Gildor's Forums

English Forum => Other games => Topic started by: Mao on April 04, 2011, 12:23



Title: APB All Points Bulletin: Reloaded
Post by: Mao on April 04, 2011, 12:23
Umodel says it is compatible with APB, but since it's company changed and now gone under the title of APB: Reloaded, something must have changed as they are no longer able to be read by umodel/extract.

Here are the sample files I've gathered. From the look of it they should be samples of all types; meshes, textures, sounds (in a .bnk format that can't be opened, but the .bnk for tron evolution could..) including all .u files and the program's .exe.

Sample:
http://www.megaupload.com/?d=8YIKQ70A (http://www.megaupload.com/?d=8YIKQ70A)


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on April 04, 2011, 12:30
Umodel is compatible with original APB game. According to the Wikipedia "APB: Reloaded" is a slightly different game which is under development by a different company. It is in the closed beta stage now, it is not released yet.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Mao on April 04, 2011, 13:58
Ahhh yes, the samples I posted are from the "APB Reloaded" closed beta client.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on April 04, 2011, 14:09
I've decided some time ago to not support unreleased games, because in the case of changes in the release game engine I have to do double work.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Mao on April 04, 2011, 14:14
Ahh, I understand now. :-X That makes sense. Thank you for your time, gildor, and keep up your great work on this awesome program!


Title: Re: APB All Points Bulletin: Reloaded
Post by: simkas on May 12, 2011, 12:27
The game is getting really close to open beta now and so far, the only engine changes they did were changing the texture compression format and change the format in which the user created music is kept in. So I think it'd be safe to say that if you were to add support to the current version, there most likely won't be any big engine changes that would require more work to keep the compatibility.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on May 12, 2011, 12:38
I've decided to not support any game which is not released yet.


Title: Re: APB All Points Bulletin: Reloaded
Post by: daletucker on May 24, 2011, 00:43
Figured I'd let you know that "APB All Points Bulletin: Reloaded" is now available and you can download the open beta from here: http://setup.gamersfirst.com/installers/APB_Reloaded_Installer.exe - I hope you can now add support for the UE Viewer. I await your results. :D


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on May 24, 2011, 00:45
Everything may be changed between "open beta" and "release" (of course, this depends on company and a complexity of found bugs).


Title: Re: APB All Points Bulletin: Reloaded
Post by: daletucker on May 24, 2011, 00:47
Oh OK. It's a shame. Was looking forward to support. I'll keep an eye out anyway, thank you! :)


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on May 24, 2011, 00:51
No problem :)


Title: Re: APB All Points Bulletin: Reloaded
Post by: Vasyan on July 01, 2011, 16:32
Unfortunately I can not unpack a new version of the game is not one. upk file.
here is the log:

******** Anim_Player_Combat_Gun1Handed_Female.upk ********

ERROR: assertion failed: Position >= BufferStart && Position < BufferEnd

FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name:0 <- ReadNameTable <- UnPackage::UnPackage:Anim_Player_Combat_Gun1Handed_Female.upk, ver=547/32, game=8018 <- UnPackage::LoadPackage:Anim_Player_Combat_Gun1Handed_Female.upk <- Main


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on July 01, 2011, 16:34
Umodel has APB support with files of version 547/31. Your version is 547/32, and it looks like APB developers have modified package file format.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Vasyan on July 01, 2011, 16:39
I'm talking about this. In the old version to unpack everything, but the new version does not (((


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on July 01, 2011, 16:46
That's life. Most times when some game got an update (especially online game) umodel will lose compatibility with its assets.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Mywk on July 03, 2011, 20:14
Hey glidor, just in case you are interested HERE (http://www.techcoders.net/ScriptUserBuild_03-07-2011.zip)is the last pack of .u files.

Also I attached a file that I would really like if you have a look at it, I'm not a very experienced reverser just a commercial software programmer, that file in-game produces a image, however it is a bin file.

[вложение удалено Администратором]


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on July 03, 2011, 20:31
Hey glidor, just in case you are interested HERE (http://www.techcoders.net/ScriptUserBuild_03-07-2011.zip)is the last pack of .u files.
Support for this game is in "holded" state. It is not released yet.
Quote
Also I attached a file that I would really like if you have a look at it, I'm not a very experienced reverser just a commercial software programmer, that file in-game produces a image, however it is a bin file.
I don't know what's inside this file. May be it is a part of mp3 file with encrypted header, may be it is encrypted jpeg image - anything can be there.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Mywk on July 03, 2011, 20:46
Hey glidor, just in case you are interested HERE (http://www.techcoders.net/ScriptUserBuild_03-07-2011.zip)is the last pack of .u files.
Support for this game is in "holded" state. It is not released yet.
Quote
Also I attached a file that I would really like if you have a look at it, I'm not a very experienced reverser just a commercial software programmer, that file in-game produces a image, however it is a bin file.
I don't know what's inside this file. May be it is a part of mp3 file with encrypted header, may be it is encrypted jpeg image - anything can be there.

Indeed I totally need to try understanding more on how to reverse those files from the .u files like you do  ;)


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on July 03, 2011, 20:52
99% of reversing is done on game executable, not on u-files.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Mywk on July 03, 2011, 21:01
99% of reversing is done on game executable, not on u-files.

You do however base yourself in something inside those .u files right?


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on July 03, 2011, 21:14
Sometimes contents of the u-files can help understanding binary data layout.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Frell on July 05, 2011, 05:33
Im a 3d artist and I stumbled across your useful program and was very interested in analyzing the wireframes and topology of some of the bodies and clothing from APB, its a shame you can't work on it so I guess ill wait =\


Title: Re: APB All Points Bulletin: Reloaded
Post by: simkas on July 07, 2011, 20:45
Im a 3d artist and I stumbled across your useful program and was very interested in analyzing the wireframes and topology of some of the bodies and clothing from APB, its a shame you can't work on it so I guess ill wait =\
You won't get much. I looked at all the models of APB in the old RTW APB and the system is uses for clothing seems pretty damn complex and I don't think there's a way to replicate it. There's only a model of the base character body and it seems that all clothing and stuff are just morphed out of that. The only things the actual clothing models contain are stuff that can't be made that way, which is at most just stuff like or the fingertips of shoes.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on September 15, 2011, 19:00
Is there anybody who can test umodel with "APB: Reloaded"? I've made its package support some time ago but have no packages to test the compatibility. I need that information to update the compatibility table.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Kaao on September 23, 2011, 17:43
Is there anybody who can test umodel with "APB: Reloaded"? I've made its package support some time ago but have no packages to test the compatibility. I need that information to update the compatibility table.

Thanks again Gildor, nice job as always.
Here are two packages one that extracts the skeletal mesh and one that doesn't (only textures)
http://www.mediafire.com/?rm1s1d6h1jy924g
Here's a SS from the cmd of the package that doesn't extract the skeletal mesh
(http://s2.postimage.org/12hsahhd0/umodel.jpg) (http://postimage.org/image/12hsahhd0/)
It's says it loaded the skeletal mesh but I can't view it in the preview window and it doesn't get extracted. Maybe I'm doing something wrong, but I have uploaded them for you to take a look just to be sure.
Thank you in advance.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on September 23, 2011, 19:03
Code:
Loading package: Contact_Bloodrose_BritneyBloodrose.upk Ver: 547/32 Engine: 3908 Names: 247 Exports: 10 Imports: 21 Game: 8018
   0     2135    803D2 GolemSkeletalMesh contact_bloodrose_britneybloodrose
This package has "GolemSkeletalMesh", not "SkeletalMesh". It's something different, I don't know what is it (I have no core/engine.u files to look at - asked about them very long time ago but did not get an answer).


Title: Re: APB All Points Bulletin: Reloaded
Post by: Kaao on September 23, 2011, 19:09
Code:
Loading package: Contact_Bloodrose_BritneyBloodrose.upk Ver: 547/32 Engine: 3908 Names: 247 Exports: 10 Imports: 21 Game: 8018
   0     2135    803D2 GolemSkeletalMesh contact_bloodrose_britneybloodrose
This package has "GolemSkeletalMesh", not "SkeletalMesh". It's something different, I don't know what is it (I have no core/engine.u files to look at - asked about them very long time ago but did not get an answer).
Hmm, thanks for the info.
There you go Core.u and Engine.u http://www.mediafire.com/?b6ar8axea19pic9
If you need something else just ask and I'll upload for you.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on September 23, 2011, 21:10
Thank you. Can you upload APBGame.u too?


Title: Re: APB All Points Bulletin: Reloaded
Post by: Kaao on September 23, 2011, 23:38
Thank you. Can you upload APBGame.u too?
No problem.
http://www.mediafire.com/?1u7w3bl36tbrx11


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on September 24, 2011, 12:22
Done

(http://s50.radikal.ru/i127/1109/93/595911137091.png)(http://s44.radikal.ru/i104/1109/e3/953f9784f1f1.png)


Title: Re: APB All Points Bulletin: Reloaded
Post by: simkas on September 25, 2011, 14:45
I tried opening a contact package and the mesh I got included all of the clothing, but all parts of the skin (the face and all that) were completely transparent. How did you get them to show up like in the pictures?


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on September 25, 2011, 14:48
I've opened acquired files without extra manipulations.


Title: Re: APB All Points Bulletin: Reloaded
Post by: simkas on September 25, 2011, 14:49
Oh, nevermind, it's just that the textures have certain parts removed using alpha channels and the umodel viewer shows those parts as completely transparent. The models are still fine and all.


Title: Re: APB All Points Bulletin: Reloaded
Post by: simkas on September 25, 2011, 15:06
So the character packages work perfectly now, that's awesome, but could you take a look at the clothing packages too? When I export them, the skeletal mesh that's exported only sometimes contains parts of the actual model, it'd be awesome if there was a way to get the whole thing too. I'm assuming that it takes some parts for the clothing from the default body mesh and kinda morphs them into the needed shape, is there a way to recreate that in umodel?
I've uploaded a few clothing packages, as well as the packages that contain the base body mesh, is there a way to work something out? If not, it's not really much of a problem, but it'd be awesome if there was a way.
http://www.mediafire.com/?m2wlwumaa3nw7no


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on September 25, 2011, 15:23
What's wrong in provided packages? I see no errors there.


Title: Re: APB All Points Bulletin: Reloaded
Post by: simkas on September 25, 2011, 15:26
There's no errors, but the skeletal meshes they export (and some don't) are only parts of the actual clothing item that they correspond. For example, the boots_functional_kneehigh one only has the very tips of the boots in the skeletalmesh. As I understand, the rest of mesh would get morphed out of the body model, but is there a way to recreate that with umodel? Or is it just something that can't be done by umodel?


Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on September 25, 2011, 16:32
Umodel exports everything what it can. It will not export MorphTargets and "extra weight set" for mesh.


Title: Re: APB All Points Bulletin: Reloaded
Post by: Kaao on September 25, 2011, 17:17
Couldn't reply earlier... Thank you Gildor!
 :)


Title: Re: APB All Points Bulletin: Reloaded
Post by: Synchronicity on October 25, 2011, 05:37
Hi just want to thank you for working on and releasing this amazing piece of software, very good of you to do so for free aswell.

Im wondering if anyone can confirm whether it is possible to export custom character models? even without any of the clothing customisation is it at all possible to rip just the basic player model? Many thanks!

edit: and if they are only stored server side would this mean there is no way to reach them? Also by custom characters i mean ones created as your own character in the ingame editor. cheers


Title: Re: APB All Points Bulletin: Reloaded
Post by: Synchronicity on November 04, 2011, 01:18
Noone able to confirm whether this is possible? would be very much appreciated!


Title: Re: APB All Points Bulletin: Reloaded
Post by: artisticVibe on March 21, 2012, 12:16
Done

(http://s44.radikal.ru/i104/1109/e3/953f9784f1f1.png)

So sorry for bumping this old thread, just got to download the game and was trying to see how umodel would work... but I got this error when I tried to export Contact_Bloodrose_BritneyBloodrose.upk

******** Contact_Bloodrose_BritneyBloodrose.upk ********

ERROR: assertion failed: Ar.Game < GAME_UE3

USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'Contact_Bloodrose_BritneyBloodrose.contact_bloodrose_britneybloodrose', pos=2135, ver=547/32, game=801A <- UObject::EndLoad <- UnPackage::CreateExport:Contact_Bloodrose_BritneyBloodrose.upk:0 <- LoadWholePackage:Contact_Bloodrose_BritneyBloodrose <- Main

You're able to view the mesh so I was curious how to go about doing that on the model.



Title: Re: APB All Points Bulletin: Reloaded
Post by: Gildor on March 21, 2012, 12:35
Sorry, that was a bug appeared due to major changes made to umodel this winter. Fixed it, thank you for the report.


Title: Re: APB All Points Bulletin: Reloaded
Post by: artisticVibe on March 21, 2012, 13:05
Sorry, that was a bug appeared due to major changes made to umodel this winter. Fixed it, thank you for the report.

No sir... I sincerely thank you for all your work :D