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 1 
 on: Today at 10:30 
Started by godskin - Last post by koozy1010
This is the end of the service soon. Cry

 2 
 on: Today at 00:41 
Started by dreamer - Last post by dreamer
OK. Thank you for your help and for the excellent tool.

 3 
 on: Today at 00:28 
Started by dreamer - Last post by Gildor
Everything is made with triangles in Unreal. Also, file formats which I'm using for export works with triangles. No quads are there. Actually, from my experience, I didn't see quad-based meshes anywhere - neither at work nor at game engines. Fbx file format has possibility to store any shapes for surfaces, however all code which works with fbx uses only triangles.

Also, most shapes can't be represented with quads.

If you want to get quads for some particular meshes, this is a task for the DCC tool you're using. And not the task for UModel or importer script.

 4 
 on: Today at 00:01 
Started by dreamer - Last post by dreamer
Thanks!
But when the meshes are made (e.g. in Maya/3DS/Blender) they are mostly quads, right? It's only the game engines that turn them into tri-based meshes? So I'm wondering if it's possible to turn the tri-based meshes that we extract with Umodel back into quad-based meshes?

 5 
 on: March 25, 2019, 23:21 
Started by dreamer - Last post by Gildor
All meshes in all games and game DCC software are made with triangles. Hardware can't render quads.

 6 
 on: March 25, 2019, 23:17 
Started by dreamer - Last post by dreamer
Hi,
When you extract the meshes they are in tris (instead of quads). Is there a way to reverse this and get them back to quads? I know that there are "tri to quad" tools in packages like Blender, but they are just 'guessing' the original retopology so they make mistakes. Is there a way to get the original quads somehow?
Thank you in advance for your help.

 7 
 on: March 25, 2019, 21:35 
Started by MarioSonicU - Last post by aiyuexuan
what about the animations? i cant find them and umodel cant export the anim files  Shocked

 8 
 on: March 25, 2019, 20:44 
Started by Gildor - Last post by Gildor
Press "H" key.

 9 
 on: March 25, 2019, 18:36 
Started by Gildor - Last post by NoobestLifeEver
How can I switch LODs in UE Viewer?

 10 
 on: March 24, 2019, 11:05 
Started by ItIsMeCall911 - Last post by 3DModellerBeginner
too bad.

ps:u reply really fast Shocked.
thank you

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