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Author Topic: Rise of The Argonauts  (Read 15216 times)
esr911
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« on: May 05, 2009, 04:46 »

PC Version: 539.43

I spoke to Gildor last night and he says that someone from the Russian forum discovered that the latest Umodel works with Rise of The Argonauts. I tested it and it is confirmed. Textures and Mesh's work. Animation does not export yet. I hope Gildor some day get the animation to work, because everything else works great.




..:: ESR ::..

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pixellegolas
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« Reply #1 on: May 05, 2009, 14:18 »

thanks, just found out that it works, had to scroll through 1000 textures before finding the models Smiley
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Gildor
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« Reply #2 on: May 05, 2009, 22:43 »

You can use command line switch "-meshes" to view meshes only.
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pixellegolas
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« Reply #3 on: May 05, 2009, 23:37 »

yes i did that it and that was why i suddenly found it Smiley thanks
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ShadowChaser
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« Reply #4 on: June 26, 2009, 04:37 »

Hi Smiley Does anyone know which file contains the meshes for ROTA? It's probably something incredibly obvious, but I've been having a difficult time tracking it down. Thanks Smiley
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ShadowChaser
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« Reply #5 on: June 26, 2009, 13:23 »

Ah ha Cheesy I figured out which files to look for with a little more digging. So disregard my last post. If anyone else runs into the same problem, I suggest trying the files that have the word "art" in the title.
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pixellegolas
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« Reply #6 on: December 19, 2009, 16:57 »

sorry for bumping this one but any news about animations? Smiley

This is a new error I get:

Quote
unknown member ATCF_Float16 of enum AnimationCompressionFormat
unknown member ACF_IntervalFixed48NoW of enum AnimationCompressionFormat
WARNING: ArrayProperty "UAnimSequence::CompressedTrackTimeOffsets" was not found
WARNING: ArrayProperty "UAnimSequence::CompressedTrackSizes" was not found
ERROR: AnimSequence::Serialize(AnimSequence): 6148 unread bytes
LoadObject:AnimSequence'Jason_Unarmed_AnimSet.AnimSequence', pos=8B78, ver=539/43, game=11000 <- UObject::EndLoad <- UnPackage::CreateExport:Heroes/Jason/Jason_Unarmed_AnimSet.upk:57 <- LoadWholePackage <- Main
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Gildor
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« Reply #7 on: December 19, 2009, 17:24 »

No news.
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Gildor
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« Reply #8 on: January 24, 2012, 11:24 »

I've added animation support for this game. Now it is fully supported. Enjoy Smiley
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pixellegolas
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« Reply #9 on: January 26, 2012, 02:37 »

that is really nice to hear Smiley thanks
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