Title: Marvel vs Capcom Infinite Post by: venkman on September 27, 2017, 00:40 I just got my hands on this, says it's unreal 4.15 but doesn't seem to load anything other than sounds... Any chance you can look into it Gildor?
EDIT: I just saw this discussion taking place on XENTAX. Might prove useful? http://zenhax.com/viewtopic.php?f=9&t=1005&start=160 Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 27, 2017, 13:06 How did you extract sounds, when zentax (not xentax) says - "pak file is encrypted and has completely different file format"?
Title: Re: Marvel vs Capcom Infinite Post by: venkman on September 27, 2017, 14:04 I didn't extract, but Umodel (the latest) only showed the "sounds" tree as being accessible.
Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 27, 2017, 14:08 This is entirely different thing then :) This means that pak file is rather unreadable.
Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 28, 2017, 18:42 sample file 100 mb : http://www14.zippyshare.com/v/RZ2xSjME/file.html
Ok Fixed (https://i.imgur.com/m2VVV3c.png) ## Marvel VS Capcom - Infinite ## MvCI file decrypter + pak extraction script https://github.com/AltimorTASDK/dfpslayer/releases Usage: dfpslayer [file path] Code: Example: dfpslayer "C:\Program Files (x86)\Steam\steamapps\common\MARVEL VS. CAPCOM INFINITE\MVCI\Content\Paks\pakchunk0-WindowsNoEditor.pak" dfpslayer will output the decrypted file with ".decrypted" appended to the path. Once you've decrypted it you can extract pak contents with QuickBMS. dfpslayer also works on other files within the MVCI/Content folder, not just the paks. BMS script : https://gist.githubusercontent.com/AltimorTASDK/a89d03d4c9c54c440756d0e5778bf2c8/raw/d6060548591622d4691a48a69e3bbbca629047f7/mvci.bms (https://gist.githubusercontent.com/AltimorTASDK/a89d03d4c9c54c440756d0e5778bf2c8/raw/d6060548591622d4691a48a69e3bbbca629047f7/mvci.bms) Use with aluigi's QuickBMS. I can't link it here because reddit filters it for some reason. Using QuickBMS to extract the pak contents is the same as SFV. The game will load decrypted files. Use -game=ue4.15 with UE viewer. Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 29, 2017, 11:18 Thank you for instructions, godskin.
I see that skeletal meshes and textures are working. Does static meshes and animations work? Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 29, 2017, 11:21 I've found another discussion here:
https://www.reddit.com/r/mahvelmods/comments/72vd5n/mvci_file_decrypter_pak_extraction_script/ Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 29, 2017, 12:14 Thank you for instructions, godskin. I see that skeletal meshes and textures are working. Does static meshes and animations work? meshes and animations (Working) but sound file can't extract (.uexp) Title: Re: Marvel vs Capcom Infinite Post by: 8Yaron8 on September 29, 2017, 18:57 Is awesom godskin, I want to ask about Sigma, I knowhe include his model in game but he has static animation (he moved his hand a little) you can look at his model and show if he has bones all over the model, otherwise I think that he has a rigged only one hand. if the model with bones, can you get his model and give a link to it?
Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 29, 2017, 18:59 Is awesom godskin, I want to ask about Sigma, I knowhe include his model in game but he has static animation (he moved his hand a little) you can look at his model and show if he has bones all over the model, otherwise I think that he has a rigged only one hand. if the model with bones, can you get his model and give a link to it? what folder name Title: Re: Marvel vs Capcom Infinite Post by: 8Yaron8 on September 29, 2017, 19:26 Is awesom godskin, I want to ask about Sigma, I knowhe include his model in game but he has static animation (he moved his hand a little) you can look at his model and show if he has bones all over the model, otherwise I think that he has a rigged only one hand. if the model with bones, can you get his model and give a link to it? what folder name I dont know, i not have a game, it takes a long time to download and download 50 gigabytes for one hero, who probably does not have enough bones to fade off silly. Try use Flat view with filter sigma. Title: Re: Marvel vs Capcom Infinite Post by: logansan25 on September 29, 2017, 20:03 @godskin, how can i use the DFP Slayer?
(https://image.prntscr.com/image/WGumUhMVTzykUq5YqS6z2A.png) Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 29, 2017, 20:15 ## List of Folder Character ##
001 = ULTRON 002 = Megaman X 003 = GAMORA 004 = JEDAH 005 = THANOS 006 = RYU 007 = CAPTAIN MARVEL 008 = DANTE 009 = IRON MAN 00A = MORRIGAN 00B = CAPTAIN AMERICA 00C = STRIDER HIRYU 00D = SPIDERMAN 00E = CHUN-LI 00F = HULK 010 = FIREBRAND 011 = THOR 012 = CHRIS 013 = ROCKET RACCOON 014 = FRANK WEST 015 = DOCTOR STRANGE 016 = ZERO 017 = NOVA 018 = HAGGAR 019 = GHOST RIDER 01A = NEMESIS 01B = HAWKEYE 01C = SPENCER 01D = DORMANMU 01E = ARTHUR 020 = MEGA ULTRON 021 = MEGA ULTRON SIGMA 028 = ULTRON FINAL 029 = I DONT KNOW NAMES 02A = I DONT KNOW NAMES 02B = I DONT KNOW NAMES 02C = I DONT KNOW NAMES 02D = I DONT KNOW NAMES 02E = I DONT KNOW NAMES 100 = THANOS 104 = I DONT KNOW NAMES 105 = THANOS 106 = MEGA HAND Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 29, 2017, 20:17 @godskin, how can i use the DFP Slayer? You should at least translate the message on your screenshot to English. I even can't recognize what language is there.(https://image.prntscr.com/image/WGumUhMVTzykUq5YqS6z2A.png) Update. Install Visual Studio 2015 runtime. Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 29, 2017, 20:17 @godskin, how can i use the DFP Slayer? (http://prntscr.com/gr8xp9) drag file to the programs ** input DFPSlayer.exe same folder of .pak file Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 29, 2017, 20:22 @gildor
how to extract sound file (.uexp) umodel don't working Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 29, 2017, 20:33 how to extract sound file (.uexp) Ask that from those guy who told you that "uexp is sound file".Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 29, 2017, 20:38 ## UNPACK FILE ##
(https://i.imgur.com/QOQIpSp.jpg) ## NORMAL FILE ## (https://i.imgur.com/p3MYrld.jpg) Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 29, 2017, 20:41 Do you really think this image says everything better than words? :) I see .acb and .uasset files in "sounds" directory. But you spoke about .uexp before. What's wrong?
Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 29, 2017, 20:43 I think I understand what you mean. It seems you're noob and not reading anything what I'm posting here. It is pointless to explain thing Nth time, so - hint: don't open .uexp. Open .uasset.
Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 29, 2017, 20:48 With unpack
(https://i.imgur.com/8AZNwgs.jpg) White normal (https://i.imgur.com/1Zqw00q.jpg) Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 29, 2017, 20:51 These files are 1Kb of size. And contains SoundAtomCueSheet. Too small, and no sound objects inside. So, no problem here at all.
I intentionally added 'Size' column in package list. It displays combined size of uasset - including ubulk, uexp etc file sizes. Just find larger files, with size reasonable to include sound inside. Update. I think I'm replying too fast. When I'm posting a message, I see that the message which I responded to is edited ... I really don't understand what you're doing. On first screenshot, you're opening 3 files, and UModel works. But on 2nd screenshot you're showing me crash of umodel with the same file. Update #2. Why you're using so old UModel? Title: Re: Marvel vs Capcom Infinite Post by: godskin on September 29, 2017, 21:04 i use last version of umodel get same ploblem on sound file
(https://i.imgur.com/fOraRoI.jpg) Title: Re: Marvel vs Capcom Infinite Post by: Gildor on September 29, 2017, 21:24 "Problem" is when umodel crashes. I see no problem here. May be you're thinking that these files contains sounds, trying to export them, and when nothing happens - saying "umodel has a problem", I don't know. May be you're simply didn't allow sound export. May be you're looking at wrong files. May be this game contains different non-standard sound system, so it's not supported by umodel. Many possibilities, and no diagnostic information from you at all.
P.S. Please stop posting such a large images here. The whole thread (at least on 2nd page) is flooded with them, and it's very hard to notice something useful between them. Title: Re: Marvel vs Capcom Infinite Post by: logansan25 on September 29, 2017, 21:46 Thanks a lot mates. I got decrypted, But now i have problem with QuickBMS. (SOLVED)
(http://prntscr.com/grb0xz) Now i only have a problem with Umodel. When i tried extract animations it´s don`t extract all at the same time, for extract well i must extract one by one a very large list. Title: Re: Marvel vs Capcom Infinite Post by: 8Yaron8 on October 27, 2017, 21:46 ## List of Folder Character ## 028 = ULTRON FINAL 029 = I DONT KNOW NAMES 02A = I DONT KNOW NAMES 02B = I DONT KNOW NAMES 02C = I DONT KNOW NAMES 02D = I DONT KNOW NAMES 02E = I DONT KNOW NAMES 104 = I DONT KNOW NAMES Just downloaded the game, but it turned out that it was an old version (not include Sigma and other characters as fighters, but they include in in another folder if they can watch in game models viewer), but I found out the names of unknown characters. 028 = ULTRON'S Dron 029 = XGardian 02A = B.O.W. 02B = Giant Simbiote 02C = Dah'ren Mohran 02D = Grandmaster Meio 02E = Modok 104 = Death (Grim Reaper) The game was recently updated and added new characters. If you have the opportunity, can you please get it and download here a link to his archive with the content of this character? P.S. I founded this DLC characters, but they have only idle animation and no additional skins (both model and color), they include in ...\MVCI\Content\Collection\Chara\ 110 = Black Panter 111 = Sigma 112 = Monster Hunter Now I need to find the Doctor Light =) Title: Re: Marvel vs Capcom Infinite Post by: ebross67 on February 22, 2018, 10:41 This game is no longer accessible with dfpslayer.exe. After decrypting PAK umodel still gives fatal error. Never mind - you can access the tree if you don't scan content.
Title: Re: Marvel vs Capcom Infinite Post by: kingfisher13 on October 08, 2018, 16:26 I think the other characters are in the Pak file with a _P at the end of it, but I can't open that one with that decryption tool. Does anyone know how to decrypt that file?
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