Gildor's Forums

English Forum => Other games => Topic started by: Dijon on July 26, 2010, 20:19



Title: SWAT 4 Animation
Post by: Dijon on July 26, 2010, 20:19
I've just started using the UDK, and wanted to say thanks to Gildor for his great tool.

I noticed that animation for SWAT 4 is not supported and I was wondering if it would be difficult to add.  If it wasn't too much work, it would be very much appreciated.  If it's too complicated, no worries, and thanks again for all of the work that you have put into this.

-D


Title: Re: SWAT 4 Animation
Post by: Gildor on July 26, 2010, 20:27
Umodel has no special code for "SWAT 4" - this game is supported because package and mesh formats are the same as in original UE3.


Title: Re: SWAT 4 Animation
Post by: Gildor on July 26, 2010, 20:32
It looks like SWAT 4 is a good game. I like Irrational Games products.
Also it is an UE2, and this fact increases possibility to support animations from this game.
Send me a few (20-80Mb total) sample files (it whould be good if you will send me a meshes with textures, so I can take a screenshots etc ;))


Title: Re: SWAT 4 Animation
Post by: Dijon on July 26, 2010, 23:02
Thanks, Gildor,

I sent you a PM with a link to some files.  Any help would be very much appreciated.

-D


Title: Re: SWAT 4 Animation
Post by: Gildor on July 27, 2010, 00:41
Thanks for files.
It looks like SWAT 4 uses Tribes: Vengeance engine (like Tribes and Bioshock).
Send me please game executable + dlls and all u-files.


Title: Re: SWAT 4 Animation
Post by: Dijon on July 27, 2010, 05:25
PM sent with link to files.  Thanks again.

-D


Title: Re: SWAT 4 Animation
Post by: Gildor on July 27, 2010, 11:38
I need game version information.
There is a tool "pkgtool" which scans whole game for file versions.
http://www.gildor.org/smf/index.php/topic,308.msg2979.html#msg2979
I need its output.


Title: Re: SWAT 4 Animation
Post by: Dijon on July 27, 2010, 17:09
Gildor,

I sent you a PM with the pkgtool output.  Sorry for the delay (8-hour time difference).

-D


Title: Re: SWAT 4 Animation
Post by: Gildor on July 27, 2010, 18:40
Thank you for your cooperation ;)

I've made support for SWAT 4 animations, but unfortunately it is not possible to use it - Tribes 3 and SWAT 4 has almost the same engines (difference with animations only), and overlapping file versions - so umodel is not able to detect SWAT packages (it will detect that packages as "Tribes 3").

I need some addition to umodel core to allow to select game from the command line manually (somethig like "-game=swat4").


Title: Re: SWAT 4 Animation
Post by: Dijon on July 27, 2010, 18:56
Hi Gildor,

Thank you for trying, and I understand if you do not wish to complicate umodel, as it is already an excellent resource - particularly for those of us who are learning. 

Something that I frequently find on various forums (including the one for UDK) is that when people ask for assets (i.e. they want to try something other that a UT mod), they get ridiculed and told to make their own - not a trivial undertaking.  For those of us interested in the map making and programming aspects, umodel is a true gift.  Thank you so much for sharing this great tool.

-D


Title: Re: SWAT 4 Animation
Post by: Gildor on July 27, 2010, 23:29
Done. Use
Code:
umodel -game=swat4 ...
to open packages.


Title: Re: SWAT 4 Animation
Post by: Dijon on July 28, 2010, 06:44
OMG, Gildor, that's amazing!   :o

I noticed in the output text that for some models, umodel "reduced skeleton from 61 bones to 45".  Since I normally use Fritz's GUI, I've never noticed it this is normal.

I also noticed that the output ended up in a Owner\AppData ... \SWAT 4 directory, rather than in the one umodel was running from.  Is this normal?

Thank you again!  This is great!   ;D

-D


Title: Re: SWAT 4 Animation
Post by: Gildor on July 28, 2010, 10:36
I noticed in the output text that for some models, umodel "reduced skeleton from 61 bones to 45".
It's a new feature - removing unused bones. But probably I will remove it and make as option for Actor X Importer.
Quote
I also noticed that the output ended up in a Owner\AppData ... \SWAT 4 directory, rather than in the one umodel was running from.  Is this normal?
What do you mean "output"?


Title: Re: SWAT 4 Animation
Post by: Gildor on July 28, 2010, 10:50
Does new umodel work with SWAT4 correctly?
If yes - can you post some screenshots? (I can't make them by myself - I have no this game)
If you have Facebook account - the best place for screenshots is here:
http://www.facebook.com/unreal.model.viewer?v=photos
(make a new album)


Title: Re: SWAT 4 Animation
Post by: Dijon on July 28, 2010, 16:47
By "output" I mean the extracted files.  When I use Fritz's GUI, the extracted files show up in a new directory under the directory where I launched the GUI.  When I tried the new umodel last night, the extracted packages showed up in "user\appdata\...\swat4" instead of in the program directory (C:\Program Files\SWAT4).  Because I am using Windows 7, which is quite anal about writing to the Program Files folder, I just wanted to confirm whether it was umodel doing this, or Windows.

I don't normally put games in Program Files, but a mod that I need for my studies is written to only go into the default install directory (C:\Program Files\SWAT 4).  If you're not sure why this is happening, I will move the location and update my registry manually.

Thanks again for the help.

-D


Title: Re: SWAT 4 Animation
Post by: Dijon on July 28, 2010, 16:48
I don't have a facebook account (probably the only person on earth who doesn't) but I can upload some to MediaFire today.

-D


Title: Re: SWAT 4 Animation
Post by: Gildor on July 28, 2010, 16:55
By "output" I mean the extracted files.  When I use Fritz's GUI, the extracted files show up in a new directory under the directory where I launched the GUI.
It's a normal situation (for all programs, not just umodel). Umodel is extracting assets to the current directory.

I don't have a facebook account (probably the only person on earth who doesn't) but I can upload some to MediaFire today.
This whould be fine. I will upload them by myself.


Title: Re: SWAT 4 Animation
Post by: Dijon on July 28, 2010, 18:18
What I meant to say is that umodel is NOT extracting to the current directory (C:\Program Files\SWAT 4).  Instead, the files are extracted to "C:\Users\Owner\AppData\Local\VirtualStore\Program Files\S.W.A.T. 4".  Do you have any idea why?

-D

By "output" I mean the extracted files.  When I use Fritz's GUI, the extracted files show up in a new directory under the directory where I launched the GUI.
It's a normal situation (for all programs, not just umodel). Umodel is extracting assets to the current directory.


Title: Re: SWAT 4 Animation
Post by: Gildor on July 28, 2010, 18:27
That's behaviour appeared in Windows Vista. This OS does not allows programs to write into "Program Files" directory. When application tries to write there, OS will redirect output to C:\Users\... directory.


Title: Re: SWAT 4 Animation
Post by: Dijon on July 28, 2010, 23:47
Hi Gildor,

Attached is a screen shot from umodel's viewer, from within Fritz's front end.  I'll send more once I import them into UDK.  Just to let you know that it works well.   :)

-D

[вложение удалено Администратором]


Title: Re: SWAT 4 Animation
Post by: Gildor on July 29, 2010, 00:12
Hint. To take screenshot in umodel you may simply press <Ctrl+S> key. Screenshot will go to the <output>/screenshots directory.
Also screenshots appears better when one of animations are selected ([ and ] keys).


Title: Re: SWAT 4 Animation
Post by: BaDTimE on January 04, 2011, 06:48
Swat 4 SDK comes with ActorX.dlu for 3Dmax v5 and v7.
But Readme_ActorX.txt says:

Quote
Please Note:

SWAT 4 uses a modified version of the ActorX animation and skeletal mesh exporting tool that differs from the version used by other Unreal Engine-based titles.

If you attempt to use a different version of ActorX then your animations and skeletal meshes may not work in SWAT 4.


Title: Re: SWAT 4 Animation
Post by: Gildor on January 04, 2011, 10:40
What is your question?
SWAT uses the Vengeance engine, which were also used in Tribes and in Bioshock.


Title: Re: SWAT 4 Animation
Post by: BaDTimE on January 05, 2011, 04:17
No question.
You've done a great work!
Congrats and Thank you!