Gildor's Forums

English Forum => Unreal engine 4 => Topic started by: Kuroyasviel on September 25, 2018, 04:24



Title: New Gundam Breaker PC
Post by: Kuroyasviel on September 25, 2018, 04:24
appMalloc:size=1074495488 (total=21 Mbytes) <- FArray::Empty:754986496 x 64 <- TArray::Serialize:0/0 <- FSkelMeshSection4<< <- TArray::Serialize:1/9 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'MA_0000.MA_0000', pos=2631, ver=514/0 (unversioned), game=ue4.18 <-

i get this error when trying to open it on different versions


Title: Re: New Gundam Breaker PC
Post by: Kuroyasviel on September 25, 2018, 04:42
some sample files http://www.mediafire.com/file/oiwicvb88ibqopm/innerframe.zip


Title: Re: New Gundam Breaker PC
Post by: venturion on September 27, 2018, 20:04
Practically umodel can load any NGB textures with any version of UE4.
(https://cdn.discordapp.com/attachments/475394244605902858/493948415009488899/soyeah.PNG)
(https://cdn.discordapp.com/attachments/475394244605902858/493948769986019341/noexist.PNG)

The only thing that matters here is how we'd be able to get meshes, skeletal and static.
Engine should be somewhere between 4.16 and 4.20 as it managed to load skeleton data but crashed when loading mesh/object, like so.

(https://cdn.discordapp.com/attachments/475394244605902858/493949113306447882/skeletal.PNG)


Title: Re: New Gundam Breaker PC
Post by: Juso3D on September 28, 2018, 08:34
Game is using UE 4.16.3


Title: Re: New Gundam Breaker PC
Post by: venturion on September 28, 2018, 10:16
I'm afraid the door doesn't budge, I tried 4.16 and 4.17. Something's modified within the mesh data itself.

More samples, I guess??? https://cdn.discordapp.com/attachments/490047206670467084/495115665989173258/UmodelSaved.7z


Title: Re: New Gundam Breaker PC
Post by: Kuroyasviel on October 10, 2018, 19:36
any updates to umodel to be able to open the files yet?


Title: Re: New Gundam Breaker PC
Post by: Gildor on October 11, 2018, 00:34
I'm not working on any particular game at the moment.


Title: Re: New Gundam Breaker PC
Post by: Kuroyasviel on October 12, 2018, 03:10
so when will the tool be updated to support this game?


Title: Re: New Gundam Breaker PC
Post by: Gildor on October 12, 2018, 10:37
Well. Let's suppose I'll put all user requests from this forum into a queue. Then get an unpaid vacation at my work, willing to spend it only for working on umodel. Then I'd say "in one month".


Title: Re: New Gundam Breaker PC
Post by: Gildor on October 12, 2018, 23:22
Guys, I recently checked the video showing this game. It's absolute trash! Too expensive for it, it is not worth even $5. Are you kidding asking for supporting it??


Title: Re: New Gundam Breaker PC
Post by: Gildor on May 11, 2019, 00:23
I've added support for this game. I have just a few files with skeletal meshes and textures, no skeletons, no animations, no statics. So it would be really nice if someone could test all assets.

To make things working, you should specify -game=ngb or select this game from UE4 list in UI.

I didn't add the game to compatibility table or readme yet, I need test results.


Title: Re: New Gundam Breaker PC
Post by: venturion on May 11, 2019, 05:32
Yup, everything works as intended.
(https://cdn.discordapp.com/attachments/475394244605902858/576581741272236052/skelanim.PNG)
(https://cdn.discordapp.com/attachments/475394244605902858/576581751523115009/pillar.PNG)



Title: Re: New Gundam Breaker PC
Post by: Gildor on May 11, 2019, 08:47
Great, thank you for testing!


Title: Re: New Gundam Breaker PC
Post by: Soniccol13 on June 08, 2019, 23:22
Every time i try to rip the game it gives me this error

Memory: bad allocation size -1677722112 bytes
appMalloc:size=-1677722112 (total=25 Mbytes) <- FArray::Empty:-838861056 x 2 <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:1/16 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'IF_0000.IF_0000', pos=276A, ver=513/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=898


Title: Re: New Gundam Breaker PC
Post by: Gildor on June 08, 2019, 23:45
1. update your umodel
2. scroll the page up and read red text


Title: Re: New Gundam Breaker PC
Post by: Soniccol13 on June 08, 2019, 23:50
Were can i update it i am new to this


Title: Re: New Gundam Breaker PC
Post by: Gildor on June 09, 2019, 00:01
Hmmm ... You've found this site in some way, and you've got (old) umodel somewhere?
Can you see re green round "home" button at top? Press it, then look at menus at the left side of the page.


Title: Re: New Gundam Breaker PC
Post by: Soniccol13 on June 09, 2019, 00:03
Got it thank you but is say this now

appMalloc:size=-1677722112 (total=20 Mbytes) <- FArray::Empty:-838861056 x 2 <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:1/16 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'IF_0000.IF_0000', pos=276A, ver=513/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1018


Title: Re: New Gundam Breaker PC
Post by: Gildor on June 09, 2019, 00:06
I've mentioned something else, not just "update"! Don't hurry, read my text AGAIN please.


Title: Re: New Gundam Breaker PC
Post by: Soniccol13 on June 09, 2019, 00:08
oh sorry '^~^


Title: Re: New Gundam Breaker PC
Post by: Gildor on June 09, 2019, 00:21
;D


Title: Re: New Gundam Breaker PC
Post by: mr.pecel on July 12, 2019, 08:03
Does anybody know where the animation file/psa? I find some but it's not working. I find a lot of file that I think it's contain animation but can't be exported.
Btw, all psk model can be extracted


Title: Re: New Gundam Breaker PC
Post by: b9502032 on July 12, 2019, 16:31
I am sorry but when I try to export animation inside Motion/MS ,
It's shows

ExportObject:Skeleton'basepose_0000_Skeleton' <- ExportObjects <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1034

its can be add to load set to other model but just can't be export to psa


Title: Re: New Gundam Breaker PC
Post by: Gildor on July 12, 2019, 16:35
The error message is not full, I can't say anything.


Title: Re: New Gundam Breaker PC
Post by: b9502032 on July 12, 2019, 16:45
(https://gundamareawars.s3-ap-northeast-1.amazonaws.com/error.png)
here is the error massage


Title: Re: New Gundam Breaker PC
Post by: Gildor on July 12, 2019, 16:52
The bone name is too long, it doesn't fit psa format.
You may export it into gltf format if you know how to work with it. That format has no restrictions.


Title: Re: New Gundam Breaker PC
Post by: b9502032 on July 12, 2019, 16:57
how do I export like gltf format please tell me


Title: Re: New Gundam Breaker PC
Post by: b9502032 on July 12, 2019, 17:12
i am sorry , is there s no way to convert to psa since gitf seems like a single frame model.


Title: Re: New Gundam Breaker PC
Post by: Gildor on July 12, 2019, 17:17
No way. Bone names are too long. Shrinking them means losing of part of the information, and then you'll face another issue: "2 or more bones has the same name".
Regarding glTF, it's full-featured format. Just a link instead of copy-pasting info: https://www.gildor.org/smf/index.php/topic,6281.0.html


Title: Re: New Gundam Breaker PC
Post by: b9502032 on July 12, 2019, 18:22
SIR seems its work with gltf, appriciate!!


Title: Re: New Gundam Breaker PC
Post by: mr.pecel on July 12, 2019, 18:38
So, how do i export it to gitf format?
I'm using 3dsmax. How to import it in max?


Title: Re: New Gundam Breaker PC
Post by: b9502032 on July 12, 2019, 18:53
Theres a option tab you can choose export format in umodel gui, then Import to blender2.8 then export as fbx


Title: Re: New Gundam Breaker PC
Post by: 0Saph0 on March 11, 2020, 08:19
how you could open the new gundam breaker files?
do you think you can add more gunplas or change the 3 vs 3 game mode?


Title: Re: New Gundam Breaker PC
Post by: 09williamsad on April 29, 2020, 00:14
Has anyone been able to get audio into a usable format?
I have the ACB 1.29 archive and it extracts using VGMToolbox but the extracted files have no header.
Samples https://mega.nz/folder/7OJ2CC7C#cCvY_oSeutNBHBLfOQQ0hw


Title: Re: New Gundam Breaker PC
Post by: san on June 21, 2020, 16:45
Not a big issue but wondering if anyone else has come across the same thing and if there is any easy fix for this....For most of the gunpla models, the materials, meshes and textures are all stored in the same folder (sadly they are just numbered so pain to find the exact model). However in the mat file the diffuse texture is 99% mapped to a default image texture :-( So quite difficult to identify the model on the viewer...Export works fine and I can just assign the right texture...

Diffuse=HG_0001_col
Normal=HG_0851_nor
Emissive=HG_0851_P30

Wondering if this is how the game logic works or if there is any issue with UE Viewer writing out the mat file...

Sample file link...

https://drive.google.com/drive/folders/1bu81nHEP4TFKRVRxZ_wMFyJSpC-tGQ9p?usp=sharing (https://drive.google.com/drive/folders/1bu81nHEP4TFKRVRxZ_wMFyJSpC-tGQ9p?usp=sharing)


Title: Re: New Gundam Breaker PC
Post by: 09williamsad on June 21, 2020, 16:53
For the number ID issue I have the models converted and named in my archive as the folks over on Knockout made an index.
My archive: <removed>
Knockout thread: https://knockout.chat/thread/708/1


Title: Re: New Gundam Breaker PC
Post by: san on June 21, 2020, 19:22
Thank you so much! Man I miss that FacePunch forums :-( It was super useful and so many good resources ...


For the number ID issue I have the models converted and named in my archive as the folks over on Knockout made an index.
My archive: https://tinyurl.com/09williamsad
Knockout thread: https://knockout.chat/thread/708/1


Title: Re: New Gundam Breaker PC
Post by: 2ant on October 20, 2023, 17:04
Hi, Thanks for all the ressources !

I'm trying to use the new gundam breaker models in UE5.

I got the files from https://knockout.chat/thread/708/1 and imported the fbx and textures.

From the names i'm guessing the .psa files are animations ?

How can they be imported in UE5 or if they can't how can they be extracted in a different format ?

Any help is welcome


Title: Re: New Gundam Breaker PC
Post by: spiritovod on October 21, 2023, 02:00
@2ant: psa are supported with either psk/psa blender plugins, or ActorX importer for 3ds max.


Title: Re: New Gundam Breaker PC
Post by: 2ant on October 21, 2023, 16:29
@spiritovod Thank you, i found this plugin : https://github.com/DarklightGames/io_scene_psk_psa

For the model i tried ( Hasmal ) i can import each psa (sadly one at a time) and then export the model + animation in an fbx.

I looked at other models and for example the neozeong anims are in one fbx file, is there a reason ?

I'm also wondering why the HG don't have animations ?

I'm also looking at the source files with umodel but i can't export anything without a crash.



Title: Re: New Gundam Breaker PC
Post by: spiritovod on October 22, 2023, 02:20
@2ant: I have no idea, but from umodel side it's possible to export animations to psa (with psk meshes) and gltf (all in one). In both cases those files includes all animations that are appended to the mesh before export - which means they can contain any number of animations. If batch export is used, theoretically they may contain all compatible animations for particular mesh, but it's not always like that.

As for compatibility with umodel, I'd recommend the read this topic from the first page. The game requires specific override option and gltf export for most things to work properly.


Title: Re: New Gundam Breaker PC
Post by: 2ant on October 22, 2023, 15:18
@spiritovod Thanks again, i managed to export without crashing by doing this :

I've added support for this game. I have just a few files with skeletal meshes and textures, no skeletons, no animations, no statics. So it would be really nice if someone could test all assets.

To make things working, you should specify -game=ngb or select this game from UE4 list in UI.

I didn't add the game to compatibility table or readme yet, I need test results.

Iwas able to export everything in gltf with this settings :

(https://i.imgur.com/yCLFmTi.png)

I didn't find a way to make it so Unreal correctly import the material, i have to manually drag the textures in the material in Unreal.

Also the only way i found to export the animation in the gltf is to use " Find animations" in Umodel and then export from there one at a time.

If anyone was able to put extract other elements from the game, please share.