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English Forum => Unreal engine 4 => Topic started by: 1212aaa on June 12, 2015, 08:44



Title: Kholat
Post by: 1212aaa on June 12, 2015, 08:44
http://store.steampowered.com/app/343710
This new game on steam runs with unreal, but using EU viewer crashes. Is possible support for this game?
(http://cdn.akamai.steamstatic.com/steam/apps/343710/ss_3fabf36b38c279aa013aa864bc5aa9883c005ce3.1920x1080.jpg?t=1434031188)
(http://cdn.akamai.steamstatic.com/steam/apps/343710/ss_4ab61b0577b821d4a5c3df843dd968e058bb7cd5.1920x1080.jpg?t=1434031188)


Title: Re: Kholat
Post by: Gildor on June 12, 2015, 10:07
What error message do you have with UModel?


Title: Re: Kholat
Post by: 1212aaa on June 12, 2015, 12:16
use Umodel try engine versions (4.0, ... 4.7) with this game





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Title: Re: Kholat
Post by: Gildor on June 12, 2015, 16:38
Nice, that's the first game with compressed PAK files. Unfortunately the game doesn't look interesting to me for purchasing it on Steam.
I'll try to simulate creation of compressed pak in "pure" Unreal engine.


Title: Re: Kholat
Post by: Gildor on June 12, 2015, 18:49
I've added support for compressed pak files. Could you try this game again, please?


Title: Re: Kholat
Post by: fil1969 on June 12, 2015, 21:05
I've added support for compressed pak files. Could you try this game again, please?
works great to me.. overide ue4 - ue4.7 why ue4.8?


Title: Re: Kholat
Post by: Gildor on June 12, 2015, 22:01
I've added support for compressed pak files. Could you try this game again, please?
works great to me.. overide ue4 - ue4.7
nice
Quote
why ue4.8?
sorry?


Title: Re: Kholat
Post by: fil1969 on June 12, 2015, 22:05
I've added support for compressed pak files. Could you try this game again, please?
works great to me.. overide ue4 - ue4.7
nice
Quote
why ue4.8?
sorry?

in your last Umodel update there's an option "override" "ue4.8" why? i thought was a fix for this game.. but since works with UE4.7 i asked why ..:)


Title: Re: Kholat
Post by: Gildor on June 12, 2015, 22:32
Here's today's readme entry:
Code:
12.06.2015
- added support for compressed UE4 pak files

So what confused you exactly?


Title: Re: Kholat
Post by: 1212aaa on June 13, 2015, 03:46
Failed to allocate 11185908 bytes
appMalloc:size=11185908 <- SerializeCompressed <- FPakFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader:Kholat/Content/Kholat/Environment/en_Buildings_03/Textures/t_en_WoodPainted_01_01_d.uasset <- UnPackage::UnPackage:Kholat/Content/Kholat/Environment/en_Buildings_03/Textures/t_en_WoodPainted_01_01_d.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage:Kholat/Content/Kholat/Environment/en_Buildings_03/Textures/t_en_WoodPainted_01_01_d.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=357


Title: Re: Kholat
Post by: Gildor on June 13, 2015, 10:03
This sounds like your system went out of memory. Are you trying to load all files from the game at the same time?


Title: Re: Kholat
Post by: 1212aaa on June 13, 2015, 10:49
yes.but my pc 8G Memory


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Title: Re: Kholat
Post by: Gildor on June 13, 2015, 10:59
yes.but my pc 8G Memory
It doesn't matter - UModel is 32-bit application, so it can't use more than 3Gb of memory.
When you're loading packages and getting "unable to allocate memory" error - just look at progress window (shown you one of your screenshots) and look at memory use value.

Regarding to screenshots, there's a different error - some mesh has too many UV sets (texture coordinates), this is not supported by UModel yet - primarily because I don't have sample asset files for testing.


Title: Re: Kholat
Post by: 1212aaa on June 13, 2015, 11:04
only one packages


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Title: Re: Kholat
Post by: Gildor on June 13, 2015, 12:43
Could you save packages with "8 UV sets" etc errors, please? (and send them to me)
I've just added an option for UI which allows to do that - see http://www.gildor.org/smf/index.php/topic,2468.msg19018.html#msg19018


Title: Re: Kholat
Post by: 1212aaa on June 13, 2015, 18:23
Kholat "8 UV sets"

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Title: Re: Kholat
Post by: 1212aaa on June 13, 2015, 18:37
Other Demo Tree "8 UV sets"

Download http://pan.baidu.com/s/1bn115LX (http://pan.baidu.com/s/1bn115LX)

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Title: Re: Kholat
Post by: Gildor on June 13, 2015, 18:45
Thank you for files, and for download instructions too :)


Title: Re: Kholat
Post by: Gildor on June 14, 2015, 15:12
New UModel has support for up to 8 StaticMesh UV sets. Everything should work now.


Title: Re: Kholat
Post by: 1212aaa on June 14, 2015, 17:39
Thanks, Gildor.

Please Add Folder Export.

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Title: Re: Kholat
Post by: Gildor on June 14, 2015, 19:54
UModel exports selected packages. If you need to export all packages from some folder, simply select them all with a mouse and press "Export". If you need to export packages from more than one folder, you may switch to "flat" display and do the same operation.


Title: Re: Kholat
Post by: rroobboo on September 01, 2015, 18:39
Thanks, Gildor.

Please Add Folder Export.
Can you view or export anything from Kholat/Content/Maps? There seems to be all levels with large files(basically all 3.21 GB's are there), but doesn't work for me.