Gildor's Forums

English Forum => Unreal engine 4 => Topic started by: ravio_UE on January 21, 2018, 23:04



Title: RIME
Post by: ravio_UE on January 21, 2018, 23:04
Hello,

Does anyone know how to use UE viewer with Rime (http://www.tequilaworks.com/en/projects/rime/) a game from tequilaworks realised with Unreal Engine ?

UE viewer is able to open the .pak file and explore all sub files, but when i try to open .uasset from mesh dirrectory UE viewer crash...  

(https://image.noelshack.com/minis/2018/03/7/1516561011-rime-files.png) (https://www.noelshack.com/2018-03-7-1516561011-rime-files.png)
(https://image.noelshack.com/minis/2018/03/7/1516561024-rime-windows.png) (https://www.noelshack.com/2018-03-7-1516561024-rime-windows.png)
(https://image.noelshack.com/minis/2018/03/7/1516561040-rime-crash1.png) (https://www.noelshack.com/2018-03-7-1516561040-rime-crash1.png)
(https://image.noelshack.com/minis/2018/03/7/1516561054-rime-crash2.png) (https://www.noelshack.com/2018-03-7-1516561054-rime-crash2.png)
(https://image.noelshack.com/minis/2018/03/7/1516561069-rime-cmd.png) (https://www.noelshack.com/2018-03-7-1516561069-rime-cmd.png)

however I think it is possible to have access to 3d models because someone has already managed to extract the fox from the game (and later convert the model for xnalara) :

https://oo-fil-oo.deviantart.com/art/RIME-FOX-684477514



Title: Re: RIME
Post by: Gildor on January 22, 2018, 00:16
Did you try only 4.11 engine version?


Title: Re: RIME
Post by: ravio_UE on January 22, 2018, 02:22
I've just try again and you're right ! I need select the UE4 - 4.12 for load a mesh in UE viewer !

Another question, for Abzu, the diving game, do you know witch version of UE i need to choose in UE Viewer's gui setting ?


Title: Re: RIME
Post by: Gildor on January 22, 2018, 11:30
Abzu has its own thread - http://www.gildor.org/smf/index.php/topic,3053.0.html
You may see settings in the "Compatibility table".


Title: Re: RIME
Post by: redtank on January 23, 2018, 22:51
Cannot get most of anim done with latest Umodel
assigned game as UE 4.12

seems like some kinds of anim compression not supported by Umodel

Serializing behind stopper (1F1C8+10000 > 28F9C)
FPakFile::Serialize <- TArray::SerializeSimple <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'KID_Idle.KID_Idle', pos=1F1C8, ver=504/0 (unversioned), game=ue4.12 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=647

content: https://drive.google.com/open?id=19PI3Xacg80fPaJ_DIv-KloUqCodyc3tO


Title: Re: RIME
Post by: redtank on April 11, 2018, 19:18
still got the same anim error with latest build ( 11.04.2018 )


Title: Re: RIME
Post by: Gildor on April 11, 2018, 19:26
That was a different error. This game definitely has something custom in animation.


Title: RIME animations
Post by: zeonware2017 on June 05, 2018, 03:10
so i managed to load up the skeletal mesh for the kid in RIME but when loading animations i get this error but only on a specific number of them

(https://cdn.discordapp.com/attachments/446724693559607306/453334630859276299/unknown.png)


Title: Re: RIME
Post by: Gildor on June 05, 2018, 03:35
Animation is not supported for this game. That was mentioned a few posts above, and even more I've got similar report on github - https://github.com/gildor2/UModel/issues/71
I'm not closing github issue yet because probably one day I'll look at it, but I can't promise anything because I'm (always) too busy, sorry.


Title: Re: RIME
Post by: zeonware2017 on June 05, 2018, 03:36
ok no a problem just to point out atleast 29 of the animations starting from the one below BS _ to cinamtics all work


Title: Re: RIME
Post by: Gildor on March 21, 2019, 16:57
I've fixed loading of some animation tracks made with UE4 before 4.13. This change affects Rime, this game should be fully supported now (tested all animation tracks, all works).