Title: Using md5mesh/md5anim format to export models Post by: Gildor on April 03, 2009, 17:18 Updated 16.11.2009: Actor X Importer (/smf/index.php/topic,228.0.html) is a preferred way to load meshes exported by umodel. Umodel switch "-md5" is obsolete. Md5 importer will not be updated with a new features anymore (but I have no plans to remove -md5 switch, also md5importer had some updates after Actor X Importer release ...)
Starting with umodel version dated 24.03.2009 there is additional command line switch "-md5" affecting mesh exporting behaviour. When you have used this switch, umodel will create idSoftware md5mesh or md5anim files instead of ActorX psk or psa. This was done to exclude additional costly or buggy software from importing chain (such as MilkShape or PolyTrans), and to extend list of software, which can load umodel-made files (md5 format is more widely supported, then ActorX). Some notes:
Current changelist (can be seen in md5importer.ms file): 0.96 (2009-04-03)
Title: Re: Using md5mesh/md5anim format to export models Post by: Gildor on April 22, 2009, 13:20 New version is out.
0.97 (2009-04-22)
Title: Re: Using md5mesh/md5anim format to export models Post by: Gildor on September 22, 2009, 15:45 There is an alternative for md5importer script - Actor X Importer (/smf/index.php/topic,228.0.html). It was developed by me and I will continue its development if needed.
Title: Re: Using md5mesh/md5anim format to export models Post by: Gildor on September 26, 2009, 17:06 I've updated md5importer script to fix animation problems common to older version of Actor X Importer.
Download link now contains version 0.98 I suggest to use Actor X Importer in conjunction with umodel anyway. |