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English Forum => Unreal engine 4 => Topic started by: chrrox on January 19, 2019, 02:11



Title: Travis Strikes Again: No More Heroes (NSW)
Post by: chrrox on January 19, 2019, 02:11
Works with 4.20.

(https://i.snag.gy/1BAtq5.jpg)
(https://i.snag.gy/eBqkZ4.jpg)


Title: Re: Travis Strikes Again: No More Heroes (NSW)
Post by: Demonslayerx8 on February 05, 2019, 04:23
any idea what the issue is for the sound?

Quote
Package "/TsaGame/Content/Sound/ADV/BGM/ADV_BGM_Battle.uasset": wrong name index 1894482
UnPackage::SerializeFName:pos=0000055C <- USoundWave::Serialize <- LoadObject:SoundWave'ADV_BGM_Battle.ADV_BGM_Battle', pos=55C, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:ADV_BGM_Battle <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=913

edit:
ignore the above, I figured it out, pretty much just adcpm audio files in RIFF format lol


Title: Re: Travis Strikes Again: No More Heroes (NSW)
Post by: SmokingKing on April 02, 2019, 18:09
any idea what the issue is for the sound?

Quote
Package "/TsaGame/Content/Sound/ADV/BGM/ADV_BGM_Battle.uasset": wrong name index 1894482
UnPackage::SerializeFName:pos=0000055C <- USoundWave::Serialize <- LoadObject:SoundWave'ADV_BGM_Battle.ADV_BGM_Battle', pos=55C, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:ADV_BGM_Battle <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=913

edit:
ignore the above, I figured it out, pretty much just adcpm audio files in RIFF format lol

hopefully gildor or someone else can answer this.

i got the same issue/error message with exporting sounds. how were you able to get umodel to recognize the .uexp file?  the bulk of the .uasset files are in the .uexp files. whats the procedure to convert uexp to riff wave file?


Title: Re: Travis Strikes Again: No More Heroes (NSW)
Post by: Gildor on April 02, 2019, 18:32
UModel crashes with exporting sound because it is either in customized format, or you're using wrong engine version.


Title: Re: Travis Strikes Again: No More Heroes (NSW)
Post by: SmokingKing on April 03, 2019, 00:03
UModel crashes with exporting sound because it is either in customized format, or you're using wrong engine version.

hmm. i unpacked the pak using 4.20 and selected 4.20 in umodel. i am able to view character models and their animations in umodel just fine as they dont have the uexp extension

mainly the sound folder has split .uasset/.uexp files. are these files supposed to be merged back into an .uasset file? thank you gildor for the response





Title: Travis Strikes Again: No More Heroes Complete Edition
Post by: bobdol2 on June 26, 2020, 06:37
https://store.steampowered.com/app/961490/Travis_Strikes_Again_No_More_Heroes_Complete_Edition/ Version: 4.21, Animations work great, Some textures display weird.