Gildor's Forums

English Forum => Other games => Topic started by: Gildor on November 24, 2009, 02:58



Title: Frontlines: Fuel of War support
Post by: Gildor on November 24, 2009, 02:58
Frontlines: Fuel of War is now supported.
All resource types are supported: SkeletalMesh, AnimSet and Texture2D.
There are some issues with animations caused by modified UE3 used in this game.

(http://s44.radikal.ru/i104/0911/94/15a33a1e143b.jpg)


Title: Re: Frontlines: Fuel of War support
Post by: pixellegolas on November 24, 2009, 04:00
seems like nice models. nice


Title: Re: Frontlines: Fuel of War support
Post by: esr911 on November 24, 2009, 04:08
Thanks buddy. I really appreciate you doing this for me.

..:: ESR911 ::..


Title: Re: Frontlines: Fuel of War support
Post by: Dtmech on November 24, 2009, 04:30
Thanks buddy. I really appreciate you doing this for me.

..:: ESR911 ::..


I should thank you and glidor then. Since i can re-port the stuff i ripped from the game and make it better.


Title: Re: Frontlines: Fuel of War support
Post by: NexusElite on November 24, 2009, 04:39
Nice job, seriously awesome work.


Title: Re: Frontlines: Fuel of War support
Post by: logansan25 on November 24, 2009, 18:38
Frontlines: Fuel of War is now supported.
All resource types are supported: SkeletalMesh, AnimSet and Texture2D.
There are some issues with animations caused by modified UE3 used in this game.

(http://s44.radikal.ru/i104/0911/94/15a33a1e143b.jpg)

For PC or XBOX 360?


Title: Re: Frontlines: Fuel of War support
Post by: Gildor on November 24, 2009, 22:11
For PC or XBOX 360?
Both platforms should be supported. But development were done for PC version.


Title: Re: Frontlines: Fuel of War support
Post by: MPowers on December 15, 2010, 08:46
Ok so why can't I seem to get this to work?  I have managed to export the Vehicles UPK and  the weapons  but it won't work for the rest of the UPK's mainly in the Statics folder.  It gives me this Error

* WARNING: ObjectProperty "UStaticMesh::RMapOverride" was not found
*** ERROR: Serializing behind stopper (1376402+2 > 1376402)
FFileReader::Serialize:File=IND_Factory.upk <- FArchive::ByteOrderSerialize <- TArray::Serialize:138612/262147 <- TRawArray<< <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- LoadObject:StaticMesh'IND_Factory.assemblyPlant01', pos=150092, ver=433/52, game=800E <- UObject::EndLoad <- UnPackage::CreateExport:Statics/STA/IND_Factory.upk:685 <- LoadWholePackage <- Main


Title: Re: Frontlines: Fuel of War support
Post by: Gildor on December 15, 2010, 10:10
Use "-nostat" - static meshes are not supported here.


Title: Re: Frontlines: Fuel of War support
Post by: MPowers on December 15, 2010, 11:42
Thank you sir It worked...I guess I get what I can get!!   Kinda sucks we can't export the static meshes too :(  Wonder why??