Gildor's Forums

English Forum => Unreal engine 4 => Topic started by: lolwat on August 03, 2016, 08:31



Title: ABZU
Post by: lolwat on August 03, 2016, 08:31
http://store.steampowered.com/app/384190/

I can scan, extract skeleton meshes and textures.
Static meshes currently do not work.

Code:
RawArray item size mismatch: expected 2701, serialized 12

SerializeBulkArray <- FPositionVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/4 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'Chimaera.Chimaera', pos=FC26, ver=498/4, game=1000D <- UObject::EndLoad <- LoadWholePackage:Chimaera <- CUmodelApp::ShowPackageUI <- Main:umodel_version=457

I have uploaded two samples, in case Gildor wants to take a look.

https://www.dropbox.com/s/p0x7ywip1wabj34/ABZU.rar?dl=0

Thanks!


Title: Re: ABZU
Post by: Gildor on August 03, 2016, 12:11
It seems this game uses modified UE4.11. StaticMesh format is definitely modified (because all other 4.11 games works well).


Title: Re: ABZU
Post by: esr911 on December 28, 2016, 00:17
I personally tested the animation, and it works. Some crash but some work.

esr911


Title: Re: ABZU
Post by: 09williamsad on January 02, 2017, 21:42
Most of the divers textures are fine but I found that one of them, Diver_D.uasset.

UE Viewer can see the texture with no problem but when exported it is just a tga with only a small part of the texture, other textures do not seem to have this issue.

I have a screenshot of this and the file in question here: https://drive.google.com/drive/folders/0BzwQO3k9H3YhR0tWZkpJTktuUXc?usp=sharing
Too large to upload in this post.

If anyone knows how to resolve this please let me know.


Title: Re: ABZU
Post by: Gildor on January 02, 2017, 22:09
I think your viewer can't display texture with tricky alpha channel. Try using different viewer. Try loading texture into FastStone Browser, may be into some editor like Paint.NET. In other words, use other software.


Title: Re: ABZU
Post by: 09williamsad on January 02, 2017, 22:26
That resolved it, I guess GIMP and Sage viewer cannot display tga files with alpha channels correctly.


Title: Re: ABZU
Post by: Gildor on January 02, 2017, 22:33
I think this was a CORRECT way of displaying images with alpha channel. However, in games, texture could contain multiple monochrome channels baked into a single texture, including Alpha channel. These textures (channels) could be unrelated to each other, so alpha appears at random texture places, preventing image from showing correctly in image viewer.


Title: Re: ABZU
Post by: PGlau on July 14, 2017, 22:22
Hi and sorry for bump old topics but I would like to know if there is any possibility of fixing the static mesh problem, Thank you very much in advance


Title: Re: ABZU
Post by: ashashash on August 28, 2017, 10:45
Yes, I would also very much like to know if it's possible to fix the static meshes, or if there is another program that can do it (I already tried NinjaRipper, doesn't work). I see it's some time since someone answered this thread, I hope it isn't dead.


Title: Re: ABZU
Post by: Gildor on August 28, 2017, 10:50
I think it is possible to add support for static meshes from ABZU, however I see no point of doing that. The game may be beautiful, but actual asset quality is bad, this is the style of the game.


Title: Re: ABZU
Post by: PGlau on September 05, 2017, 21:24
In fact just the skin quality is bad, the the fish meshes are anatomically perfect, much better than most I've seen, anyway I understand that it should be a lot of work and I respect your decision, thank you very much for everything


Title: Re: ABZU
Post by: spiritovod on November 14, 2020, 02:23
It's probably worth mentioning that they've switched to 4.12 at some point (though compatibility is still the same).
Also, some samples of static meshes for future references, since all links above are already expired: samples (https://drive.google.com/file/d/1RTfGHAaCNupVMIpdBd-LN3fxCIuUSupc/view?usp=sharing)


Title: Re: ABZU
Post by: spiritovod on July 20, 2021, 03:02
Here is specific umodel build with support for static meshes (link (https://drive.google.com/file/d/1YNAoNSdf3_fpSKOQGLTh8jYfSaS20r6B/view?usp=sharing)) - no special override is required, simply choose proper engine version (4.12).


Title: Re: ABZU
Post by: Machow8 on December 20, 2021, 00:33
Can @Gildor , @spiritovod or someone else release a version of umodel which can dump textures and OST files from this game?

I don't have any interest on other files types. If game files are needed, lemme know and i'll provide them via PM.


Title: Re: ABZU
Post by: Gildor on December 20, 2021, 10:31
See 1 post above yours. Spiritovod provided an umodel build which opens this game's files.


Title: Re: ABZU
Post by: spiritovod on December 20, 2021, 14:33
My build only affects static meshes, the rest is supported even in official build (including animations, despite compatibility table). Though there are not much actual textures in the game, since it's using procedural materials with shaders for almost everything.

Also, if I remember correctly, the game is using wwise audio, which is not supported by umodel, so you'll need Fmodel for it.


Title: Re: ABZU
Post by: Machow8 on December 20, 2021, 16:14
My build only affects static meshes, the rest is supported even in official build (including animations, despite compatibility table). Though there are not much actual textures in the game, since it's using procedural materials with shaders for almost everything.

Also, if I remember correctly, the game is using wwise audio, which is not supported by umodel, so you'll need Fmodel for it.

Thx to cache error, i didn't see this your message!

Alright, that explains why your version of umodel only exports few textures, alright.

I'll check that FModel tool.

I hope this tool can extract all audio files.

Thx!