Gildor's Forums

English Forum => Other games => Topic started by: Dtmech on June 24, 2010, 08:48



Title: Transformers War for Cybertron
Post by: Dtmech on June 24, 2010, 08:48
I tryed opening a file but it didn't , and here is the notify log i got


******** D:\Games\Transformers\TransGame\CookedPC\A1_IAC_Armory_m.xxx ********

ERROR: Serialized FString is not null-terminated
FString<< <- FPackageFileSummary<<:Ver=511/145 <- UnPackage::UnPackage:A1_IAC_Armory_m.xxx, game=1000 <- UnPackage::LoadPackage:D:\Games\Transformers\TransGame\CookedPC\A1_IAC_Armory_m.xxx <- Main

here is the file i tryed to open http://www.mediafire.com/?j4zyirt2xoh


Title: Re: Transformers War for Cybertron
Post by: esr911 on June 25, 2010, 03:23
Here are the files that Gildor needs to start work on it.

http://www.sendspace.com/file/a8xc1o (http://www.sendspace.com/file/a8xc1o)

..:: ESR911 ::..


Title: Re: Transformers War for Cybertron
Post by: NexusElite on June 25, 2010, 22:48
I hope this get supported too  :)

Anything else needed from the game?


Title: Re: Transformers War for Cybertron
Post by: Lillwasa on June 25, 2010, 23:40
This would be very awesome if it's supported.


Title: Re: Transformers War for Cybertron
Post by: JaxSteel on June 29, 2010, 04:55
Yeah hopefully this game can be supported. Its a really good game.


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 01, 2010, 01:01
Work in progress: esr911 has been posted some shots of Transformers StaticMeshes on the Umodel's Facebook page (/smf/index.php/topic,524.0.html).
Just for fun: I will implement and publish SkeletalMesh support when I'll get 25 people on the Facebook who "like umodel" :) (I need this to upgrade umodel page status).

P.S. Why should I implement support for this game while people don't like it ;D


Title: Re: Transformers War for Cybertron
Post by: Viper45 on July 01, 2010, 03:29
You probably get this a lot, but I have to ask.  Feel free to smack me across the face if you feel it's necessary.

I would love to mod this game, but it seems like no one knows how to work with the *.xxx files that contain all the game content.  Is it possible that the work you're doing on these files could benefit prospective modders like myself?

*prepares for slap on the face*


Title: Re: Transformers War for Cybertron
Post by: esr911 on July 01, 2010, 05:17
You probably get this a lot, but I have to ask.  Feel free to smack me across the face if you feel it's necessary.

I would love to mod this game, but it seems like no one knows how to work with the *.xxx files that contain all the game content.  Is it possible that the work you're doing on these files could benefit prospective modders like myself?

*prepares for slap on the face*

there is no way to do that. You can't get all the game assets, the most you can hope for is SkeletalMesh, StaticMesh, and textures.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 01, 2010, 08:29
Work in progress: esr911 has been posted some shots of Transformers StaticMeshes on the Umodel's Facebook page (/smf/index.php/topic,524.0.html).
Just for fun: I will implement and publish SkeletalMesh support when I'll get 25 people on the Facebook who "like umodel" :) (I need this to upgrade umodel page status).

P.S. Why should I implement support for this game while people don't like it ;D
Eh, how can you not like transformer the classic...? that's just silly.

And we're willing to donate for it too!  :P


Title: Re: Transformers War for Cybertron
Post by: Dtmech on July 01, 2010, 08:35
Work in progress: esr911 has been posted some shots of Transformers StaticMeshes on the Umodel's Facebook page (/smf/index.php/topic,524.0.html).
Just for fun: I will implement and publish SkeletalMesh support when I'll get 25 people on the Facebook who "like umodel" :) (I need this to upgrade umodel page status).

P.S. Why should I implement support for this game while people don't like it ;D


Not like it! THAT'S MADNESS!

Why facebook though? Since i don't really use facebook.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 01, 2010, 08:37
You may not, but others seem to D:


Title: Re: Transformers War for Cybertron
Post by: Dtmech on July 01, 2010, 08:53
You may not, but others seem to D:

That's the thing , i want to like it , means i gotta get facebook , when i don't want to , but i already got it since for sake of umodel , and transformers.


Title: Re: Transformers War for Cybertron
Post by: esr911 on July 01, 2010, 08:57
You may not, but others seem to D:

That's the thing , i want to like it , means i gotta get facebook , when i don't want to , but i already got it since for sake of umodel , and transformers.

Nice.. I told Gildor he should change it to 250 people.  8)

..:: ESR911 ::..


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 01, 2010, 08:59
Good luck  8)


Title: Re: Transformers War for Cybertron
Post by: OrangeC on July 01, 2010, 22:15
Work in progress: esr911 has been posted some shots of Transformers StaticMeshes on the Umodel's Facebook page (/smf/index.php/topic,524.0.html).
Just for fun: I will implement and publish SkeletalMesh support when I'll get 25 people on the Facebook who "like umodel" :) (I need this to upgrade umodel page status).

P.S. Why should I implement support for this game while people don't like it ;D

But you can still also implement it into your unreal package extractor if people want other files besides animations, i mean why not?


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 01, 2010, 22:29
My local builds of extractor and decompressor are already supports Transformers.
Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.


Title: Re: Transformers War for Cybertron
Post by: zardalu on July 01, 2010, 22:51
My local builds of extractor and decompressor are already supports Transformers.
Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
Awesome news! I am really looking forward to full umodel support for this game.  I have added my name to facebook just for that, and will be donating  :)


Title: Re: Transformers War for Cybertron
Post by: Dtmech on July 01, 2010, 23:02
My local builds of extractor and decompressor are already supports Transformers.
Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
Awesome news! I am really looking forward to full umodel support for this game.  I have added my name to facebook just for that, and will be donating  :)

Agree'd.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 02, 2010, 03:27
My local builds of extractor and decompressor are already supports Transformers.
Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
8)


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 02, 2010, 22:19
http://www.facebook.com/photo.php?pid=400654&id=138478386167196
Progress: SkeletalMesh support.


Title: Re: Transformers War for Cybertron
Post by: Dtmech on July 02, 2010, 23:10
http://www.facebook.com/photo.php?pid=400654&id=138478386167196
Progress: SkeletalMesh support.


I LOVE YOU!


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 04, 2010, 00:21
Nice job  :P


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 04, 2010, 00:57
I've stuck with animations. Transformers' programmers have significantly modified Unreal Engine, and these modifications affects animation system too. I've spent a few hours researching Transformers animation system without major progress. I'll check it in a near future again, but I cannot promise success.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 04, 2010, 04:48
So animation is needed for the other to work?


Title: Re: Transformers War for Cybertron
Post by: zardalu on July 04, 2010, 05:24
I've stuck with animations. Transformers' programmers have significantly modified Unreal Engine, and these modifications affects animation system too. I've spent a few hours researching Transformers animation system without major progress. I'll check it in a near future again, but I cannot promise success.

I would be very happy with only texture, static, and skeletal mesh support for now


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 04, 2010, 06:07
Aye i agree. Unless it really needed tho  :(


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 04, 2010, 12:24
Anyway I'll try to support animations. I will release umodel when it will be done + when facebook's page will get 25 "people like this" ;) (currently only 17!)


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 05, 2010, 03:01
Now 25  8)


Title: Re: Transformers War for Cybertron
Post by: Dtmech on July 05, 2010, 08:24
Now 25  8)



 :o excited.


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 05, 2010, 10:40
Thank you!
Now Facebook page has address
http://www.facebook.com/unreal.model.viewer
http://www.facebook.com/ue.viewer
(umodel name is busy)

I have uploaded umodel, extractor and decompressor with Transformers support. Animations are not yet supported (still have no free time to check this).


Title: Re: Transformers War for Cybertron
Post by: Dtmech on July 05, 2010, 13:33
Thank you!
Now Facebook page has address
http://www.facebook.com/unreal.model.viewer
(umodel name is busy)

I have uploaded umodel, extractor and decompressor with Transformers support. Animations are not yet supported (still have no free time to check this).


THANKS MAN! Waited for this alot!

I was dissapointed that the devs did that UT texture thing where they generate colors in-game , but oh well , atleast i finally got my hands on the models , thanks again. :D

(http://img687.imageshack.us/img687/9262/hipi.jpg)


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 05, 2010, 16:19
One note.
Transformers has 2 UV sets for SkeletalMeshes, umodel will export only the 1st one.


Title: Re: Transformers War for Cybertron
Post by: Tosyk on July 05, 2010, 17:28
One note.
Transformers has 2 UV sets for SkeletalMeshes, umodel will export only the 1st one.
It's hard to add several UV set?


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 05, 2010, 17:54
Neither psk nor md5mesh formats has support for multiple UV sets.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 06, 2010, 10:11
Many thanks. I will soon donate when i get the time.  ;D

Too bad shockwave isn't there :(

Again, thank you for the support on this and your amazing work, yet again.


Title: Re: Transformers War for Cybertron
Post by: esr911 on July 06, 2010, 22:42
Many thanks. I will soon donate when i get the time.  ;D

Too bad shockwave isn't there :(

Again, thank you for the support on this and your amazing work, yet again.

what are you talking about? Shockwave and Soundwave are in the Transformers game.

..:: ESR911 ::..


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 07, 2010, 09:39
I notice. But what i meant, Shockwave is a exclusive model that must be downloaded from website itself. The model for shockwave is not in the Disc, if you had a look at it yourself.

Of course soundwave is there, but that was not who i meant.


Title: Re: Transformers War for Cybertron
Post by: esr911 on July 07, 2010, 12:23
I notice. But what i meant, Shockwave is a exclusive model that must be downloaded from website itself. The model for shockwave is not in the Disc, if you had a look at it yourself.

Of course soundwave is there, but that was not who i meant.

You're right, I thought it was Shockwave, but it was Soundwave instead, my bad. I would have posted the DLC link but I haven't found it yet.

..:: ESR911 ::..


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 08, 2010, 00:35
Ya strange that no one has posted a DLC of them yet, though, i've heard people are spending over 100$ on ebay just to get the codes  ._.



Title: Re: Transformers War for Cybertron
Post by: logansan25 on July 12, 2010, 23:54
Animation support?


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 13, 2010, 00:21
No, no animation supported. Just skeleton mesh, textures and static mesh are.


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 14, 2010, 15:09
I have uploaded umodel with work-in-progress animations for Transformers. Umodel will no longer crash without "-noanim" switch, but animations will not be correct (with a small exception: static poses will work correctly).
So, current state is: transformers animations are not working, but "-noanim" switch is not required.


Title: Re: Transformers War for Cybertron
Post by: bobby_C on July 18, 2010, 18:45
I notice. But what i meant, Shockwave is a exclusive model that must be downloaded from website itself. The model for shockwave is not in the Disc, if you had a look at it yourself.
It is on the disc, actually, along with the models for Demolishor, Jazz, Onslaught and Scattershot.

There seems to be a problem though, umodel only displays the textures for those. Same thing for Arcee and Slipstream.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 21, 2010, 09:01
It only contain textures, while model you must download it from their website, that why they have a code and you are force to use that. So technically no, it not there.


Title: Re: Transformers War for Cybertron
Post by: bobby_C on July 21, 2010, 22:57
Quote
It only contain textures, while model you must download it from their website, that why they have a code and you are force to use that. So technically no, it not there.
Yes it is. Because of two things. First, that doesn't make sense for Arcee and Slipstream, since you don't have to download anything to unlock them. The second reason's purely technical, it's because all players need the complete graphical data to see other player's exclusive characters in multiplayer. The code only unlocks access to the character, the data is there all along.
You can check with someone who got the preorder characters, you'll find their files are exactly the same.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on July 22, 2010, 20:53
Hmm i never really thought of that. There must be a reason why it's not showing up in the archive though.


Title: Re: Transformers War for Cybertron
Post by: Gildor on July 30, 2010, 02:36
I have spent a lot of time digging Transformers animations format without success. It is not possible to find animation decompression code without debugging (I'm doing only disassembly). Code which is based on supposed format is not working.
So, animation state for this game is: unsupported :( Sorry, guys.

Probably I will obtain a full game sometimes and try to reverse animations format some day later.


Title: Re: Transformers War for Cybertron
Post by: Dtmech on August 05, 2010, 00:55
I have spent a lot of time digging Transformers animations format without success. It is not possible to find animation decompression code without debugging (I'm doing only disassembly). Code which is based on supposed format is not working.
So, animation state for this game is: unsupported :( Sorry, guys.

Probably I will obtain a full game sometimes and try to reverse animations format some day later.


Hey don't worry , i am happy enough i can get the mesh with bones in place.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on August 10, 2010, 04:26
Aye you still did a great job on it, and went threw the trouble to still look into animatioin.


Title: Re: Transformers War for Cybertron
Post by: NexusElite on August 22, 2010, 17:25
Hmm i bit confuse as to why certain file such as Shockwave only has textures. Is it possible it unable to view it?


Title: Re: Transformers War for Cybertron
Post by: warpedrenegade on October 11, 2010, 02:05
Here are the files that Gildor needs to start work on it.

http://www.sendspace.com/file/a8xc1o (http://www.sendspace.com/file/a8xc1o)

..:: ESR911 ::..

that link seems to be dead. also im still unclear as to how to open files from tfwfc any help would greatly be appreciated.

(/\)arped


Title: Re: Transformers War for Cybertron
Post by: yair1221 on February 10, 2011, 18:55
how do you get skeletal meshes out of the game?
i cant find any at all!
i mean, i can find skeletal meshes like interact button and Omega Supreme
but i can never get the playable models out of the game
all i get is textures
i managed to export starscream's textures, but not the model
(yes, im using -noanim, its simply not there even to view)
i dont care about the robot model, i just need the jet model

EDIT: i found the models, i just had to use "-noanim" when loading
anyway, im looking for the textures
because all i could find was REALLY bad textures, all yellowish...i need to find the original game textures...


Title: Re: Transformers War for Cybertron
Post by: Gildor on February 28, 2012, 11:03
Umodel now has full support (including animation) for both Transformers games.


Title: Re: Transformers War for Cybertron
Post by: MultiPlayer on February 28, 2012, 14:47
very good news, thank you!!!


Title: Re: Transformers War for Cybertron
Post by: Showster on March 19, 2012, 03:11
Hi,

I had a go at getting animations out and some work but for me (using max 2012 and latest umodel) all of the vehicle mode animations look to be broken / have X-Form problems when extracted.

I've played around with optimus, bumblebee and omega characters which work ok with robot animations but when I try the vehicle mesh and animations all hell breaks loose. Is there a special way to get this to work or is the problem just part of the decompile process?


Title: Re: Transformers War for Cybertron
Post by: Gildor on March 19, 2012, 08:23
First, you should ensure that animation which you are trying to open is not additive (usually starting with "ADD_" prefix).


Title: Re: Transformers War for Cybertron
Post by: cypherplex on April 28, 2013, 02:32
Quote
It only contain textures, while model you must download it from their website, that why they have a code and you are force to use that. So technically no, it not there.
Yes it is. Because of two things. First, that doesn't make sense for Arcee and Slipstream, since you don't have to download anything to unlock them. The second reason's purely technical, it's because all players need the complete graphical data to see other player's exclusive characters in multiplayer. The code only unlocks access to the character, the data is there all along.
You can check with someone who got the preorder characters, you'll find their files are exactly the same.
Hmm i never really thought of that. There must be a reason why it's not showing up in the archive though.

Sorry to dig this out but I'm actually hunting for these two models in the game. So far, I've noticed that they are all available in the ROBODEF file, but that the DLC characters and Arcee and Slipstream's file is a 1KB size.

My question about this is: has anyone ever dug their models out of the game? Perhaps as part of another level package? I mean, Zeta Prime is in there as a boss, so his robot model is in there, but not his vehicle model.

I'm starting to think that instead of having the usual content, all their ROBODEF files contains is a program line that tells the game to access the online gaming server and retrieve their model from there instead of from the disk. After all, they are ONLY accessible in multiplayer context, which implies you are connected to both the internet and the WFC server.

I don't know much about Unreal but is this something that makes sense? It seems to me that it would be bandwidth heavy, but maybe it isn't.


Title: Re: Transformers War for Cybertron
Post by: chaos4ever181 on June 01, 2013, 06:06
Anyone know how to get full models from the game, including textures, meshes, weapon models, and skeletons? I want to know how to import them properly into a 3D program but they come out white somehow. Any help will be greatly appreciated.


Title: Re: Transformers War for Cybertron
Post by: cypherplex on June 02, 2013, 01:03
Anyone know how to get full models from the game, including textures, meshes, weapon models, and skeletons? I want to know how to import them properly into a 3D program but they come out white somehow. Any help will be greatly appreciated.

Hi,

I've been working on the WFC for a while now and all I can tell you is that there is no way to get actual, textured character models out of the game itself. All models are colored in game using the engine's shader system.

The only map that extracts and can be applied to the mesh directly is a glow control map. Fortunately, it contains all the surface details of the character. Unfortunately, it's got channel specific tints, resulting in orange or green characters meshes. The bump map, fortunately, is usable.

I'm currently working on photoshoping the real character colors on the glow control maps, but that is waaaay down my priority list and I'm not skilled with Photoshop. If you happen to be, we may be able to trade a few things together.

Also, for the characters that are also featured in FoC, it's actually easier to get them off the FoC rip as that game's engine DOES have a character mapping color map. Some of the maps are altered by in game channels, but it's a lot easier to color on a white texture map than it is to change a yellow or green tinted map to the actual colors of the character. At least, to me it is.


Title: Re: Transformers War for Cybertron
Post by: chaos4ever181 on June 02, 2013, 07:41
Ah, So there's no way to get the proper colors for the transformers models outside of the game. So I'm guessing that all of the models have to be colored in after exporting them from the game then? ??? Sounds like a long process if someone wants the full character sheet in their native colors, including the grunts, Trypticon, Omega Supreme, the Ark, Bruticus and the Nemesis. Or are some of the big guys a different story?

As an added note, the wheels don't come out for their vehicle forms. Are they in a different file, or there isn't a way to get their wheels?


Title: Re: Transformers War for Cybertron
Post by: cypherplex on June 08, 2013, 16:41
If you're talking about the FoC models, the wheels are customizable in the character builds for MP, so you will find them as separate entities. For WFC, I never really paid attention...

Even the big guys are set up that way. I know that in WFC the weapons and props and items had their maps on them, but I haven't dug into FoC enough yet to tell you for sure.