Gildor's Forums

English Forum => Other games => Topic started by: chrrox on September 30, 2010, 18:29



Title: Enslaved (360 / PS3)
Post by: chrrox on September 30, 2010, 18:29
This is a new unreal game the textures and animations work great the mesh and static mesh do not.
Here are the needed files.
http://www.sendspace.com/file/gm4o9l


Title: Re: Enslaved (360 / PS3)
Post by: zardalu on October 02, 2010, 00:17
This game looks pretty cool.  Here are the last few lines of the error I got when trying to load "ch8all_background.xxx" into umodel from the demo:

Forced export: Texture2D'en_ch6_geom2.t_02_windmillBillboards_d'
Loading Texture2D t_02_windmillBillboards_d from package ch8all_background.xxx
*** WARNING: ByteProperty "UTexture2D::MipGenSettings" was not found
Forced export: StaticMesh'en_ch5_geom.s_02watchtowerLod01'
Loading StaticMesh s_02watchtowerLod01 from package ch8all_background.xxx
*** ERROR: assertion failed: Ar.Tell() == SavePos + 4 + Array.Num() * ElementSiz
e

TRawArray<< <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- Load
Object:StaticMesh'ch8all_background.s_02watchtowerLod01', pos=79B232, ver=673/2,
 game=8000 <- UObject::EndLoad <- UnPackage::CreateExport:ch8all_background.xxx:
969 <- LoadWholePackage <- Main


Title: Re: Enslaved (360 / PS3)
Post by: Gildor on October 02, 2010, 23:26
Work in progress. Implemented SkeletalMesh support, umodel is under testing by esr911 and chrrox. You may check a few screenshots on the Facebook page.
I will check StaticMesh then release umodel.


Title: Re: Enslaved (360 / PS3)
Post by: logansan25 on October 03, 2010, 01:55
Amazing Gildor! :)


Title: Re: Enslaved (360 / PS3)
Post by: Gildor on October 04, 2010, 14:48
Full support for Enslaved (XBox360) has been implemented.


Title: Re: Enslaved (360 / PS3)
Post by: Tosyk on October 04, 2010, 14:51
Full support for Enslaved (XBox360) has been implemented.
Totally unbelievable! :o Gildor, u are DJ on the Unreal party! 8)


Title: Re: Enslaved (360 / PS3)
Post by: sn00p on October 04, 2010, 15:57
Full support for Enslaved (XBox360) has been implemented.

You like this.

Good job :D



Title: Re: Enslaved (360 / PS3)
Post by: logansan25 on October 11, 2010, 05:39
How extract .iso? And used DVDmuleter and nothing.


Title: Re: Enslaved (360 / PS3)
Post by: Tosyk on October 11, 2010, 07:30
How extract .iso? And used DVDmuleter and nothing.
Use xbox buckup creator


Title: Re: Enslaved (360 / PS3)
Post by: bm on October 26, 2010, 18:41
So great Glidor all the time you make it!

Any one know in what .xxx file is the main char with the animations ?

thanks


Title: Re: Enslaved (360 / PS3)
Post by: Skykila on October 26, 2010, 20:43
This is impossible  :( Char anim is Morpheme Anim Sequence




Title: Re: Enslaved (360 / PS3)
Post by: esr911 on October 26, 2010, 21:22
This is impossible  :( Char anim is Morpheme Anim Sequence


That doesn't make sense. Morpheme is middleware and is independent of animation as it has to do with physics that is why animation is fully supported by uModel including character animations for Enslaved

..:: ESR911 ::..


Title: Re: Enslaved (360 / PS3)
Post by: Skykila on October 27, 2010, 12:41
Try it: extract any pack with Unreal Package Extractor and see MorphemeAnimSequence.
And Morpheme integrated in UE3 more then 2 year. See Wiki.

Господи, неужели они ВСЕ дураки, или только мне попадаются?


Title: Re: Enslaved (360 / PS3)
Post by: esr911 on October 27, 2010, 21:11
Try it: extract any pack with Unreal Package Extractor and see MorphemeAnimSequence.
And Morpheme integrated in UE3 more then 2 year. See Wiki.

Господи, неужели они ВСЕ дураки, или только мне попадаются?
You didn't understand what I said, The majority of the animation is not Morpheme. That doesn't mean that Morpheme isn't in Enslaved, Morpheme isn't animation, Morpheme is middle-ware used with animation to create amazing effects, that may mean that animation was processed with Morpheme. Morpheme animation isn't supported with uModel, but regular animation is, that is why uModel extracts the animation.. Why is that hard to understand?

Also why is Morpheme useful? I have not found an editor or way to use it. NaturalMotion hasn't updated their demo in a long time. Have you found a way to use this Morpheme animation that use extract.exe to find?

Further, I have extracted all the animation in Enslaved and have the character animations, so what are you really talking about?

..:: ESR911 ::..


Title: Re: Enslaved (360 / PS3)
Post by: RipperOne on November 06, 2010, 08:54
I can't belive, but it's work! Gildor, you a god of programming! Than you very much!
(http://xmages.net/storage/10/1/0/0/9/thumb/thumb_584f8f5b.jpg)(http://xmages.net/storage/10/1/0/0/9/thumb/thumb_5853dc4e.jpg) (http://xmages.net/show.php/1984483_minidragon-udk-jpg.html)


Title: Re: Enslaved (360 / PS3)
Post by: esr911 on November 30, 2010, 01:51
I was looking for the main animation, and you are right... it's not there. I guess they are using Morpheme for it.. Other animation was there, but not very useful.

..:: ESR911 ::..


Title: Re: Enslaved (360 / PS3)
Post by: uomoartificiale on January 07, 2011, 04:19
so, if I correctly understood, uModel is able to extract the game animations, but among these there are not the character animation files because they are in this morpheme format. Am I correct?


Title: Re: Enslaved (360 / PS3)
Post by: esr911 on January 07, 2011, 06:58
Yeah.. You are correct..

the only way that morpheme animation could be useful is if someone had a client or
program from NaturalMotion that allowed you to import this animation..

..:: ESR911 ::..


Title: Re: Enslaved (360 / PS3)
Post by: uomoartificiale on January 07, 2011, 20:47
thanks for the reply ESR911. That sucks, lots of great female animations in this game.