October 21, 2017, 23:40
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 1 
 on: Today at 09:46 
Started by gdtiti - Last post by Gildor
1. This is not Lineage 2.
2. Is it really hard to use forum search? I've been asked about the same error every day. I think I should stop responding at all, too tired with situation.

 2 
 on: Today at 06:43 
Started by gdtiti - Last post by gdtiti


******** Loading object Skeleton'Elf_Skeleton.Elf_Skeleton' ********

ERROR: TArray: index 0 is out of range (0)
PerTrackCompression <- USkeleton::ConvertAnims:Skel=Elf_Skeleton Anim=Elf_AttackBowD_01 <- UAnimSequence4::PostLoad <- PostLoad:Elf_AttackBowD_01 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=624

android files package
https://drive.google.com/open?id=0B2ZfqGC4dC4mejQ3Q2xQT1VObEE

 3 
 on: Today at 05:40 
Started by niko_lucky - Last post by samuelna


I have in the client just 3 .pak files. When i try to extract with the extract.exe from gildor.org then i got this error. The compatible table show that umodel support this game. But how can i extract the pak files? How did you it?Please help me


Code:
******** pakchunk0-WindowsNoEditor.pak ********

ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:pakchunk0-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:pakchunk0-WindowsNoEditor.pak <- Main


******** F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk0-WindowsNoEditor.pak ********

ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk0-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk0-WindowsNoEditor.pak <- Main


******** F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk1-WindowsNoEditor.pak ********

ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk1-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk1-WindowsNoEditor.pak <- Main


******** F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk2-WindowsNoEditor.pak ********

ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk2-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:F:\Games\Tekken 7\TekkenGame\Content\Paks\pakchunk2-WindowsNoEditor.pak <- Main


 4 
 on: Today at 01:14 
Started by san - Last post by Gildor
May be a day of hard work. But I don't have this day.

 5 
 on: Today at 01:11 
Started by san - Last post by fefifochizzle
Okay, well how much time do you anticipate this taking? I've been super stoked to have the ability to get the audio for a while....just a ballpark figure, I won't quote you lol

 6 
 on: Today at 01:09 
Started by san - Last post by Gildor
Very good question. Exactly. Looks like information from headers is extracted and placed into separate structures, and audio data split into parts. So, to complete this in umodel I'd need to learn how OPUS format structured, learn how UE4 holds this information, and implement converter. It was easy to do with SoundNodeWave (but not easy with wma from Xbox360), this is why umodel supports sounds.

 7 
 on: Today at 01:04 
Started by san - Last post by fefifochizzle
Oh so there's not actually files? Is it like multipart?

 8 
 on: Today at 00:56 
Started by san - Last post by Gildor
Unfortunately these files are processed in some way to store in "streamable" format. It should be possible to code correct exported for them, but this is not an easy task at all, so I delayed it for the future.

 9 
 on: October 20, 2017, 23:59 
Started by san - Last post by fefifochizzle
Can you just allow export of those OPUS files anyways? If you allow them to be exported I can definitely convert them. This is my main interest in extracting assets from this game, so please please please allow it

 10 
 on: October 20, 2017, 22:08 
Started by san - Last post by fefifochizzle
I am familiar with Opus, not sure how you'd integrate a way to convert it into your application, but you can use third party tools to convert it

I've checked these files. Sounds are in some "OPUS" format, I don't know this one. Sorry, but it seems it won't be supported for this game.

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