stop ask unpack model + animation don't work on client 2016 +
do not ask this Gildor no want fix this
Hey man, this is not a 2 hours of work. This is a lot of work, even with use of documentation provided by one man (I don't remember his name). And it is possible that documentation is not correct, in this case all of my work will be put to trash. So, "don't want" is not a suitable term here. I can estimate the amount of work, and I have different priorities for different things. Not sure if you know what is "priority", I'll try to describe. I work 8-10 hours a day. And I have a family, children. And I have other projects. And sometimes I'm improving UModel, doing things which affects not just 1 game, but many games at once. And now, one man requests - "hey, I want to extract animation from one game" - should I drop everything, and spend 1 month of my free time doing that? Forget about everything else, forget about family, just do work for fun of several people? And later, when B&S authors will notice that I've supported thing which didn't work before - it's just 10 mins for them to change something in B&S code so all of my work will go to trash after next game's update. Understand? I don't think so, because I explained that to YOU many times, and after that still getting "support B&S animations" messages.