Gildor's Forums

English Forum => Unreal engine 4 => Topic started by: whiteknight on March 23, 2018, 12:18



Title: A Way Out
Post by: whiteknight on March 23, 2018, 12:18
Hi!

Can we please get support for A Way Out?

Thanks


Title: Re: A Way Out - Add Support?
Post by: Gildor on March 23, 2018, 12:23
What umodel says when you're trying to open this game?

Note: I've renamed thread. UE4 board has thread names which consists just from a game name.


Title: Re: A Way Out
Post by: whiteknight on March 23, 2018, 12:38
Okay I've done further testing - Characters / Models work (using UE 4.17)

Animations might need a look over as I'm not sure what's going on, the error UI tells me:

MapTypeName: unknown type "UInt32Property"
Call stack:
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'interact_button.interact_button', pos=1855, ver=513/0 (unversioned), game=ue4.17 <- UObject::EndLoad <- LoadWholePackage:interact_button <- CUmodelApp::ShowPackageUI <- Main:umodel_build=694

https://www.dropbox.com/s/3pcpciklmelmk7j/upload.JPG?dl=1

There's the screenshot of the error in the command prompt as well.

Thanks


Title: Re: A Way Out
Post by: Gildor on March 23, 2018, 13:01
What about textures?
Regarding error, I'd like to get a few sample uasset files (model+textures/materials+animations)


Title: Re: A Way Out
Post by: whiteknight on March 23, 2018, 13:20
Textures and all other models / materials export correctly just animations seem to have a problem.

Here is a zipped up .pak for you to check out. It has a selection of everything.

https://www.dropbox.com/s/gq4ngsct1lajork/pakchunk1-WindowsNoEditor.zip?dl=1

When I tried to export to .uasset - the animation files came out weird all 2kb - 5kb, Let me know if you need anything else to help.


Title: Re: A Way Out
Post by: Gildor on March 23, 2018, 14:19
It should work fine now. I wasn't able to test how animations looks - pakchunk1 you sent to me doesn't contain any Skeleton objects which are required for animations to work. Please send a pair of screenshots of animated models in UModel if things will work fine now.


Title: Re: A Way Out
Post by: Exodus Black on May 20, 2018, 14:30
Cant export game umodel is giving me this error:

TArray: index 4 is out of range (4)
SerializeCompressed <- FPakFile::Serialize <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=/Haze1/Content/Maps/ArmsDealer/ArmsDealer_Geo.umap <- UTexture2D::GetTextureData:Texture2D_434 <- ExportTexture <- ExportObject:Texture2D'Texture2D_434' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_build=754


Title: Re: A Way Out
Post by: Gildor on May 20, 2018, 14:35
Don't load umap files, load .uasset.


Title: Re: A Way Out
Post by: Exodus Black on May 20, 2018, 14:37
Thanks for the help!


Title: Re: A Way Out
Post by: Exodus Black on May 20, 2018, 14:52
Sorry for asking all these questions but how do I get around this error if I am trying to batch export?


Title: Re: A Way Out
Post by: Gildor on May 20, 2018, 15:24
Do you mean - opening UI, switching to "flat mode", selecting all packages with Ctrl+A, pressing "Export"?


Title: Re: A Way Out
Post by: Exodus Black on May 20, 2018, 15:26
Yeah when I do exactly that I get that error.


Title: Re: A Way Out
Post by: Gildor on May 20, 2018, 15:34
Type ".uasset" in filter.


Title: Re: A Way Out
Post by: Exodus Black on May 20, 2018, 15:35
Thank You for the help.


Title: Re: A Way Out
Post by: Gildor on February 29, 2020, 09:45
If you're digging PS4 game - did you set "PS4" option on startup?


Title: Re: A Way Out
Post by: Juso3D on February 29, 2020, 17:00
Pretty sure you need to set the textures has Linear - Channel Packed, they use a different setup then most other game studios...


Title: Re: A Way Out
Post by: Gildor on February 29, 2020, 17:05
Pretty sure you need to set the textures has Linear - Channel Packed, they use a different setup then most other game studios...
Ah, I forgot that most people do not distinguish "texture" and "material" terms, and use "texture" word for EVERYTHING ...