Title: RIME Post by: ravio_UE on January 21, 2018, 23:04 Hello,
Does anyone know how to use UE viewer with Rime (http://www.tequilaworks.com/en/projects/rime/) a game from tequilaworks realised with Unreal Engine ? UE viewer is able to open the .pak file and explore all sub files, but when i try to open .uasset from mesh dirrectory UE viewer crash... (https://image.noelshack.com/minis/2018/03/7/1516561011-rime-files.png) (https://www.noelshack.com/2018-03-7-1516561011-rime-files.png) (https://image.noelshack.com/minis/2018/03/7/1516561024-rime-windows.png) (https://www.noelshack.com/2018-03-7-1516561024-rime-windows.png) (https://image.noelshack.com/minis/2018/03/7/1516561040-rime-crash1.png) (https://www.noelshack.com/2018-03-7-1516561040-rime-crash1.png) (https://image.noelshack.com/minis/2018/03/7/1516561054-rime-crash2.png) (https://www.noelshack.com/2018-03-7-1516561054-rime-crash2.png) (https://image.noelshack.com/minis/2018/03/7/1516561069-rime-cmd.png) (https://www.noelshack.com/2018-03-7-1516561069-rime-cmd.png) however I think it is possible to have access to 3d models because someone has already managed to extract the fox from the game (and later convert the model for xnalara) : https://oo-fil-oo.deviantart.com/art/RIME-FOX-684477514 Title: Re: RIME Post by: Gildor on January 22, 2018, 00:16 Did you try only 4.11 engine version?
Title: Re: RIME Post by: ravio_UE on January 22, 2018, 02:22 I've just try again and you're right ! I need select the UE4 - 4.12 for load a mesh in UE viewer !
Another question, for Abzu, the diving game, do you know witch version of UE i need to choose in UE Viewer's gui setting ? Title: Re: RIME Post by: Gildor on January 22, 2018, 11:30 Abzu has its own thread - http://www.gildor.org/smf/index.php/topic,3053.0.html
You may see settings in the "Compatibility table". Title: Re: RIME Post by: redtank on January 23, 2018, 22:51 Cannot get most of anim done with latest Umodel
assigned game as UE 4.12 seems like some kinds of anim compression not supported by Umodel Serializing behind stopper (1F1C8+10000 > 28F9C) FPakFile::Serialize <- TArray::SerializeSimple <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'KID_Idle.KID_Idle', pos=1F1C8, ver=504/0 (unversioned), game=ue4.12 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=647 content: https://drive.google.com/open?id=19PI3Xacg80fPaJ_DIv-KloUqCodyc3tO Title: Re: RIME Post by: redtank on April 11, 2018, 19:18 still got the same anim error with latest build ( 11.04.2018 )
Title: Re: RIME Post by: Gildor on April 11, 2018, 19:26 That was a different error. This game definitely has something custom in animation.
Title: RIME animations Post by: zeonware2017 on June 05, 2018, 03:10 so i managed to load up the skeletal mesh for the kid in RIME but when loading animations i get this error but only on a specific number of them
(https://cdn.discordapp.com/attachments/446724693559607306/453334630859276299/unknown.png) Title: Re: RIME Post by: Gildor on June 05, 2018, 03:35 Animation is not supported for this game. That was mentioned a few posts above, and even more I've got similar report on github - https://github.com/gildor2/UModel/issues/71
I'm not closing github issue yet because probably one day I'll look at it, but I can't promise anything because I'm (always) too busy, sorry. Title: Re: RIME Post by: zeonware2017 on June 05, 2018, 03:36 ok no a problem just to point out atleast 29 of the animations starting from the one below BS _ to cinamtics all work
Title: Re: RIME Post by: Gildor on March 21, 2019, 16:57 I've fixed loading of some animation tracks made with UE4 before 4.13. This change affects Rime, this game should be fully supported now (tested all animation tracks, all works).
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