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English Forum => Other games => Topic started by: Dtmech on January 09, 2010, 22:58



Title: Army of Two The 40th Day?
Post by: Dtmech on January 09, 2010, 22:58
I wanted to ask , will army of two the 40th day have support on umodel?

I have the xbox 360 files extracted , should i upload one? Or a few?


Title: Re: Army of Two The 40th Day?
Post by: esr911 on January 09, 2010, 23:51
I wanted to ask , will army of two the 40th day have support on umodel?

I have the xbox 360 files extracted , should i upload one? Or a few?

You can upload them on SendSpace.com
You can test it, or if you upload it, I will test it. I couldn't extract the Live! iso.. there was an error.

..:: ESR911 ::..


Title: Re: Army of Two The 40th Day?
Post by: Dtmech on January 10, 2010, 00:18
I wanted to ask , will army of two the 40th day have support on umodel?

I have the xbox 360 files extracted , should i upload one? Or a few?

You can upload them on SendSpace.com
You can test it, or if you upload it, I will test it. I couldn't extract the Live! iso.. there was an error.

..:: ESR911 ::..

I hope you don't mind but i uploaded them to mediafire.
http://www.mediafire.com/?ajmzldztjww
And also , i did try them in umodel , non of them open.


Title: Re: Army of Two The 40th Day?
Post by: pixellegolas on January 10, 2010, 00:25

******** hawk_bas_pim_tex_SF.xxx ********

ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=963608236 <- TArray::SerializeSimple <- ReadExportTable <- UnPackage::UnPackage:hawk_bas_pim_tex_SF.xxx, game=1000 <- UnPackage::LoadPackage:hawk_bas_pim_tex_SF.xxx <- Main


Title: Re: Army of Two The 40th Day?
Post by: Gildor on January 10, 2010, 01:22
This game has modifications in package format since 1st game part. I need a game executable for research (default.xex for XBox 360).


Title: Re: Army of Two The 40th Day?
Post by: Dtmech on January 10, 2010, 01:31
This game has modifications in package format since 1st game part. I need a game executable for research (default.xex for XBox 360).

I hope this is the right file.

http://www.mediafire.com/?jenuzmym0yg


Title: Re: Army of Two The 40th Day?
Post by: Gildor on January 11, 2010, 15:46
Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).


Title: Re: Army of Two The 40th Day?
Post by: Dtmech on January 11, 2010, 16:25
Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).


Sweet , thanks man.


Title: Re: Army of Two The 40th Day?
Post by: chrrox on January 12, 2010, 09:05
Great job Keep up the superb work :)


Title: Re: Army of Two The 40th Day?
Post by: logansan25 on January 12, 2010, 23:45
Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).

How export SkeletalMesh and textures?
no-anim error for me.


Title: Re: Army of Two The 40th Day?
Post by: Dtmech on January 13, 2010, 09:35
Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).

How export SkeletalMesh and textures?
no-anim error for me.

Write these when viewing or exporting -noanim -nostat


Title: Re: Army of Two The 40th Day?
Post by: logansan25 on January 13, 2010, 18:36
Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).

How export SkeletalMesh and textures?
no-anim error for me.

Write these when viewing or exporting -noanim -nostat

Thanks my friend!


Title: Re: Army of Two The 40th Day?
Post by: NexusElite on January 14, 2010, 14:04
Nice job Gildor  :P


Title: Re: Army of Two The 40th Day?
Post by: Gildor on April 24, 2010, 11:33
I have updated code which detects Army of Two. Some packages were not worked before.


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 14, 2015, 07:55
Hi, Gildor... I have been open this game textures but always fails...
type05_crt_pim_tex_SF, tdivector_sup_std_tex_SF, or another else textures looks fine for me...

But, how about Textures.xxx ??? I have been opened this few times, but it's returned error message like this :

******** Textures ********

ERROR: Wrong tag in package: 5C1E82FF
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Textures.xxx, ver=99999/0, game=0 <- UnPackage::LoadPackage:Textures <- Main

If, you ever opened this game textures ( because you have been said that before ), please tell me, how to open Textures.xxx ??? I'm just want to open the Chinese shop sign in this game textures, not the weapon or player textures... Even, I don't need the model, I'm just need that textures... Please, help me Gildor.... Reply my message as fast as you can, because I need these textures file for my final project...

Best Regard...

here's the example of the Chinese shop sign in this game that I want to rip off...

[вложение удалено Администратором]


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 14, 2015, 09:50
Hi,
Read the FAQ: http://www.gildor.org/projects/umodel/faq#texturing
see "How to extract data from the textures.tfc?"


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 14, 2015, 17:47
Hi back, Gildor...

I have been read your post... And I have been read the thread that you given to me, but it's only says :

" Textures.tfc cannot be extracted directly. This file is used by Unreal Engine 3 (and by umodel) automatically when package file has streamed texture. This file contains texture data, but texture metadatas (texture name, size, format) are located inside upk files.
The same applies to the Bioshock's .blk and Unreal Championship 2 .xpr files. "


So, this means, I can't open that package file ?? Or I still can open it by someways ??


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 14, 2015, 17:52
This is not a package file. This is a collection of texture bulk data used by packages. However sometimes this file has the same extension like packages, so UModel can't recognize that this is not a package, and it crashes with various errors (in your case this is "wrong package tag").


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 14, 2015, 17:59
Hmmm... Okay, Gildor....
Last question, Then, what's the solution ? Is there anyway to open this bulk file ??

Thanks for your fast reply before...


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 14, 2015, 18:04
No way. This file is used when UModel (or UE3) loads a texture from package. Packaged texture has reference to bulk data. But bulk data has no reference to owner texture.


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 14, 2015, 18:11
Thank you so much Gildor...
Keep your tool (UE viewer) up... You're the best editor tool programmer than I ever see it before...  ;)


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 14, 2015, 18:14
Thanks :)


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 15, 2015, 22:09
Hi Gildor, I have been tried... Actually, yesterday when I failed to load Textures.xxx was my wrong... I tried to open 01_map_street2.xxx and it worked !!! I can see my textures here... But why it's low res ?? I have checked your FAQ thread, it's because TFC file is missing, how to fix this ?? One step ahead and the textures are so impressed me... Help me, Gildor...

[вложение удалено Администратором]


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 15, 2015, 22:16
Again, exact question from FAQ. I'd suggest you to re-read at least "texturing" section and follow all links there.
Check UModel's log. If it wants a TFC file and can't find it, it pops a message there.


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 15, 2015, 23:25
Yes Gildor, I see if the log returned " can't find TFC file ( TFC file is missing ) ", but I'm never to modify or change XXX file into TFC... Is that way can do ? Because I'm not a skilled programmer or else, if that way is yes, then how to do it ?? ( on your thread some peoples say " ...Hex editor " )... The Textures file format is .xxx as I said before, not .tfc....

Before this game, I have been rip Spec Ops The Line game too... And it's worked ( because the Textures file format is .tfc )... Btw, thanks so much for this tool again, I can rip that game... Now, at least Army Of Two 40th day...

[вложение удалено Администратором]


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 15, 2015, 23:35
TFC could have XXX extension (and, according to your first post, it HAS). So, as I understand, you copied some files into special directory to extract them. And these "some files" didn't include textures.xxx file.

If you'd read FAQ carefully, you'd notice
Quote
Another note: this error often exists when user (following some third-party tutorials) is copying game files to some directory and trying to extract files from that place. This is wrong - umodel is written to open files directly from the game directory, no file copying is required.

I.e. you should install the game and point UModel to game installation directory. You shouldn't copy anything.
If game is not installed but rather extracted from ISO (for consoles), you should extract EVERYTHING "as is" to some directory and point UModel to it. If you'll continue copying packages from game directory to "special directory for UModel", you'll continue getting missing textures etc and will continue asking questions asked by other people hundreds of times so they were put into FAQ.


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 16, 2015, 08:48
I have been do all what you told me before :

1. Insert Army Of Two 40th Day Xbox 360 disc game.
2. Using " Xbox-Backup-Creator-v2.9-Build-0350 ", I'm going to " Image Browser " tab, and I extracted all package inside Army Of Two Multiplayer
    folder to C:\Users\Mandrakossij'k\Desktop\Xbox-Backup-Creator-v2.9-Build-0350\Army Of Two MP
3. I'm not copying anything or do something on this folder, but I'm extracting your Umodel tool ( with it's SDL2 ) to here.
4. I'm trying to open it ( 05_UrbanSquare_world_art.xxx ) by using Umodel.
5. Still same problem as before, I can't view the texture with high res, it's still returned " TFC file is missing ".

Then, how to get the High Res Textures ? Should I use Unreal Engine to do it ?

Note :

There's a file in directory C:\Users\Mandrakossij'k\Desktop\Xbox-Backup-Creator-v2.9-Build-0350\Army Of Two MP\AO3MPGame\Config\Xenon\Cooked, where it's called " coalesced.ini ", maybe I must do something with this ini file to get High Res Textures ?

[вложение удалено Администратором]


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 16, 2015, 10:20
... please tell me, how to open Textures.xxx ???
In this message, you had TFC file. But now it is missing. What's wrong?

Coalesced.ini has no data, this file contains settings etc.


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 16, 2015, 10:38
... please tell me, how to open Textures.xxx ???
In this message, you had TFC file. But now it is missing. What's wrong?

Coalesced.ini has no data, this file contains settings etc.

How do you know if I have TFC file while that time ? It's still Textures.xxx but error when I opened it... So, I opened another xxx except Textures.xxx or CharTextures.xxx, but it's not detect Textures.tfc ( Yes, there's no Textures.tfc, it's only Textures.xxx )... A hour ago, I have been tried the game on Xbox 360, when I played, it's textures is so High Res... But when I extracted it, it's low res... I don't know how the game's work with High Res Textures, but it must be somewhere that I don't know... Maybe you can try it and know how to resolve it ? I have checked all of your forum according that thread, another websites, but not working for me... But according by someone in your forum, it's tell me if " 3DStudio Max 2011 " can do it...

But, I'm believe in my deepest heart, if this tool can export this textures somehow with High Res Quality, but I don't know how to do it...  :'(


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 16, 2015, 12:51
textures.xxx = textures.tfc. And I have no idea why UModel was able to find it before (when you tried to open it directly) but can't find it now. This file should be in the same directory as other packages.


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 16, 2015, 20:24
textures.xxx = textures.tfc. And I have no idea why UModel was able to find it before (when you tried to open it directly) but can't find it now. This file should be in the same directory as other packages.

Nah, that's why I so confused ??? ... That Textures.xxx is in the same folder with package I was open... But Umodel can't detect it... In directory C:\Users\Mandrakossij'k\Desktop\Army of Two The40th Day\AO3Game\CookedXenon, I opened 01_map_street2.xxx file ( the Textures.xxx file is in this directory folder too ) but the problem still exist ( TFC file is missing )


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 16, 2015, 21:14
Oh also, I notice something from your FAQ thread :

That's another "side effect" (really - feature) of cooking. Check the log. Most probably umodel is unable to find tfc file (usually "textures.tfc"). If this file really exists - verify your "-path=..." option.

Then, if you said Textures.xxx is same with Textures.tfc which I have this file ( but Umodel can't detect it ), then how to verify that " Textures.xxx " file ( What should I type in Command Line to verify it ) ?? Maybe after I do that, there's no same problem again ( Hopefully )...


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 17, 2015, 00:17
Try to move directory with game somewhere to make a path shorter and to not include spaces. Like, C:\AO2\Cooked...


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 17, 2015, 07:46
Try to move directory with game somewhere to make a path shorter and to not include spaces. Like, C:\AO2\Cooked...

I have do that, now the game directory is in C:\AO3Game\CookedXenon, but it still can't detect Textures.tfc ( TFC file "Textures" is missing ), maybe Umodel assume Textures.xxx is different from Textures.tfc ( even you assume that's same )... We must do something for this Umodel can detect .xxx as .tfc, If that word ( TFC file "Textures" is missing ) still appeared on log, then the problem wouldn't fixed 'til forever


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 17, 2015, 15:24
What will happen if you'll rename textures.xxx to textures.tfc?


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 17, 2015, 19:33
What will happen if you'll rename textures.xxx to textures.tfc?

I don't know, maybe Umodel can detect it ? But, how to rename from xxx to tfc ? I don't know how to do it


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 17, 2015, 19:35
Don't you know how to use Windows Explorer?


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 17, 2015, 20:08
Don't you know how to use Windows Explorer?

Wow, your idea is so brilliant... Thanks very Thanks... It worked !!! Finally... Thanks to you


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 18, 2015, 13:08
I've got some time to test this issue by myself. There was regression, textures.xxx didn't work after some updates for Android platform. Now I've fixed that, you will not need to rename file to tfc anymore.
Sorry for that.


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 18, 2015, 17:08
I've got some time to test this issue by myself. There was regression, textures.xxx didn't work after some updates for Android platform. Now I've fixed that, you will not need to rename file to tfc anymore.
Sorry for that.

Woww, very Thanks Gildor... I'm so impressed about what you're doing... Nice job ! Keep it UP !
Btw, is there anyway to export Textures from DLC ? Because DLC file format is ".file", how to open it ? ( so, I can open Textures.xxx file and some packages again like before )...


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 19, 2015, 09:46
Sorry, no idea. Sometimes UModel can open DLC, sometimes - not.


Title: Re: Army of Two The 40th Day?
Post by: Mondraconus on December 25, 2015, 19:57
Hi Again Gildor, since the textures.tfc can be explored before... I really thanks for you...
But I want to know something again ( but, this may be outside topic of this thread, sorry if I must discuss it in this thread... )

But, I have a question, how to get Texture data from Medal of Honor Warfighter game ? I know if this game is not compatible by Umodel, but as you an admin, maybe you know so far about getting Textures or Models from MOH Warfighter game ? I have been using Ninja Ripper, but it don't work... By using Umodel ( although I know this game isn't compatible ), isn't working too ( of course... ) even I change data format from .cas file to .xxx

I'm sorry if asking this too, I see data file named " cas_01.cas, cas_02.cas, etc " inside Data folder in this game, is this a file that contains Textures ??


------- Best Regard --------


Title: Re: Army of Two The 40th Day?
Post by: Gildor on December 25, 2015, 20:04
Hi.
This game, according to wikipedia, was created with use of Frostbite engine. UModel can work only with Unreal engine games, so there's no way to make it working here.