Title: Real Boxing pc Version Post by: swordsaint on April 08, 2015, 23:11 The games meshes and skeletal models can be viewed in Umodel, but i was wondering if animation data can be supported as well?
I've included the Realboxing exe, coreU, engineU as well as the animations_sf file. https://docs.google.com/file/d/0B77mMIkzkkTjMDVzeUpidjc5UkE/edit Title: Re: Real Boxing pc Version Post by: Gildor on April 08, 2015, 23:30 You should allow anonymous access to files.
And that'd be nice if you could post some screenshots from UModel :) Also - what error do you have when UModel attempts to load animation? Title: Re: Real Boxing pc Version Post by: swordsaint on April 09, 2015, 02:37 Ok, I changed the Google link to open, lemme know if it still doesnt work.
https://drive.google.com/file/d/0B77mMIkzkkTjMDVzeUpidjc5UkE/view?usp=sharing when I try to open animations_sf.upk in umodel it says no visual objects loaded Class statistics: 147 AnimationCompressionAlgorithm_BitwiseCompressOnly 119 AnimationCompressionAlgorithm_RemoveLinearKeys 235 AnimNotify_Script 168 AnimNotify_Sound 266 AnimSequence 2 AnimSet 1 ObjectReferencer 6 Package 5 SoundCue 3 SoundNodeAttenuation 2 SoundNodeDelay 3 SoundNodeMixer 4 SoundNodeModulator 8 SoundNodeRandom 43 SoundNodeWave Here are some screen shots (http://s5.postimg.org/g5n3e8uzb/MCushion_01.jpg) (http://s5.postimg.org/g6x17nwt3/boxer_mesh_white.jpg) (http://s5.postimg.org/3ogfr2ztj/boxer_training_asian.jpg) (http://s5.postimg.org/uaswg240n/Hostess.jpg) Title: Re: Real Boxing pc Version Post by: Gildor on April 09, 2015, 12:02 You should load both packages - one with mesh and another one with animation. Currently when you're loading animation package, mesh package is unloaded. So - in UI, select two (or more) packages with mouse and press open button. Then select a mesh, and press Ctrl+A key to cycle through animations. Everything should work, unless you'll try to attach chair animation to a man :)
Title: Re: Real Boxing pc Version Post by: swordsaint on April 10, 2015, 08:30 Cool it works, thanks alot.
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