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English Forum => Unreal engine 4 => Topic started by: chrrox on December 10, 2015, 14:26



Title: PARAGON
Post by: chrrox on December 10, 2015, 14:26
PARAGON
https://www.epicgames.com/paragon

Latest Paragon's Paks from 27.01.2018
https://cloud.mail.ru/public/KpTs/cwehjDyTm
(credit: RedBear)

The game has been abandoned, but UModel still supports it. To open its files, you should explicitly set game to "Paragon".


Title: Re: PARAGON
Post by: Chuy505 on January 12, 2016, 00:59
is this game gonna get umodel support

i got the files from the alpha if you need them and engine version is 4.11


Title: Re: PARAGON
Post by: Gildor on January 12, 2016, 01:10
is this game gonna get umodel support
Currently I don't know any UE4 game which was released but not supported by UModel.


Title: Re: PARAGON
Post by: userxxassassinator on January 25, 2016, 14:44
Yeah I can't get Umodel to work on Paragon .uasset files. getting errors like this

Code:
Unversioned UE4 packages are not supported. Please override game using UI or command line.
SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Alpha_C_U_01.uasset, ver=0/0, game=10000 <- UnPackage::LoadPackage:Alpha_C_U_01.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=418

I have tried to use every override version that Umodel has in the gui and still no luck I can provide files if you need to see them.


Title: Re: PARAGON
Post by: Gildor on January 25, 2016, 14:57
I suppose when you provided a version, error message was different.
Perhaps this game uses UE4.11, this version is not yet supported.


Title: Re: PARAGON
Post by: Headshot on January 25, 2016, 18:59
I suppose when you provided a version, error message was different.
Perhaps this game uses UE4.11, this version is not yet supported.

Paragon uses a internal branch which is based on 4.11, they actually push back changes from paragon to the master branch over time.


Title: Re: PARAGON
Post by: Gildor on January 26, 2016, 01:54
I've just uploaded new UModel version with initial support for 4.11 ("initial" - because 4.11 is in "preview" state).


Title: Re: PARAGON
Post by: userxxassassinator on January 26, 2016, 16:25
still doesn't work with any paragon files error i'm getting is this

Code:
Unversioned UE4 packages are not supported. Please override game using UI or command line.
SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Alpha_C_U_01.uasset, ver=0/0, game=1000B <- UnPackage::LoadPackage:Alpha_C_U_01.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=419

on this file

[вложение удалено Администратором]


Title: Re: PARAGON
Post by: Gildor on January 26, 2016, 17:42
Sorry, that was my mistake. Now game override will work again.
Unfortunately PARAGON's textures will not work - this game uses some custom texture storage (I suppose some kind of UE3's TFC), so UModel will crash on texture packages (at least on that one you've provided me as a sample). Disable texture loading to check if everything else works.


Title: Re: PARAGON
Post by: bukma on February 16, 2016, 13:43
It seems to work nicely with the textures disabled, I could export meshes, but it doesn't seems to export any animation. Is there any trick to solve that?

Thank you in advance


Title: Re: PARAGON
Post by: Gildor on February 16, 2016, 13:48
Animations are not supported for all UE4 games.


Title: Re: PARAGON
Post by: bukma on February 16, 2016, 15:54
Oh, didn't know...

Is there any planing on supporting animations for UE4?

TY anyway mate, and keep up the good work!


Title: Re: PARAGON
Post by: Gildor on February 17, 2016, 00:56
I have plans for UE4 animation support for a very long time. However this requires a lot of time, and I can't start this work yet.


Title: Re: PARAGON
Post by: DecadentIndividual on February 17, 2016, 02:16
It seems to work nicely with the textures disabled, I could export meshes, but it doesn't seems to export any animation. Is there any trick to solve that?

Thank you in advance

I'm currently unable to export the character meshes. Only have their accessories. Did you find any success?

(I disabled all features except Meshes and override the game in 4.11)


Title: Re: PARAGON
Post by: bukma on February 17, 2016, 19:21
I have plans for UE4 animation support for a very long time. However this requires a lot of time, and I can't start this work yet.

Thank you.

I'm currently unable to export the character meshes. Only have their accessories. Did you find any success?

(I disabled all features except Meshes and override the game in 4.11)

I could export skeletal mesh in an old version. Last one doesn't seem to work, for me at least.


Title: Re: PARAGON
Post by: DecadentIndividual on February 19, 2016, 07:40
Quote
I could export skeletal mesh in an old version. Last one doesn't seem to work, for me at least.
Hmm. I'm unsure if I got any skeletons. I only have some map meshes.

The character meshes won't export.

Guess we will have to wait.


Title: Re: PARAGON
Post by: Gildor on May 08, 2016, 16:52
I've just submitted UModel with initial UE4.12 support. It is possible that "custom texture streaming" used by PARAGON is standard feature now. Please someone try new UModel with PARAGON and check what happens with textures - they should not appear, but if my assumptions are correct, notify.log and console will contain messages looking like
Code:
TODO: BULKDATA_PayloadInSeperateFile


Title: Re: PARAGON
Post by: dracosfire83 on May 09, 2016, 04:37
******** Loading object Texture2D'TankMote.TankMote' ********

ERROR: Package "OrionGame/Content/Effects/Textures/Masks/TankMote.uasset": wrong name index 1792
UnPackage::SerializeFName:pos=000002D5 <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'TankMote.TankMote', pos=2D5, ver=505/0, game=1000D <- UObject::EndLoad <- LoadWholePackage:TankMote <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=438


Title: Re: PARAGON
Post by: Gildor on May 09, 2016, 11:26
Hm ... I think this game is not on UE4.12. The error shown by you happened in a place where engine didn't get any changes yet. Let's see if other games which uses 4.12 will have the same error.
Could you give me the uasset file with error? You can use "Tools | Save selected packages" for that.


Title: Re: PARAGON
Post by: Gildor on May 10, 2016, 00:44
Please try again.


Title: Re: PARAGON
Post by: dracosfire83 on May 11, 2016, 00:02
Unversioned UE4 packages are not supported. Please override game using UI or command line.
SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:OrionGame/Content/Effects/Textures/Masks/TankMote.uasset, ver=0/0, game=10000 <- UnPackage::LoadPackage:OrionGame/Content/Effects/Textures/Masks/TankMote.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=441

http://www.4shared.com/file/MwVbR28jce/TankMote.html


Title: Re: PARAGON
Post by: Gildor on May 11, 2016, 10:22
Did you read the error message?
http://www.gildor.org/projects/umodel/faq
look for "unversioned".


Title: Re: PARAGON
Post by: dracosfire83 on May 11, 2016, 12:10
assertion failed: Pos >= 0 && Pos < Info->UncompressedSize

FPakFile::Seek <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- TArray::Serialize:1/11 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'T_Dove_SubUV.T_Dove_SubUV', pos=377, ver=505/0, game=1000D <- UObject::EndLoad <- LoadWholePackage:T_Dove_SubUV <- CUmodelApp::ShowPackageUI <- Main:umodel_version=441

http://www.4shared.com/file/dgkOBRZvce/T_Dove_SubUV.html

I retried the last file with all but textures turned off and I did get a textured box.

(http://i1205.photobucket.com/albums/bb430/Dracosfire83/Tankmote_zpskojqfdbd.png) (http://s1205.photobucket.com/user/Dracosfire83/media/Tankmote_zpskojqfdbd.png.html)


Title: Re: PARAGON
Post by: Gildor on May 11, 2016, 12:53
I can't download the file.


Title: Re: PARAGON
Post by: Gildor on May 13, 2016, 12:43
Hi guys.
Could anyone please provide me texture files from this game (those which caused UModel to crash)? I have some free time now, pause between projects. Of course I could buy this game at Epic's Market, but I don't like MOBA games, so it is absolutely not interesting to me.
Otherwise, we should wait for summer, when Epic promised to put this game into open beta test.


Title: Re: PARAGON
Post by: exorcist on May 15, 2016, 07:46
I have the lasted cbt vision client. I can give you.


Title: Re: PARAGON
Post by: Gildor on May 15, 2016, 11:00
It would be nice if you could upload full client somewhere, so I could test UModel for compatibility with all game's files. Sometimes when I think that everything is working, occasionally some files causes UModel to crash - I'd like to avoid that.


Title: Re: PARAGON
Post by: Gildor on May 15, 2016, 23:04
Some news about PARAGON. Read my today's message here:
http://www.gildor.org/smf/index.php/topic,2583.msg20727.html#msg20727
(to not copy-paste the same text everywhere)


Title: Re: PARAGON
Post by: Gildor on May 19, 2016, 15:51
FMultisizeIndexContainer<< <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Sparrow.Sparrow', pos=4DE0, ver=505/0, game=1000D <- UObject::EndLoad <- LoadWholePackage:Sparrow <- CUmodelApp::ShowPackageUI <- Main:umodel_version=443
I think you didn't add "-pkgver=..." option to the command line. Please read my previous post (follow the link).


Title: Re: PARAGON
Post by: 1212aaa on May 19, 2016, 16:06
thanks


Title: Re: PARAGON
Post by: Gildor on May 22, 2016, 14:52
For those who experience problems with skeletal meshes (like - with face of Sparrow), you can use new UModel now which has fixes for meshes having more than 4 bone weights per vertex.


Title: Re: PARAGON
Post by: xelloslove on May 31, 2016, 18:36
Hi,

i have error

RawArray item size mismatch: expected 1, serialized 40

SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'SpawnPad_Discs.SpawnPad_Discs', pos=9BFB, ver=505/0, game=1000D <- UObject::EndLoad <- LoadWholePackage:SpawnPad_Discs <- CUmodelApp::ShowPackageUI <- Main:umodel_version=447

what is meen?


Title: Re: PARAGON
Post by: Gildor on May 31, 2016, 19:39
Hi.
This mean that you didn't read my older messages and didn't set up UModel correctly. You should use "-pkgver=..." command line option, but you set up "ue=4.12" instead.


Title: Re: PARAGON
Post by: pixellegolas on June 08, 2016, 04:06
Well I created a bat file and used the pkver command. Start umodel and browse. Try to open a .upk file in MESHES folder:

Code:
******** Loading object SkeletalMesh4'ArcBlade.ArcBlade' ********

ERROR: Trying to allocate -32 bytes
appMalloc:size=-32 <- FArray::Empty:-2 x 16 <- TArray::Serialize:0/0 <- FReferenceSkeleton<< <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'ArcBlade.ArcBlade', pos=41DC, ver=504/0, game=10000 <- UObject::EndLoad <- LoadWholePackage:ArcBlade <- CUmodelApp::ShowPackageUI <- Main:umodel_version=447



From cmd:

Code:
F:\Program\Umodel>umodel -pkgver=504
Found 14573 game files (0 skipped)
Loading package: Heroes/ArcBlade/Meshes/ArcBlade.upk Ver: 504/0 Engine: 0 Names: 239 Exports: 1 Imports: 30 Game: 10000
Loading SkeletalMesh4 ArcBlade from package Heroes/ArcBlade/Meshes/ArcBlade.upk
Loading package: Heroes/ArcBlade/Meshes/ArcBlade_Skeleton.upk Ver: 504/0 Engine: 0 Names: 246 Exports: 32 Imports: 3 Game: 10000
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::RemovedBones" was not found
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::RemovedBones" was not found
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::RemovedBones" was not found
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::RemovedBones" was not found
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::RemovedBones" was not found
WARNING: ObjectProperty "USkeletalMesh4::PhysicsAsset" was not found
WARNING: ObjectProperty "USkeletalMesh4::ShadowPhysicsAsset" was not found
WARNING: ArrayProperty "USkeletalMesh4::ClothingAssets" was not found
Loading package: Heroes/ArcBlade/Materials/M_ArcBlade_Head.upk Ver: 504/0 Engine: 0 Names: 223 Exports: 18 Imports: 87 Game: 10000
Loading package: Heroes/ArcBlade/Materials/M_ArcBlade_Torso.upk Ver: 504/0 Engine: 0 Names: 234 Exports: 20 Imports: 87 Game: 10000
Loading package: Heroes/ArcBlade/Materials/M_ArcBlade_Legs.upk Ver: 504/0 Engine: 0 Names: 210 Exports: 15 Imports: 79 Game: 10000
Loading package: Heroes/ArcBlade/Materials/M_Arcblade_Weapon.upk Ver: 504/0 Engine: 0 Names: 241 Exports: 19 Imports: 83 Game: 10000
******** Loading object SkeletalMesh4'ArcBlade.ArcBlade' ********
*** ERROR: Trying to allocate -32 bytes
appMalloc:size=-32 <- FArray::Empty:-2 x 16 <- TArray::Serialize:0/0 <- FReferenceSkeleton<< <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'ArcBlade.ArcBlade', pos=41DC, ver=504/0, game=10000 <- UObject::EndLoad <- LoadWholePackage:ArcBlade <- CUmodelApp::ShowPackageUI <- Main:umodel_version=447


Title: Re: PARAGON
Post by: Gildor on June 08, 2016, 12:02
Possible reason: may be you're using either old version of the game, or the game was updated after UModel got PARAGON's support.

However I think I saw such error before, and the reason of crash is different ... Could you please send me the file caused this error (ArcBlade.uasset)? To do that, select the file in package UI and use "Tools | Save packages" - the file will be saved to "UmodelSaved" directory.


Title: Re: PARAGON
Post by: pixellegolas on June 11, 2016, 13:46
Got error when exporting but here is an archive with some files

http://speedy.sh/eC2vY/ArcBlade.7z


Title: Re: PARAGON
Post by: Gildor on June 11, 2016, 15:40
It seems PARAGON got engine update, perhaps to release version of UE4.12. Override game to UE4.12 instead of using -pkgver option. Static mesh will not work - its format was changed a few times during UE4.12 development. There's absolutely no possibility to find which format is used by package (that's why hacky "pkgver" option appeared), so I'll update it for final 4.12 version format, dropping support for any intermediate changes.

For the future, I think I'll remove pkgver option, and will avoid any support for intermediate engine versions (like, "4.12 preview 1" etc), it's very painful.


Title: Re: PARAGON
Post by: pixellegolas on June 11, 2016, 17:48
totally understandable :)


Title: Re: PARAGON
Post by: Serena on July 06, 2016, 11:30
Can anyone upload the Paragon to somewhere else especially the character content?I've downloaded the Launcher already, but I'm unable to download Paragon. I've already tried the recommendations on how to fix it, but it didn't work.  :'(


Title: Re: PARAGON
Post by: OriginOfWaves on August 03, 2016, 00:28
looks like they changed things again with the latest update. this is what i got when i tried to extract a skeletal mesh:

Unknown DataSize 255
FMultisizeIndexContainer<< <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Venus.Venus', pos=12FAB, ver=505/0 (unversioned), game=1000D <- UObject::EndLoad <- LoadWholePackage:Venus <- CUmodelApp::ShowPackageUI <- Main:umodel_version=459

from the console

(http://i.imgur.com/0LSVdhY.png)

i uploaded the file in question to dropbox, if you have the time to look at it Gildor https://www.dropbox.com/s/f3ms1l7qdry06mo/Venus.uasset?dl=0

i tried it with and without the hack. i have the latest umodel version


Title: Re: PARAGON
Post by: Gildor on August 03, 2016, 00:38
Probably they've switched to UE4.13. Actually, 4.12 is not fully supported yet (mostly because of problems with older beta of PARAGON, which weren't compatible with 4.12)


Title: Re: PARAGON
Post by: OriginOfWaves on August 03, 2016, 04:19
yeah figured something like that has happened. man they sure like to update their engine a lot though. textures seem to be working fine by the way, no problems extracting those.


Title: Re: PARAGON
Post by: dantesai on August 05, 2016, 07:58
anyone can share the paragon game client or some sources file(*.uasset)
thx


Title: Re: PARAGON
Post by: Gildor on August 05, 2016, 11:57
Is there any problem with downloading a client using Epic Games Launcher, like anyone else?


Title: Re: PARAGON
Post by: OriginOfWaves on August 05, 2016, 19:23
game is still in closed beta, he might not have access to it. the game is too big an my upload speed to slow sorry dantesai


Title: Re: PARAGON
Post by: dantesai on August 24, 2016, 12:51
open static mesh crashed

call stack:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/3 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'SM_TetraPoint02_Static.SM_TetraPoint02_Static', pos=49CEF, ver=505/0 (unversioned), game=1000D <- UObject::EndLoad <- LoadWholePackage:SM_TetraPoint02_Static <- CUmodelApp::ShowPackageUI <- Main:umodel_version=459


Title: Re: PARAGON
Post by: Gildor on August 24, 2016, 16:29
Yes, it should crash after update. UModel's UE4 support stuck at point of previous PARAGON alpha, at engine version before 4.12 release. I'm planning to update UE4 support after 4.13 release, to support 4.12 and 4.13 with a single update. Not sure if PARAGON will work - older version used incompatible ("mid-air") UE4 version, which can't be detected by UModel and hard to be specified with options (added a hack for that). If they will use "compatible" release, everything will work well. If not ...


Title: Re: PARAGON
Post by: LumeKano on October 03, 2016, 13:49
Srry for Bump, I Will Like To Update Some Simple Here:

http://www.mediafire.com/file/iiedo54k2b58feg/Coil.7z


Title: Re: PARAGON
Post by: Gildor on October 03, 2016, 13:52
Thanks, I have the whole game installed. Unfortunately I can't find any time to work on UModel, too busy with my work and family issues.


Title: Re: PARAGON
Post by: pewposterous on October 26, 2016, 22:32
Hi

As far as i can tell, all characters from the game can be extracted except the one they just released. Her name is Countess (Codename - Vamp). Would there be any chance to get her support? Thanks~


Title: Re: PARAGON
Post by: Gildor on October 26, 2016, 22:36
UModel is not compatible with recent PARAGON (and with Unreal Tournament 4 as well). Both seems work with UE4.14. I spent some time trying to figure out what's wrong, but with no success. Let's wait for UE4.14 release.


Title: Re: PARAGON
Post by: pewposterous on October 26, 2016, 22:40
"UModel is not compatible with recent PARAGON"

Hmm, i just downloaded the game. Used your umodel, override game detection to UE4 - 4.14 and i could extract basically all the models (and textures). Sorry if i misunderstood.


Title: Re: PARAGON
Post by: Gildor on October 26, 2016, 22:43
In my tests I was able to extract everything except skeletal meshes.


Title: Re: PARAGON
Post by: pewposterous on October 26, 2016, 22:48
(http://i.imgur.com/qLSkSX8.png)

Alright. Skeletal meshes exported fine for me. I then used your ActiveX importer with 3dmax 2015, followed by the fbx exporter and now i got the rigged mesh in blender. Uv's all look fine.

Just no countess character yet D:

Thanks for the swift responses!


Title: Re: PARAGON
Post by: Gildor on October 26, 2016, 23:09
Yes, I've re-tested UModel with updated game (I think update was downloaded yesterday), and it works with every SkeletalMesh in this game. Found some issues, will fix them later.


Title: Re: PARAGON
Post by: pewposterous on October 27, 2016, 00:13
Thanks, much appreciated


Title: Re: PARAGON
Post by: Gildor on October 27, 2016, 00:19
A question for you. Did you try to import psk directly to Blender? I never tried that, but I know that there are several plugins available, like these:
https://github.com/Befzz/blender3d_import_psk_psa
https://blenderartists.org/forum/showthread.php?337493


Title: Re: PARAGON
Post by: OriginOfWaves on October 27, 2016, 00:27
Can confirm that all the skeletal meshes work for me too after the latest update. But scanning the contents still gives errors and crashes.


Title: Re: PARAGON
Post by: Gildor on October 27, 2016, 00:33
I've scanned PARAGON with no crashes. Specified a directory with pak files as "path". What kind of crashes do you have?


Title: Re: PARAGON
Post by: pewposterous on October 27, 2016, 00:44
From my experience, the .psk importer for blender is very iffy. It rarely works with newer stuff. I tried a few models, some crashed blender. Others had broken mesh and missing parts (Hair).

Also, the latest model i mentioned earlier seems to be missing. Countess - Codename: Vamp


Title: Re: PARAGON
Post by: Gildor on October 27, 2016, 00:48
From my experience, the .psk importer for blender is very iffy. It rarely works with newer stuff. I tried a few models, some crashed blender. Others had broken mesh and missing parts (Hair).
Ok, good to know that my importer is a bit better :)
Quote
Also, the latest model i mentioned earlier seems to be missing. Countess - Codename: Vamp
Is it missing in UModel or can't be imported later? Did you check all skeletal meshes in viewer? (there are not a lot of them)


Title: Re: PARAGON
Post by: pewposterous on October 27, 2016, 01:10
Missing from umodel altogether i think. Theres a total of 24 characters in the game. Umodel shows 23 of them.


Title: Re: PARAGON
Post by: OriginOfWaves on October 27, 2016, 01:19
I've scanned PARAGON with no crashes. Specified a directory with pak files as "path". What kind of crashes do you have?

Wrong tag in package: 69724F20
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:OrionGame/Binaries/Win64/OrionClient-Win64-Shipping.map, ver=100000/0, game=0 <- UnPackage::LoadPackage:OrionGame/Binaries/Win64/OrionClient-Win64-Shipping.map <- UIMenuItem::HandleCommand <- UIBaseDialog::WndProc <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_version=474

I get this error. didn't specify the directory just pointed to the root Paragon directory, maybe that's the problem

EDIT: confirmed. that was my problem. pointed to the Paks folder and everything scanned with no errors. thanks.


Title: Re: PARAGON
Post by: OriginOfWaves on October 27, 2016, 17:57
From my experience, the .psk importer for blender is very iffy. It rarely works with newer stuff. I tried a few models, some crashed blender. Others had broken mesh and missing parts (Hair).

Also, the latest model i mentioned earlier seems to be missing. Countess - Codename: Vamp

can confirm that the latest Countess character is missing from umodel. not just the skeletal mesh but also textures, materials, hero data. all of the files related to her are not showing in the tool. is it possible that she's been encrypted or packed differently than the rest of the heroes?


Title: Re: PARAGON
Post by: Gildor on October 28, 2016, 16:32
I found the problem, it's now fixed. UModel was limited to work with up to 32k game files, but PARAGON has 35k. Now I've removed this limit, and all models should be visible. New character resides in 2nd pak file which will be picked up together with main pak file.


Title: Re: PARAGON
Post by: pewposterous on October 28, 2016, 16:57
Thanks! Ive actually used umodel before on other games and youve been very quick to respond and fix issues. As a thank you, just made a donation :D


Title: Re: PARAGON
Post by: pewposterous on October 28, 2016, 17:53
alrighty, little hiccup trying to extract the Vamp Mesh

assertion failed: Skeleton->ConvertedAnim

Call stack:
"ExportObject:Skeleton'Vamp_Skeleton' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=490"


Title: Re: PARAGON
Post by: Gildor on October 28, 2016, 17:59
Sorry, reuploaded UModel. Please try again.
And thank you for donation :)


Title: Re: PARAGON
Post by: pewposterous on October 28, 2016, 18:17
Sorry, reuploaded UModel. Please try again.
And thank you for donation :)

Still got same error unfortunetly


Title: Re: PARAGON
Post by: Gildor on October 28, 2016, 18:22
Just tried UModel from gildor.org and it works well. I've disabled some work-in-progress code to not confuse users, and this code caused error in your older message. Please try again, perhaps your UModel is "not in sync".


Title: Re: PARAGON
Post by: pewposterous on October 28, 2016, 18:30
Just tried UModel from gildor.org and it works well. I've disabled some work-in-progress code to not confuse users, and this code caused error in your older message. Please try again, perhaps your UModel is "not in sync".
Hmm maybes theres a problem with my installation? I played the game earlier today. hmmm my head (midnight where i live :x)

EDIT - Ok so i just verified my installation. Everything appears fine. Redownloaded Umodel from gildor.org. Ran it, browsed to Paragon root directory, set overide to 4.14 and im still getting the error. Any ideas?

Edit EDIT - So, even though im getting the error. It seems its still extracting everything


Title: Re: PARAGON
Post by: Gildor on October 28, 2016, 19:09
Ah, I see ... If you'll load a mesh into viewer and then press Ctrl+X, everything works. If you'll press "export" instead of load, then UModel crashes at the end of export.
I think you should use workaround with loading mesh into viewer now, I'll check if this bug is critical or not.


Title: Re: PARAGON
Post by: Gildor on October 28, 2016, 19:10
By the way ...

https://www.youtube.com/watch?v=KSZaX0YQ2qg
(the video has subtitles and no audio)


Title: Re: PARAGON
Post by: OriginOfWaves on October 28, 2016, 22:23
great work on the animations my man and thanks for the latest update.


Title: Re: PARAGON
Post by: pewposterous on October 29, 2016, 11:36
damn nice work!


Title: Re: PARAGON
Post by: Serena on November 19, 2016, 12:00
game is still in closed beta, he might not have access to it. the game is too big an my upload speed to slow sorry dantesai

How big is it?


Title: Re: PARAGON
Post by: Gildor on November 19, 2016, 12:10
The whole PARAGON is 21Gb.
Just for your information (for everyone who's using UModel with PARAGON). Ongoing update for UModel will break compatibility with current build of PARAGON. Again. because PARAGON uses "intermediate" version of UE4.14. This is the reason why UModel with UE4.14 support was not uploaded to gildor.org site yet. But when I'll need to do that, compatibility will be lost.


Title: Re: PARAGON
Post by: Wits on December 05, 2016, 23:56
Greetings! Today I tried to unpack anything from Paragon, but failed to pull even texture = (. I need the old version UModel or what?

Here is the text to an error:
Quote
Unversioned UE4 packages are not supported. Please override game using UI or command line.
SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:/OrionGame/Content/Characters/Heroes/Grux/BP_Grux.uasset, ver=0/0, game=10000 <- UnPackage::LoadPackage:/OrionGame/Content/Characters/Heroes/Grux/BP_Grux.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=514
And with 4.14 override
Quote
Package "/OrionGame/Content/Characters/Heroes/Pyro/BP_Pyro.uasset": wrong name index -40
UnPackage::SerializeFName:pos=00003672 <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:/OrionGame/Content/Characters/Heroes/Pyro/BP_Pyro.uasset, ver=508/0, game=1000F <- UnPackage::LoadPackage:/OrionGame/Content/Characters/Heroes/Pyro/BP_Pyro.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=514

Maybe someone has already unpacked models? Or version of the game, which i can unpack? I need some male character exept "Steel".

Thank you! :)


Title: Re: PARAGON
Post by: Gildor on December 06, 2016, 00:01
Hi.
1. Regarding unversioned packages - this was discussed so many times on forum ... People are just too lazy to search on the forum, check FAQ etc ...
2. Regarding crash with loading packages - it is not solvable at the moment. Reasons are also explained in this thread.


Title: Re: PARAGON
Post by: scmn182 on December 09, 2016, 01:38
Watched your tutorial videos and attempted to extract the "Sword" skelMesh after manually setting the version to 4.13 (4.14 crashes when attempting to scan content).

With 4.13, I get a mem error:

******** Loading object SkeletalMesh4'sword.Sword' ********

ERROR: Memory: bad allocation size -1607294976 bytes
appMalloc:size=-1607294976 (total=115 Mbytes) <- FArray::Empty:939800576 x 12 <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:0/17 <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'sword.Sword', pos=407321, ver=505/0 (unversioned), game=1000E <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=514


Is there any way to fix this so I can extract the mesh?  I seem to be able to extract textures just fine.

Also, I'm aware that your tool extracts materials in a *.mat format to work with the ActorX importer. Is there no way to import the original material (with full shader tree) into UE4?  *Edit: and if it's not possible to import the original uasset material into my unreal project to view the entire shader tree, is it possible to view it in text format? Values, etc?  I'm trying to unlock the mysteries of the hair material they used for Sparrow, and it would be nice to be able to view that shader tree in unreal in its entirety.

 Thanks!


Title: Re: PARAGON
Post by: Gildor on December 09, 2016, 08:09
Watched your tutorial videos and attempted to extract the "Sword" skelMesh after manually setting the version to 4.13 (4.14 crashes when attempting to scan content).
...
Is there any way to fix this so I can extract the mesh?  I seem to be able to extract textures just fine.
No way. PARAGON uses something between 4.13 and 4.14, there's no way to specify this semi-version in UModel. You may try to use older UModel which didn't have FULL 4.14 support - try different versions here: https://github.com/gildor2/UModel/commits/master/umodel.exe
Quote
Also, I'm aware that your tool extracts materials in a *.mat format to work with the ActorX importer. Is there no way to import the original material (with full shader tree) into UE4?  *Edit: and if it's not possible to import the original uasset material into my unreal project to view the entire shader tree, is it possible to view it in text format? Values, etc?  I'm trying to unlock the mysteries of the hair material they used for Sparrow, and it would be nice to be able to view that shader tree in unreal in its entirety.
No way.


Title: Re: PARAGON
Post by: LumeKano on December 09, 2016, 14:47
here we go guys:

https://github.com/gildor2/UModel/blob/b92580a4873cdc4c32b30607112f7a72b9b63671/umodel.exe

btw Thx u Very Much Gildor:)



Title: Re: PARAGON
Post by: scmn182 on December 09, 2016, 23:00
here we go guys:

https://github.com/gildor2/UModel/blob/b92580a4873cdc4c32b30607112f7a72b9b63671/umodel.exe

btw Thx u Very Much Gildor:)



Thank you and Gildor for the response and the link to a working version! I appreciate the help.  :)


Title: Re: PARAGON
Post by: freemanpro on December 14, 2016, 18:04
Plz . Share Anybody this Game Install Client. Thx


Title: Re: PARAGON
Post by: Gildor on December 14, 2016, 18:07
What about obtaining it using Epic Games Launcher? That'd be much faster, than uploading 25Gb somewhere.


Title: Re: PARAGON
Post by: dantesai on December 15, 2016, 18:00
today,i saw the umodel lastest version is fullsupport  PARAGON (alpha),include Mesh\Tex\Anim\Stat,but i use umodel to test extract some static mesh, popup a fatal error window,message is
Code:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'SM_Agelsjon02_Cliff.SM_Agelsjon02_Cliff', pos=44EF0, ver=504/0 (unversioned), game=1000D <- UObject::EndLoad <- LoadWholePackage:SM_Agelsjon02_Cliff <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=514
:-[


Title: Re: PARAGON
Post by: dantesai on December 15, 2016, 18:07
the improved extraction keep source catalogue must give gildor thumbs up. ;D


Title: Re: PARAGON
Post by: Gildor on December 15, 2016, 18:14
i saw the umodel lastest version is fullsupport  PARAGON (alpha) ...
See a few posts above. You should get older version of UModel for PARAGON support (however it will not have "new extraction system").


Title: Re: PARAGON
Post by: dantesai on December 16, 2016, 06:32
thx. ;D
but where is find older version download page, i can't find in http://www.gildor.org/en/projects/umodel#files
or select older version in Umodel Startup Options window?
sadly,i tested 4.0 until 4.14,all failed. :-[


Title: Re: PARAGON
Post by: Gildor on December 16, 2016, 09:16
but where is find older version download page, i can't find in http://www.gildor.org/en/projects/umodel#files
as I mentioned, you just had to read a few posts above - http://www.gildor.org/smf/index.php/topic,2902.msg21604.html#msg21604


Title: Re: PARAGON
Post by: dantesai on December 16, 2016, 10:33
but where is find older version download page, i can't find in http://www.gildor.org/en/projects/umodel#files
as I mentioned, you just had to read a few posts above - http://www.gildor.org/smf/index.php/topic,2902.msg21604.html#msg21604
awesome


Title: Re: PARAGON
Post by: dantesai on December 16, 2016, 10:57
sadly,i use the special older version umodel,it unwork for static mesh,
Code:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'EditorCube.EditorCube', pos=18D9, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=500


Title: Re: PARAGON
Post by: Gildor on December 16, 2016, 11:01
Which UE4 version did you chose in UI?


Title: Re: PARAGON
Post by: dantesai on December 16, 2016, 11:10
Which UE4 version did you chose in UI?
4.13\4.14 both tested


Title: Re: PARAGON
Post by: Gildor on December 16, 2016, 11:13
Please try 4.14.


Title: Re: PARAGON
Post by: dantesai on December 16, 2016, 11:22
Please try 4.14.
still crash
Code:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/3 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'Base_Wall_Piece_F_B.Base_Wall_Piece_F_B', pos=43467, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=500
and...skeleton mesh both unwork
Code:
FPakFile::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize:162294/2080996617 <- FSkelMeshSection4<< <- TArray::Serialize:0/17 <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Sparrow.Sparrow', pos=9FDE3B, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=500


Title: Re: PARAGON
Post by: Gildor on December 16, 2016, 11:43
I've checked UModel from github (build 500), both meshes you've tested worked well when I specified UE4 = 4.14.
Probably you have outdated PARAGON client - please try updating it.


Title: Re: PARAGON
Post by: dantesai on December 16, 2016, 12:22
I've checked UModel from github (build 500), both meshes you've tested worked well when I specified UE4 = 4.14.
Probably you have outdated PARAGON client - please try updating it.
OK


Title: Re: PARAGON
Post by: DoctorJew on January 03, 2017, 02:38
So how are textures actually extracted from Paragon? Tried exporting various uassets and managed to only find one color texture (for the face). All I can find are normals and weird RGB textures:

(https://files.catbox.moe/mo93w0.png)


Title: Re: PARAGON
Post by: Gildor on January 03, 2017, 10:01
Did you hear about layered materials? This texture is a mask for mixing different layers.


Title: Re: PARAGON
Post by: Awesome on January 06, 2017, 17:35
hi.
i have problem for export o open some animation.
many of them are work fine but i have error for some.
for example:
Loading AnimSequence4 Melee_A from package OrionGame/Content/Characters/Heroes/ArcBlade/Animations/Launch_Anims/Melee_A.uasset
WARNING: StructProperty "UAnimSequence4::RawCurveData" was not found
Loading package: OrionGame/Content/Characters/Heroes/ArcBlade/Meshes/ArcBlade_Skeleton.uasset Ver: 508/0 Engine: 0 [Unversioned] Names: 275 Exports: 33 Imports: 3 Game: 1000F
Loading Skeleton ArcBlade_Skeleton from package OrionGame/Content/Characters/Heroes/ArcBlade/Meshes/ArcBlade_Skeleton.uasset
WARNING: ArrayProperty "USkeleton::Sockets" was not found
WARNING: ArrayProperty "USkeleton::SlotGroups" was not found
******** Loading object Skeleton'ArcBlade_Skeleton.ArcBlade_Skeleton' ********
*** ERROR: Unknown translation compression method: 4 (ACF_Fixed32NoW)
TransKeys <- PerTrackCompression <- USkeleton::ConvertAnims:Skel=ArcBlade_Skeleton Anim=Melee_A <- UAnimSequence4::PostLoad <- PostLoad:Melee_A <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=501




Title: Re: PARAGON
Post by: Gildor on January 06, 2017, 17:45
Hi.
This is normal situation. I've explained it here:
http://www.gildor.org/smf/index.php/topic,2583.msg21534.html#msg21534


Title: Re: PARAGON
Post by: 1212aaa on January 10, 2017, 16:58
appMalloc:size=1997317468 (total=27 Mbytes) <- FArray::Empty:-191470819 x 12 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:/OrionGame/Content/Characters/Heroes/FallenAngel/Meshes/FallenAngel.uasset, ver=508/0, game=1000F <- UnPackage::LoadPackage:/OrionGame/Content/Characters/Heroes/FallenAngel/Meshes/FallenAngel.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=530

maybe PARAGON 4.15 now


Title: Re: PARAGON
Post by: Gildor on January 10, 2017, 20:02
I've updated UModel to UE4.15 support.

This UE4 version was not released yet, so I'm supporting current state of the engine. PARAGON is now supported - again. You must override game to UE4.15. It is very likely that compatibility will be lost when UE4.15 will be released, and I'll add support for final version of the engine to the UModel.

Please note that some animations still crashes UModel - exactly like before. So, don't spam here and there about crashes.


Title: Re: PARAGON
Post by: pewposterous on January 31, 2017, 20:08
Hello!

Paragon just updated. 31st Jan 2017. Umodel no longer works. Tried both 4.14 and 4.15 override. Both give the same error

Fatal Error
Encrypted PAKs are not supported
Call Stack:
Quote
FPakEntry<< <- FPakVFS::ReadDirectory <- MountVFS <- RegisterGameFile:F:\Paragon/OrionGame/Content/Paks/OrionGame-WindowsClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=F:\Paragon <- Main:umodel_version=545

Edit. You just released a new version of Umodel. Paragon working again. Damn your fast :D

Edit 2. New Hero 'ice'. Mesh model gives this Error

Quote
Memory: bad allocation size 369193152 bytes
appMalloc:size=369193152 (total=29 Mbytes) <- FArray::Empty:-2139792124 x 48 <- TArray::Serialize:0/0 <- SerializeBulkArray <- FSkeletalMeshVertexBuffer4<< <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Ice.Ice', pos=DB4D1, ver=511/0 (unversioned), game=10010 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_version=546


Title: Re: PARAGON
Post by: Gildor on January 31, 2017, 21:00
Hi,
I've updated PARAGON and tried UModel with new files. Yes, some files in updated pak are encrypted. Good news is that not all files, but just 78 of them (from over 42k). I've changed UModel's logic so now it won't crash when it will notice encrypted file, but will simply ignore such files. Now UModel can open PARAGON assets again.
Bad news (well, not so bad, at least not critical): PARAGON got engine update, and they've changed SkeletalMesh format. So, skeletal meshes won't work until I'll fix them.


Title: Re: PARAGON
Post by: pewposterous on January 31, 2017, 21:02
Thanks for the quick updates. Much appreciated


Title: Re: PARAGON
Post by: Gildor on February 01, 2017, 13:16
UE4.15 support has been updated. PARAGON will work again, however some other games like UT4 will stop working (until their engines will be updated).


Title: Re: PARAGON
Post by: pewposterous on February 01, 2017, 13:51
Thanks, working great!


Title: Re: PARAGON
Post by: kai_joshu on February 04, 2017, 17:34
So...new here. Would it be odd that I joined this forum for 1 question? Well, I will probably have more later. Anywho...

First off, awesome job. If I find a proper thread for a post like that, I'll use it LOL

Secondly...just downloaded UModel, and I have to say I am confused...but getting it bit by bit. Some models load just fine, but others...well...

Here is what I get when trying to load Gideon (RiftMage)

FMultisizeIndexContainer<< <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'RiftMage.RiftMage', pos=3679E1, ver=511/0 (unversioned), game=10010 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_version=547

Any ideas? Or did I miss something in previous posts? I attempted to find an answer, but nothing came up similar.


Title: Re: PARAGON
Post by: Gildor on February 04, 2017, 18:10
Fixed. Thank you for report.


Title: Re: PARAGON
Post by: kai_joshu on February 05, 2017, 11:28
Sweet! Got him exported, now I'm hitting a vertex bug...hmm...prossibly something on my end. Awesome, again.


Title: Re: PARAGON
Post by: Headshot on February 08, 2017, 01:25
I noticed most animations still have the garbage data inside and i doubt its going to change soon :/.

Tried editing umodel myself but i sadly don't have the time to fully understand the UE4 Anim Format yet. Would you be interested in adding a hack to work around the garbage data? I would also donate some money for this task. Just curious if its too time consuming or a easy fix.



Title: Re: PARAGON
Post by: Gildor on February 08, 2017, 09:18
I noticed most animations still have the garbage data inside and i doubt its going to change soon :/.
I found just several animation tracks. Can't say "most animations".
I expected that
a) this is some change in PARAGON animation format which will appear in stock UE4 - not happened
b) this is some bug in PARAGON data cooker, and PARAGON has a fix for it, tried to dig into PARAGON executable - but it's encrypted
c) this is some bug in cooked data, but PARAGON is not crashed just because these animations are not used

Most likely, case c) I'm waiting for full re-cook of PARAGON data, where all bugs should go away. However I'm unsure if this will happen one day, because this game uses delta updates to minimize patch size.

Quote
Tried editing umodel myself but i sadly don't have the time to fully understand the UE4 Anim Format yet. Would you be interested in adding a hack to work around the garbage data? I would also donate some money for this task. Just curious if its too time consuming or a easy fix.
As usual, I'm not interested doing any changes just because some single game has bugs. Of course, this is Epic's game, but 1) it's a garbage game, and 2) it's in alpha stage. I'm using PARAGON just to verify that UModel works with the most recent version of UE4.


Title: Re: PARAGON
Post by: esr911 on February 10, 2017, 02:38
It too bad too, Paragon has everything going for it. Great models, great animation, UE4, but it's a shit game, I agree with Gildor.


Title: Re: PARAGON
Post by: freakprince on February 15, 2017, 12:22
Animation not supported, textures not supported aswell. Basically nothing supported.


Title: Re: PARAGON
Post by: Gildor on February 15, 2017, 12:52
Everything works well.


Title: Re: PARAGON
Post by: freakprince on February 16, 2017, 00:32
I've followed your videos set the UE4 to 4.15 and most animations crash umodel and also the character model textures appear jagged up


Title: Re: PARAGON
Post by: Gildor on February 16, 2017, 08:11
I think you didn't read this thread.


Title: Re: PARAGON
Post by: Gildor on February 16, 2017, 20:36
I've added a fix for loading corrupted PARAGON animations. I'm not going to find a way of processing them, such animations are simply dropped. You'll notice a message in console and in notify.log.


Title: Re: PARAGON
Post by: DevDorian on March 04, 2017, 06:32
First off thank you Gildor for the hard work. Seriously. We wouldn't be able to do s--- without your work here with Paragon. I'll skip you a donation soon :) .

I've been lurking here for a couple months now and have finally been able to extract Countess (Codename: Vamp) using 4.15 today. I can see her in the viewer as well. This is using the latest umodel version with the latest Paragon files.

I saved the extracted skeletal mesh psk but Blender crashes when trying to import the psk (tried only the mesh and bones and then just the mesh after the first crash. Same results). Does anyone know a way to fix this? Using Blender 2.76b (with the plugin enabled for export/import PSK). I'll furnish more detail when asked.


Title: Re: PARAGON
Post by: Gildor on March 04, 2017, 09:38
Please check this thread regarding Blender plugins - http://www.gildor.org/smf/index.php/topic,487.0.html
May be it will be useful.


Title: Re: PARAGON
Post by: DoctorJew on March 07, 2017, 22:13
New Paragon update released today, getting this issue on export now of mesh:


SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:/OrionGame/Content/Characters/Heroes/Sparrow/Skins/SparrowSkin_Default.uasset, ver=512/0, game=10011 <- UnPackage::LoadPackage:/OrionGame/Content/Characters/Heroes/Sparrow/Skins/SparrowSkin_Default.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=553


Title: Re: PARAGON
Post by: Gildor on March 07, 2017, 23:22
Everything works very well. For some strange reason you've put "UE4.16" into "Game" field, however this game used 4.15 for quite a long time.


Title: Re: PARAGON
Post by: freezingwreck on April 07, 2017, 03:01
Thank you so much for the work you do Gildor. i donated 20 dollars to you in support. i would like better video tutorials in the future for Paragon in particular.

Im having trouble with the textures like the other people on this thread. You mentioned the Layers thing but I still dont get it.

I saw your "UModel: working with UE4 assets (with subtitles)" video. But it doesnt show how to get the textures to look right. Please make a tutorial so that I can have the models look like how they look like in the game.


Title: Re: PARAGON
Post by: Gildor on April 07, 2017, 09:35
Sorry, I never tried to load PARAGON models into UE4. And I don't know how to use textures exactly. However, layer masks are quite clear for use. Just look at model in action and see which material is used for red/green/blue channels (like, "leather", "chrome", "gold", "skin").

If you don't know what are "layered materials" in Unreal, google for "ue4 layered materials", it is very simple for understanding tech.

Thank you for donation. However I'm not "working for community money", so if your donation was supposed to pay for new tutorial - you're not right, and I'll return it.


Title: Re: PARAGON
Post by: freezingwreck on April 08, 2017, 01:03
I will look up  Layered Materials for Unreal but I dont think Im going to be able to figure it out without a tutorial.

You dont have to accept my money if you dont want to. I dont know what motivates you but if you're doing all this work for the community Im not the only one trying to figure this out. I think everyone in this thread would appreciate a video tutorial on this subject.


Title: Re: PARAGON
Post by: Gildor on April 08, 2017, 09:19
Yes, I'm doing this for community. And, according to you, now I'm responsible to help everyone with everything? :)
I didn't load PARAGON meshes to UE4, and didn't try to recreate materials. So, trying to "create a tutorial" would force me to spend unreasonable amount of time trying to do that work by myself, and then record a tutorial.


Title: Re: PARAGON
Post by: Gildor on April 08, 2017, 09:28
I found a good tutorial about layered materials - how to set up it, how it works, what happens when blending colors are changing.
https://www.youtube.com/watch?v=w8ivZCiaepw

Also, useful information here:
Layered Materials (https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LayeredMaterials/)
Creating Layered Materials (Tutorial) (https://wiki.unrealengine.com/Creating_Layered_Materials_(Tutorial))

I hope this information will be enough to understand main principles and start making own materials. But of course you shouldn't be "absolute noob" in UE4, otherwise you'll need to start from much more simple things.


Title: Re: PARAGON
Post by: Teybeo on May 01, 2017, 19:08
Hello Gildor,

I've been using your awesome tool for quite a while now to peak inside Paragon content.

I managed to convert the .psk to .obj and then import the models into Blender and tried recreating the materials but it's really hard to guess how they are using the layers and masks (except the albedo, AO, normal). I'm understanding you can't really improve it but it's not surprising given how complex the materials can be in ue4.

Recently, I stumbled upon this texture which is not showing anything, whereas in-game they applied a heavy blur on it to kinda hide it (because it's a coming soon dailyquest), but you can still tell there is a placeholder image. Any idea what's going on ? (http://i.imgur.com/GtqQhOd.png)


Title: Re: PARAGON
Post by: Gildor on May 01, 2017, 19:33
UModel shows textures from MaterialInstance, parent MaterialInstance, Material itself, etc. It doesn't recognize if child material overrides texture parameter or not, just dumps everything. "Placeholder" sounds like this is a default parameter's texture, and most likely it is overridden in child material. Just ignore it.

To understand texture usage, sometimes you can use "Dump" command ("D" key) when viewing material in viewer.


Title: Re: PARAGON
Post by: suken on July 03, 2017, 21:12
yesterday i tried  to extract the latest client and got this error
I used 19 july umodel  with 4.15 override
(http://i65.tinypic.com/2rdc5tw.jpg)

here is what the package looked like when i loaded the PAKS folder in umodel

(http://i64.tinypic.com/2ykidqv)

is it encrypted? the size is very small


Title: Re: PARAGON
Post by: Gildor on July 03, 2017, 21:22
PARAGON used 4.16 for quite a long time.


Title: Re: PARAGON
Post by: suken on July 04, 2017, 00:20
Thanks, i managed to view the models now


Title: Re: PARAGON
Post by: bovoof on July 08, 2017, 16:04
Hey there!

Loving your tool. I've looked at the compatibility page and it said Paragon was able to load animations but I can't seem to get them to work. I've looked around and realised you ran into issues with garbage data and game compatibility; does this mean that currently animations can't be loaded? Otherwise I think I need some help to get them to work so if anyone has any insights that'd be great. =p


Title: Re: PARAGON
Post by: Gildor on July 08, 2017, 16:14
Hi.
I've just checked animations. It seems my protection against crash with "bad" animations is not so effective not like before, so UModel crashes. I have no idea what and why did they do with animations.


Title: Re: PARAGON
Post by: OriginOfWaves on July 08, 2017, 21:34
The main problem I think is that this game comes directly from Epic. So whenever they come up with some new feature or tech for the Unreal Engine it ends up being added to Paragon not long after. Hell, whenever they have to showcase something new Epic usually uses Paragon to do it. So I imagine that they optimized or changed something to do with animations recently and it got introduced to Paragon in their latest patch.


Title: Re: PARAGON
Post by: bovoof on July 08, 2017, 21:50
Ah damn, that's unfortunate. Oh well, figured it wouldn't hurt to ask to save time but I'll just make my own custom animations. Take care! =]


Title: Re: PARAGON
Post by: Darton on July 11, 2017, 12:36
Hi,

since Paragons' main pak is encrypted now, how you guys manage -if you even can- unpacking it?
Or should we forget fiddlin' with the models from now on?

Thank you :)


Title: Re: PARAGON
Post by: Gildor on July 11, 2017, 12:37
It is not encrypted. There are just a few ini files which has encryption. Everything else is ok.


Title: Re: PARAGON
Post by: Darton on July 11, 2017, 12:41
I used unrealpak.exe from UE/binaries (both 4.15 and 4.16), and the unpacker halt with some strange error message
!key=not provided or something (my pc currently unavailable), your extract.exe says something about paragon pack error 0000

Which unpacker do you use Gildor?

My Paragon have the latest patch.

(I'll provide screenshot, when I get home)


Title: Re: PARAGON
Post by: Gildor on July 11, 2017, 13:14
I'm not using any pak extractor. I'm opening pak in UModel.


Title: Re: PARAGON
Post by: Darton on July 11, 2017, 13:44
I meant the huge 22gigabyte orion-gameclient pak...  ;D


Title: Re: PARAGON
Post by: Gildor on July 11, 2017, 14:52
I meant the same.


Title: Re: PARAGON
Post by: Darton on July 11, 2017, 15:09
Oh, wow  :o

In that case, it's really great news.

Thank You very much Gildor!


Title: Re: PARAGON
Post by: suken on July 12, 2017, 10:29
There is  a problem, Shinbi one of the heroes is extracted as  .pskx, eventhough in the umodel shows it as  skeletal mesh. 

Does this has something to do with the fact that  she was disabled a week  ago because of a bug?  though i am sure that she has been enabled again.


Title: Re: PARAGON
Post by: Gildor on July 12, 2017, 10:35
This is not a problem. "pskx" file extension is used for static meshes, and for skeletal meshes when they have too many vertices to fit psk format restrictions.


Title: Re: PARAGON
Post by: suken on July 12, 2017, 11:45
sorry for noob question, which script should i use to import this shinbi.pskx into blender,
this one
https://github.com/Befzz/blender3d_import_psk_psa
or this one
http://blenderartists.org/forum/showthread.php?337493-Importing-Static-Mesh-From-Unreal-Engine-(*-pskx)
and which version of blender?
are the weight and  rigging kept intact?


Title: Re: PARAGON
Post by: Gildor on July 12, 2017, 12:00
I never used Blender, so I can't answer. Why don't you just try both?


Title: Re: PARAGON
Post by: suken on September 22, 2017, 17:51
RawArray item size mismatch: expected 14624000, serialized 4

SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4<< <- TArray::Serialize:1/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Ice.Ice', pos=90D8D6, ver=512/0 (unversioned), game=ue4.[0-16] <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=597


after today's update, some  of the models could not be opened


Title: Re: PARAGON
Post by: Gildor on September 22, 2017, 18:00
What about updating your umodel? I think you're using July 2017 version.


Title: Re: PARAGON
Post by: suken on September 22, 2017, 18:21
it still didn't work


Title: Re: PARAGON
Post by: Gildor on September 22, 2017, 19:11
Downloaded the update. Something meshes works (crash), some - not. Materials and textures seems still working. (this is how more or less suitable report should look like :))
I have no idea which Unreal engine version is used here now, but I didn't do an update to umodel when 4.17 was released. And now 4.18 is in preview state. So this had to happen one day.


Title: Re: PARAGON
Post by: suken on September 24, 2017, 06:04
sorry I was not clear enough.   luckily umodel can open all new skins that came with this update .Take your time Gildor.  the  next update is delayed until 3 october


Title: Re: PARAGON
Post by: Juso3D on September 29, 2017, 06:09
Downloaded the update. Something meshes works (crash), some - not. Materials and textures seems still working. (this is how more or less suitable report should look like :))
I have no idea which Unreal engine version is used here now, but I didn't do an update to umodel when 4.17 was released. And now 4.18 is in preview state. So this had to happen one day.

Seems to be updated to the 4.17 engine,

Code:
{
"MajorVersion" : 4,
"MinorVersion" : 17,
"PatchVersion" : 0,
"Changelist" : 3537225,
"CompatibleChangelist" : 0,
"IsLicenseeVersion" : 0,
"IsPromotedBuild" : 1,
"BranchName" : "++Orion+Release-41.3"
}

Textures are loading fine, just Meshes crash.


Title: Re: PARAGON
Post by: Gildor on September 29, 2017, 19:59
Paragon should work now. Just get a new UModel and set engine to 4.18.


Title: Re: PARAGON
Post by: Juso3D on October 02, 2017, 09:10
Paragon should work now. Just get a new UModel and set engine to 4.18.

Now loads again with 4.18, however the animations not longer do, crashes soon has they loaded in.

Code:
TArray: index 0 is out of range (0)
PerTrackCompression <- USkeleton::ConvertAnims:Skel=Femme_Skeleton Anim=Jump_Apex <- UAnimSequence4::PostLoad <- PostLoad:Jump_Apex <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=620


Title: Re: PARAGON
Post by: Gildor on October 02, 2017, 10:37
Some animations works, some - not. Just like before.


Title: Re: PARAGON
Post by: suken on October 02, 2017, 14:14
awesome, thank you very much gildor


Title: Re: PARAGON
Post by: Juso3D on October 02, 2017, 15:22
Some animations works, some - not. Just like before.

interesting, before could load Femme character with Q_pull_kick animation, can no longer  :-[


Title: Re: PARAGON
Post by: Gildor on October 27, 2017, 19:02
Please try loading animations again (with new umodel). I've fixed one bug there which caused problems with animations in some cases.


Title: Re: PARAGON
Post by: blowhise on January 21, 2018, 05:21
Hello.

I'm learning to model, but I need some good references, specially with the measures. So, is there anyone who could help me to extract the guns of Twin Blast and the Rifle of Wraith? Too much to ask if they could came with the textures?

I've already try to use the UE Viewer, but right now is no viable extract them :(

Thanks in advance


Title: Re: PARAGON
Post by: superbrit on January 22, 2018, 02:12
Hi Gildor, I'm running into problems trying to open/export any of the "hero" meshes. I've tried with the latest version of umodel and the latest version of paragon.

Code:
appMalloc:size=591397056 (total=30 Mbytes) <- FArray::Empty:9240579 x 64 <- TArray::Serialize:0/0 <- FSkelMeshSection4<< <- TArray::Serialize:0/65536 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Phase.Phase', pos=9139, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=647

Am I missing something really obvious or could it be that they've updated to 4.19 as the preview came out a week ago.


Title: Re: PARAGON
Post by: Gildor on January 22, 2018, 11:28
Hi. Sorry, I'm not updating UModel for PARAGON and Fortnite anymore. Too much mess with things which will be lost anyway.


Title: Re: PARAGON
Post by: superbrit on January 22, 2018, 12:48
Hi. Sorry, I'm not updating UModel for PARAGON and Fortnite anymore. Too much mess with things which will be lost anyway.

That's a shame but I understand, thank you.

You wouldn't happen to know anywhere I could download an older version of Paragon from would you?


Title: Re: PARAGON
Post by: Gildor on January 27, 2018, 10:15
PARAGON is over
https://www.epicgames.com/paragon/en-US/news/paragon-to-close-on-april-26


Title: Re: PARAGON
Post by: RedBear on January 27, 2018, 10:24
PARAGON is over
https://www.epicgames.com/paragon/en-US/news/paragon-to-close-on-april-26
How about making full support for the game after it is closed? That would be great.)


Title: Re: PARAGON
Post by: lolwat on January 27, 2018, 16:28
PARAGON is over
https://www.epicgames.com/paragon/en-US/news/paragon-to-close-on-april-26
How about making full support for the game after it is closed? That would be great.)


This indeed would be nice!
If it's not too much work or take too much time, please consider it, Gildor! :)
Thanks


Title: Re: PARAGON
Post by: Gildor on January 27, 2018, 18:26
In one year, there will be no place where this game will be downloadable.


Title: Re: PARAGON
Post by: lolwat on January 27, 2018, 20:06
In one year, there will be no place where this game will be downloadable.

Well, I'm active here for a few years and if that is the case, I could guarantee the download links for everyone here through my Google Drive.  :P
But of course, it's all up to you. :p


Title: Re: PARAGON
Post by: Gildor on January 27, 2018, 22:45
PARAGON uses standard engine, just some "different" engine version. Actually I didn't try PARAGON files for a long time, so I'm even not sure if it works or not.


Title: Re: PARAGON
Post by: LumeKano on January 28, 2018, 10:29
this is final simple:

http://www.mediafire.com/file/9821tf7qebx7r1t/Grux.rar


Title: Re: PARAGON
Post by: lolwat on January 28, 2018, 15:31
It seems to be using 4.19 or something like that.
Textures work, but nothing else loads.  :-\


Title: Re: PARAGON
Post by: Juso3D on January 28, 2018, 20:20
Would the Meshes and Skeletons not loading be because of the AES Key needed for it or nope?

Found this over from Aluigi's QuickBMS etc.
(http://i.imgur.com/8jQgHQx.png) (https://imgur.com/8jQgHQx)


Title: Re: PARAGON
Post by: Gildor on January 28, 2018, 20:32
This game has only INI files encrypted, doesn't affect UModel at all. If crashes with Skeleton - most likely something has been changed. A few other "open alpha" games uses pre-release 4.18 engine and have crash with Skeleton class.


Title: Re: PARAGON
Post by: RedBear on January 28, 2018, 20:40
Would the Meshes and Skeletons not loading be because of the AES Key needed for it or nope?

Found this over from Aluigi's QuickBMS etc.
(http://i.imgur.com/8jQgHQx.png) (https://imgur.com/8jQgHQx)
I already used this script and was able to open only textures. Mesh and animations is still not open.


Title: Re: PARAGON
Post by: Juso3D on January 29, 2018, 04:42
Yeah didn't think so after posting that.


Title: Re: PARAGON
Post by: Tola on January 31, 2018, 19:14
PARAGON uses standard engine, just some "different" engine version. Actually I didn't try PARAGON files for a long time, so I'm even not sure if it works or not.

Mesh crash:
Quote
appMalloc:size=-201326592 (total=33 Mbytes) <- FArray::Empty:-16777216 x 12 <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:0/65536 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Ice_Parts.Ice_Parts', pos=279816, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=647


Title: Re: PARAGON
Post by: Gildor on January 31, 2018, 19:46
Yes, I know. This game has exactly the same problem as Fortnite.


Title: Re: PARAGON
Post by: guro on February 05, 2018, 10:40
Last UModel fix for this game would be nice if you could be bothered with doing so, so people could pull all the skeletal mesh models and host them somewhere (I'd probably do this for every Hero myself as well on GDrive) for the last time, before it actually gets deleted off the face of the earth. Everyone found out that Paragon will be closing already after the UModel became unusable with it, so we didn't even have any time to prepare for it, basically :\

The only possible way of obtaining models at this time is downloading the Legacy Paragon client (with the UE Viewer version that can open assets from that version of the game) that was shared by a dataminer from Paragon's Discord Server, but since it's the Legacy version, it's missing a lot of stuff, because Legacy was retired in December 6, 2016.


Title: Re: PARAGON
Post by: Juso3D on February 06, 2018, 14:19
Paragon is using 4.19  (same with Fortnite) hench why Skeleton Meshes are crashing.


Title: Re: PARAGON
Post by: Gildor on February 08, 2018, 15:16
Added Paragon support. It is not using neither 4.18 nor 4.19 (something in the middle, again), so I've added a custom engine which should select with "-game=paragon" or with UI.


Title: Re: PARAGON
Post by: Juso3D on February 08, 2018, 17:32
Awesome!, must be annoying when they use a custom engine?

(http://i.imgur.com/X2vPO77l.png) (https://imgur.com/X2vPO77)


Title: Re: PARAGON
Post by: lolwat on February 08, 2018, 17:37
Thanks a lot Gildor.  ;D
When the game goes down, I'll make sure to provide the files here in case anyone asks. :)


Title: Re: PARAGON
Post by: Gildor on February 08, 2018, 17:42
must be annoying when they use a custom engine?
Yes. I have to perform very deep research on data side to determine which 4.19 code is included into Paragon and which is not.

Paragon team just picked up the engine code before the engine release. Most likely they're just synchronizing engine code when some useful feature appears. They don't have to wait for the engine release.

Actually the same happens with many other games, not just with Epic's ones.


Title: Re: PARAGON
Post by: Tola on February 08, 2018, 18:13
Added Paragon support. It is not using neither 4.18 nor 4.19 (something in the middle, again), so I've added a custom engine which should select with "-game=paragon" or with UI.

Thank you.


Title: Re: PARAGON
Post by: san on February 09, 2018, 13:41

Added Paragon support. It is not using neither 4.18 nor 4.19 (something in the middle, again), so I've added a custom engine which should select with "-game=paragon" or with UI.


Thanks a lot!


Title: Re: PARAGON
Post by: suken on February 23, 2018, 12:52
It seems  that Paragon is in Limbo. In China,  Paragon is run Tencent, which owns around 40% of epic's shares,  and  Tencent has not issued statement  that chinese version of Paragon will also be closed down. However,   Tencent has not officially confirmed whether  it will take over Paragon's development from Epic or not.  what I want to say  is careful  about making tributes to  paragon because Tencent's position is still unclear on continuing Paragon


Title: Re: PARAGON
Post by: X3D on February 23, 2018, 13:23
After splitting the RGB and MASK textures to use in a 3D application, I'm finding that some of the masks are cropped? anyone else having issues when setting up materials in a 3D program?

*Solved* Using GIMP - open MASK texture, Select from menu: Colors/Components/Decompose - RGBA. Splits channels without cropping errors.


Title: Re: PARAGON
Post by: jamespoko on March 04, 2018, 13:54
Added Paragon support. It is not using neither 4.18 nor 4.19 (something in the middle, again), so I've added a custom engine which should select with "-game=paragon" or with UI.

i know this is a stupid question and you probally don't care by now but what do you mean by added support? where is the "UI" located? How do i access this new support you added for this new update they've implemented? I've searched for a few hours to get the program working because i thought it would be a simple find but no luck as of yet. Everything loads up fine until i try to extract Rampage's Mesh , then i get wrong file version error no matter which one i pick.

I know it works because people are showing gratitude but i'm a bit new to this tool. Again sorry if i offend i'm honestly lost at this point.


Title: Re: PARAGON
Post by: Gildor on March 04, 2018, 14:01
where is the "UI" located? How do i access this new support you added for this new update they've implemented?
When starting UModel, check "Override game detection", select "Unreal engine 4" from left combo box, and then "Paragon" from the right one.


Title: Re: PARAGON
Post by: jamespoko on March 04, 2018, 14:17
where is the "UI" located? How do i access this new support you added for this new update they've implemented?
When starting UModel, check "Override game detection", select "Unreal engine 4" from left combo box, and then "Paragon" from the right one.

Wow thanks for replying so fast, literally 4 am here I've been up for hours stuck on this. Completeley missed that "combo box" didn't even know it was changeable. I can finally get some sleep, ty Gildor !


Title: Re: PARAGON
Post by: dnnkeeper on March 04, 2018, 18:29
I'm getting some animation tracks dropped on import like this:

Quote
Loading AnimSequence4 Jog_Left from package /OrionGame/Content/Characters/Heroes/Ghost/Animations/Jog_Left.uasset
WARNING: ArrayProperty "UAnimSequence4::AuthoredSyncMarkers" was not found
WARNING: ArrayProperty "UAnimSequence4::Notifies" was not found
******** Loading object AnimSequence4'Jog_Left.Jog_Left' ********
*** /OrionGame/Content/Characters/Heroes/Ghost/Animations/Jog_Left.Jog_Left: unknown translation compression method: 11 (ACF_PolarEncoded48) - dropping track

Some characters works fine with all their animations (sword, angel, femme...) but some others do not (ghost, rift mage, etc). I've read your post about some 'garbage inside animations' because of the engine versions mismatch. No progress on this?

Also I'm interested in getting root motion with these animations but this is a minor flaw.

Thank you for this tool anyway, its great! Hope this dying but gorgeous game will serve as carcass for the multiplayer template I'm making for the community :)


Title: Re: PARAGON
Post by: Gildor on March 19, 2018, 18:46
Epic Games Releases $12 Million Worth of Paragon Assets for Free

Epic Games today announced that Unreal Engine 4 developers now have access to a full array of assets from Paragon, the company’s high-end multiplayer online battle arena game. The assets, built at a cost of over $12 million, include 20 AAA-quality characters, with their respective skins, animations, VFX and dialogue, along with over 1,500 environment components from Paragon. This content is now available free of charge in the Unreal Engine Marketplace, where developers may download Paragon packs to use in their own UE4 projects.

https://www.youtube.com/watch?v=fY7YONl9AwY
...



https://www.unrealengine.com/en-US/blog/epic-games-releases-12-million-worth-of-paragon-assets-for-free


Title: Re: PARAGON
Post by: Juso3D on March 19, 2018, 19:33
OMG I wish they were going to do this and they did, wow good on epic :D


Title: Re: PARAGON
Post by: Juso3D on March 19, 2018, 20:46
Would a single animation with curve be all that's needed to fix up on Fortnite's animations problem?

(http://i.imgur.com/loYO20dl.png) (https://imgur.com/loYO20d)

So much content and this is only a single package :O


Title: Re: PARAGON
Post by: Gildor on March 19, 2018, 23:00
I don't know. If you'll find animation which will crash umodel (when cooked), that is definitely what I'm looking for. I'd need a SMALL project which will be able to be packaged. I'd need it to have just one mesh with one animation track, and that track should be automatically played.

Previously I started extending Unreal editor to be able to load cooked packages - to be able to pick "bad" animation packages from one of games and check how they works, but later I decided to stop this work.


Title: Re: PARAGON
Post by: Juso3D on March 20, 2018, 06:38
Ok will have a look at it today, will post when I found one...


Title: Re: PARAGON
Post by: RoastieToast on April 11, 2018, 15:04
I try to export the mesh, animation & skeleton of the Core in Paragon but everytime get a error. This is the same for heroes & towers. I do really need those so was wondering of it might be possible to fix this problems.

Getting this error everytime.

Memory: bad allocation size -1 bytes
appMalloc:size=-1 (total=157 Mbytes) <- FArray::Empty:-1 x 1 <- TArray::Serialize:0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize:0/2 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/3 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'CoreIntro_Base.CoreIntro_Base', pos=16AC, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- LoadWholePackage:CoreIntro_Base <- CUmodelApp::ShowPackageUI <- Main:umodel_build=725


Title: Re: PARAGON
Post by: Gildor on April 11, 2018, 15:12
... game=ue4.19 ...
You should specify game "Paragon", not "Unreal engine 4.19".


Title: Re: PARAGON
Post by: RoastieToast on April 11, 2018, 15:27
I try it out and get back to you.


Title: Re: PARAGON
Post by: RoastieToast on April 20, 2018, 11:26
Is there away the custom engine can be shared so we can open it as a Editor view. I have got full project acces, fixed all the module & plugin errors I only cant compile all the .dll files due the fact I am not having the right version. I know that Glidor has a custom engine what makes the export working but I really gladly wanna get acces to some blueprints of characters, there skeletons & I wanna be able to open the maps.

There are alot of plugins but for myself and my team we wanna have acces to the whole map and some AI & lobby blueprints but due the wrong engine we cant get in there.

Any way anyone could help?

I used Quick BMS for the export of .pak files but it did not export these .dll files and most important one is the OrionGame.dll what I am not able to find as for some plugins I had to redo one of the upliginmanifest files.

Already many thanks for the reading and possible help!!


Title: Re: PARAGON
Post by: Juso3D on April 20, 2018, 13:31
RoastieToast there is no thing has a custom engine to load all the exported files into UE4, blueprints, maps and .dlls and other various files can't  be extracted once cooked and packaged into pak files, only meshes, skeletons, textures, hdris, icons, animations can only be...quickbms might export them out has uassets but only the same above can only be exported out..


Title: Re: PARAGON
Post by: Gildor on April 20, 2018, 13:39
The things which RoastieToast asking about are not possible. He mentioned me, so I'll say a few words.

The mentioned features are required for making OFFICIAL game modifications, and Unreal Tournament had some progress in this direction. But the game has been frozen nearly a year ago (all people has been moved to Fortnite development). As far as I know from Epic Games forums (I don't remember exactly the source of information), it was able to open textures and static meshes. Actually, not open - but USE them in own blueprints, for making game mods. Opening materials for viewing or editing wasn't possible.

When I worked on UModel crashes with some Paragon/Fortnite animations, I've tried to make a custom engine build which will open cooked animations from Paragon. I've applied some changes from UT4 to UE4, and was able to SHOW cooked textures in Content browser. Nothing else worked by default (or may be I didn't try anything else, I don't remember already). Textures were visible in content browser, but opening them for editing didn't work.

Someone could say - "Ark Survival Evolved has modifications, and they works in editor". This is a different story. Ark has all content stored in separate files, and it appears to be partially optimized/cooked. Ark Mod Kit has remaining assets in "editor asset" versions. So, modding is possible here. With a cost of extremely slow game startup. Changes made for UT4 allows working with cooked packaged game files.


Title: Re: PARAGON
Post by: RoastieToast on April 21, 2018, 13:41
But than my big question is how is it possible that this user Rocket Mania is able to export the maps of Paragon?


Title: Re: PARAGON
Post by: Gildor on April 21, 2018, 13:46
May be you should ask THAT user?


Title: Re: PARAGON
Post by: RedBear on April 21, 2018, 14:41
But than my big question is how is it possible that this user Rocket Mania is able to export the maps of Paragon?
I think that this user downloaded Paragon packs and use it in his own UE4 project called Overthrow.


Title: Re: PARAGON
Post by: RoastieToast on April 21, 2018, 17:46
Contacting this guy is impossible on Steam is the only way and there he only talks with Korean people. He also does not responds to any offers or YouTube comments.

Suspisios to me is that he has on of the old Paragon maps as a 100% same copy with no miss placements or anything.


Title: Re: PARAGON
Post by: TrophiHunter on May 08, 2018, 03:39
Does anyone have the old 3D model of Sparrow from Paragon?
I have scoured the internet looking for the pre New Dawn Sparrow model if anyone has an old build of Paragon on their HDD please upload it for me. Thanks


Title: Re: PARAGON
Post by: paragonFan on May 19, 2018, 17:06
Can someone upload 2018 version of paragon paks?
i have only 2016 client and i noticed shinbi and few other characters are not there.
with 2018 client paks i can extract what i need.
If you can upload to either google drive or mega.nz that will help me a lot.
Thanks.


Title: Re: PARAGON
Post by: RedBear on May 20, 2018, 10:00
Can someone upload 2018 version of paragon paks?
Paragon's Paks: https://cloud.mail.ru/public/KpTs/cwehjDyTm


Title: Re: PARAGON
Post by: amestrisx on July 19, 2018, 09:58
Hello, i been trying to extract this model but umodel crash everytime, i dont know if someone can help me

model: https://www.dropbox.com/s/hreibdmt2a100vj/Meshes.rar?dl=0

error:

Access violation (C0000005) at msvcrt.dll+0x889EA
UncompressPNG <- CTextureData::Decompress:fmt=PF_Unknown(0) <- UploadTex <- Upload2D:Texture2D'T_Shogun_ShoulderHead_N' <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial:M_Shogun_RP1_ShoulderHead <- CMeshInstance::SetMaterial <- CSkelMeshInstance::DrawMesh <- CSkelMeshInstance::Draw <- CMeshViewer::Draw3D <- CSkelMeshViewer::Draw3D <- CUmodelApp::Draw3D:Obj=SkeletalMesh4'SM_Countess_Shogun' <- CApplication::Display <- VisualizerLoop <- Main:umodel_build=839

thank you in advance.


Title: Re: PARAGON
Post by: Gildor on July 19, 2018, 10:05
I can't find such model in PARAGON (by the way it crashed with decoding texture 'T_Shogun_ShoulderHead_N').


Title: Re: PARAGON
Post by: Juso3D on July 19, 2018, 10:47
Be sure to select Paragon in Engine version and countess is now called vamp in 2018 release before it was removed...

(http://i.imgur.com/dMPDGE4l.png) (https://imgur.com/dMPDGE4)

or you could simply get it off the Unreal Marketplace also,

(http://i.imgur.com/VAYAkpml.png) (https://imgur.com/VAYAkpm)


Title: Re: PARAGON
Post by: Gildor on July 19, 2018, 11:36
I'd like to get T_Shogun_ShoulderHead_N texture anyway. UModel shouldn't crash on assets like it crashed in that message (it didn't recognize texture format and crashed on decoding).


Title: Re: PARAGON
Post by: Juso3D on July 19, 2018, 11:43
ah yeap I see, think amestrisx is trying to get it from the marketplace file also has I just got the same error...


Title: Re: PARAGON
Post by: Gildor on July 19, 2018, 11:48
Could you upload texture please?


Title: Re: PARAGON
Post by: Juso3D on July 19, 2018, 11:56
Sure,

Pak File Version
Code:
https://mega.nz/#!9MUGUYhK!fUwK9qdWxntZ4j62XvkM4rBiqXOth-D9CyjnoiFGkLA

Marketplace Version
Code:
https://mega.nz/#!kAVSzYQR!GKIO3A4WqphsGWq9okyMPCd20YV7QoCS1UFoi90MUC0


Title: Re: PARAGON
Post by: Gildor on July 19, 2018, 13:20
Thanks for the file. Fixed crash.


Title: Re: PARAGON
Post by: Juso3D on July 19, 2018, 13:28
No problems help when can, and yep indeed working :D.


Title: Re: PARAGON
Post by: amestrisx on July 20, 2018, 08:04
Thank you both, yes, i downloaded the model from the marketplace and thank you for the pak, best regards from Mexico!


Title: Re: PARAGON
Post by: Nanorat on July 21, 2018, 22:20
And again problem? ??? With any meshes.

FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize:0/1 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/851969 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'ArcBlade.ArcBlade', pos=350E9, ver=516/0 (unversioned), game=paragon <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=842

Could be that adding support for unreal market paks broke support for the actual, client pak?.. Id like stuff from the actual client pak, the market ones are miles nowhere near complete!


Title: Re: PARAGON
Post by: Gildor on July 21, 2018, 22:39
May be you have non-recent version of Paragon?
My files in Paragon/OrionGame/ContentPaks are: 22 files (11x .pak, 11x .sig), updated at 24.01.2018.


Title: Re: PARAGON
Post by: Nanorat on July 21, 2018, 22:41
The torrent says version Paragon 43.3695457, and there's no way to get another anymore? The game closed so only few remnants still linger.((

It is bigger by a lot than other versions on the web, 36 GB something. So I figured it should be recent?


Title: Re: PARAGON
Post by: Gildor on July 21, 2018, 22:48
Pak files takes ~45Gb on my machine (42.1 Gb = 45,310,429,490 bytes)


Title: Re: PARAGON
Post by: Nanorat on July 21, 2018, 22:49
Is there anywhere to get the newer version from or make umodel support older version?  :'( The only one still available on web is this one, approx. 36 GB paks, and the game have closed!


Title: Re: PARAGON
Post by: Gildor on July 21, 2018, 22:58
My version was obtained directly from Epic Games Launcher. Fortunately launcher does not remove the game after it has been discontinued.


Title: Re: PARAGON
Post by: Juso3D on July 22, 2018, 08:54
Is there anywhere to get the newer version from or make umodel support older version?  :'( The only one still available on web is this one, approx. 36 GB paks, and the game have closed!

I can upload to my google drive account or onedrive account later if you want man,  latest version before it got pulled i believe


Title: Re: PARAGON
Post by: RedBear on July 22, 2018, 09:08
FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize:0/1 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/851969 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'ArcBlade.ArcBlade', pos=350E9, ver=516/0 (unversioned), game=paragon <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=842
Everything works fine:
https://www.youtube.com/watch?v=OFV0dvOhQScTry to download the packs from my message #210. It was updated 27.01.2018 directly from Epic Games Launcher.
11x .sig
These files are also needed? What are they for?
Ok, added them to my cloud too.


Title: Re: PARAGON
Post by: Gildor on July 22, 2018, 09:48
Try to download the packs from my message #210. It was updated 27.01.2018 directly from Epic Games Launcher.
Added this link to the first message of the thread.
Quote
11x .sig
These files are also needed? What are they for?
Ok, added them to my cloud too.
No, they're not needed for UModel.