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 1 
 on: Today at 06:13 
Started by charlesberg - Last post by Blenux
From what I can see, some of the materials for this game has custom naming conventions on them, so instead of Base Color it's __Name_99__ instead etc, there for uModel doesn't see it has a texture and reverts back to the Parent texture and it's T_Debug_ARM texture.


 2 
 on: November 13, 2018, 23:31 
Started by charlesberg - Last post by Kane
Umodel is not supposed to show 100% correct materials. There are many games which can't be previewed with materials at all. So, everything is just like it should be.

Ok, thx.

 3 
 on: November 13, 2018, 22:50 
Started by TDG - Last post by TDG
Okay. I will be back if some issues do pop up.

 4 
 on: November 13, 2018, 21:04 
Started by TDG - Last post by Gildor
Hi.
There were no changes for UE1 for a very long time, however its 10 years since 2008 (damn, umodel is sooo old!), so it's quite possible that some problems existed that time gone away now. Just try it yourself, why don't?

 5 
 on: November 13, 2018, 20:24 
Started by TDG - Last post by TDG
Hello all,

I am TDG and I am a poster from the Netherlands. I find it a bit of a shame that I only created an account here in order to ask this question, I am not a modder myself so I doubt that I will be using the UE viewer for any projects.

I would like to extract models from a couple of enemies and a spaceship from the Star Trek game Deep Space Nine the Fallen which was made with a modified Unreal Tournament 1999 engine (I think).
It was not mentioned on the compatibility list on Mr Gildor's site so that is why I wanted to ask here.

I did look up first if this question had been asked before by others but I only found a post from 2008 that mentioned the game and that there were some issues with opening files or models. Has anyone since been able to successfully extract or viewed models of that game since then?

 6 
 on: November 13, 2018, 17:34 
Started by charlesberg - Last post by Gildor
Umodel is not supposed to show 100% correct materials. There are many games which can't be previewed with materials at all. So, everything is just like it should be.

 7 
 on: November 13, 2018, 17:30 
Started by charlesberg - Last post by Kane
https://store.steampowered.com/app/717690/OVERKILLs_The_Walking_Dead/

Uses 4.18, Skeletal Meshes appear yellow but extracting them pulls the required textures just fine. Static meshes appear as normal.

Currently only available as BETA by pre-purchasing, hefty price but beautiful models.

When to wait for the umodel update? Most of the models are shown in yellow in the preview, and after exporting the textures are broken.


 8 
 on: November 13, 2018, 16:40 
Started by SchoolHomeVR - Last post by Gildor
This is how importer works - it puts a model in a world. And there should be just one model, you can't put several models and animate them separately. Doing anything else is too advanced for me.

 9 
 on: November 13, 2018, 16:34 
Started by SchoolHomeVR - Last post by SchoolHomeVR
I have seen this before, I know it has to do with Unreals way of doing things, but I never knew how to fix it then or now,.  Is there any way to get 3D Psk files the way they were in the game? (meaning things,  walls, in proper relative place, not all on top of each other at what is probably World 0,0,0, Smiley

THANK for any info!

 10 
 on: November 13, 2018, 15:39 
Started by x-tiger - Last post by Blenux
Just tested and exports for me, did you set engine version to UE4.20?



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