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 1 
 on: Today at 02:32 
Started by san - Last post by Gildor
I don't see any error message, so I can't say anything particular. I just suppose that .uexp data is missing, like I mentioned before:

It seems scanners are useless. There are also .uexp and .ubulk files which could be located ANYWHERE in pak, and these files can't be detected at all.

 2 
 on: Today at 02:27 
Started by san - Last post by haubna
I know that those files contain the texture and the mesh data. Opening them with umodel results in an error even though it should be a proper uasset file.

 3 
 on: Today at 01:01 
Started by san - Last post by Gildor
Edit: is there a way to convert these files (https://puu.sh/yHHHX/fcfb78ca49.png) to meshes and those (https://puu.sh/yHHIT/1782e7b4c2.png) to textures?
What did you mean with "convert to meshes" and "convert to textures"?

 4 
 on: December 16, 2017, 19:55 
Started by san - Last post by haubna
Ok at least now I have a nice directory structure! (https://puu.sh/yHHyb/ce478501b2.png)

Edit: is there a way to convert these files (https://puu.sh/yHHHX/fcfb78ca49.png) to meshes and those (https://puu.sh/yHHIT/1782e7b4c2.png) to textures?

 5 
 on: December 16, 2017, 10:30 
Started by san - Last post by Gildor
You did nearly what I thought to do. Yes, file (package) name is stored in name table at very first index. This name is not used and probably this is a little bug in the engine, so if scanners will appear, Epic may remove this.

Edited in 1 minute
It seems scanners are useless. There are also .uexp and .ubulk files which could be located ANYWHERE in pak, and these files can't be detected at all.

 6 
 on: December 16, 2017, 05:37 
Started by san - Last post by haubna
So I decided to give it a try and scan through the PAK files. Basically I extract the data between the Magic Numbers of an .uasset file (0xC1832A9E). I am ending up with a lot of files (https://puu.sh/yHmFb/42637784a9.png) which I can't really use because umodel needs some sort of hierarchy for the files right? From where do I get the file names, is it the yellow marked area in the file (https://puu.sh/yHmE0/06eca7e39f.png)?

 7 
 on: December 16, 2017, 02:30 
Started by TheRiyoShi - Last post by TheRiyoShi
Will check the material editor right now, thank you very much!  Smiley

 8 
 on: December 16, 2017, 02:18 
Started by TheRiyoShi - Last post by Gildor
Just checked how UVs are exported from UModel and imported into 3ds Max, with simple model. Everything works fine.

Regarding where to change UV in Max - in material editor



 9 
 on: December 16, 2017, 02:17 
Started by TheRiyoShi - Last post by TheRiyoShi
Update:

Just found out myself how to do it:


Thank you very much for your help, really appreciate it!

 10 
 on: December 16, 2017, 01:50 
Started by TheRiyoShi - Last post by TheRiyoShi
Sorry, forgot to say that the screenshots I posted earlier are on 3ds Max not Blender because I know that it is not going to work on Blender.

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