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English Forum => Other games => Topic started by: pgw00k on April 26, 2015, 13:58



Title: Assassins Creed Chronicles: China
Post by: pgw00k on April 26, 2015, 13:58
some files can open,but some key files can't open,like"ACCEp1.upk",i want to export the character model,help~~

[вложение удалено Администратором]


Title: Re: i can't open Assassins Creed Chronicles China,help!
Post by: Gildor on April 26, 2015, 14:04
Disable animation loading.


Title: Re: Assassins Creed Chronicles: China
Post by: pgw00k on April 26, 2015, 14:16
Thanks!!!


Title: Re: Assassins Creed Chronicles: China
Post by: Awesome on May 11, 2015, 12:34
Any chance for animation support?


Title: Re: Assassins Creed Chronicles: China
Post by: Gildor on May 11, 2015, 16:41
No.


Title: Re: Assassins Creed Chronicles: China
Post by: heartstone on June 17, 2015, 09:21
i did not see this game in the list : umodel.exe -taglist, why?


Title: Re: Assassins Creed Chronicles: China
Post by: Gildor on June 17, 2015, 10:20
Because this game looks for UModel like UDK, except animations. There's no custom code for this game exists, so you don't need to override game.


Title: Re: Assassins Creed Chronicles: China
Post by: heartstone on June 18, 2015, 17:38
first, 3Q for your reply.

but all the texture UV is incorrect.


i want to say another thing:

the model info, like postion ,rotation in game scene, can read them? i think info was stored by unreal, maybe in the file ".umap" ?





Title: Re: Assassins Creed Chronicles: China
Post by: Gildor on June 18, 2015, 17:57
but all the texture UV is incorrect.
If you have wrong UVs for some mesh - probably material uses different UV for texture application. Try pressing <U> button while in model viewer, it will cycle between different texture coordinate sets.
And I believe it's not wrong for "all texture UV". At least I've been reported that everything is fine.
Quote
the model info, like postion ,rotation in game scene, can read them? i think info was stored by unreal, maybe in the file ".umap" ?
No. This information is stored in "Component" classes which are ignored by UModel.


Title: Re: Assassins Creed Chronicles: China
Post by: heartstone on June 19, 2015, 16:03
I believe it's not wrong for "all texture UV". At least I've been reported that everything is fine.

yes, character mesh is right, scene mesh is wrong.

The scene model is a piece of a piece of it, so it is very difficult to make a complete scene together. Can you give the model a position information?


Title: Re: Assassins Creed Chronicles: China
Post by: Gildor on June 19, 2015, 16:08
Can you give the model a position information?
No.

Regarding wrong mesh UVs - could you provide me a sample of problematic mesh, please?


Title: Re: Assassins Creed Chronicles: China
Post by: heartstone on June 21, 2015, 10:41
OK, i am at home now, when i go to the company, the day after tomorrow,

How to give you?  send a mail?


Title: Re: Assassins Creed Chronicles: China
Post by: Skykila on June 21, 2015, 17:02
Upload on mega.nz


Title: Re: Assassins Creed Chronicles: China
Post by: heartstone on June 23, 2015, 14:45
i can not connect "https://mega.nz/".

upload on "http://pan.baidu.com/s/1dD3zQal (http://pan.baidu.com/s/1dD3zQal)"


Title: Re: Assassins Creed Chronicles: China
Post by: Gildor on June 23, 2015, 17:33
You should upload upk, not max file.


Title: Re: Assassins Creed Chronicles: China
Post by: hojony on March 12, 2018, 17:21
which  .upk file packed the sounds clips ?3q.