Gildor's Forums

English Forum => Unreal engine 4 => Topic started by: venturion on October 27, 2018, 07:00



Title: My Hero's One Justice
Post by: venturion on October 27, 2018, 07:00
https://store.steampowered.com/app/748360/MY_HERO_ONES_JUSTICE/

4.18 Override
(https://cdn.discordapp.com/attachments/490047206670467084/505575762540101643/DEKU.JPG)
(https://cdn.discordapp.com/attachments/490047206670467084/505575778902212608/statik.JPG)

Skeletal:yes
Static:yes
Animation:yes
Texture:yes


Title: Re: My Hero's One Justice
Post by: HumanDude on November 02, 2018, 02:58
Only problem im having is all the models appear to be glowing pure white so i can't see the original textures on the model.


Title: Re: My Hero's One Justice
Post by: Gildor on November 02, 2018, 03:10
Press Ctrl+G, it will disable shaders and use simple diffuse texture.


Title: Re: My Hero's One Justice
Post by: firestar on November 25, 2018, 03:01
I'm trying to get the models for One's Justice too. But I extracted them from the .paks and the file format is stuck at .uasset. I tried using umodel to extract them from the .uasset but it says the files are unversioned and I don't know the right version.

How did you get those models working?

By the way, I used quickbms to extract the .pak, since it was unencrypted. Quickbms was easier to handle.


Title: Re: My Hero's One Justice
Post by: firestar on November 25, 2018, 03:03
wait nvm the top post had the answer


Title: Re: My Hero's One Justice
Post by: 09williamsad on October 29, 2019, 00:38
Hey everyone, i was wondering is sound extraction was possible? I've loaded the game in Umodel more than a few times with "Sound" enabled, and it's not extracting anything.

According to the hex data the UEXP files in the HeroGame\Content\Sound directory are a kind of ACB
"StreamAwbTocWork StreamAwbAfs2Header ACB Format/PC Ver.1.30.00".

Process:
1. Use Umodel or QuickBMS with the Unreal Tournament 4 script to extract the UEXP
2. Unpack the UEXP using VGMToolbox in its "Common Archives" section https://sourceforge.net/projects/vgmtoolbox/
3. This gets .bin files which can be extracted to HCA using VGMToolbox's HCA extractor in the "Streams" section
4. The HCA can then be converted to wav using any of the below tools:
Foobar with VGMStream http://www.foobar2000.org/download http://www.foobar2000.org/components/view/foo_input_vgmstream
Thealexbarney's VGAudio https://github.com/Thealexbarney/VGAudio
Nyagamon's HCADecoder https://github.com/Nyagamon/HCADecoder

However this process does not get useful file names.


Title: Re: My Hero's One Justice
Post by: Gildor on October 29, 2019, 10:57
1. Use Umodel or QuickBMS with the Unreal Tournament 4 script to extract the UEXP
This could be done with "Save packages" option in UModel's UI.


Title: Re: My Hero's One Justice
Post by: RedBear on February 21, 2020, 16:34
Does anyone know how to fix mesh deformation when applying animations?
Umodel deforms the mesh when loading animations (as in the first picture of the first post).
Perhaps there is some way to avoid this?


Title: Re: My Hero's One Justice
Post by: Jihyun on February 23, 2020, 14:58
Character modeling is strange.