:07
Here you go, core and engine )
http://www.sendspace.com/file/9mkt5k


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 10, 2010, 19:10
Too late ...
I've made animation support without these files :)


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 10, 2010, 19:19
Great, Thank you )


Title: Re: TERA: Exiled Realm of Arborea
Post by: logansan25 on December 10, 2010, 20:45
Thanks for all Gildor!

I did donation for you today!



Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 10, 2010, 21:09
Thank you!
:)


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on December 11, 2010, 13:41
(pixel brother) what am i missing?
i can extract meshes/textures (except *head.gpk) and no *ANI.gpk.
i looked at some armors and such already, so thats working fine. but they dont have any heads :p
I get an Error:
*** ERROR: Too much unknown files - bad root directory?
RegisterGameFile:E:\TeraUmodel/Popori_F_R/MaterialInstanceConstant/Popori_F_R01_Body_MI.mat <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=E:\TeraUmodel <- Main
it refers to this popori_F_R for all unknown files...
i see you updated umodel to work with animations? i downloaded umodel again today, but its still not working.

(pixel) update: I can manually extract all files now but I still get this error for all files, it's like it is trying to find it in all packages, not just the popori ones

The error above of not being able to extract certain files came from me using the "pro" bat that was posted in another thread. I saw in one script it uses -extract but I also added -all to it. Seems to work better but still get this popori error for some files occasionally.

(pixel brother) i moved gpk files to another folder to extract, since the *pro bat thing* would find all gpk files and extract them, then delete. it only extracted armors/weps, but get this error for head/animations. which is odd.
when we used normal bat (umodel -export -all xxxx.gpk) in the tera...packages folder, and run, it extract head/animations too as it should.
But this is annoying, since i need to type in all file names manually :)

Sorry for the mess :D


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 11, 2010, 13:46
You should use forum search ...
http://www.gildor.org/smf/index.php/topic,314.0.html


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 12, 2010, 02:46
Gildor, could you spend additional time looking into animations?
Some of them are incorrectly imported into max, ruining the model.
It's something with positioning of eyes on popori and eyes and jaws on elf models.
(popori female's facial animations and elf's female facial animations)
I'm using yours ActorX Importer ver.1.11.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 12, 2010, 10:55
Gildor, could you spend additional time looking into animations?
...
Is these animations correct in umodel's viewer?


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 12, 2010, 14:45

Is these animations correct in umodel's viewer?

I don't think i can check that... Faces in this game are in one package, hair in another and animations in third...


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 12, 2010, 14:58
Use "-pkg=filename" option to load additional packages.
Also, are you sure you're attaching correct correct animation to the mesh? When you'll try to attach animation from the wrong mesh, you can get at least incorrect bone positions (or non-animated mesh at all).


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 12, 2010, 15:50
100% sure doublechecked it - used animations for the correct model.
And what is strange - only few animations are affected and only facial.
But if it's affected, it's for the whole race. If you've got one incorrect facial
animation that ruins the model - others of facial anim for this gender will be the same.

   4     A0DF      874 MaterialInstanceConstant PoPori_F_hair01_MI
... (full log were ripped by Gildor - please DO NOT WASTE FORUM SPACE!) ...
 289  21E0C91    208D7 Texture2D Popori_F_hair09_spec

C:\Games\TERA>umodel.exe Popori_F_Head PoPori_F_face00_skel
Found 2564 game files (14142 skipped)
Loading package: S1Game/CookedPC/Art_Data/Packages/CH/PC/Popori_F_Head.gpk Ver:
610/13 Engine: 4206 Names: 361 Exports: 290 Imports: 28 Game: 8014
WARNING: Unknown class "ObjectRedirector" for object "PoPori_F_face00_skel"

C:\Games\TERA>umodel.exe Popori_F_Head PoPori_F_face01_skel
Found 2564 game files (14142 skipped)
Loading package: S1Game/CookedPC/Art_Data/Packages/CH/PC/Popori_F_Head.gpk Ver:
610/13 Engine: 4206 Names: 361 Exports: 290 Imports: 28 Game: 8014
WARNING: Unknown class "ObjectRedirector" for object "PoPori_F_face01_skel"

Now i'm getting this... It seems like it reads object redirector with the same name instead of skeletal mesh
Sorry for wall of text, didn't find any spoiler...


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 12, 2010, 16:07
100% sure doublechecked it - used animations for the correct model.
And what is strange - only few animations are affected and only facial.
But if it's affected, it's for the whole race. If you've got one incorrect facial
animation that ruins the model - others of facial anim for this gender will be the same.
I don't know. Probably that animation has specified to not use bone translation (using only rotation).
Quote
C:\Games\TERA>umodel.exe Popori_F_Head PoPori_F_face00_skel
...
WARNING: Unknown class "ObjectRedirector" for object "PoPori_F_face00_skel"
Use this command line
Code:
C:\Games\TERA>umodel.exe Popori_F_Head PoPori_F_face00_skel SkeletalMesh


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 12, 2010, 16:31
Maybe i could provide you with animation files and meshes for you to check?

Firstly the viewer doesn't show anything whatever model i open in it.
Although it shows skeleton, bone names and influences...

And after opening part of character's mesh (this doesn't appear when i open npc model with it however) this appears in the log:

******** S1Game/CookedPC/Art_Data/Packages/CH/PC/Popori_F_H.gpk:  SkeletalMesh'P
opori_F_H0_Body_Skel' ********
*** Strange skeleton, check childs of bone 41
*** Strange skeleton, check childs of bone 39
*** Strange skeleton, check childs of bone 40
*** Strange skeleton, check childs of bone 71
*** Strange skeleton, check childs of bone 69
*** Strange skeleton, check childs of bone 70
*** Strange skeleton, check childs of bone 81
*** Strange skeleton, check childs of bone 80
*** Strange skeleton, check childs of bone 89
*** Strange skeleton, check childs of bone 88



Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 12, 2010, 17:53
Quote
Firstly the viewer doesn't show anything whatever model i open in it.
Probably you should zoom-out scene (with right mouse button). Mesh may appear somewhere outside a viewport.
Quote
Although it shows skeleton, bone names and influences...
Show me a screenshot ...
Quote
And after opening part of character's mesh (this doesn't appear when i open npc model with it however) this appears in the log:
...
*** Strange skeleton, check childs of bone 41
...
That's not an error. This means that umodel's skeletal animation system may work incorrectly in some circustances.


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 12, 2010, 18:21
Probably you should zoom-out scene (with right mouse button). Mesh may appear somewhere outside a viewport.
Tried, nothing. And show influences option shows where model should be.
Show me a screenshot ...
Here you go:(http://i53.tinypic.com/2cyo8bk.jpg)

That's not an error. This means that umodel's skeletal animation system may work incorrectly in some circustances.
Maybe that's what causing animation to cripple model...


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 12, 2010, 19:47
Tried, nothing. And show influences option shows where model should be.
So, mesh is visible in "special" (influences) mode but invisible in "regular" mode?

Quote
That's not an error. This means that umodel's skeletal animation system may work incorrectly in some circustances.
Maybe that's what causing animation to cripple model...
No. It will not affects regular umodel usage.


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 13, 2010, 17:06
Yes, the mesh is invisible in regular mode, but is visible in skeleton and influences modes.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 13, 2010, 17:14
This is not an error - probably assigned material has alpha channel filled with zero, or umodel "thinks" about it as of zero.
Use <M> key in a viewer, or simply disable texturing on startup ("-notex" switch).


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 27, 2010, 23:32
Hi Gildor ) Developers once again updated their encription algorithm, used in TERA...
Is there a possibility that you would make a new version support?


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 28, 2010, 00:04
Hi
I will not update support for every Korean MMO every time it was updated. May be once per year ...


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 28, 2010, 00:14
Ok, i understand you ) But this time it's slightly different - this MMO gets released, and this is the last time they change encription.
Or maybe at least you'll make some .ini for umadel, changing states in which we can alter umodels decription method? (though i myself don't think it's possible)


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on December 28, 2010, 01:14
There is no encryption in TERA packages.
By the way, try to add "-game=tera" option to the command line.


Title: Re: TERA: Exiled Realm of Arborea
Post by: mizeraj on December 28, 2010, 01:23
Oh, it works with -game=tera options. Thanks for advice ) Maybe you'll fix it someday to work like always )


Title: Re: TERA: Exiled Realm of Arborea
Post by: collix on December 30, 2010, 19:54
Hay everyone!

I got a small problem when importing the skeletal meshes of the Playing Characters from TERA (some build from 2009) in UDK (only female human models work).
When I import the different parts of the model in 3ds max (ActorX Import) and then export them as a whole (ActorX Export), my mesh only has 1 material that I can apply to.
I tried all sorts of different stuff, but nothing helped.

One thing I tried was attaching all the geometry in Editable Mesh modifier and it worked (I could add all the materials in UDK), but the animations were bad then.

Another thing I tried was exporting as a FBX, but then the changes I made to my skin (when imported in max, the hair wasn't where it should be) weren't there in UDK.

So how could I import those meshes with perfect animation and perfect materials in UDK? Or do you guys have another solution for meshes with different body parts, all in different .PSK files?

Thanks for your time!


Title: Re: TERA: Exiled Realm of Arborea
Post by: collix on December 31, 2010, 22:21
OK, so I found a workaround for my problem. It's a bit complicated but it works (with 2009 build of TERA).

So first load the hair and head meshes both with textures (just select the diffuse) in 3ds max with ActorX Import. Then use the method of noazett for fixing those meshes.
So briefly: align the Dummy_hair with Dummy_Face and link the meshes (Dummy_Face is parent). Then, select all, except the geometry for the hair and the bone Dummy_hair. Delete the selected elements. So now you have a textured hair mesh in max. Export it with ActorX Export. Now, start a new, clean scene (just 'New' in max) and first load the bones, then body, hand, leg, face and lastly the earlier saved and fixed hair, EVERYTHING textured (just select the TGA's with 'diff' (for diffuse) in it, except the bones ofcourse)! Then as you can see, everything fits perfectly, BUT, it won't in UDK.
So now, load the PSA for your model. Just load an animation, doesn't matter which. As you can see now, the hair isn't aligned with the rest! So unload the animation (or just click on Apply in ActorX Import where it says: Mesh rotation) and do the same trick as you did with the hair and face (see http://www.gildor.org/smf/index.php/topic,478.0.html) so align the Dummy_Hair with Dummy_Face again and link them. Now export the scene as FBX and that's the max part!

Now open UDK and import the FBX you just created. Load it in Animset viewer/editor and that's it! You can still tweak the materials by importing the other TGA's (norm, cstm, ...) and adding them in Material Editor the material you already have.

Hope this is somewhat useful  :)


Title: Re: TERA: Exiled Realm of Arborea
Post by: Hevon on January 01, 2011, 05:06
OK, so I found a workaround for my problem. It's a bit complicated but it works (with 2009 build of TERA).

So first load the hair and head meshes both with textures (just select the diffuse) in 3ds max with ActorX Import. Then use the method of noazett for fixing those meshes.
So briefly: align the Dummy_hair with Dummy_Face and link the meshes (Dummy_Face is parent). Then, select all, except the geometry for the hair and the bone Dummy_hair. Delete the selected elements. So now you have a textured hair mesh in max. Export it with ActorX Export. Now, start a new, clean scene (just 'New' in max) and first load the bones, then body, hand, leg, face and lastly the earlier saved and fixed hair, EVERYTHING textured (just select the TGA's with 'diff' (for diffuse) in it, except the bones ofcourse)! Then as you can see, everything fits perfectly, BUT, it won't in UDK.
So now, load the PSA for your model. Just load an animation, doesn't matter which. As you can see now, the hair isn't aligned with the rest! So unload the animation (or just click on Apply in ActorX Import where it says: Mesh rotation) and do the same trick as you did with the hair and face (see http://www.gildor.org/smf/index.php/topic,478.0.html) so align the Dummy_Hair with Dummy_Face again and link them. Now export the scene as FBX and that's the max part!

Now open UDK and import the FBX you just created. Load it in Animset viewer/editor and that's it! You can still tweak the materials by importing the other TGA's (norm, cstm, ...) and adding them in Material Editor the material you already have.

Hope this is somewhat useful  :)

Sorry but i dont really understand.. can you post pictures like noazett did ?
Hair and face are still on floor.. hmm


Title: Re: TERA: Exiled Realm of Arborea
Post by: collix on January 01, 2011, 05:23
Oh but then you should first follow the tutorial made by noazett till you got that problem solved.
BTW, happy newyear to everyone!


Title: Re: TERA: Exiled Realm of Arborea
Post by: Hevon on January 03, 2011, 03:29
Ive followed the tutorial for get the head and hair at the right place but i just need to understand what you said cause its something i have looked for a moment in UDK getting the texture right and animation too.
I wanna try to make a machinima of tera.
And happy new year to you ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: collix on January 03, 2011, 04:55
0. Make sure your settings of ActorX Import are: (http://img64.imageshack.us/img64/9536/dwm2011010300573297.th.png) (http://img64.imageshack.us/i/dwm2011010300573297.png/)
1. Import only face and hair, without textures (when ActorX Import asks, just cancel)
2. Align and link them like noazett did.
3. Select everything except for the pieces from the hair mesh: (http://img529.imageshack.us/img529/7489/dwm2011010301023747.th.png) (http://img529.imageshack.us/i/dwm2011010301023747.png/) & (http://img339.imageshack.us/img339/1347/dwm2011010301023330.th.png) (http://img339.imageshack.us/i/dwm2011010301023330.png/)
4. Delete the selected pieces
5. Export the scene with ActorX Export (just save as HAIR.PSK)
6. Click 'New scene'
7. Import the bones: (http://img842.imageshack.us/img842/2170/dwm2011010301050701.th.png) (http://img842.imageshack.us/i/dwm2011010301050701.png/)
8. Click cancel when ActorX Import asks for a material (bones don't need a material)
9. Now import the body and when ActorX asks, select the body_diff.TGA in the Texture2D folder:  (http://img267.imageshack.us/img267/7800/dwm2011010301051972ja.th.png) (http://img267.imageshack.us/i/dwm2011010301051972ja.png/) & (http://img535.imageshack.us/img535/8391/dwm2011010301053085ja.th.png) (http://img535.imageshack.us/i/dwm2011010301053085ja.png/)
10. Do the same for the legs, hands and face...
11. Now import your selfmade HAIR.PSK and select the hair_00.diff (in ..._Head/Texture2D/ folder) as the material: (http://img220.imageshack.us/img220/4454/dwm2011010301065486ja.th.png) (http://img220.imageshack.us/i/dwm2011010301065486ja.png/) & (http://img39.imageshack.us/img39/3322/dwm2011010301070245.th.png) (http://img39.imageshack.us/i/dwm2011010301070245.png/) & (http://img824.imageshack.us/img824/5633/dwm2011010301070848stop.th.png) (http://img824.imageshack.us/i/dwm2011010301070848stop.png/)
12. When you now load the .PSA, and load an animationtrack it still doesn't align: (http://img405.imageshack.us/img405/6084/dwm2011010301071547ja.th.png) (http://img405.imageshack.us/i/dwm2011010301071547ja.png/) & (http://img213.imageshack.us/img213/3966/dwm2011010301073287ja.th.png) (http://img213.imageshack.us/i/dwm2011010301073287ja.png/)
13. Click on Apply: (http://img577.imageshack.us/img577/9557/dwm2011010301084288ja.th.png) (http://img577.imageshack.us/i/dwm2011010301084288ja.png/)
14. You need to do noazett's method again! So align and link again.
15. When you now load an animationtrack, it aligns perfectly: (http://img709.imageshack.us/img709/7131/dwm2011010301092705ja.th.png) (http://img709.imageshack.us/i/dwm2011010301092705ja.png/)
16. Export the scene as TEST.FBX (if it gives an error or warning just ignore it): (http://img209.imageshack.us/img209/8427/dwm2011010301094380ja.th.png) (http://img209.imageshack.us/i/dwm2011010301094380ja.png/) & (http://img197.imageshack.us/img197/4300/dwm2011010301095090.th.png) (http://img197.imageshack.us/i/dwm2011010301095090.png/) & (http://img843.imageshack.us/img843/1257/dwm2011010301095847stop.th.png) (http://img843.imageshack.us/i/dwm2011010301095847stop.png/)
17. Open UDK and right-click in Content browser and select Import.
18. Select your TEST.FBX: (http://img214.imageshack.us/img214/2668/dwm2011010301122546ja.th.png) (http://img214.imageshack.us/i/dwm2011010301122546ja.png/) & (http://img26.imageshack.us/img26/1075/dwm2011010301124687ja.th.png) (http://img26.imageshack.us/i/dwm2011010301124687ja.png/)
19. DONE! Now you should have a brand new textured skeletal mesh in your Content Browser and the animations are perfect!

Build UDK: 11-2010
Build TERA: 2009
max: 3ds max 2011

I hope you understand it now ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: Hevon on January 03, 2011, 06:28
Thank you very much ! and yes now i understand hehe.
Thank taking of your time for make this tutorial ! nice work !


Title: Re: TERA: Exiled Realm of Arborea
Post by: collix on January 03, 2011, 16:55
Anytime ;)


Title: Re: TERA: Exiled Realm of Arborea
Post by: Hevon on January 04, 2011, 00:07
I'm trying to find a good way for make face animation.
Dunno what they used for the model of Tera.


Title: Re: TERA: Exiled Realm of Arborea
Post by: pixellegolas on January 04, 2011, 01:42
softimage face robot maybe


Title: Re: TERA: Exiled Realm of Arborea
Post by: und3r on January 05, 2011, 07:12
Hello can I use this tool to extract the music from Tera?.

thx





Title: Re: TERA: Exiled Realm of Arborea
Post by: ChipWar on January 05, 2011, 12:00
Hello can I use this tool to extract the music from Tera?.

thx




i ask gildor about tool. umodel and other programm from gildor can't exctract musik. umodel only for extract model texture and animation.


Title: Re: TERA: Exiled Realm of Arborea
Post by: Brabusx on January 07, 2011, 07:10
Hello can I use this tool to extract the music from Tera?.

thx




i ask gildor about tool. umodel and other programm from gildor can't exctract musik. umodel only for extract model texture and animation.
For extract music use Media Player Classic:) or the other, I was surprised when he started to play the files. gpk


Title: Re: TERA: Exiled Realm of Arborea
Post by: Gildor on January 07, 2011, 13:18
Hi.
This thread became too large so I've decided lock it. Post new questions in the separate threads.