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English Forum => Unreal engine 4 => Topic started by: niko_lucky on March 25, 2017, 09:38



Title: Tekken 7
Post by: niko_lucky on March 25, 2017, 09:38
TEKKEN 7 RANDOM CHARACTER

(https://cdn0.vox-cdn.com/thumbor/zlHHffZ9PG36JI_4QfpaFIm2ynE=/0x10:534x310/1600x900/cdn0.vox-cdn.com/uploads/chorus_image/image/45137398/8PHH1.0.0.jpeg)(https://i.ytimg.com/vi/-lKye5hOqxs/maxresdefault.jpg)(http://www.hdwallpaperup.in/wp-content/uploads/2017/01/Tekken-7-Eliza-Wallpaper-1600x900.jpg)
(http://hdqwalls.com/download/bob-tekken-7-4k-1600x900.jpg)(http://2.bp.blogspot.com/-oRCVc8YYsog/V5jhZQNeJ4I/AAAAAAAACnA/ioRji3C9nFMkENqRsdBJDMLgmEvE1CXsACK4B/s1600/heihachi%2Btekken%2Btag%2Btournament%2B2%2BHD%2BWallpapers.jpg)
(https://gpstatic.com/acache/31/63/2/uk/s1-378fc194f2e2a0e8bb5aac79589ebaab.jpg)(http://orig08.deviantart.net/e1e0/f/2016/170/6/4/tekken_seven_marshall_law_king_by_hasannokicaprile1992-da6v1oo.jpg)


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: Gildor on March 25, 2017, 10:13
Spam?


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: niko_lucky on March 25, 2017, 14:12
oh no sorry i was just wonder will be it compatible
because it was creating on ue4 and its coming soon for ps4 xbox one and pc
i am sorry if i put the pics in big resolution did not know how to make in loow resolution
thanks man have nice life :)  :-[


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: Gildor on March 25, 2017, 14:30
It is too early asking about this game support before it will be released.


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: edwinsapa on May 21, 2017, 01:43
any news on this topic?


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: Gildor on May 21, 2017, 10:12
I think this is a wrong site asking if game was already released or not. Even  Wikipedia is a better one.


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: ineteye on June 03, 2017, 01:47
(download link removed by Gildor)

and UT4 engine)) Someone test it?)))


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: Ehlyon on June 03, 2017, 03:02
Yes, and they're encrypted :D

(http://i.imgur.com/nnxnigz.png)


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: Ditto on June 03, 2017, 04:40
Yes, and they're encrypted :D

(http://i.imgur.com/nnxnigz.png)

Friggin a that sucks....


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: MarioSonicU on June 03, 2017, 06:36
Yes, and they're encrypted :D

(http://i.imgur.com/nnxnigz.png)
Did you use aLuigi's UE4 BMS script?


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: TerryXX on June 03, 2017, 16:19
Gildor this is the error that comes up when I try to access at the mesh of the game:
UnPackage::CreateExport:Item/Meshes/asa/Full_Body/asa_bdf_battlebunny/Meshes/SK_CH_asa_bdf_bb.uasset:2 <- UnPackage::SerializeUObject <- TArray::Serialize:4/7 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'SK_CH_asa_bdf_bb.SK_CH_asa_bdf_bb', pos=284C, ver=508/0 (unversioned), game=ue4.14 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=590

Texture and Material loads them without any problems.


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: godskin on June 03, 2017, 16:52
(download link removed to avoid any legal problems - Gildor)


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: FluffyQuack on June 03, 2017, 23:05
Yes, and they're encrypted :D

(http://i.imgur.com/nnxnigz.png)

They aren't actually encrypted. The encrypted flag is set to true for all files, but if you treat it as if there's no encryption, then you extract the files without problems. They might have adjusted the format and that flag means something else.


Title: Re: Will be Tekken 7 compatible with umodel it used also used Unreal Engine 4
Post by: Ditto on June 03, 2017, 23:41
Yes, and they're encrypted :D

(http://i.imgur.com/nnxnigz.png)

They aren't actually encrypted. The encrypted flag is set to true for all files, but if you treat it as if there's no encryption, then you extract the files without problems. They might have adjusted the format and that flag means something else.

I can confirm this as I have seen another forum mod some textures.. I also was able to extract the sounds and play them.


Title: Re: Tekken 7
Post by: TerryXX on June 04, 2017, 20:34
Hi Gildor, here is a file of the game https://www.dropbox.com/s/bszry9uuh18kk3a/SK_CH_ltn_bdf_sd.uasset?dl=0  It should be a part of the body, from what I understand the problem is in recognizing of the skeleton, this game handles the characters in segments in order to create customized version.


Title: Re: Tekken 7
Post by: Mandalorian on June 04, 2017, 21:11
I get this error
Memory: bad allocation size -229950624 bytes
appMalloc:size=-229950624 (total=0 Mbytes) <- FArray::Empty:1596240822 x 16 <- TArray::Serialize:0/0 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:SK_CH_ltn_bdf_sd.uasset, ver=512/0, game=ue4.[0-16] <- UnPackage::LoadPackage:SK_CH_ltn_bdf_sd.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=590


Title: Re: Tekken 7
Post by: Gildor on June 04, 2017, 21:26
Hi Gildor, here is a file of the game https://www.dropbox.com/s/bszry9uuh18kk3a/SK_CH_ltn_bdf_sd.uasset?dl=0  It should be a part of the body, from what I understand the problem is in recognizing of the skeleton, this game handles the characters in segments in order to create customized version.
The game definitely uses UE4.14. With something custom in SkeletalMesh format.

I get this error
Memory: bad allocation size -229950624 bytes
appMalloc:size=-229950624 (total=0 Mbytes) <- FArray::Empty:1596240822 x 16 <- TArray::Serialize:0/0 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:SK_CH_ltn_bdf_sd.uasset, ver=512/0, game=ue4.[0-16] <- UnPackage::LoadPackage:SK_CH_ltn_bdf_sd.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=590
There's no point of checking ALL versions. You should start UModel without selecting the engine, for the first time. You'll see a window with list of engine versions to select. For this game, it contains UE4.14-UE4.16. So, there are only 3 versions to test.


Title: Re: Tekken 7
Post by: riccochet on June 08, 2017, 00:38
Hey Gildor

Would we need to provide more files for you to consider adding this to the list of supported games for umodel?
Or are the files too encrypted?


Title: Re: Tekken 7
Post by: Gildor on June 08, 2017, 19:35
Hi,
Sorry, I'm completely out of free time I think for next 1.5-2 months.


Title: Re: Tekken 7
Post by: Frizio on June 11, 2017, 19:09
so I suppose there's no way to get mesh from this right?


Title: Re: Tekken 7
Post by: Chrono on June 11, 2017, 23:20
so I suppose there's no way to get mesh from this right?

I'm sure you could look at the umodel source code the look at the game's custom skeletal engine and then tweak umodel over the next few years to support the engine they're using. /s

No, games with custom engines or encryption usually aren't supported from what I've seen.


Title: Re: Tekken 7
Post by: UncleFestor on June 11, 2017, 23:40
Well the game isn't encrypted, but for Umodel to be able to Load an asset you'll need to remove the flag on the uasset file. The flag is located @ offset 0x39 or 0x3A. Simply change from 01 to 00. That will allow Umodel to open the file without an error, however it still won't load any meshes, materials or textures. For some reason it can't find them. Extract.exe, Unreal Package Extractor, is also outdated & unable to extract the files from this game as it doesn't recognize ue4.14 version.

So far all I've been able to do is extract some textures using umodel cmd line options.


Title: Re: Tekken 7
Post by: Gildor on June 12, 2017, 09:41
I need sample files. pak file preferred. "maga.nz" is not acceptable - this service has strange download size limitations.


Title: Re: Tekken 7
Post by: riccochet on June 12, 2017, 11:35
I'll see if I can upload it later.. the Pak files are huge though


Title: Re: Tekken 7
Post by: chrrox on June 12, 2017, 13:18
you can load tekken 7 files in noesis if you add the command line option of -ue4gamehack 1
the real question is were are the face textures.


Title: Re: Tekken 7
Post by: Gildor on June 12, 2017, 13:21
So, there's no point of supporting this game in UModel? I didn't know that Noesis supports Unreal.


Title: Re: Tekken 7
Post by: Gildor on June 12, 2017, 13:36
I didn't know that Noesis supports Unreal.
Answering by myself. I've downloaded Noesis, checked it, and it really has UE4 support as Python plugin. The code is heavily based on UModel's source - just translated C++ to Python, with taking into account Noesis API difference. So, unfortunately this is not a separate research. And it's shame there's no any reference to UModel, that its source was used as reference (it just says "this is early work, and for better results use umodel").


Title: Re: Tekken 7
Post by: Gildor on June 12, 2017, 14:28
Well ...
The game is now fully supported. Game override is required (for command line, use "-game=tekken7", or use UI for selection).


Title: Re: Tekken 7
Post by: riccochet on June 12, 2017, 14:32
You are a freaking legend!


Title: Re: Tekken 7
Post by: RoxasKennedy on June 12, 2017, 15:57
Nice job on this! ;D

Just one small thing, the armature seems to be somewhat disproportionate in regards to the meshes.
(http://i.imgur.com/ZJhap6Y.png)
(http://i.imgur.com/qoq0EEF.png)

I've tested out other characters as well, and they all seem to have disproportionate armatures except characters like Devil Kazumi who is not playable as far as I know.

But then again, I'm not sure if this is just how they are in the game itself or I might have chosen some wrong option when extracting/viewing the models.


Title: Re: Tekken 7
Post by: Gildor on June 12, 2017, 16:13
Possibly skeleton has some scale on it. UModel currently doesn't support UE4 mesh scaling.


Title: Re: Tekken 7
Post by: RoxasKennedy on June 12, 2017, 17:04
Possibly skeleton has some scale on it. UModel currently doesn't support UE4 mesh scaling.

I see. Thanks for the answer  ;D


Title: Re: Tekken 7
Post by: riccochet on June 12, 2017, 17:06
Does the armature work atleast?


Title: Re: Tekken 7
Post by: Rich on June 12, 2017, 18:31
I didn't know that Noesis supports Unreal.
Answering by myself. I've downloaded Noesis, checked it, and it really has UE4 support as Python plugin. The code is heavily based on UModel's source - just translated C++ to Python, with taking into account Noesis API difference. So, unfortunately this is not a separate research. And it's shame there's no any reference to UModel, that its source was used as reference (it just says "this is early work, and for better results use umodel").

Hi Gildor, Chris linked me to this thread, and this post made me sad. This is not an accurate assessment of the Noesis script, so I've updated the script notes accordingly from

Code:
#this is a super-half-assed UE4 importer implementation, with explicit serialization for better tracking. it's here to provide a base to dig further into
#customized-engine UE4 content, but it will not be maintained and will certainly break frequently with new UE4 releases. if you want UE3 compatibility or
#something more complete and actively maintained, use gildor's umodel.

to

Code:
#this is a super-half-assed UE4 importer implementation, with explicit serialization for better tracking. it's here to provide a base to dig further into
#customized-engine UE4 content, but it will not be maintained and will certainly break frequently with new UE4 releases. if you want UE3 compatibility or
#something more complete and actively maintained, use gildor's umodel. to avoid butthurt through inference - this script was not based on umodel at all, but
#later incorporated a bunch of gildor's version hacks in preference to scouring through version history, which also resulted in some light reorganization.
#said version hacks are probably at varying levels of parity with umodel. plenty of changes have been made to umodel versioning logic since then as well,
#as some of it didn't appear to be working with what looked to be UE4 stock (in terms of serialization) test data from some VIVE demos. thanks to gildor
#for his versioning logic, although his serialization generally looks 1:1 with stock UE4 code and uses identical object names, so we shouldn't pretend any
#of this required any reverse engineering or "research"!

UE4 support is really only there for one game coming down the pipe in particular, but I've updated it to work for various games of note as they've crossed my radar. Noesis also does not have the problem with whatever is going on with the skeleton-mesh mismatch in these screenshots, so there's that. You don't have to credit me for the tiny Tekken 7 bits you probably lifted from the script, as I don't actually care. :)


Title: Re: Tekken 7
Post by: riccochet on June 12, 2017, 19:00
Shots fired


Title: Re: Tekken 7
Post by: Gildor on June 12, 2017, 19:45
Hi Gildor, Chris linked me to this thread, and this post made me sad. This is not an accurate assessment of the Noesis script, so I've updated the script notes accordingly from
Hi Rich, nice to meet you :)
Quote
UE4 support is really only there for one game coming down the pipe in particular, but I've updated it to work for various games of note as they've crossed my radar. Noesis also does not have the problem with whatever is going on with the skeleton-mesh mismatch in these screenshots, so there's that. You don't have to credit me for the tiny Tekken 7 bits you probably lifted from the script, as I don't actually care. :)
Thank you for the update ;D Actually I didn't use any bit of your code. I just used the information that Tekken 7 support is possible, and someone on this forum told me that "encrypted" flag should be ignored for this game (this is very unusual situation!). Everything else was very straightforward. I can say that you may simply adopt your code to work with Friday 13th - it uses absolutely the same code for SkeletalMesh. StaticMesh serialization is different with just 1 field serialization.

I didn't care about your use of parts of my code. And yes - I know that you used just serialization parts (it is impossible to reuse anything else!), especially for static meshes - original UE4 code don't have any versioning in code, it just drops support for loading meshes made with older engine version. I've added versioning there, and you just repeated it. It is very easy to notice.

I hope you didn't mind, my previous post and this post aren't angry :) (at least I hope so)


Title: Re: Tekken 7
Post by: Rich on June 12, 2017, 20:06
I didn't see anger, but I did pick up some passive aggression, and your assessment was inaccurate. So I made an account here just to set the record straight. It's really silly to care about attribution for data that was dug out of another repository's version history (as I could tell based on the naming and looking at version history myself that you didn't do any reverse engineering from binary or data for the older UE4 specs), and certainly nothing of the initial script I wrote around a specific 4.14 game had anything to do with UModel. Figured it would be enough when I incorporated a bunch of your version checks to just tell people to go use UModel if they wanted something outside of my specific use cases, but now you get a much more elaborate, exacting reference. :)


Title: Re: Tekken 7
Post by: Gildor on June 12, 2017, 20:13
I was a little but upset :) And very tired (from my work). No "passive aggression". And please note that English is not my primary language, so sometimes I just can't express in English what I'd like to say in Russian.


Title: Re: Tekken 7
Post by: Rich on June 12, 2017, 20:16
Very well. I'm also quite often even more of a dick than usual as a result of my own (usually work-based) mental fatigue. We will henceforth be friendsies.


Title: Re: Tekken 7
Post by: Gildor on June 12, 2017, 20:21
Ok, friends :)


Title: Re: Tekken 7
Post by: esr911 on June 13, 2017, 07:09
Has anyone found the player animations? I can't find them  ???


Title: Re: Tekken 7
Post by: edwinsapa on June 13, 2017, 07:29
I'm just happy it works (see meshes) but I can't find animations either


Title: Re: Tekken 7
Post by: riccochet on June 13, 2017, 14:41
I tried the new noesis, I havent gotten a single mesh to load.. only the textures.
Anyway, anyone get the extra costumes of the characters to open in umodel? only the base costumes seem to load


Title: Re: Tekken 7
Post by: Gildor on June 13, 2017, 14:43
As far as I understand, Noesis requires some special command line option to open Tekken 7. Check readme.


Title: Re: Tekken 7
Post by: godskin on June 13, 2017, 15:12
Thx Gildor

(https://image.prntscr.com/image/raA5ECPhTtKyAc-RekcZ2A.png)


Title: Re: Tekken 7
Post by: 8Yaron8 on June 13, 2017, 15:23
Greeting Gildor, i have a problem with Umodel, i want watch and export somes characters and his items, but when i want load them i get error - there no visual object loaded now, but i can load props and backgrounds peoples from stages. What am I doing wrong?
(http://i.imgur.com/ZyVCTCs.jpg)
(http://i.imgur.com/FBAScpS.jpg)


Title: Re: Tekken 7
Post by: Gildor on June 13, 2017, 15:26
You should check other packages. This uasset has blueprint, but no meshes or textures. If you're new to UModel, check videos on youtube - link is in readme.txt or in UModel's "Help" menu.


Title: Re: Tekken 7
Post by: 8Yaron8 on June 13, 2017, 15:55
Wow, cool, is WORK!!!! Thanks, I'll now try to load the animation into the model.
(http://i.imgur.com/iEFM2Ey.png)


Title: Re: Tekken 7
Post by: edwinsapa on June 14, 2017, 03:41
It's been hard to find animations, sorting by "Anim" column in the UI show packages that are not the skeleton animations we want


Title: Re: Tekken 7
Post by: godskin on June 14, 2017, 16:51
All .psa Animation all File 35 mb -__-

i think wrong some

http://prntscr.com/fjnw4a


Title: Re: Tekken 7
Post by: edwinsapa on June 15, 2017, 03:34
none of those files are the actual fighting animations, most of those are only items animations

I'm not sure if the current version of umodel supports extracting the fighting animations, not sure if those animations were done in unreal blue print therefore can't be extracted from gildor tool

just guessing....

anyway I will keep searching and let you know

btw: meshes and textures are just fine



Title: Re: Tekken 7
Post by: Gildor on June 15, 2017, 10:16
There are lots of "curves" files. I think animations are there, and they are custom.


Title: Re: Tekken 7
Post by: johndoe88 on June 16, 2017, 03:28
Is there a way to extract the curve assets,because it look like umodel is ignoring them?


Title: Re: Tekken 7
Post by: Gildor on June 16, 2017, 09:40
These assets are completely custom, "DramaCurve", there's no way to understand what's really inside - animations or something else.


Title: Re: Tekken 7
Post by: TerryXX on June 21, 2017, 19:13
Hi Gildor, first thank you for your support for Tekken 7, I wanted to ask you if you knew if it really is a costum UE4 version what they used in Bandai.
We are trying to create some mods but for now the game fails to recognize the format of the assets, with the version 4.14.3 of UE4 the game does not load anything, with 4.13.2 the game crash.
Thx man.


Title: Re: Tekken 7
Post by: Gildor on June 21, 2017, 22:06
Hi. Who are "they", and what's "Bandai"?


Title: Re: Tekken 7
Post by: TerryXX on June 22, 2017, 15:02
Bandai is the softwarehouse who created the game https://en.wikipedia.org/wiki/Bandai_Namco_Entertainment#Bandai_Namco_Studios
If the UE4 code it has been modified then creating a mod becomes almost impossible.
 


Title: Re: Tekken 7
Post by: Gildor on June 23, 2017, 12:42
It is modified.


Title: Re: Tekken 7
Post by: TerryXX on June 23, 2017, 17:39
Ok, thx man.


Title: Re: Tekken 7
Post by: jasoninkorea on June 29, 2017, 18:46
hi~
 i've been looking for combat animation files, but can't find.  but there is curious file in TekkenGame/Content/Binary/  that  name is "tkdata.bin".   
   i think they packed animation files in this file.    otherwise i've found it already.
 i wonder  anyone can extract this file or not.

have a good day everyone.   if i can find animaton files , i will let you all know.


Title: Re: Tekken 7
Post by: UncleFestor on July 04, 2017, 05:54
It is modified.
Any chance of updating your Unreal Package Extractor to work with this game?


Title: Re: Tekken 7
Post by: Gildor on July 04, 2017, 07:17
Done.


Title: Re: Tekken 7
Post by: parkerHei on July 05, 2017, 09:22
Can animation be exported? My English is not good, I am very sorry.


Title: Re: Tekken 7
Post by: Gildor on July 05, 2017, 09:45
Tekken has number of "standard" animations which can be exported. But fighting animation is something different, and UModel can't handle it. Actually nobody found where fighting animation is


Title: Re: Tekken 7
Post by: parkerHei on July 05, 2017, 19:56
Tekken has number of "standard" animations which can be exported. But fighting animation is something different, and UModel can't handle it. Actually nobody found where fighting animation is

Thank you very much. I understand


Title: Re: Tekken 7
Post by: UncleFestor on July 06, 2017, 01:36
Done.
Thanks, you're awesome


Title: Re: Tekken 7
Post by: samuelna on October 21, 2017, 05:40


I have in the client just 3 .pak files. When i try to extract with the extract.exe from gildor.org then i got this error. The compatible table show that umodel support this game. But how can i extract the pak files? How did you it?Please help me


Code:
******** pakchunk0-WindowsNoEditor.pak ********

ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:pakchunk0-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:pakchunk0-WindowsNoEditor.pak <- Main


******** F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk0-WindowsNoEditor.pak ********

ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk0-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk0-WindowsNoEditor.pak <- Main


******** F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk1-WindowsNoEditor.pak ********

ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk1-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk1-WindowsNoEditor.pak <- Main


******** F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk2-WindowsNoEditor.pak ********

ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk2-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk2-WindowsNoEditor.pak <- Main



Title: Re: Tekken 7
Post by: Juso3D on October 23, 2017, 18:10
Did you select Tekken 7 game tag in the engine version selection box prior to loading the Pak files?


Title: Re: Tekken 7
Post by: samuelna on October 23, 2017, 20:32
Ahhh i opened it now with the umodel.exe, but the problem with the umodel.exe is, that when i open a model and click then X to close it, then umodel.exe close. Then i have to open new the umodel.exe and put the path, select the game tag again. That sicks. Is it not possible to close the model view without closing the umodel.exe? Like the gui from this forum. Or is it possible to use the gui? I try  but i can't use it.

It looks so:

(http://i.epvpimg.com/mS71aab.jpg)


Title: Re: Tekken 7
Post by: cesm1980 on November 26, 2017, 00:24
Tekken has number of "standard" animations which can be exported. But fighting animation is something different, and UModel can't handle it. Actually nobody found where fighting animation is

I know you said this months ago, but you or someone else that has the game can tell me if in those standard animations format is there human animations that aren't fighting moves and aren't just objects or architecture animations?

I mean specially if the in-game cutscenes are in the custom animation format that isn't recognized or not, or worse if they are in prerendered video files. I ask this since i am interested in getting all kinds of human animations, even if they aren't the fighting moves itselves.


Title: Re: Tekken 7
Post by: leaderlord on December 30, 2017, 12:30
I can't open geese's models from the dlc and I get this error:
Code:
ERROR: Wrong tag in package: C648F809
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:SK_CH_mry_har_1p.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage:SK_CH_mry_har_1p.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=642

Here's the file: https://puu.sh/yQFTO/3b180c89db.rar (https://puu.sh/yQFTO/3b180c89db.rar). Is it encrypted or does the tool just need to be updated?


Title: Re: Tekken 7
Post by: Gildor on December 30, 2017, 12:38
Encrypted.


Title: Re: Tekken 7
Post by: egab0 on April 09, 2018, 14:49
I have a texture file from the PS4 version that do not open correctly. Can you take a look?


Title: Re: Tekken 7
Post by: Gildor on April 09, 2018, 14:55
Sorry, PS4 textures are not supported. You should work with PC version of the game.


Title: Re: Tekken 7
Post by: egab0 on April 09, 2018, 14:59
Sorry, PS4 textures are not supported. You should work with PC version of the game.

Ah, that's a bummer. There are some customization  items that are exclusive to the PS4, which is why I thought of asking here.  :)


Title: Re: Tekken 7
Post by: Crazy31139 on October 07, 2018, 13:01
Hi i try open Tekken 7 1.14ver, try open DLC characters - Geese Howard and Noctis Lucis Caelum
see this error, can help me with this
Sample DLC Characters - https://1drv.ms/f/s!Amg1SaLumVp4zURlyKs9Z6Dw7Iix


Title: Re: Tekken 7
Post by: Gildor on October 07, 2018, 14:01
I've checked these files, they're really encrypted. Encryption is not AES, something probably simple, but it exists.


Title: Re: Tekken 7
Post by: PhiDX on October 08, 2019, 01:15
Digging up an old thread here...

I'm trying to do some sound modding and have run into a similar issue. Every character's .bnk file can be extracted into .wem files and .wav files EXCEPT Noctis. Even Geese works properly!

Have you had any leads on what kind of encryption we may be looking at here?


Title: Re: Tekken 7
Post by: Cyborg on October 08, 2019, 09:40
Tried myself to search for actual animations but cant seem to find them, makes no sense, where could they be?
And if encrypted, which ones are the animations?


Title: Tekken 7 Encryption Problem
Post by: zepiczorua on September 04, 2020, 11:25
Hey so I've been trying all day to rip Tekken 7's character models and animations, but I'm having a lot of problems. I have the game bought through Steam and on my PC and I use umodel to select the folder and open it, but when I try to scan or export anything it just says Wrong package tag (4A3C8FEF). Probably the file is encrypted. The files are encrypted but nothing I do will get them to be unencrypted and I have run out of ideas. Mostly everything is just uasset files, but I can't extract them or do anything with them. What should I do to fix this?


Title: Re: Tekken 7
Post by: spiritovod on September 05, 2020, 03:18
@zepiczorua: If you have that problem on all assets, you most likely forgot to use required override settings at umodel start screen. But some of assets are encrypted anyway.

----------------------------------------------------------

Quickbms script for extracting game packages is added to specific scripts bundle, available here (https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672) (for more info read sticked topic (/smf/index.php/topic,7304.0.html)). It allows you to extract all assets from game paks with proper decryption. Tested on outdated build though, but it should be compatible with the latest version as well.
Special thanks to Gneiss for the key.


Title: Re: Tekken 7
Post by: MarioSonicU on January 20, 2022, 19:26
For anyone trying vanilla arcade T7 with UModel, it uses UE4.4, just letting you know