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 1 
 on: Today at 16:24 
Started by Asuki - Last post by Asuki
Hello
 
Does anybody know a way to replace SWF file in .UGX after some small changes? Is there any tool able to do that?

 2 
 on: Today at 10:14 
Started by VirusVIP - Last post by VirusVIP
Хм... Вечером попробую ковырнуть в сторону 4.16, авось получится... Или бесполезно?

 3 
 on: Today at 08:17 
Started by VirusVIP - Last post by Gildor
Такое случается. Взять тот же UT4. У него в данный момент работает всё кроме SkeletalMesh. Я полез в код (тот который в github) и обнаружил, что там часть движка 4.15, а часть - 4.16.

 4 
 on: Today at 01:31 
Started by VirusVIP - Last post by VirusVIP
Добрый вечер.
У EpicGames в состоянии закрытой альфы есть игра FortNite, реализованная, судя по Build.version на UE 4.15, ее пак с ресурсами без проблем открывается с помощью umodel версии от 16.05.2017, текстуры оттуда распаковываются без проблем. Но вот с мешами - беда. Какими только методами не пытался - ошибка одна, к примеру:
Code:
******** Loading object SkeletalMesh4'Base_Husk.Base_Husk' ********

ERROR: RawArray item size mismatch: expected 0, serialized 24

SerializeBulkArray <- FSkeletalMeshVertexBuffer4<< <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Base_Husk.Base_Husk', pos=26DB2, ver=510/0 (unversioned), game=ue4.15 <- UObject::EndLoad <- LoadWholePackage:Base_Husk <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_version=590
Сталкивался с этой игрой кто-нибудь? На английской ветке форума внятного ответа я не нашел, хотя там она уже упоминалась.
http://www.gildor.org/smf/index.php/topic,223.msg20172.html#msg20172
В compatibility list ее нет, да и судя по ответу Gildor'а ее там быть не должно, ибо alpha.

 5 
 on: May 23, 2017, 19:05 
Started by zardalu - Last post by zardalu
Update: I was able to export 99.9% of the files, including animations for almost all packages. There are only about 5 or 6 animation files that throw an error out of 7000 packages so I think it's safe to say that animations are also supported.

 6 
 on: May 23, 2017, 14:43 
Started by rebel1324 - Last post by freemanpro
Thx.

 7 
 on: May 23, 2017, 13:46 
Started by rebel1324 - Last post by Darton
If you have Steam installed, you can grab it hgere: https://steamdb.info/app/356640/

 8 
 on: May 23, 2017, 00:25 
Started by ddrgoang - Last post by Aurorans
The log file dump is dumping 0KB of data... not sure why that's happening.
I have no idea what you're talking about.

There is a notify.log that dumps the info from the console. I use it to try and debug what's happening (Despite me knowing very little about coding)

Anyway, I'll take a screenshot of the console errors when I get home, I'm at another place right now that is not my computer.

 9 
 on: May 22, 2017, 19:01 
Started by ddrgoang - Last post by Gildor
The log file dump is dumping 0KB of data... not sure why that's happening.
I have no idea what you're talking about.

 10 
 on: May 22, 2017, 18:41 
Started by ddrgoang - Last post by Aurorans
Hi! Welcome here!
What happens when you're opening files from recent game version?

Thanks for the warm welcome. I really appreciate it. Smiley

Well, to be honest, most of the human characters load fine. It's the creature characters that have problems.

I've exported the entire batch of files, searched for desired model names with their upk number, then returned to upk manager to make sure they were loading/animating properly.

It appears that many of the creatures do not have textures or animations.

The log file dump is dumping 0KB of data... not sure why that's happening.

The game is located on an external harddrive, and the umodel is located within the game's contents

Note: I've already overrided game detection to Blade and Soul

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