Gildor's Forums

English Forum => Other games => Topic started by: Tosyk on March 27, 2011, 21:45



Title: WWE All Stars (xbox360)
Post by: Tosyk on March 27, 2011, 21:45
Very surprise by this, new unreal engine's title.

Interesting caricatured characters :)

error:
Code:
Found 5417 game files (218 skipped)
******** CHR_101_A.xxx ********
*** ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=541150804 <- FArray::Empty <- FString<< <- FPackageFileSummary<<:
Ver=398/37 <- UnPackage::UnPackage:CHR_101_A.xxx, game=8000 <- UnPackage::LoadPa
ckage:CHR_101_A.xxx <- Main

samples (http://dl.dropbox.com/u/9919707/blogs/gildor.org/wwe-all-stars-xb360/wwe-all-stars-xb360-samples.zip)
xex (http://dl.dropbox.com/u/9919707/blogs/gildor.org/wwe-all-stars-xb360/Default.xex)


Title: Re: WWE All Stars (xbox360)
Post by: Gildor on March 27, 2011, 22:17
This game will never be supported.

I have made a special version of the umodel with WWE All Stars support almost a year ago by contract with the THQ (for internal studio needs). All rights to this special version belongs to the THQ.


There are some screenshots (I hope I can post it :))

(http://s50.radikal.ru/i129/1109/03/9dc63ea6540ft.jpg) (http://radikal.ru/F/s50.radikal.ru/i129/1109/03/9dc63ea6540f.jpg.html)(http://s61.radikal.ru/i172/1103/a5/24b66ab9ceeat.jpg) (http://radikal.ru/F/s61.radikal.ru/i172/1103/a5/24b66ab9ceea.jpg.html)

Sorry, guys ...


Title: Re: WWE All Stars (xbox360)
Post by: Gildor on October 08, 2014, 13:25
Well, I reviewed the things. I was contracted by THQ San Diego for WWE All Stars support 4 years ago. THQ San Diego was closed 3 years ago, whole THQ was closed 2 years ago. I hope there's nothing very bad that I added the support for this game.

Now this game is supported, everything except the animations.