Title: Blacklight: Tango Down Post by: Gildor on December 21, 2010, 19:29 I have a report that Blacklight: Tango Down is supported - at least meshes and textures. Is there anybody who can check animations?
Title: Re: Blacklight: Tango Down Post by: Tosyk on December 24, 2010, 08:37 I have a report that Blacklight: Tango Down is supported - at least meshes and textures. Is there anybody who can check animations? I can't load meshes, only textures.sample files (http://www.mediafire.com/?3e0w96bzfh6zf) Title: Re: Blacklight: Tango Down Post by: zardalu on December 24, 2010, 19:18 Tosyk, the reason you only see textures is that the packages that you uploaded only contain textures. Try the packages that end "_AI_Scripting.upk" ;)
Textures, Skeletal, and Anims all work well. :) When I try to load a package with static meshes, I get this error: Found 1 game files (154 skipped) Loading package: ZeroPoint.upk Ver: 673/2 Engine: 6165 Names: 5028 Exports: 10185 Imports: 437 Game: 8019 Forced export: ****I had to cut out most of the message as it exceeded the max post length. hopefully there is enough here****** Forced export: SkeletalMesh'WPN_Bomb_BombTarget.SK_WPN_Bomb_3rd' Loading SkeletalMesh SK_WPN_Bomb_3rd from package ZeroPoint.upk Restoring LOD verts from GPU skin Restoring mesh from LOD 0 ... Forced export: StaticMesh'Architecture.SM_ArchA' Loading StaticMesh SM_ArchA from package ZeroPoint.upk *** WARNING: FloatProperty "UStaticMesh::AudioOcclusionValue" was not found WARNING: Unknown class "RB_BodySetup" for object "RB_BodySetup_0" *** ERROR: assertion failed: Ar.Tell() == SavePos + 4 + Array.Num() * ElementSize TRawArray<< <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- LoadObject:StaticMesh'ZeroPoint.SM_ArchA', pos=F38510, ver=673/2, game=8019 <- UObject::EndLoad <- UnPackage::CreateExport:ZeroPoint.upk:7373 <- LoadWholePackage <- Main Here is the package: http://www.sendspace.com/file/uh4xfw I can't load .exe as I have deleted it, sorry Title: Re: Blacklight: Tango Down Post by: Gildor on December 24, 2010, 20:01 Thank you for the testing, I've updated the compatibility table.
That's very strange that StaticMesh is not supported - I've got a report that StaticMesh'es are supported http://savepic.ru/1524969.htm (http://savepic.ru/1524969.htm) Anyway, it's useless to check package without accessing exe file ... Title: Re: Blacklight: Tango Down Post by: Gildor on December 24, 2010, 20:24 I've looked at file ... It's very interesting issue, appeared first time. "Blacklight: Tango Down" has exactly the same file version as "Enslaved: Odyssey to the West", so umodel tries to load Blacklight mesh as Enslaved mesh and crashes.
To resolve version conflict I've added additional "-game=..." options: "ue1", "ue2" and "ue3" to select pure Unreal Engine. Use "-game=ue3". This allows me to load everything from the provided package. Title: Re: Blacklight: Tango Down Post by: logansan25 on January 14, 2011, 06:09 I've looked at file ... It's very interesting issue, appeared first time. "Blacklight: Tango Down" has exactly the same file version as "Enslaved: Odyssey to the West", so umodel tries to load Blacklight mesh as Enslaved mesh and crashes. To resolve version conflict I've added additional "-game=..." options: "ue1", "ue2" and "ue3" to select pure Unreal Engine. Use "-game=ue3". This allows me to load everything from the provided package. Where put this ue3? For me extract only textures. Title: Re: Blacklight: Tango Down Post by: Tosyk on January 14, 2011, 06:27 Where put this ue3? For me extract only textures. umodel.exe -export -game=ue3 -all package_name.upk Title: Re: Blacklight: Tango Down Post by: logansan25 on January 14, 2011, 07:25 Where put this ue3? For me extract only textures. umodel.exe -export -game=ue3 -all package_name.upk Thanks!!!!!! So fast! |