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 1 
 on: January 19, 2017, 21:08 
Started by MisterPrawn - Last post by MisterPrawn
Oh, that works too. Thanks for letting me know!

 2 
 on: January 19, 2017, 15:09 
Started by cesm1980 - Last post by cesm1980
That's okay i understand, oh well, at least the models and textures are extractable on PC so yeah it's a good idea to still add it to the table nevertheless.

 3 
 on: January 19, 2017, 12:31 
Started by Gildor - Last post by brutalace
I see, alright. Thanks for the hard work Smiley

 4 
 on: January 19, 2017, 12:08 
Started by Gildor - Last post by Gildor
Fix for viewing.

 5 
 on: January 19, 2017, 12:04 
Started by Gildor - Last post by brutalace
Hi Gildor,

Does this mean the program support more than 4 weights now ? or it's a fix for viewer only ?

 6 
 on: January 19, 2017, 10:10 
Started by MisterPrawn - Last post by Gildor
This game already has its own thread - http://www.gildor.org/smf/index.php/topic,2561.15.html

 7 
 on: January 19, 2017, 10:07 
Started by cesm1980 - Last post by Gildor
Added game to the table. However I don't feel it is worth spending any time on its animation - I'd never look at this game by myself.

 8 
 on: January 19, 2017, 04:52 
Started by MisterPrawn - Last post by MisterPrawn
I'm trying to rip models from Guilty Gear Xrd -Revelator- on the PC, but whenever I try to open a .upk file with UE Viewer, it gives me this message:

Code:
Wrong tag in package: 7FB68388
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:JAM_ANM_BTL_VS_LEO_01_SF.upk, ver=100000/0, game=0 <- UnPackage::LoadPackage:JAM_ANM_BTL_VS_LEO_01_SF.upk <- CUmodelApp::ShowPackageUI <- Main:umodel_version=535

I would assume UE Viewer hasn't been updated to work with Revelator, despite working with Guilty Gear Xrd -Sign-. It would be nice if it got updated at some point to work with it.

Here's some sample files:
https://mega.nz/#!kNBTiQLY!h_Lfwng6JYKZdU_MvW_UVZHMpPpPnQmL5T_BAiJXghU

Thank you for your time!

 9 
 on: January 19, 2017, 03:28 
Started by IskatuMesk - Last post by dandezign
I have the same problem but I found a workaround by forcing translation to Animset and exporting as a multi-take opening the multi-take on motion builder and saving as separate animations, you can also increase the fps to 60 for a smoother anim in motion builder and I'm working with the animations of the game "Blade: Sword of Elysion" for android. sorry for my bad english I'm hispnic Smiley

 10 
 on: January 19, 2017, 02:34 
Started by cesm1980 - Last post by cesm1980
This is a japanese game released in 2016 that seems to have great animations that are quite rare to find since it's extremelly rare being possible to rip animations from games like this, i only hope you don't think this one have "bad quality"  Grin

I know that you Gildor don't have much time so try atleast seeing if from these errors you're able to have a idea if this is something too complex to solve or maybe it's something simple to fix and if it's worth sending any files? The most important part to me is the animations in the PC version, perhaps it's something simple i am overlooking since i don't have much experience using Umodel yet.

Here's a few links :

Trailer : https://www.youtube.com/watch?v=7iXVMnJIC2g
Wikipedia : https://en.wikipedia.org/wiki/Gal*Gun:_Double_Peace

Engine : Unreal engine 3
Package version report PC and VITA :
871 (367)    0 (  0)   484   

I tested both PC and Vita versions, here's the results on PC platform (Animation disabled) :
Skeletal mesh : No problems in model and skeleton, but materials are unsupported
Static mesh : No problems, materials are unsuported too
Textures : No problems, seems ok
Animation : Not supported! Gives these errors : (two different packages)

Code:
Loading AnimSet minikurona from package GG2Game.u
Loading AnimSequence AnimSequence_299 from package GG2Game.u
******** Loading object AnimSequence'GG2Game.AnimSequence_299' ********
*** ERROR: RawArray item size mismatch: expected 12, serialized 20

SerializeBulkArray <- FRawAnimSequenceTrack<< <- TArray::Serialize:1/11 <- UAnimSequence::Serialize <- LoadObject:AnimSequence'GG2Game.AnimSequence_299', pos=E2F667, ver=871/0, game=8000 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=535

Code:
Loading AnimSet ao_facial_common from package Startup.upk
Loading AnimSequence AnimSequence_42 from package Startup.upk
******** Loading object AnimSequence'Startup.AnimSequence_42' ********
*** ERROR: RawArray item size mismatch: expected 12, serialized 20

SerializeBulkArray <- FRawAnimSequenceTrack<< <- TArray::Serialize:1/30 <- UAnimSequence::Serialize <- LoadObject:AnimSequence'Startup.AnimSequence_42', pos=325E6A, ver=871/0, game=8000 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=535

Just in case someone is interested in the Vita version (No need to disable animation) :
Skeletal mesh : No problems in model and skeleton, but materials and textures are unsupported
Static mesh : No problems, but materials and textures are unsupported
Textures : Not supported (Garbled textures or acess violation errors)
Animation : Not supported, doesn't crash umodel but have the following warnings in the log :

Code:
*** AnimSequence Gim_LockerDoor_Anim/locker_b_Close has wrong CompressedTrackOffsets size (has 3, expected 2), removing track

I am not asking for support in VITA, PC is the priority, i just included info on it so that perhaps it helps you understand the problem on the PC version too.

Since this is my first post here i would like a few suggestions, i tought about including screenshots but the models aren't even textured, not sure if it's worth since the animations is the priority to me.

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