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English Forum => Unreal engine 4 => Topic started by: fil1969 on December 21, 2016, 12:24



Title: Friday the 13th: The Game
Post by: fil1969 on December 21, 2016, 12:24
The game is supported.
Override UE4 - 4.13


Title: Re: Friday the 13th: The Game
Post by: Gildor on December 21, 2016, 12:46
Thanks!


Title: Re: Friday the 13th: The Game
Post by: DecadentIndividual on December 21, 2016, 13:52
The game is supported.

Anybody happen to have the game files?



Title: Re: Friday the 13th: The Game
Post by: venkman on April 11, 2017, 18:18
This has changed since it went to 4.14 and now the explorer crashes when opening meshes or trying to export them. Any chance you can take a look? What would you need to update?


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 11, 2017, 19:23
Try different engine versions. Check "build.version" file.


Title: Re: Friday the 13th: The Game
Post by: venkman on April 11, 2017, 20:06
It says Version 4.13 in the build.version but none of the models are loading in the viewer, and if I try to run a content scan, it crashes... Anything I can send or show you to make more sense of it?


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 11, 2017, 20:11
Please send me any file which crashes UModel. I'll check if this is regression in UModel or custom package format.


Title: Re: Friday the 13th: The Game
Post by: venkman on April 19, 2017, 22:51
I can't export the files that crash -- every time I try to, it kicks out.


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 19, 2017, 23:00
What happens?


Title: Re: Friday the 13th: The Game
Post by: venkman on April 19, 2017, 23:27
If I load the files using the 4.13 override (the build appears to be 4.13.1) then everything I try to open comes up with the usual viewing window, but with nothing but  "there's no visual object loaded now. Press <o> to load a different package". But then if I open it with the override set to 4.14 I get this error pop up:

"UnPackage::CreateExport:/F13Virtual/Content/Characters/Counselors/Athlete/Mesh/Skeletal/Counselor_Female_Athlete.uasset:4 <- UnPackage::SerializeUObject <- TArray::Serialize:8/17 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Counselor_Female_Athlete.Counselor_Female_Athlete', pos=A496, ver=508/0 (unversioned), game=ue4.14 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=580"

The weird thing is, I can open most of the textures without issue in the .14 override, and can apparently do the content scan, which I can't with the .13 in spite of the build saying what it does.


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 19, 2017, 23:31
Did you use UModel before? Did you read the message you copied here?
Try using Tools | Scan content to find meshes etc. And using 4.14 is definitely wrong here.


Title: Re: Friday the 13th: The Game
Post by: venkman on April 19, 2017, 23:49
I ran Umodel using the Unreal 4.13 override and went Tools/Scan Content, but the application crashed to this: (http://orig00.deviantart.net/36a9/f/2017/109/7/e/error_by_t_rexjones-db6eeov.jpg)

And if I try to export files I know have skeletal meshes based on previous searches, the problem mentioned in the post above occurs. Nothing is exported and if I try to view the model nothing appears. I've used Umodel to extract files from this before, but since it's been updated, these errors have been coming up.


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 20, 2017, 00:16
Please try new UModel. It still will crash (I think), but at least error message should be more informative for me.

Also, if you don't mind, could you please try older versions of UModel to find which one stopped working exactly? You may find them here:
https://github.com/gildor2/UModel/commits/master/umodel.exe
(press "<>" against the file version, download umodel.exe and replace one in umodel's directory).

Unfortunately I can't find the problem by myself (I don't have the game), so I need some assistance with debugging.


Title: Re: Friday the 13th: The Game
Post by: venkman on April 26, 2017, 13:16
Sure thing, I'll check some older versions! The newest one didn't work either, but there'll be a fuller build of the game out in a couple of weeks, so I might just wait and see what that brings...


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 26, 2017, 13:18
I need an error message from new UModel.


Title: Re: Friday the 13th: The Game
Post by: venkman on April 26, 2017, 17:06
Ah, sorry man: This is when I run it with 4.14:
Package "/F13Virtual/Content/Characters/Counselors/Prep/Mesh/Skeletal/Counselor_Male_Prep.uasset": wrong export index 5
UnPackage::CreateExport:/F13Virtual/Content/Characters/Counselors/Prep/Mesh/Skeletal/Counselor_Male_Prep.uasset:5 <- UnPackage::SerializeUObject <- TArray::Serialize:7/13 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Counselor_Male_Prep.Counselor_Male_Prep', pos=4C1A, ver=508/0 (unversioned), game=ue4.14 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=584

It still scans reveals the contents of the packages, but crashes when you open them, I'm guessing because it's still actually 4.13, but I still get the same. Here's what I get if I try to scan the packages using 4.13 override...

(http://orig15.deviantart.net/4282/f/2017/116/e/e/13_by_t_rexjones-db76flf.jpg)


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 26, 2017, 17:13
Damn, my changes didn't help showing what's wrong. So, I'm "blind", I can't help with this game without files (I think - without huge pak files).


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 26, 2017, 17:14
What will happen if you'll press "Debug" button in Windows crash window (that one seen on your screenshots)?


Title: Re: Friday the 13th: The Game
Post by: venkman on April 26, 2017, 17:58
Hmmm... It just asks me to load Microsoft Visual Studio. I'm no coder so I'm as blind as you from here on with that. I COULD upload one of the core paks, but like you said, it's huge... about 2.5 gig... :P


Title: Re: Friday the 13th: The Game
Post by: venkman on May 26, 2017, 15:35
Okay, so the final version is out, but it doesn't look like uModel is working still. I just tried exporting using the override game detection for 4.13 (the build file says that it's meant to be running on:

{
   "MajorVersion": 4,
   "MinorVersion": 13,
   "PatchVersion": 1,
   "Changelist": 0,
   "IsLicenseeVersion": 0,
   "BranchName": ""
}

But that didn't work. It just exported empty folders. I tried 4.14 and this is what I got when I tried to export a skeletal model...
(http://orig13.deviantart.net/7002/f/2017/146/0/6/error_by_t_rexjones-dbahcuj.jpg)

Any suggestions or ways I can help further?


Title: Re: Friday the 13th: The Game
Post by: Gildor on May 27, 2017, 09:08
Someone has sent me an asset from this game, and when I opened it without selecting UE4 version - UModel popped up selection dialog window, with possibility to choose UE4.14-UE4.16. There's no 4.13. That asset was opened when I selected 4.14.


Title: Re: Friday the 13th: The Game
Post by: venkman on May 28, 2017, 12:50
I just tried exporting one of the static meshes after choosing 4.14 and this is what popped up...
(http://orig11.deviantart.net/7c7c/f/2017/148/b/c/error_by_t_rexjones-dbap30s.jpg)

I tried just opening a different asset and this is what happened...
(http://orig02.deviantart.net/ffe7/f/2017/148/5/1/error_by_t_rexjones-dbap39t.jpg)

Both use the most current version of uModel.


Title: Re: Friday the 13th: The Game
Post by: Gildor on May 28, 2017, 13:00
1. Try starting UModel without selecting engine version. Check which version list will appear when you'll try to open some uasset in UModel.
2. Where did you get the game? Steam, torrent, something else? I just wonder if you have recent version of the game (no idea if it received any updates). Some people says it works, some - doesn't work. Perhaps different versions were tested.
3. Try enabling only textures, see if it works. Then try only static meshes. Then try only skeletal meshes. Just to see what works and what - not, and which UE4 version should be selected.

Also, please send several files to me. It is just looks very strange, so I'd spend several minutes checking what's wrong there.

And the last question, please answer! Previously you sent some screenshots showing "umodel.exe has stopped working" error. Does this error happens now, or it has gone away?


Title: Re: Friday the 13th: The Game
Post by: venkman on May 28, 2017, 13:15
Sure thing, man! I'll check into all of those now and see what works and what doesn't.

The version I have is the steam version, completely legit. I know there are versions on torrent sites, but I'm not sure if they are any different in any way, but I'll go through the list and see what I can figure out.


Title: Re: Friday the 13th: The Game
Post by: venkman on May 28, 2017, 13:49
Okay, so here's what happened!

1. Tried starting UModel without selecting the engine version, then it asked for a version from the list when I tried the "scan content" in the tools button.
2. This was in the steam version.
3. I tried first with only textures, and the textures all extracted and were viewable in UModel perfectly.
-- I tried static models, but they didn't work. This is what appeared when I tried to view one...

(http://orig11.deviantart.net/05be/f/2017/148/b/9/error_by_t_rexjones-dbap6cp.jpg)

(here is a copy/paste of the fatal error message)

Memory: bad allocation size 1884756096 bytes
appMalloc:size=1884756096 (total=36 Mbytes) <- FArray::Empty:1126096160 x 36 <- TArray::Serialize:0/0 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'BookishGlasses.BookishGlasses', pos=36A22, ver=508/0 (unversioned), game=ue4.14 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=590

 -- now I try skeletal models, but the fatal error occurs when I try to view or extract still.

(http://orig14.deviantart.net/23c3/f/2017/148/8/0/error_by_t_rexjones-dbap70l.jpg)

Here's a copy of the fatal error message:

Package "/SummerCamp/Content/Characters/Counselors/Bookworm/Mesh/Skeletal/Counselor_Female_Bookworm_SM.uasset": wrong export index 2
UnPackage::CreateExport:/SummerCamp/Content/Characters/Counselors/Bookworm/Mesh/Skeletal/Counselor_Female_Bookworm_SM.uasset:2 <- UnPackage::SerializeUObject <- TArray::Serialize:3/4 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Counselor_Female_Bookworm_SM.Counselor_Female_Bookworm_SM', pos=1612, ver=508/0 (unversioned), game=ue4.14 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=590

I'll upload some files for you now! Also, the umodel.exe has stopped working error doesn't happen anymore! :)





Title: Re: Friday the 13th: The Game
Post by: venkman on May 28, 2017, 22:03
Just shot you a message with files Gildor! :)


Title: Re: Friday the 13th: The Game
Post by: Gildor on May 29, 2017, 18:26
Hi,
I'm looking at folder structure and I see a lot of .uexp files next to skeletal and static meshes. UE4 has .uexp for textures, but not for meshes. It seems this is some non-standard extension to the engine, and this is why UModel can't load these assets. I've verified latest UE4.16 code, and don't see any references to .uexp loading for meshes.


Title: Re: Friday the 13th: The Game
Post by: Grom on May 30, 2017, 14:39
Hi, I'm having the same problem with opening 3D files. Textures open normally. Tried to open 4.14, 4.15, 4.16. Found an older version (4.13) but there are only .exe file. Where can I download SDL2.dll for 4.13


Title: Re: Friday the 13th: The Game
Post by: Gildor on May 30, 2017, 14:46
What's "4.13" which requires SDL2.dll?


Title: Re: Friday the 13th: The Game
Post by: Grom on May 30, 2017, 15:56
Assembly program Umodel Unreal 4.13. the link https://github.com/gildor2/UModel/commits/master/umodel.exe. only .exe files without a file SDL2.dll (http://s16.radikal.ru/i190/1705/6b/c6884a42c55a.jpg)


Title: Re: Friday the 13th: The Game
Post by: Gildor on May 30, 2017, 16:00
There's no "Umodel Unreal 4.13". UModel just has build number. And new UModel should load everything what worked in older versions, plus perhaps something else. So, there's no point to look for older UModel versions unless this is really needed. For "Friday the 13th", there's no point to do that - UModel never supported this game because it is used some non-standard features. Perhaps older version of the game may be loaded, because someone did that at the beginning of this thread.


Title: Re: Friday the 13th: The Game
Post by: Grom on May 30, 2017, 16:03
at the moment you can't get 3d models from this game? just look for a demo in 2016 ?


Title: Re: Friday the 13th: The Game
Post by: Grom on May 30, 2017, 16:05
Oк, thanks


Title: Re: Friday the 13th: The Game
Post by: MrUncleBingo on May 31, 2017, 01:17
I think, for now, we can only extract things from the Early/Beta Versions. The guy who created the post already extracted a lot of Characters from the game around this days: http://oo-fil-oo.deviantart.com/art/FRIDAY-THE-13th-AJ-MASON-ROCKER-GIRL-683462450

http://oo-fil-oo.deviantart.com/art/FRIDAY-THE-13th-VANESSA-JONES-ATHLETE-GIRL-683489502

http://oo-fil-oo.deviantart.com/art/FRIDAY-THE-13th-TIFFANY-681603284

Anyway, I asked him How did he extract things from the game, but he didn't answer me yet (Maybe he won't). So, yeah, I think we can only work with the Beta Versions for now.

I think. If not, I don't know how the hell did he extract models from the game without Umodel crashing.


Title: Re: Friday the 13th: The Game
Post by: Cattermelon on May 31, 2017, 01:39
I think he just used the beta files, which unfortunately means that nobody can export the new jasons / new counselors.


Title: Re: Friday the 13th: The Game
Post by: fil1969 on June 05, 2017, 20:37
I think he just used the beta files, which unfortunately means that nobody can export the new jasons / new counselors.

Right! i don't want reply you. If REALLY you want know, i have a Modified .PAK extractor done by a great friend based on Gildor source code, So before spam against me, wash your tongue!


Title: Re: Friday the 13th: The Game
Post by: Gildor on June 05, 2017, 20:51
wash your tongue!
I think there was nothing bad in the post which you replied to. You misunderstood something.


Title: Re: Friday the 13th: The Game
Post by: venkman on June 07, 2017, 06:25

Right! i don't want reply you. If REALLY you want know, i have a Modified .PAK extractor done by a great friend based on Gildor source code, So before spam against me, wash your tongue!

I think you misunderstand -- I suspect he was just guessing. Not a lot of people modify the .PAK extractors and the last version of the uModel that worked with Ft13th was the beta, so is an easy mistake to make.


Title: Re: Friday the 13th: The Game
Post by: WeyYu91 on June 09, 2017, 02:41
If anyone can extract Goes to Hell Jason I would really appreciate it, I really wanna use that model to make an animated Friday the 13th short called From Manhattan to Hell which bridges the gap between Jason Takes Manhattan and Jason Goes to Hell. Again, if anyone can do this, I would really appreciate it and would really owe you and be credited in the movie.


Title: Re: Friday the 13th: The Game
Post by: Gildor on June 09, 2017, 19:49
Hi guys. Friday the 13th is now supported. You must set game in UI, or use "-game=friday13" from the command line.


Title: Re: Friday the 13th: The Game
Post by: WeyYu91 on June 10, 2017, 07:30
THANK YOU! THANK YOU! THANK YOU! THANK YOU!


Title: Re: Friday the 13th: The Game
Post by: Gao on June 18, 2017, 15:44
Amazing! Thank you!

Working... Friday The 13th Build 6363

Attached very easy set up for the game was added.



Title: Re: Friday the 13th: The Game
Post by: Konnie on June 29, 2017, 23:47
Hello, sorry for bringing back this topic but I have a question regarding the game.

When I attempt to export the texture for most Counsellor models, it only comes with a white alpha texture, no colour for the hair when the model is supposed to have x coloured hair.

When attempting to open the hair mesh to see the preview of the texture, it uses the white alpha hair, like this:
(https://i.gyazo.com/6c9aacd10a24e0c0a404f84ea9f7645d.png)

 I've seen people on DeviantArt exporting these models with the appropriate hair colours from the game, I'm sorry if this was asked many times before but I checked the FAQ and tried to search for this, finding nothing.

Is someone able to provide me help on how the get the correct hair texture for the model/s?

Thank you and sorry for reviving this topic if I shouldn't!


Title: Re: Friday the 13th: The Game
Post by: Gildor on June 30, 2017, 09:43
Colors could be stored in vertex color buffer.


Title: Re: Friday the 13th: The Game
Post by: Konnie on June 30, 2017, 18:07
Colors could be stored in vertex color buffer.

I'm not fully aware of what this is, unfortunately.

Would it be possible to get the texture from the vertex color buffer or obtain it in some way?

Thanks for the reply.


Title: Re: Friday the 13th: The Game
Post by: Gildor on June 30, 2017, 18:25
Vertex colors are currently not supported by umodel, sorry. The reason of posting my previous message was to tell you that probably there's no color texture for these models.


Title: Re: Friday the 13th: The Game
Post by: rcsinger on July 10, 2017, 03:03
has anyone been successful at extracting the stage maps for the 3 locations;
Chrystal Lake
Packanack
Higgins Haven

I have extracted pretty much every model from the game but have not been able to locate the terrain maps.


Title: Re: Friday the 13th: The Game
Post by: Gildor on July 10, 2017, 09:38
UModel doesn't support landscapes.


Title: Re: Friday the 13th: The Game
Post by: rcsinger on July 10, 2017, 17:00
Thank you
Can you recommend a method to extract the level from the game?
A different resource or program perhaps?


Title: Re: Friday the 13th: The Game
Post by: Gildor on July 10, 2017, 17:21
I'm not experienced in 3D ripping software. Just know names of probably 2 most famous: 3d ripper dx and assassin ripper.


Title: Re: Friday the 13th: The Game
Post by: DarkelUncut on July 13, 2017, 17:51
Gildor, can you elaborate on what has been changed in Friday 13th file format? I see at least some additional metadata tags.
I'm trying to recook edited mesh and the game, obviously, doesn't see it.


Title: Re: Friday the 13th: The Game
Post by: Gildor on July 13, 2017, 17:55
This game has different versions for data objects. You may simply check UModel's source code to locate differences.


Title: Re: Friday the 13th: The Game
Post by: DarkelUncut on July 13, 2017, 22:09
Thank you for your answer.
I looked in UnCore.h and UnMesh4.cpp. Am I correct that they've simply changed versions numerically and it really uses UE 4.13 data structure?


Title: Re: Friday the 13th: The Game
Post by: Gildor on July 13, 2017, 22:38
A kind of that. Seems they used pre-release UE4.14.


Title: Re: Friday the 13th: The Game
Post by: UberJosh on July 20, 2017, 17:05
Hi guys, I managed to get part of the Higgins Haven map loaded in it's exact placement in the map (graveyard, dock, rocks etc) by using the Beta version of F13 and extracting every model with Umodel and rebuilding the game (reverse engineering?) but can't seem to get the house or barn to load but I'm sure that's because their full of props, BPs etc and maybe I missed a file or 2? I used 4.13. I was able to get matinee cameras, physics assets and a few other file types to work to by duplicating, though it won't work for everything :(
Is there a way to see inside the Blueprints or Materials? I'd really appreciate any help guys.

Complete Graveyard with dock in background.
http://i.imgur.com/I1NdBkn.jpg

Mountain, Dock and Dock hut.
http://i.imgur.com/i31z3Tx.jpg

http://i.imgur.com/g17aeU8.jpg

(in future please resize the pic to smaller resolution or use a thumbnail link) -Blenux


Title: Re: Friday the 13th: The Game
Post by: rroobboo on May 26, 2018, 10:29
seems like Friday the 13th The Game Challenges doesn't work anymore, umodel shows blank page inside .pak file which is more than 8 GBs


Title: Re: Friday the 13th: The Game
Post by: nnvt on May 26, 2018, 18:45
A kind of that. Seems they used pre-release UE4.14.

seems like Friday the 13th The Game Challenges doesn't work anymore, umodel shows blank page inside .pak file which is more than 8 GBs

The pak is now encrypted unfortunately. @Gildor is there anything you can do about this? I tried looking for the AES key but I gave up as it's not quite my level of expertise.


Title: Re: Friday the 13th: The Game
Post by: Gildor on May 26, 2018, 18:48
I can only advise using old game version. Or find an encryption key somewhere (or by yourself).


Title: Re: Friday the 13th: The Game
Post by: BensDownfall on May 27, 2018, 16:57
The pak is now encrypted unfortunately. @Gildor is there anything you can do about this? I tried looking for the AES key but I gave up as it's not quite my level of expertise.

What program are you using to unpak? Everytime I try it starts unpacking then the program locks up after the fifth or sixth file.


Title: Re: Friday the 13th: The Game
Post by: Konnie on June 09, 2018, 21:56
Any updates on any key? I'd love the new counsellor they added or any guide on how to get the encryption game within the game files, (rather new to all of this so don't go too hard on me, please), thanks!


Title: Re: Friday the 13th: The Game
Post by: venturion on September 27, 2018, 18:46
5E94BA14661D5BC5436324FBFBDAB63C070B733408CD9AA0B313863D19A9255C

Creds to ssh from Zenhax.

Though umodel still shows blank page. Had to extract 'em 15 gb of uncompresed uassets, ubulks, and uexps.

And worst of the worst, you can do nothing with them as it crashed umodel, believe me I tried setting compatibility to Friday 13th and even changing engine ver from 4.14 to 4.20, none of 'em works.


Title: Re: Friday the 13th: The Game
Post by: Juso3D on September 28, 2018, 10:32
Got it to work but not 100%

Use QuickBMS to export the pak file.

Set engine version to UE 4.18 (Friday the 13th no longer works at all).

Disable Textures -seems to be a issue here that crashes uModel.

Quote
Package "SummerCamp/Content/Characters/Counselors/Athlete/Textures/T_Athlete_Girl_Body_N.uasset": wrong name index 6177
UnPackage::SerializeFName:pos=000003D8 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'T_Athlete_Girl_Body_N.T_Athlete_Girl_Body_N', pos=3D8, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=871

(http://i.imgur.com/LfN9sAPm.png) (https://imgur.com/LfN9sAP)


Title: Re: Friday the 13th: The Game
Post by: Gildor on September 28, 2018, 10:42
I did support for this game before, it was mid-air 4.14 version. Now it's updated. Not sure if I should spend any time updating code for the game which changes engine version from time to time, breaking compatibility with umodel.

AND - this is "horror" game which is even worse for me than "asian mmo" :)


Title: Re: Friday the 13th: The Game
Post by: Juso3D on September 28, 2018, 10:59
Good/bad news is the game has ended, due to some ownership issues, the game isn't going to get any new contents or updates again...

Quote
That Jason Voorhees fellow is a rather intimidating chap, I’ll give you that much, but you know what’s scarier>? Lawyers. By all accounts, Friday the 13th: The Game was surprisingly fun when played with the right group, with room to grow as the developers released more maps, content and features. They’d been doing well up til’ now, even adding bots to play against late last year, but a legal dispute over who owns the original film rights has left developers IllFonic unable to continue, and today they admitted that they’ve moved on to new projects entirely.


Title: Re: Friday the 13th: The Game
Post by: Gildor on September 28, 2018, 11:09
So it even won't be downloadable?
I see no reason why they updated the engine then.


Title: Re: Friday the 13th: The Game
Post by: Juso3D on September 28, 2018, 11:16
Actually I take that back, just came across this posted 3 days ago,

New Devs for Friday The 13th (https://bloody-disgusting.com/video-games/3523608/black-tower-studios-takes-new-lead-development-partner-friday-13th-game/)

Quote
Black Tower Studios has taken the lead on all support and development of Friday the 13th: The Game. Black Tower Studios are very familiar with the project, having previously assisted IllFonic in the creation of content for the past year, including work on the Pinehurst and Jarvis House maps. We are confident in the team’s ability to continue supporting Friday the 13th: The Game. We would like to thank IllFonic for their hard work and dedication to Friday the 13th: The Game since the very the beginning of the project in 2014, and we wish them the best in their future projects.”

so looks like it will continue.


Title: Re: Friday the 13th: The Game
Post by: Conformist on September 28, 2018, 22:27
Actually I take that back, just came across this posted 3 days ago,

New Devs for Friday The 13th (https://bloody-disgusting.com/video-games/3523608/black-tower-studios-takes-new-lead-development-partner-friday-13th-game/)

Quote
Black Tower Studios has taken the lead on all support and development of Friday the 13th: The Game. Black Tower Studios are very familiar with the project, having previously assisted IllFonic in the creation of content for the past year, including work on the Pinehurst and Jarvis House maps. We are confident in the team’s ability to continue supporting Friday the 13th: The Game. We would like to thank IllFonic for their hard work and dedication to Friday the 13th: The Game since the very the beginning of the project in 2014, and we wish them the best in their future projects.”

so looks like it will continue.

As far as Im aware, the new studio is in charge of only updating the game in terms of squashing bugs and server side patches. Nothing more.

Came here to also say great work on the AES key, but rather pointless without uModel texture support.


Title: Re: Friday the 13th: The Game
Post by: Konnie on October 04, 2018, 17:09
Hey, any news on texture support for this game? I'm not trying to rush this or anything, just wondering if texture support would be something in the future or if umodel won't support it. Good job on the key and progress of getting the 3D models to show up without textures. Thank you!


Title: Re: Friday the 13th: The Game
Post by: Gildor on October 04, 2018, 18:49
I didn't work on special stuff for this game, so the answer is rather "no news". There's no work for Friday 13th is planned at all.


Title: Re: Friday the 13th: The Game
Post by: rroobboo on October 05, 2018, 06:40
Got it to work but not 100%

Use QuickBMS to export the pak file.

Set engine version to UE 4.18 (Friday the 13th no longer works at all).

Disable Textures -seems to be a issue here that crashes uModel.

Quote
Package "SummerCamp/Content/Characters/Counselors/Athlete/Textures/T_Athlete_Girl_Body_N.uasset": wrong name index 6177
UnPackage::SerializeFName:pos=000003D8 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'T_Athlete_Girl_Body_N.T_Athlete_Girl_Body_N', pos=3D8, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=871

(http://i.imgur.com/LfN9sAPm.png) (https://imgur.com/LfN9sAP)

Script for QuickBMS????


Title: Re: Friday the 13th: The Game
Post by: Conformist on October 05, 2018, 09:16
Got it to work but not 100%

Use QuickBMS to export the pak file.

Set engine version to UE 4.18 (Friday the 13th no longer works at all).

Disable Textures -seems to be a issue here that crashes uModel.

Quote
Package "SummerCamp/Content/Characters/Counselors/Athlete/Textures/T_Athlete_Girl_Body_N.uasset": wrong name index 6177
UnPackage::SerializeFName:pos=000003D8 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'T_Athlete_Girl_Body_N.T_Athlete_Girl_Body_N', pos=3D8, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=871

(http://i.imgur.com/LfN9sAPm.png) (https://imgur.com/LfN9sAP)

Script for QuickBMS????

Unreal Tournament 4

I didn't work on special stuff for this game, so the answer is rather "no news". There's no work for Friday 13th is planned at all.

Been keeping up with the news, the lawsuit seems to be over, but I believe Gun is limited to what kinds of content can be made. Soooooo I guess Jasons mother and the orginal Jason is Copyrighted to Miller??? So content like JasonX as well as the map Gun created can be released. Idk pretty grey still.


Title: Re: Friday the 13th: The Game
Post by: OldAdventure on November 04, 2018, 03:42
I'm trying to open model for friday the 13th but it skip all game files and the rests  :(.
Someone know why? and can help me plz?


Title: Re: Friday the 13th: The Game
Post by: Kabalstein03 on April 14, 2019, 10:12
Got it to work but not 100%

Use QuickBMS to export the pak file.

Set engine version to UE 4.18 (Friday the 13th no longer works at all).

Disable Textures -seems to be a issue here that crashes uModel.

Quote
Package "SummerCamp/Content/Characters/Counselors/Athlete/Textures/T_Athlete_Girl_Body_N.uasset": wrong name index 6177
UnPackage::SerializeFName:pos=000003D8 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'T_Athlete_Girl_Body_N.T_Athlete_Girl_Body_N', pos=3D8, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=871

(http://i.imgur.com/LfN9sAPm.png) (https://imgur.com/LfN9sAP)

So if i can't export the textures with Umodel, how can i get them?


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 14, 2019, 10:30
Give me a few texture samples, I'll check if I can do anything.


Title: Re: Friday the 13th: The Game
Post by: Kabalstein03 on April 15, 2019, 08:42
https://www.mediafire.com/file/p7tjg8o6drjf8y5/JasonXTextures.zip/file

If there is any other files you need i'll provide them


Title: Re: Friday the 13th: The Game
Post by: Gildor on April 15, 2019, 10:16
I've verified those files. It seems there's only one texture which crashes UModel, and I've investigated data - there's something strange at the very beginning of property block, what I can't understand. I've compared that texture with other textures which works, and see nothing what could say "there's something at the beginning what should be skipped". So, at the moment I can't do anything with that, unless similar issue will appear with other games too.


Title: Re: Friday the 13th: The Game
Post by: Ja1862 on May 20, 2019, 02:03
Anyone been able to figure out how to recolour the characters and 're add them to the game?

"Example 're-colouring
Chad with black hair"

Then adding it back to the game or making Rob playable


Title: Re: Friday the 13th: The Game
Post by: mark2580 on July 08, 2019, 05:33
Anyone been able to figure out how to recolour the characters and 're add them to the game?

"Example 're-colouring
Chad with black hair"

Then adding it back to the game or making Rob playable
If you carefully read the forum, you will realize that even just getting the textures from the game is extremely difficult.
Secondly, the game uses anti-cheat, which will not let you enter the game and most likely you will get a ban.


Title: Re: Friday the 13th: The Game
Post by: mark2580 on July 11, 2019, 01:26
For those who want to get at least some resources from this game:

The latest versions of the game on Steam are NOT supported and most likely will never be supported.
The latest supported version was released sometime in December 2017. On the version of the engine 4.13.
This is about the build when virtual cabin 2.0 came out. All other versions that came out in 2018 already on the new version of the engine and they can no longer be opened. Take my word, I downloaded about 6 different versions from torrents.
Also the latest versions of umodel also do not support these versions. You need to download umodel Apr 14 2019 (build 980) and older, they still supported the game. Look for something on torrents Friday.The.13th.The.Game.B9675.Steam.Rip


Title: Re: Friday the 13th: The Game
Post by: Conformist on July 12, 2019, 10:43
For those who want to get at least some resources from this game:

The latest versions of the game on Steam are NOT supported and most likely will never be supported.
The latest supported version was released sometime in December 2017. On the version of the engine 4.13.
This is about the build when virtual cabin 2.0 came out. All other versions that came out in 2018 already on the new version of the engine and they can no longer be opened. Take my word, I downloaded about 6 different versions from torrents.
Also the latest versions of umodel also do not support these versions. You need to download umodel version 643 or similar versions, they still supported the game. Look for something on torrents Friday.The.13th.The.Game.B9675.Steam.Rip


Seems to be working just fine with the latest F13 and uModel release. Able to look at meshes, textures, export (Meshes and Textures), etc. just fine under UE4.18.

(http://i64.tinypic.com/i5632w.png)


Title: Re: Friday the 13th: The Game
Post by: mark2580 on July 18, 2019, 03:21
Seems to be working just fine with the latest F13 and uModel release. Able to look at meshes, textures, export (Meshes and Textures), etc. just fine under UE4.18.

Did you open the latest version on Steam ? PAK archive itself ? Didn't unpack anything ? Because I only get it

Quote
UE Viewer (UModel)
Compiled Jul 11 2019 (build 1034)

File d:\Games\SteamLibrary\SteamApps\Common\F13Game/SummerCamp/Content/Paks/SummerCamp-WindowsNoEditor.pak has an unknown format
Found 1 game files (71 skipped) at path "d:\Games\SteamLibrary\SteamApps\Common\F13Game"
Scanned game directory in 0.0 sec, 145 allocs, 0.00 MBytes serialized in 3 calls.

As mentioned earlier, at the moment you can only open the unpacked version by disabling the reading of textures.
(https://i.imgur.com/ZhHXiER.jpg)


UPD: At the moment, 07/18/19. Umodel almost fully supports the current version on Steam. To do this, you need to unpack the PAK using QuckBMS and start Umodel with version 4.18 by turning off texture reading, since Some textures (it seems some normal maps) crash the program. Textures will have to be exported manually.


Title: Re: Friday the 13th: The Game
Post by: Conformist on July 22, 2019, 05:56
Didn't have to turn anything off. Current Steam version, used QuickBMS for unpacking and using a slightly older version of uModel. Everything exports without crashing, used this model as an example.

(http://i64.tinypic.com/szftic.png)


Title: Re: Friday the 13th: The Game
Post by: charlesberg on July 22, 2019, 17:00
Didn't have to turn anything off. Current Steam version, used QuickBMS for unpacking and using a slightly older version of uModel. Everything exports without crashing, used this model as an example.

(http://i64.tinypic.com/szftic.png)

Can confirm, also able to scan content to determine which is Texture, Anim, etc. Animations also export fine too.

edit; the version of umodel I have was downloaded on the 12th of July.


Title: Re: Friday the 13th: The Game
Post by: Conformist on July 23, 2019, 10:38
Hidden love support by Gildor confirmed?  ::)


Title: Re: Friday the 13th: The Game
Post by: Gildor on July 23, 2019, 10:55
Hidden love support by Gildor confirmed?  ::)
What did you mean?


Title: Re: Friday the 13th: The Game
Post by: Conformist on July 28, 2019, 16:50
Well you have said you disliked horror games. And I've also noticed I can open Pakchunks now without having to use QuickBMS. So can't say how much I appreciate that support.


Title: Re: Friday the 13th: The Game
Post by: Gildor on July 28, 2019, 17:01
It's just because the game works with "standard engine" in UModel :)


Title: Re: Friday the 13th: The Game
Post by: oskaras on August 11, 2019, 15:46
Ive seen people in lobbies running Uber jason and savini. Ive unpacked the pak file but i dont know what exactly i need to edit to get the jasons in my game. Can anyone help me and explain what to do?


Title: Re: Friday the 13th: The Game
Post by: mark2580 on August 13, 2019, 04:07
Ive seen people in lobbies running Uber jason and savini. Ive unpacked the pak file but i dont know what exactly i need to edit to get the jasons in my game. Can anyone help me and explain what to do?
Do you even understand why they unpack the archive here? You are going to somehow modify the game, but you will not succeed in this 200% and you will not be able to pack anything back. That whom you saw most likely ordinary cheaters.


Title: Re: Friday the 13th: The Game
Post by: mark2580 on August 13, 2019, 05:22
Didn't have to turn anything off. Current Steam version, used QuickBMS for unpacking and using a slightly older version of uModel. Everything exports without crashing, used this model as an example.

(http://i64.tinypic.com/szftic.png)

I don’t understand why you still claim that everything opens without problems. Almost any model immediately gives an error. Umodel does not support some normal maps. Actually, this also displays an error in the screenshot.
(https://i.imgur.com/ZQZWeZ2.png)


Title: Re: Friday the 13th: The Game
Post by: Conformist on August 16, 2019, 03:04
I'm claiming it works, because it's happening before my very eyes? Lol? Your uModel displayed in the picture shows "build 1034" I'm using 1049 as displayed here in this image. Would probably help if you update uModel just saying. Otherwise I dont know what to tell you, Im not having any issues.  :grin:  Maybe try using QuickBMS as I did? Rest assured, I ripped it from the current version of the game before the patch we just got a few days ago.

(https://i.imgur.com/DM2Ol6Y.png)


Title: Re: Friday the 13th: The Game
Post by: mark2580 on September 09, 2019, 22:31
I'm claiming it works, because it's happening before my very eyes? Lol? Your uModel displayed in the picture shows "build 1034" I'm using 1049 as displayed here in this image. Would probably help if you update uModel just saying. Otherwise I dont know what to tell you, Im not having any issues.  :grin:  Maybe try using QuickBMS as I did? Rest assured, I ripped it from the current version of the game before the patch we just got a few days ago.

(https://i.imgur.com/DM2Ol6Y.png)
you banally deleted the previous screenshot so that it wasn’t visible that it was made with build 1034, so I tried it on this version, now you say that you used 1049. Also, in the way VRChat and some kind of avatar project are indicated, and not friday.

(https://i.imgur.com/gjyP5CH.png)
(https://i.imgur.com/lAVjxIm.png)


Title: Re: Friday the 13th: The Game
Post by: Axeman82 on November 06, 2019, 08:52
I unpacked the games pak file using quick bms and everything extracted fine but when i try to load everything into umodel
it just sits there blank in the command prompt window. Is there anyway to load every folder and file in one go the same way if you can simply access the pak file directly?


Title: Re: Friday the 13th: The Game
Post by: Gildor on November 06, 2019, 09:44
I unpacked the games pak file using quick bms and everything extracted fine but when i try to load everything into umodel
it just sits there blank in the command prompt window. Is there anyway to load every folder and file in one go the same way if you can simply access the pak file directly?
Did you use umodel before? "Empty command prompt" appears as a very noobish problem, may be you've watched wrong tutorials etc (youtube is flooded with umodel tutorials from children etc).


Title: Re: Friday the 13th: The Game
Post by: Axeman82 on November 06, 2019, 17:45
I unpacked the games pak file using quick bms and everything extracted fine but when i try to load everything into umodel
it just sits there blank in the command prompt window. Is there anyway to load every folder and file in one go the same way if you can simply access the pak file directly?
Did you use umodel before? "Empty command prompt" appears as a very noobish problem, may be you've watched wrong tutorials etc (youtube is flooded with umodel tutorials from children etc).

I have used UModel before. I had it work on a previous version of Friday The 13th The Game, however will a more recent build it won't open the pak file, so i used quickbms to unpack all the files from the pak file. I have all the folders and files unpacked and i want to be able to load in all of the folders at once in the same way it would appear if i was able to open the pak file directly.


Title: Re: Friday the 13th: The Game
Post by: Axeman82 on November 19, 2019, 01:23
Ok so i have been able to go through the pak file for Build B9675, however if i try build B12240 all i get is this under all UE versions.
Is there any possibility of support for this build?


Title: Re: Friday the 13th: The Game
Post by: mark2580 on November 19, 2019, 01:40
Ok so i have been able to go through the pak file for Build B9675, however if i try build B12240 all i get is this under all UE versions.
Is there any possibility of support for this build?
The pak format in F13 is not supported, you have to completely unpack it through the QuckBMS script.


Title: Re: Friday the 13th: The Game
Post by: Axeman82 on November 19, 2019, 04:35
Ok so i have been able to go through the pak file for Build B9675, however if i try build B12240 all i get is this under all UE versions.
Is there any possibility of support for this build?
The pak format in F13 is not supported, you have to completely unpack it through the QuckBMS script.

Ok i have unpacked the files through QuickBms, now is there a way to load all of the files/folders that were unpacked in the same structure that umodel would show them if you were to load a .pak file directly?


Title: Re: Friday the 13th: The Game
Post by: Juso3D on November 19, 2019, 04:56
Just point umodel to that quickbms extracted folder you set when exporting, will take longer for umodel to load them though.


Title: Re: Friday the 13th: The Game
Post by: Axeman82 on November 19, 2019, 18:55
Just point umodel to that quickbms extracted folder you set when exporting, will take longer for umodel to load them though.

Thanks man, it worked perfectly.


Title: Re: Friday the 13th: The Game
Post by: Axeman82 on November 19, 2019, 21:55
I have another question, now that i have accessed the files i opened up a counselors clothing and the character itself is not a part of this in the viewer. Is there a way to combine the actual character and the clothing to be viewed in Umodel?


Title: Re: Friday the 13th: The Game
Post by: mark2580 on November 19, 2019, 22:53
I have another question, now that i have accessed the files i opened up a counselors clothing and the character itself is not a part of this in the viewer. Is there a way to combine the actual character and the clothing to be viewed in Umodel?
Use Ctrl+T to “mix” one or more models. Only skeletal models are supported.
https://youtu.be/rew3u9eUucg?t=673


Title: Re: Friday the 13th: The Game
Post by: mark2580 on January 20, 2020, 23:22
Update 20.01.2020. On ue4.18 it is fully functional. But you need to unpack using QuickBMS, because custom PAK is not supported.


Title: Re: Friday the 13th: The Game
Post by: venkman on January 23, 2020, 18:23
Which AES key did you use? I'm keen to go back and have another look through all this...


Title: Re: Friday the 13th: The Game
Post by: mark2580 on January 23, 2020, 21:04
Which AES key did you use? I'm keen to go back and have another look through all this...
It seems that, in short, just look at the previous 2-3 pages of this topic, it is there.

5E94BA14661D5BC5436324FBFBDAB63C070B733408CD9AA0B313863D19A9255C


Title: Re: Friday the 13th: The Game
Post by: taetae on February 10, 2020, 23:34
how to edit the .uasset file and into the pak file


Title: Re: Friday the 13th: The Game
Post by: mark2580 on February 11, 2020, 03:32
how to edit the .uasset file and into the pak file
No, this cannot be done.


Title: Re: Friday the 13th: The Game
Post by: taetae on February 11, 2020, 10:37
yes,someone can do, they mix the ClothingData into jason


Title: Re: Friday the 13th: The Game
Post by: Gildor on February 11, 2020, 11:16
Ask those "someones" then. This forum doesn't have modding information.


Title: Re: Friday the 13th: The Game
Post by: lyutor1945 on April 08, 2020, 16:53
Hi guys! Please tell me how to merge head and body model in this game? I tried the standard way,but head model is still on the "floor".


Title: Re: Friday the 13th: The Game
Post by: venkman on June 04, 2020, 08:57
Hi guys! Please tell me how to merge head and body model in this game? I tried the standard way,but head model is still on the "floor".

You need to rename the bones of the head to suit the neck. Then it will automatically match up and connect in 3ds Max.

@Gildor: This error comes up seemingly only with certain types of foliage when extracting Statics from this game. I'm not sure if this has been a problem in the past, but this is the error I got...

Quote
Package "Content/Foliage/Grass/Part4-5/S_Grass_Basic_01.uasset": wrong export index 1082130431
UnPackage::CreateExport:Content/Foliage/Grass/Part4-5/S_Grass_Basic_01.uasset:1082130431 <- UnPackage::SerializeUObject <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Grass_Basic_01.S_Grass_Basic_01', pos=237C, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:S_Grass_Basic_01 <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1164



Title: Re: Friday the 13th: The Game
Post by: Gildor on June 04, 2020, 09:50
@Gildor: This error comes up seemingly only with certain types of foliage when extracting Statics from this game. I'm not sure if this has been a problem in the past, but this is the error I got...
...
I've uploaded updated UModel which will hopefully print a more detailed error message, just to understand what could be wrong.


Title: Re: Friday the 13th: The Game
Post by: venkman on June 04, 2020, 15:10
Thanks man! I'll take a look now. I tried changing versions of Unreal 4, which has occasionally worked in the past, but to no avail. Will report back soon!

Okay, hopefully this helps...

 This is the same file from above...

Quote
UnPackage::CreateExport:SummerCamp/Content/Foliage/Grass/Part4-5/S_Grass_Basic_01.uasset:1082130431 <- UnPackage::SerializeUObject <- FStaticMaterial<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Grass_Basic_01.S_Grass_Basic_01', pos=237C, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:S_Grass_Basic_01 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1197

Here's a different one...

Quote
Package "SummerCamp/Content/Foliage/Deciduous/S_Decidious_Dead_03.uasset": wrong export index 1090519039
UnPackage::CreateExport:SummerCamp/Content/Foliage/Deciduous/S_Decidious_Dead_03.uasset:1090519039 <- UnPackage::SerializeUObject <- FStaticMaterial<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Decidious_Dead_03.S_Decidious_Dead_03', pos=8718, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:S_Decidious_Dead_03 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1197


Title: Re: Friday the 13th: The Game
Post by: Gildor on June 04, 2020, 17:15
So, it's just like I supposed ... Let me do some technical explanation.
Static mesh has a large block of mesh data, without material information. Then SpeedTree block follows. And then materials go. Actually, having materials at end is the only reason why UModel reads SpeedTree data. As you say, the problem happens with foliage, so I think the problem is really because of custom SpeedTree block.


Title: Re: Friday the 13th: The Game
Post by: venkman on June 04, 2020, 17:50
So it's to do with how the game loads its foliage, not necessarily the engine itself, and that makes it a strain on umodel to read?
(forgive me, I'm not great with technical stuffs, I just use the models and set ups as reference and am good at following instructions!)


Title: Re: Friday the 13th: The Game
Post by: Gildor on June 04, 2020, 22:45
I think there's something custom with SpeedTree data, what makes UModel crashing. I'd prefer not to do any work on that.


Title: Re: Friday the 13th: The Game
Post by: VaNa91 on June 30, 2020, 16:14
Hello. I am wanting to extract models and meshes from state of decay 2 and put them on models in Friday the 13th. Is that possible in umodel and Uviewer? (Yes, i already have opened the .pak) If so can someone please explain the process? thanks so much !


Title: Re: Friday the 13th: The Game
Post by: Gildor on June 30, 2020, 16:21
Hi. No, umodel can't do any "put into the game" stuff.


Title: Re: Friday the 13th: The Game
Post by: VaNa91 on June 30, 2020, 16:27
Ok, thanks for your quick reply!


Title: Re: Friday the 13th: The Game
Post by: chris on September 12, 2020, 12:25
Hello, i had this friend last year who made a custom texture in photoshop and imported it into the game using umodel. I no longer have contact with him, i was wondering how this is done? thanks


Title: Re: Friday the 13th: The Game
Post by: mark2580 on September 12, 2020, 12:49
Hello, i had this friend last year who made a custom texture in photoshop and imported it into the game using umodel. I no longer have contact with him, i was wondering how this is done? thanks
You couldn't do it with Umodel in any way. The program is only for viewing and exporting game resources.


Title: Re: Friday the 13th: The Game
Post by: chris on September 12, 2020, 14:41
well he did


Title: Re: Friday the 13th: The Game
Post by: chris on September 14, 2020, 03:00
Obviously i'm not asking for any download links or anything, but is there some kind of modded version that someone made which allows that capability? Now i'm confused as to how he did it.


Title: Re: Friday the 13th: The Game
Post by: Juso3D on September 14, 2020, 08:09
I believe they did it with QuickBMS perhaps


Title: Re: Friday the 13th: The Game
Post by: spiritovod on September 14, 2020, 14:59
@Blenux: Um, no. UE4 script is too complex and therefore not compatible with reimport functionality of quickbms.

@chris: Generic reimport scheme for graphics looks like this (https://cs.rin.ru/forum/viewtopic.php?f=30&t=103030). But for textures only you can use any image editor instead of Max/Blender and probably set the same texture compression method as in original one (in unreal editor), though default settings should be fine too. 


Title: Friday the 13th is dead and we still cant open the aes file
Post by: flippeee5 on December 27, 2020, 14:26
File D:\Steam\steamapps\common\F13Game/SummerCamp/Content/Paks/SummerCamp-WindowsNoEditor.pak has an unknown format
Found 1 game files (60 skipped) in 1 folders at path "D:\Steam\steamapps\common\F13Game"
Scanned game directory in 0.0 sec, 147 allocs, 0.00 MBytes serialized in 4 calls.

Then game wont even show up with an aes key i was wondering if anyone had any help or help from gildor


Title: Re: Friday the 13th: The Game
Post by: spiritovod on May 07, 2022, 17:50
Here is specific umodel build for the game (link (https://drive.google.com/file/d/1uj5B1T_a0Gk_nlna__TdiccZSmOxEvzj/view?usp=sharing), updated) - no special override is required, simply use proper engine version (4.18 for PC / 4.21 for Switch). If you're a newcomer, check this post (/smf/index.php/topic,8304.msg43662.html#msg43662) before launching the build. It can open game package directly, so you don't need to extract it. Also, materials are now properly applied to static meshes.

If you want to extract everything from the package, use respective quickbms script from specific scripts bundle, available here (https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672) (for more info read sticked topic (/smf/index.php/topic,7304.0.html)). The key can be found in the linked topic as well.  


Title: Re: Friday the 13th: The Game
Post by: spiritovod on September 16, 2022, 02:05
Specific build above is updated with support for Switch version of the game, it's using different engine though and also don't forget to set corresponding platform settings to get proper textures.